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View Full Version : ever wonder if we all missed something?


Topgunben
06-02-2015, 10:35 PM
Im swimming from island to island in OOT and was just wondering, WTH is down below me. It made me think, I wonder if there are any zones (highly unlikely) or hidden areas that we players as a whole have yet to discover.

Roth
06-02-2015, 10:56 PM
Down in Brad McQuaid's basement, locked away in a dark corner of the room is a small locked box with a note on it: "the secret zone". The greatest secret of Verant was passed down from dev to dev, never discovered by any player in the last 15 years. To this day, it's still waiting to be found somewhere in the world that no one has yet seen.

Topgunben
06-02-2015, 10:57 PM
Down in Brad McQuaid's basement, locked away in a dark corner of the room is a small locked box with a note on it: "the secret zone". The greatest secret of Verant was passed down from dev to dev, never discovered by any player in the last 15 years. To this day, it's still waiting to be found somewhere in the world that no one has yet seen.

you got to be kidding me? are you for real?

Roth
06-02-2015, 10:58 PM
you got to be kidding me? are you for real?

Yes I am

Sorn
06-02-2015, 11:01 PM
No one knows for sure. You are kidding yourself if you think there's anything less than three Sleepers guarding the door to McQuaid's basement. But the rumors persist as always...

Topgunben
06-02-2015, 11:02 PM
Yes I am

haha, i guess ill never know

11bangbang
06-02-2015, 11:02 PM
im sure there probably is something about eq that hasnt been figured out yet.

Roth
06-02-2015, 11:03 PM
No one knows for sure. You are kidding yourself if you think there's anything less than three Sleepers guarding the door to McQuaid's basement. But the rumors persist as always...

Are you talking about lower lower guk?
edit: nm apparently that's been done already

ghost182
06-02-2015, 11:08 PM
The secret area behind unrest or maybe the fire pot from neriak to lesser faydark dark elf camp

Topgunben
06-02-2015, 11:09 PM
The secret area behind unrest or maybe the fire pot from neriak to lesser faydark dark elf camp

hmmm, i didnt know about unrest

jarshale
06-02-2015, 11:10 PM
With wonderful inventions like mq2 and showeq it's pretty much guaranteed everything has been discovered.

nyclin
06-02-2015, 11:11 PM
Im swimming from island to island in OOT and was just wondering, WTH is down below me. It made me think, I wonder if there are any zones (highly unlikely) or hidden areas that we players as a whole have yet to discover.

Areas/zones, probably not.. quests or other stuff, it's definitely possible. I only say this because there was a utility available back in like 2002 that allowed you to view the zones in wireframe or as untextured grey boxes, so you could see everything.

Topgunben
06-02-2015, 11:13 PM
Areas/zones, probably not.. quests or other stuff, it's definitely possible. I only say this because there was a utility available back in like 2002 that allowed you to view the zones in wireframe or as untextured grey boxes, so you could see everything.

i figured such was the case, Even without the utility, I imagine people were checking EQ files, or using track to find mobs. It seems unlikely anything major is looming, but still makes me wonder.

Champion_Standing
06-03-2015, 07:44 AM
Pretty sure all functional quests, killable mobs and working zones have been discovered. There may be some leftover partial zones or something in some old files somewhere but I doubt it. Some time ago Verant/SoE made a comment about the number of "unfinished quests" which made players think that they were unfinished or undiscovered by players...but eventually we found out that they were never finished by the devs.

fadetree
06-03-2015, 08:13 AM
Would be kinda cool as a Velious follow on to make a small zone, ridiculously hard to find, and scatter inscrutable clues around. Or just do the clues, that way we get more tinfoil hat mileage.

myriverse
06-03-2015, 09:41 AM
Cats on the moon is truly classic. Just no one discovered them. Honest.

Khoram
06-03-2015, 09:54 AM
Even with all the data mining sites, it's part of EQ's charm that it still can make you think that. I remember back in the day there were several stories about OoT - someone claimed to have gone swimming and found a treasure chest at the bottom, etc etc.

In 99 when there were no data mining sites, everything was hearsay. It was wonderful. There were so many crazy EQ "urban legends" that persisted for years. That is the one feeling we can never truly recapture (P99 pretty much captures the rest pretty darn good imo). Such a difference from other MMOs. I remember when WoW was in beta, I was excited, I read blogs and stuff every day. When the game came out I realized I already knew so much about it, about zones and quests and items. Thottbot and the like had already data mined everything and it was available on a website with an easy to use interface and I realized, what a letdown it was to already know so much about the game.

