View Full Version : Why I won't be playing Ragefire
Wabic
05-08-2015, 12:50 PM
XP pots make it pay to win. No thanks.
https://forums.daybreakgames.com/eq/index.php?threads/ragefire-poll-results-and-beta-information.220107/
>Q: Will the Marketplace be available on Ragefire?
Yes, it will. Initially it will only have cosmetic items, XP potions and bags available. When we open Beta for this, we will need your help in making sure that we caught everything.
Caridry
05-08-2015, 12:55 PM
that + boxing + non-classic zones = formula for disaster
SantagarBrax
05-08-2015, 01:09 PM
No Hell Lvl's nor race/class penalties.
Xp Pots?? /facepalm
Twice the XP gain than at launch.
Leader AA's at launch.
No thanks quasi Classic
Swish
05-08-2015, 01:11 PM
Daybreak can't really disable boxing if they want to make it profitable, people going to go wild with those accounts and rake it in.
Agreed though, hard to want to play with all that kind of stuff going on. I wonder if the Station Cash symbol will be on the UI?
http://i.imgur.com/0YFFvpw.png
Daldaen
05-08-2015, 01:17 PM
What people here need to grasp is, the product Daybreak is offering is a progression server.
It will progress through all 22 Expansions of content. It's aimed at attracting players interested in playing all of that content, or atleast a decent chunk of it.
They currently have no desire to lock EQ to a certain timeframe and make a "classic server". So the amount of work that would be required to be put in to emulate classic on a server designed to only be in the "classic" era for a few months to a year isn't worth it to them.
I Expect to see a time locked server at some point in time and expect them to put a bit more effort into making it truly classic when that happens.
Still though - EXP potions need to be nuked. Buying fast track on a brand new progression server is dumb.
Ezalor
05-08-2015, 01:25 PM
you guys still stuck in 1999?
this is how the industry monetizes now.
the whole $9.99 subscription for an MMO with no clear objective and is based on long-term grinding and building a large community of subscribers is long gone.
Speedi
05-08-2015, 01:28 PM
that + boxing + non-classic zones = formula for disaster
This + Macroquest will make the community suck.
I came to p99 from live 7 months ago. And ALOT of people used it. It's not policed at all. I don't see that changing on the new server either. Community is what makes this p99 fun. That's what MMO's have lost over the years. And these things will kill it overtime.
Caridry
05-08-2015, 01:32 PM
you guys still stuck in 1999?
this is how the industry monetizes now.
the whole $9.99 subscription for an MMO with no clear objective and is based on long-term grinding and building a large community of subscribers is long gone.
Yep, I am still stuck in 1999.. that's why I play p99 :D
Honestly though, Daldaen is right, I see his point 100% The fact of the matter is, I am not paying for something that I will dislike a lot of the options, when I am getting something I completely love, for free.
Reguiy
05-08-2015, 01:37 PM
you guys still stuck in 1999?
I'm pretty sure a lot of people here still use AIM, so yes.
Anyway, that thread is a fun read. People QQing about 6 months of classic, not being able to play the race they want, and especially instancing. Should be fun to check in every now and again and see how they're handling world bosses compared to how we'd done it here.
Recusco
05-08-2015, 01:45 PM
What people here need to grasp is, the product Daybreak is offering is a progression server.
It will progress through all 22 Expansions of content. It's aimed at attracting players interested in playing all of that content, or atleast a decent chunk of it.
Pretty much this for me. As hard as I have tried I could not get my friends into p 99 even when trying to bribe them with plat and power leveling but they seem stoked for this so hopefully I will have RL friends to enjoy this with.
Daldaen
05-08-2015, 01:52 PM
They did mention they liked the idea of a Quarm named server but they were saving that for another use.
I'm inclined to believe they are going to make a PoP era locked server with the name Quarm, a true Classic EQ server. If that's the case then you can complain about a lot of on-classic things they do. I hope they do it well with the proper client and everything, but I have a fear they will just Marketplace the crap out of it. Microtransactions killed MMOs. Not instancing or fast travel, just their dumb cash shops with dumb costumes, exp potions, big bags and the other nonsense they offer.
Thulack
05-08-2015, 02:08 PM
I paid Sony long enough to play on Live for the 13 years i did. Never going back to live or to any progression type servers because it wont be anything like p99 until daybreak buys the code and opens their own version and shuts this one down :P
Messianic
05-08-2015, 02:31 PM
Bunch of hipsters up in here. I'll play on it for the experience. It probably won't be better than p99. But I'll enjoy it for what it is.
Thulack
05-08-2015, 02:36 PM
Bunch of hipsters up in here. I'll play on it for the experience. It probably won't be better than p99. But I'll enjoy it for what it is.
