View Full Version : Weekly simulated repops instead of timers??
Ragnaros
05-11-2015, 07:22 AM
I think that weekly ground shakes for red would imitate how it was on live with constant server resets, plus would give everyone a much better experience such as increasing the likelyhood of mass pvp and forcing guilds to make decisions
p.s. This isnt rnf so dont shit up the thread
Tassador
05-11-2015, 07:25 AM
Whatever gets empire more loot is good for me I'll be in oasis killing crocs and orcs ands ragged up newbs on a dark elf necro named stillgoing.
Quiet
05-11-2015, 07:35 AM
How about both? Are they really concerned about over saturating the pixel flow after year 4 of Kunark?
Ragnaros
05-11-2015, 07:40 AM
How about both? Are they really concerned about over saturating the pixel flow after year 4 of Kunark?
Thats what I was thinking...the possibility of more loot on the server would not have any negative impact considering how far we are in kunark. In my opinion use this time before velious to see if weekly sim pops work and if they show a change then keep it around for velious
chrystianvz
05-11-2015, 07:49 AM
I think the biggest problem is WHEN they happen. Any time there's a world shake, it's like after 10pm on a Sunday or weeknight with many people having work the next morning. Great for west coast people, but if there's a shake at like 10pm on a Monday night, I only have like another hour to play at the most, and I'm sure it's that case for a lot of people.
Nirgon
05-11-2015, 08:13 AM
well at least you know its generally Sunday nights, plan for it
doesn't matter. Rogean doesn't understand the dynamic of this server, and that's why classi repops were never properly resolved.
The alternative is accepting he doesn't care.
I like to give the guy that made this project possible, the benefit of the doubt.
Stasis01
05-11-2015, 08:25 AM
you're wasting your time Rag.
Gotta get to stage 4 acceptance or whatever the fuck.
Nirgon
05-11-2015, 08:27 AM
If we can kill 13 mobs in different zones before you can kill 1, its not Rogean's problem
It wasn't done during work day hours (not that this matters for you)
Might just wanna bow out and let Fresh rise up for a resistance people can believe in
Heck, if they stop allying with you we might stop ganking them mid dragon attempt etc
You can't plan for something that was supposed to be triggered 2 or 3 times a month and be automated, but instead is manually triggered by Rogean, and sometimes we go several months without seeing.
During these several months there's nothing but static zerg friendly spawns.
Sim repops have been the most inconsistent variable implemented and noone has developed any level of faith in it. Tons of people do not play because of this. Fast forward 4 months later a few repops are shot off, but a large portion of the resistance players have stopped giving a fuck about playing. All the resistance has to contest is for the most part the most recent batch of recruits.
Until this is automated noone will plan for it.
These last few repops because Rogean's been a bit attentive due to Velious is not representative of how Sim repops are generally triggered. It's always been 4-5 months of nothing 2 repops and see you next year.
Stasis01
05-11-2015, 08:34 AM
Lite compared to Nizzar was a house cat, but I think this guys gotta go too.
Doors
05-11-2015, 08:38 AM
Doesn't seem to stop other guilds like Fresh from benefiting from them and slaying raid targets.
Maybe you're just an inept guild leader.
Quiet
05-11-2015, 09:00 AM
Fresh did get beat down 28v12 in EJ/FoB. So they went for Trak instead and got him. The proper Azrael thing to do would have been to camp out, post many forum complaints, and never log in again. Sad times.
Yeah, Fresh did get Trakanon and are now much closer to contesting for riles and AoN's of their own, against a guild 3x their size.
working as intended.
Hopefully the sim repop causes Holocaust to wipe in VP again next time so they can have a repeat.
Ragnaros
05-11-2015, 09:02 AM
Everyone got raid targets last night AND there was mass pvp on SEVERAL occasions..how could you argue against weekly sim pops?