Portasaurus
06-03-2015, 10:07 AM
http://i.imgur.com/7psVaCS.jpg

sambal
06-03-2015, 10:23 AM
I have no sources to back this up, but back pre-Kunark, I remember an interview where the developers were surprised that players hadn't figured out some really important quest. If I recall correctly it had to do with Pyzjn, Varsoon and some kind of ShadowKnight version of the SoulFire.

Khoram
06-03-2015, 10:27 AM
I also recall some rumors about Qeynos Hills, but it was hard to tell if people were just trolling or not. I remember a long thread full of "undiscovered lore" back around 2001 or 2002 that claimed that there was a lot more to Varsoon and Pyzin, though I don't recall specifically an SK soulfire like weapon. Naturally the person also didn't let in on the supposed secret they knew. I also recall they claimed there was some big deal with the Barb and Ogre pirates and something about a bell calling a ghost ship or something. Probably a bunch of BS.

Then of course there's Miragul's Highway...

Buellen
06-03-2015, 10:48 AM
The entire varsoon , pyzin , etc etc cycle is a unique one in EQ. The mobs in this cycle drop notes randomly on the ground and unless your standing near them when they do you will probably miss the notes or they will decay.

On Live and EQmac I tried following all the 3 npc Varsoon (alive version), Pyzin, and the other necro guy can't remember his name right now.

*I have seen and picked up the note from the necro guy near qeynos hills zone line to qeynos. He wanders near the undead ruins where pyzin wanders to and drops a not.

*I have seen Varsoon(alive version drop a not) when he wandered near the road leading to surefall glade. I could not get note at time as i was on an alt in qeynos hills on eqmac, and got attacked and ran to guards by time i came back note was gone. never did get a chance to follow up on this due to raids with my guild at the time.

*I tried follow Pyzin but she is such a pain to spawn and get killed ever on live and eqmac version at time when i was trying to see if she dropped a note. never got to see if she did or not.

Maelstrom
06-03-2015, 11:17 AM
I scoured EQ Zone Viewer a few years ago, trying to find secret areas.

EDIT: Now that I think about it there are quite a few areas that come to mind. The secret Room below Tazgar's Room in the Temple of Solusek Ro, etc. I know there was a weird secret room in PoM, but what it was and how it happened escapes me.

There were also several rooms that GM's would banish players to, for instance Befallen's cat room:

http://www.bonzz.com/graphics/befallen-cats.jpg

Check out EQ Zone Viewer, you'll find lots of stuff.

http://i771.photobucket.com/albums/xx359/graVitii/soldunga.s3d_000_zps6tnfhcgm.png

Swish
06-03-2015, 12:12 PM
I'm sure there wasn't a Z axis value in player locs when that cat room was created. Truly classic?

Supaskillz
06-03-2015, 12:18 PM
There is nothing in game now that has not been found, but hidden zones are a cool idea for custom content imo. Add zones, make some easier to find and some near impossible like in the bottom of oot. The sense of discovery and mystery knowing there are undiscovered zones is cool on its own. The same could be said for quests. or.... secret quests to gain access to secret zones

JacWhisper
06-03-2015, 12:43 PM
Such a difference from other MMOs. I remember when WoW was in beta, I was excited, I read blogs and stuff every day. When the game came out I realized I already knew so much about it, about zones and quests and items. Thottbot and the like had already data mined everything and it was available on a website with an easy to use interface and I realized, what a letdown it was to already know so much about the game.


You have no idea how on point you are with this. It's something akin to trying to get my Aunt Kathy to use a cell phone. She prefers her rotary. Weird.

When I was a kid, I played EQ. It was my first graphical MMO. It pioneered everything that all MMORPG games are currently based on. It's like Seven Degrees Of Kevin Bacon. In any given game, you WILL come back to an inspiration basis evolving from some heavy experience with EverQuest.

I remember when Epics were first released. It was a rush. Nobody knew anything. I was just a pup, but I remember being in a guild that had tanks fighting over dragon scales. I was... sixth in line. It took forever, but I got it. How did I do the quest? I looked on Allakhazam, and that was fine with me, because I still had to ask fellow warriors what was what, for confirmation. Allakhazam was NOT always right.

And then I remember when OoW released in 2004. This was a big thing for me. I was 20 years old. I was the Rampage Tank for the best guild, then, on E'Ci. I was a barbarian warrior. I had every clicky imaginable. I was so happy. And when I realized the new Epics were released with that expansion, I ran to Allakhazam!