I said that when i played on Combine and then Fippy also :P
Champion_Standing
05-08-2015, 02:38 PM
I said that when i played on Combine and then Fippy also :P
Then you died?
Champion_Standing
05-08-2015, 02:50 PM
As far as OP goes, who cares? Unless you were dead set on getting numerous server firsts this is not going to affect you at all. Btw, try playing an mmo made in the past 5 years if you think exp pots make it p2w
loramin
05-08-2015, 03:03 PM
XP potions? Don't care. Game developers need to make money, and it doesn't bother me that some guy who's willing to give them more money than I am gets to be a few levels ahead.
Non-classic zones? Lame, but we're talking about giving up a hanful of old-world zones (that we can still play in classic form on P99) to get every Luclin and PoP zone, zones that we will never see here.
Boxing? I'd rather play just one character at a time, but I used to two-box on live and it wasn't that bad. Plus even if I single-box, it doesn't hurt me that someone else multi-boxes ... unless everyone multi-boxes and single-boxers can't get in to groups or raids.
Macroquest/no GMs? This one seems like a deal-breaker to me: playing with cheats is never fun. I'm not entirely sure what MacroQuest lets you do though. If it just gives the cheaters increased speed or stuff like that, then it doesn't have to stop me from enjoying the server.
Wabic
05-08-2015, 03:21 PM
As far as OP goes, who cares? Unless you were dead set on getting numerous server firsts this is not going to affect you at all. Btw, try playing an mmo made in the past 5 years if you think exp pots make it p2w
One of my favorite things about EQ is that you could look at someone with a high level and good gear and immediately have respect for what they've accomplished. XP potions and purchasable cosmetics undermine the work that goes into that and calls into question everyone's accomplishments.
koros
05-08-2015, 03:34 PM
"They will use the same data that is on live servers, so they will be split up among levels and in most cases will have the same effectiveness. Some spells (like Harm Touch) have limits that make them do less damage on Progression servers until later expansions have been unlocked."
This is gonna be super balanced.
http://lucy.allakhazam.com/spell.html?id=732&source=Live
http://lucy.allakhazam.com/spell.html?id=70&source=Live
koros
05-08-2015, 03:36 PM
They should probably find a way to acquire an old database.
Champion_Standing
05-08-2015, 03:36 PM
One of my favorite things about EQ is that you could look at someone with a high level and good gear and immediately have respect for what they've accomplished. XP potions and purchasable cosmetics undermine the work that goes into that and calls into question everyone's accomplishments.
I know what you mean but honestly that view really only exists as far as you embrace it. You can look around p99 and see people that worked for their character, or you can look around and see a bunch of PLed twinks that got everything through friends or even RMTing. The truth is that it's a mix of both, just like it always has been and just like Ragefire will be.
Oleris
05-08-2015, 03:48 PM
it's not like they are selling epics for $100.... come on guys.
Wabic
05-08-2015, 04:06 PM
it's not like they are selling epics for $100.... come on guys.
No, but if you can buy a cosmetic that looks like an epic for 99 cents that really kills the respect factor when people see someone holding it. "Did he get CT loot or swipe his credit card?" Personally, seeing people in bad ass gear as a noob is one of the biggest driving factors I remember from EQ.
Caridry
05-08-2015, 04:22 PM
I have a fear they will just Marketplace the crap out of it. Microtransactions killed MMOs. Not instancing or fast travel, just their dumb cash shops with dumb costumes, exp potions, big bags and the other nonsense they offer.
This pretty much sums up why I play here.
Swish
05-08-2015, 06:13 PM
I seem to remember everyone loving the XP pot idea when BMQ was Kickstarting Pantheon...
Silentsong
05-08-2015, 06:23 PM
XP pots are only an issue to you if you feel like you are racing against someone else. If you aren't then who gives a crap?
Oleris
05-08-2015, 07:31 PM
think I got 5k total station points across my different accounts.will make this easier :D
newagemystic
05-08-2015, 07:59 PM
XP Pots still less then red grind lawlz
Champion_Standing
05-08-2015, 08:02 PM
think I got 5k total station points across my different accounts.will make this easier :D
P2W scum!
tizznyres
05-08-2015, 09:28 PM
EXP Potions or any other form of objective advantage sold through an RMT shop completely devalue the core concepts that a game like EverQuest once adhered to.
Vanity and cosmetic show-off objects are one thing, as they do not really empower one character over another. Personally I'd rather not see any of these types of things in EverQuest either, as part of what made the classic game so great was being able to show off items with unique or seldom-seen textures and models, but if a Cash Shop must exist, these are certainly the types of things I'd prefer to see for sale.