Ragnaros
05-11-2015, 09:05 AM
You can not seriously tell me that yesterday wasnt 100x more interesting then a normal repop sunday
Pikrib
05-11-2015, 09:15 AM
You can not seriously tell me that yesterday wasnt 100x more interesting then a normal repop sunday
That is Y Sim respawns should reset the spawn timers, and they should happen more often. Lets keep it more classic.
Rezyn
05-11-2015, 09:19 AM
Live was always 2am-4am PDT...
Uuruk
05-11-2015, 09:50 AM
Lite , your #1 issue is the fact that 90% of your guild is full of asbergers.
Sektor
05-11-2015, 09:54 AM
Lite , your #1 issue is the fact that 90% of your guild is full of asbergers.
You were never in Azrael you don't even know any of us and you should look in the mirror.
Uuruk
05-11-2015, 10:07 AM
You were never in Azrael you don't even know any of us and you should look in the mirror.
Our guild size allows us to have a few Junes and chiggens and still keep the % low.
Colgate
05-11-2015, 10:07 AM
as someone who was in azrael far longer than you sektor, i can confirm Uuruk's statement
lite's argument that sim repops suck is because of the fact that they're so infrequent that it's not a viable tactic to log your entire guild out next to a raid mob's spawn point so that they can kill it uncontested
lol
this is a PvP server
get over the fact that your guild lost dawg and just move on
Ragnaros
05-11-2015, 10:10 AM
Our guild size allows us to have a few Junes and chiggens and still keep the % low.
take that back
heartbrand
05-11-2015, 10:11 AM
Sim troops should reset the timers imo and be more varied and automated. Having said that, azrael would still be crying. Was nice seeing Pudge in game for a couple hours though when you guys thought your 140 man Zerg was going to sweep through Norrath. Haven't seen him or the other fair weather pvers since.
jibekn
05-11-2015, 10:15 AM
I dont even have to read this thread Its just all the same server degenerate retards saying the same thing over and over expecting a different result.
Uuruk
05-11-2015, 10:16 AM
I dont even have to read this thread Its just all the same server degenerate retards saying the same thing over and over expecting a different result.
Pretty much done with this server
jibekn
05-11-2015, 10:17 AM
I dont speak retard sorry didnt read it.
dis_mornin
05-11-2015, 10:18 AM
I hate sim re pops. That being said. Think it would be good for the server if they did occur more but it was coded that not all the mobs re popped. So.. more repops but only 50% of dargons up so when ground shakes its a scramble to find out what's up and hopefully forcing PvP over those fewer # of targets
Ragnaros
05-11-2015, 10:19 AM
I hate sim re pops. That being said. Think it would be good for the server if they did occur more but it was coded that not all the mobs re popped. So.. more repops but only 50% of dargons up so when ground shakes its a scramble to find out what's up and hopefully forcing PvP over those fewer # of targets
Good idea mornin
as someone who was in azrael far longer than you sektor, i can confirm Uuruk's statement
lite's argument that sim repops suck is because of the fact that they're so infrequent that it's not a viable tactic to log your entire guild out next to a raid mob's spawn point so that they can kill it uncontested
so true, 100% what i think.
zerging red as fuk
epic troll
Zalaerian
05-11-2015, 10:21 AM
Wouldnt mind seeing earthshakes just start a 48 hour variance for mobs instead of insta poping them
I hate sim re pops. That being said. Think it would be good for the server if they did occur more but it was coded that not all the mobs re popped. So.. more repops but only 50% of dargons up so when ground shakes its a scramble to find out what's up and hopefully forcing PvP over those fewer # of targets
I think pretty much everyone is on board with this option or something closely resembling it. Rogean has to manually trigger them which causes them to not be seen for months at the time, and fail to stimulate PVP dramatically during this period of time, causing the resistance's PVPrs to lose interest.
Then a sim repop comes along, and you are mainly working with recruits.
Luniz
05-11-2015, 10:24 AM
how sour are you lite?
heartbrand
05-11-2015, 10:24 AM
There's little PvP because you're playing on a 300 max pop server time locked to Kunark for two and a half years, where most people come to experience classic EQ for three to five months before uninstalling. No amount of special rules and coding will ever change that. There's a reason EQ moved to instances and raid caps.
http://puu.sh/hJpzN/4aa65496fc.jpg
cool sig?