Selling personal advantage for real currency is a slippery slope, and as far as I'm concerned EXP potions are just as bad as "epics for $100". Sure Daybreak and any other game company has the right to sell these types of things, and they almost certainly mean additional revenue that would not have been gained otherwise. But more importantly, from a serious player's point-of-view, it works to undermine and ruin the very integrity of the game. Every MMO is different, and the trend in recent years seems to be favoring easier, simpler, and quicker leveling / gearing formats, so I really only speak for Classic EverQuest and similar "old school" MMORPGs here. But that's what P99 is all about, and what Ragefire sorta intends to be.
Leveling takes time and dedication, as does achieving your epic or any other piece of high-end gear. Risk vs. Reward is a concept that classic EverQuest encapsulated so incredibly well, but even more so an idea of Committment / Dedication vs. Reward. In the early days, nothing was handed to you on a silver platter, whether or not you had an extra $20, $100, or $500 to plop down. Sure eBay and PlayerAuctions were an option, but these were never officially sanctioned, and early Verant / SoE took an extremely hard stance on anyone caught using these methods, as they should have.
Pokesan
05-08-2015, 10:22 PM
I'm gonna play Ragefire because I think I will have fun playing it!
Sorry if you find this controversial
rgostic
05-08-2015, 10:56 PM
I'm inclined to believe they are going to make a PoP era locked server with the name Quarm, a true Classic EQ server.
You really don't belong here.
Why does it need a beta, they've already had progression servers
radda
05-09-2015, 01:00 AM
did you know in the early days of mmos right before full commercialization, they charged upwards of 14 dollars an hour?
http://media.giphy.com/media/vSSdLSLbGIXio/giphy.gif
Bazia
05-09-2015, 01:04 AM
Macroquest
Oleris
05-09-2015, 01:19 AM
looking to find someone to play ench with my box. will pay your sub for first 1-3 months. send me a message if interested.
Tsalarioth
05-09-2015, 02:21 AM
Why does it need a beta, they've already had progression servers
There are new things on this server. They've completely overhauled the way that they are going to inhibit xp gain on this server as compared to previous TLPs(as on regular live servers xp has been sped up considerably in the early levels to try to get people caught up to where most of the population is). There is new zone instancing/mirroring tech they're working on for newbie zones and some population heavy zones to handle overflow once a zone reaches a particular population level to try to alleviate the issues with dumping 2000+ new characters on a server with only a dozen newbie areas(though I personally think this one is a mistake and only caters to the boxers as anyone playing a single account will be looking for a higher pop and easy pickup groups in static zones). I believe they've also done more to work on some of the overpowering issues that occurred the last time around.
Thiefboy777
05-09-2015, 08:12 AM
Monk fists are going to be 20/26 at lvl 50, 22/24 at 60. They are using the current live ratios, so basically roll monk have free better than raid weapons until like lvl 75.
Swish
05-09-2015, 08:36 AM
Reading this, I'm glad P99 is around.
Jarlon
05-09-2015, 08:41 AM
Yeah for sure
Red_Psyphon
05-09-2015, 08:41 AM
Enjoy the warp hacks and macroquesting again! Pay to lose my nurgas. Every progression server sony ever made was shit.
imajester
05-09-2015, 09:24 AM
Can they possibly block Macroquest2 the same way it is done here? Seems to work, love that you don't see hackers all over. It was one of the reasons I quit the original EQ.
Thiefboy777
05-09-2015, 09:35 AM
Oh just did a little more research on hand to hand damage, theres quite a few threads on the Daybreak forums.
H2H ratios are the same for all classes, the only difference is skill caps. So a monk will be 20/26 at 50.... but get this: a Warrior will be 16/29. So basically the best dmg for any class will be H2H, that's petty much a deal breaker for me.
Thulack
05-09-2015, 12:14 PM
Enjoy the warp hacks and macroquesting again! Pay to lose my nurgas. Every progression server sony ever made was shit.
Clark
05-09-2015, 07:31 PM
that + boxing + non-classic zones = formula for disaster
Pringles
05-09-2015, 08:11 PM
Reading this, I'm glad P99 is around.
iruinedyourday
05-09-2015, 08:18 PM
Enjoy the warp hacks and macroquesting again! Pay to lose my nurgas. Every progression server sony ever made was shit.
This is true, in my short time on live post classic, everybody used mq2. It wasn't even frowned upon.
Burrito
05-09-2015, 08:38 PM
Remember when 1999 was going to have xp pots?
Grobb 1999
05-09-2015, 10:27 PM
Yep, I am still stuck in 1999.. that's why I play p99 :D
Honestly though, Daldaen is right, I see his point 100% The fact of the matter is, I am not paying for something that I will dislike a lot of the options, when I am getting something I completely love, for free.