Luniz
05-11-2015, 10:25 AM
also voted yes because more repops = more loot for top guild
dis_mornin
05-11-2015, 10:26 AM
I think pretty much everyone is on board with this option or something closely resembling it. Rogean has to manually trigger them which causes them to not be seen for months at the time, and fail to stimulate PVP dramatically during this period of time, causing the resistance's PVPrs to lose interest.
Then a sim repop comes along, and you are mainly working with recruits.
The problem is no matter what good idea the player base comes up with. Rogean and the rest of the staff do not give a Fuck and aren't even willing to have a conversation about it. Confident the staff are completely oblivious to the red server dynamics.
There's little PvP because you're playing on a 300 max pop server time locked to Kunark for two and a half years, where most people come to experience classic EQ for three to five months before uninstalling. No amount of special rules and coding will ever change that. There's a reason EQ moved to instances and raid caps.
I don't agree with that at all Checkraise, I pras you for being one of the few people that would like to make contesting a thing and isn't interested in "epic torlling".
I think uncertainty of respawns would be such a game changing dynamic that would trigger PVP all over the place and give momentum to smaller guilds.
The problem is no matter what good idea the player base comes up with. Rogean and the rest of the staff do not give a Fuck and aren't even willing to have a conversation about it. Confident the staff are completely oblivious to the red server dynamics.
It's funny you mention that, earlier I literally wrote up a thread targeted at Rogean and Nilbog to get their input on what they know about Red, and questions along those lines.
Sincerely just to get an understanding of what it is that our administrators know about this realm.
Then I realized most people would just see this as an opportunity for "leet trolling".
Thank you and HB for trying to generate some meaningful dialogue towards contesting.
Efwan
05-11-2015, 10:29 AM
Wouldnt mind seeing earthshakes just start a 48 hour variance for mobs instead of insta poping them
Can definitely hop on board with this if it's possible.
Viva la resistance
Zalaerian
05-11-2015, 10:32 AM
Would have good pvp non stop in VP watching for drusshk/PD. Love that VP pvp
Uuruk
05-11-2015, 10:45 AM
It's funny you mention that, earlier I literally wrote up a thread targeted at Rogean and Nilbog to get their input on what they know about Red, and questions along those lines.
Sincerely just to get an understanding of what it is that our administrators know about this realm.
Then I realized most people would just see this as an opportunity for "leet trolling".
Thank you and HB for trying to generate some meaningful dialogue towards contesting.
You have played here how long? If you want to make a thread directed towards Rogean do it in the petition forum. This is embarrassing.
Luniz
05-11-2015, 10:51 AM
almost as embarrassing as making a female facebook alt to pretend you have a girl friend
Cheesypoof
05-11-2015, 10:58 AM
Almost as embarrassing as having your wife cheat on ya because you play too much EQ.
Luniz
05-11-2015, 10:59 AM
almost, but i still think that tops some of the cringe fest that goes on around here
poor ex nillies/current azraels
Quiet
05-11-2015, 11:07 AM
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.
Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.
Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.
If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.
Efwan
05-11-2015, 11:10 AM
^ Jeez ur dumb.
Uuruk
05-11-2015, 11:24 AM
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.
Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.
Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.
If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.
Tassador
05-11-2015, 11:25 AM
Tldr guild leaders only via Skype.
heartbrand
05-11-2015, 11:36 AM
I don't agree with that at all Checkraise, I pras you for being one of the few people that would like to make contesting a thing and isn't interested in "epic torlling".
I think uncertainty of respawns would be such a game changing dynamic that would trigger PVP all over the place and give momentum to smaller guilds.
Shrug. I think completely random respawns would potentially allow slightly more sniping by smaller guilds, but would ultimately provide little to no benefit in Velious which is only a few months away, since most mobs require so many people / coordination and time, that the randomness won't allow a small force to take advantage of it.