^ ding
/lols at the XP potions, why even run thru the expacs if your not even going to use the rule set they were made for
Grobb 1999
05-09-2015, 10:32 PM
Oh just did a little more research on hand to hand damage, theres quite a few threads on the Daybreak forums.
H2H ratios are the same for all classes, the only difference is skill caps. So a monk will be 20/26 at 50.... but get this: a Warrior will be 16/29. So basically the best dmg for any class will be H2H, that's petty much a deal breaker for me.
rofl I spit my beer laughing
/wait a sec....does that mean I can roll a gnome monk (unarmed warrior )??????
fastboy21
05-09-2015, 10:43 PM
not sure why it matters. the only thing stupid about it will be watching every class (including rogue) probably use h2h rather than weeps, at least in off hand. it will look dumb and basically make 90% of loot worthless in classic.
it doesn't really affect game play though. 32k mobs in classic are obsolete regardless of h2h or not.
Credge
05-09-2015, 10:45 PM
Everquest has never been a difficult game. It's punishing if you make mistakes, but once you figure out what not to do, it's more of a process of repetition than of skill.
The XP potion thing isn't a big deal. Those that will be using them will be playing by themselves either solo or boxing.
The problem is the allowance of boxing. What makes Everquest a great game is the community it breeds because of how long it takes to do things.
Pokesan
05-09-2015, 11:03 PM
Oh just did a little more research on hand to hand damage, theres quite a few threads on the Daybreak forums.
H2H ratios are the same for all classes, the only difference is skill caps. So a monk will be 20/26 at 50.... but get this: a Warrior will be 16/29. So basically the best dmg for any class will be H2H, that's petty much a deal breaker for me.
http://i.imgur.com/H91xzg5.jpg
All of Norrath's problems can be solved by punching. I'm in even harder.
Swish
05-10-2015, 09:24 AM
Has nobody complained to Daybreak about the problem that's going to cause? We got a classic situation where all the players complain among themselves and nobody reports it?
Start a thread there and see what happens maybe.
fastboy21
05-10-2015, 09:37 AM
Has nobody complained to Daybreak about the problem that's going to cause? We got a classic situation where all the players complain among themselves and nobody reports it?
Start a thread there and see what happens maybe.
its more than mentioned to them.
SamwiseRed
05-10-2015, 09:45 AM
OP probably cries about bard kiting and power leveling as well. In other news, some people dont give a fuck about how others play the game. Unfair advantages and shortcuts will always exist in MMOs. Look at the rampant MQing going on here lol. Epic buys instead of epic quests. If you don't like it, dont play it. Just stop sounding like a fire giant.
WolfsongReborn
05-10-2015, 10:35 AM
I'd consider trying it but I've not played WoW for a good 3 or so years now so the idea of starting another game thats 15 bucks a month doesn't really appeal. It appeals even less when I'm essentially paying for what is a live version of P99 till velious is over.
My only real concern with ragefire, and this 3 month launch delay on p99 is this: what's to stop Daybreak, when 5 months from now their population on Ragefire is crap, from suddenly turning around on P99 and issuing a cease and desist as the project is pulling players from their Progression server and negatively effecting profits?
That would suck.
Dezik
05-10-2015, 02:28 PM
Sounds like fun.. ill def give it a shot.. Only big issue for me so far is the fist damage thing.
Clark
05-10-2015, 04:46 PM
This + Macroquest will make the community suck.
I came to p99 from live 7 months ago. And ALOT of people used it. It's not policed at all. I don't see that changing on the new server either. Community is what makes this p99 fun. That's what MMO's have lost over the years. And these things will kill it overtime.
Agreed
stormlord
05-10-2015, 07:54 PM
.....
L̶e̶v̶e̶l̶i̶n̶g̶ Grinding takes time and dedication, as does a̶c̶h̶i̶e̶v̶i̶n̶g̶ camping your epic or any other piece of high-end gear. Risk vs. Reward is a concept that classic EverQuest e̶n̶c̶a̶p̶s̶u̶l̶a̶t̶e̶d̶ botched so incredibly well, but even more so an idea of Committment / Dedication vs. Reward. In the early days, n̶o̶t̶h̶i̶n̶g̶ s***** gameplay was handed to you on a silver platter, whether or not you had an extra $20, $100, or $500 to plop down. Sure eBay and PlayerAuctions were an option, but these were never officially sanctioned, and early Verant / SoE took an extremely hard stance on anyone caught using these methods, as they should have.
Fixed.
Clark
05-10-2015, 08:03 PM
http://i.imgur.com/H91xzg5.jpg
All of Norrath's problems can be solved by punching. I'm in even harder.
Hahaha
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