Most people want to slay dragons and get loot. The easiest way to do that is to join the top guild. In classic EQ, most uber guilds were very elite, it was hard to get accepted, there were long app periods, often times applications were completely closed to many classes if not all. Because of this, other guilds could flourish somewhat because the top guild would shut it's doors. The top guild still got most of the content, but no one truly went as hardcore as they do now, for the most part, and there was new content coming out every six months for lesser guilds to devour as the top guilds move on.
This is all different on P99.
Syft-X
05-11-2015, 11:37 AM
http://www.mathsisfun.com/data/images/variance-calc.gif
As you can clearly see from this simple graph Variance is the only plausible solution.
Colgate
05-11-2015, 11:41 AM
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.
Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.
Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.
If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.
Uuruk
05-11-2015, 11:43 AM
The issue also could be lite likes to keep his tight rmt scheme small.
dis_mornin
05-11-2015, 11:43 AM
http://www.mathsisfun.com/data/images/variance-calc.gif
As you can clearly see from this simple graph Variance is the only plausible solution.
First and only good syft post.
And these nerds say change isn't possible
heartbrand
05-11-2015, 11:44 AM
While I agree Azrael has pursued a losing strategy, Red99 can't truly sustain two large guilds that can compete on a weekly basis over dragons head to head. No amount of coding changes can fix this short of a significant population injection that puts Red99 at 500 pop +.
Syft-X
05-11-2015, 11:47 AM
Variance, DUMB. IF you didn't play Fippy/Vulak on original EQ and think Variance would cause any type of pvp you are an idiot. Cant build a raid force when you know exactly where to be and when? Think you'll get 30 out of 40 casual gamers to log in when Empire has that many on during peak at all times and that you will get guys on before Empire gets 60 out of 150? Oooook.
Sim pops causing only partial spawns? Park a Ranger in every zone, and there ya go all that coding defeated. Yawn.
Want to win? Get more members. I joined holo/empire months ago and since then we've added 1200+ new characters. Fresh went from 0 members to a list cut short 90% of the time. If Azrael had even poached 25% of the active 100 that show up to raid with Empire and another 25% of the Fresh that is another 50 members for their contesting. They didn't, they lost. Find a new leader. Try a new strategy.
If Maximilian / Noah can build a successful, dragon killing, stays and fights pvp guild and you cant. The problem is you. Game over, thread closed, stop posting until you address the problem within you. Ban forum account, spend time in rehab for self reflection.
That's why I'm totally in favor of Nirgon's proposed idea of a Classic PNP
Play Nice Policies: A revision to the GM/Guide FAQ and Rules of Conduct.
Monopolizing numerous spawn areas with the intent to exclude other players will not be permitted. If investigated and verified by a GM, Monopolizing will result in the disbanding of the guild.
I'm sure we can expect support from everyone in Empire with these new changes
jibekn
05-11-2015, 11:47 AM
server working as intended, community working as intended
0 pvp
only pve
no changes needed.
heartbrand
05-11-2015, 11:49 AM
PvP in EQ is a zero sum game. In most other games, PvP is a side game where one can still progress outside of it.
Syft-X
05-11-2015, 11:52 AM
PvP in EQ is a zero sum game. In most other games, PvP is a side game where one can still progress outside of it.
Play Nice Policies: A revision to the GM/Guide FAQ and Rules of Conduct.
Monopolizing numerous spawn areas with the intent to exclude other players will not be permitted. If investigated and verified by a GM, Monopolizing will result in the disbanding of the guild.
I'm Glad we can count on your support for Classic PNP as proposed by your guildmate Nirgon
heartbrand
05-11-2015, 11:55 AM
I don't really care at all if they enforced some sort of rotation on this server to be honest. Would probably be healthy for server pop growth. Shrug.
Nirgon
05-11-2015, 02:06 PM
Blue.
Yeah Azrael getting tboned by the top guild while fighting Tal was real blue
Luniz
05-11-2015, 02:53 PM
syft asking for forced rotation now via GM intervention?
true colors
Swish
05-11-2015, 02:53 PM
Fresh changing the server.
http://img.pandawhale.com/90290-bless-this-post-meme-pope-cat-ymbE.jpeg
Syft-X
05-11-2015, 03:03 PM
syft asking for forced rotation now via GM intervention?
true colors
Nope that was posted by Nirgon, did you ever learn to read? either something is too long or you can't understand it.
http://ak-hdl.buzzfed.com/static/2014-08/29/16/enhanced/webdr10/anigif_enhanced-9754-1409344312-11.gif
Gardur
05-11-2015, 03:22 PM
Weird stasis' posts and mine referring to it got deleted.
Whoa2323
05-11-2015, 04:08 PM
Shrug. I think completely random respawns would potentially allow slightly more sniping by smaller guilds, but would ultimately provide little to no benefit in Velious which is only a few months away, since most mobs require so many people / coordination and time, that the randomness won't allow a small force to take advantage of it.
Most people want to slay dragons and get loot. The easiest way to do that is to join the top guild. In classic EQ, most uber guilds were very elite, it was hard to get accepted, there were long app periods, often times applications were completely closed to many classes if not all. Because of this, other guilds could flourish somewhat because the top guild would shut it's doors. The top guild still got most of the content, but no one truly went as hardcore as they do now, for the most part, and there was new content coming out every six months for lesser guilds to devour as the top guilds move on.
This is all different on P99.
Pretty much spot on! This guy gets it.
LostCause
05-11-2015, 04:12 PM
very true.
Shrug. I think completely random respawns would potentially allow slightly more sniping by smaller guilds, but would ultimately provide little to no benefit in Velious which is only a few months away, since most mobs require so many people / coordination and time, that the randomness won't allow a small force to take advantage of it.
I agree with you 100% under the context of small guilds. The idea of which died a long time ago.
At this point we are just trying to ensure 100 man guilds don't become the norm in an endless static spawn setting.
Stasis01
05-11-2015, 04:43 PM
Don't worry Gardur I made the same post again in the Fresh thread - I will spread the word my friend.
Down with the snout/Nizzar and all other scum bags that plagued this box for years.
Drakaris
05-11-2015, 04:46 PM
Don't worry Gardur I made the same post again in the Fresh thread - I will spread the word my friend.
Down with the snout/Nizzar and all other scum bags that plagued this box for years.
Lol I remember when you joined god's work and was shit talking holo being nihilum 2.0
Nothing but another nutswinger trying to act like he ain't one.
heartbrand
05-11-2015, 04:51 PM
Look at the progression servers on live. They basically mirror the play style of P99, i.e., power gamers who play 20 hours a day with stagnant end game of huge zerg guilds. There's just no real solution to this without new content coming out in the form of new expansions, or, instances.
SamwiseRed
05-11-2015, 10:46 PM
Limit guild size.
ya that guild tag will total stop people group raiding together. you are approaching instancing with that train of thought as this would limit the amount of people per engagement.
heartbrand
05-11-2015, 10:55 PM
Limit guild size.
There's no way to ever enforce that on this server. The amount of grief possible from it would become its own metagame.
Luniz
05-12-2015, 10:03 AM
Limit guild size.
Dang man u a real pioneer
SamwiseRed
05-12-2015, 10:05 AM
if the server wants 5 guilds competiting over raids mobs, itll happen. if the server all wants to be in one guild, itll happen. if the server wants to burn this thing to the ground, itll happen. get it? we are free to do w/e we want. what the server wants the server gets.
dEaL wIt It.
Platexchange
05-12-2015, 10:10 AM
The pixel train is hard to get off of. Pixels bring people in, makes them feel warm and fuzzy inside. Velious will give people more pixels and more Chances to snipe mobs. All hail velious
Slathar
05-12-2015, 10:14 AM
velious will change nothing since theres no penalty for dying, lns makes people scared to pvp and theres a 10,000% exp bonus so people can cycle through their 900 level 60 monks
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