Except... there wasn't anything there.

Wait, what?

Seriously? Nothing?!

That's right. Nothing. Absolutely ZERO information. All there was, was the STEP. ONE.

That's *IT*.

So I did step 1.

When I finished it, I asked other warriors where they were headed? Naturally, they were all fucksticks and being closedlipped about it because they wanted to keep other warriors behind them. An understandable thought process, if I'm being honest.

This was before Google was so absolutely vital to human existence, mind you.

So I went on the web. I went onto www.dogpile.com. Ghetto google =P. I typed in the Step 1 NPC and some of the text, in quotations.

I found a fansite with a large forums attached. This forums was created very recently, and was dedicated to ABSOLUTELY NOTHING BUT THE SOLVING OF THE NEW EPIC QUESTS.

I was astounded.

And in case you don't get why, I was astounded because an entire game community. I'm talking hundreds. Upon thousands. Upon tens of thousands. Of players from each class. Were working together. To cobble every bit of information possible. There were subforum sections for each class, each step, with detailed requirements, once they were found out.

I joined this forum. I was so absolutely enthralled by what this group was doing. I wanted to be part of it. So I joined up. I went onto the warrior subforum. I introduced myself. I was welcomed with open arms. I volunteered my skills. There was, naturally, someone who took charge, said WE NEED PEOPLE IN EVERY ZONE LOOKING FOR STEP 2!

And that's what warriors did. At least five warriors went to each zone, as they were assigned to it from the forums, and they went through every single NPC, critter, and potentially interactable environment. And once a warrior found out what was what, everyone collapsed to that point, a detailed explanation was found of how to get from the previous step, to that point, and then get past it.

I myself? I provided only ONE step information. But, let me tell you. When I realized I was able to be the one who posted info that helped thousands of people progress in the quest, I went apeshit at my desk. I had a few tears, not going to lie. I was so damned proud of myself. Everything else, I was not the first person to post the solution. But for just one step.... I was that guy. That guy who stepped up and helped every warrior.

Several weeks later, I had worked with my fellow warriors, and we had progressed to the endpoint where we needed the orb. My guild was in Anguish. And we were clearing augment trash and bosses constantly. We didn't even BOTHER with the Ring event because it was ridiculously hard, and one of our tanks was... well. He was just dumb. Sorry. He was. That event was stupid hard without tanks who knew exactly what to do.

So we started learning Hanvar. It took a few raid nights but one evening we came in, and I had won a semi junk augment. It was an upgrade for me, but pretty meh. We got into Hanvar and it all... just... clicked.

Hanvar went down. For the count. Everyone was FLIPPING THE HELL OUT. I was one of them.

Loot was announced. The leaders went into council about it. This was the first kill on the server for Hanvar. Two Asian guilds had done it prior, but had succeeded through exploiting and a GM nixed them off. No USA timezone guild had done it yet.

And then they come out of their discussion.

"Grats to Daerken on the Epic2.0 Orb"
OH MY GOD GRATS 1000x
1x salty ranger named Capitao who would have gotten it if it weren't for me tried to get me dinked out because I got an augment earlier. The management listened to him, and summarily turned him down because we constantly farmed augments anyways. He got so pissed he left the raid. And then xferred off server eventually. I think to Rathe. Can't recall.

I then went, and finished the first Warrior2.0 on the server of E'Ci.

I was proud.

And not once did I get any info handed to me by Allakhazam. I worked with my community to make it happen. I was a part of it.

Pardon the rant. I know it's long winded. That experience right there? Is what made EQ great back then. Even if crap expansions destroyed it. And my memories have long since faded, so I don't remember everything on the spot exact. But by and large, that was my experience.

Grimjaw
06-03-2015, 12:55 PM
great story

Credge
06-03-2015, 01:34 PM
You can fall for max possible damage at the small cliff next to felwithe. Only gnomes.

Messie
06-03-2015, 01:36 PM
Bravo, JacWhisper. Great post and congrats on the hard work paying off !

loramin
06-03-2015, 01:46 PM
There may well have once been undiscovered content, but it was undiscovered for a reason: the devs failed to put a missing item/NPC in to the game. The SK Soulfire quest is a perfect example: the devs may have thought they put such a quest in, but if they did they failed somehow and it never actually made it in the game.

If there ever was any undiscovered content, it's long since been lost. You have to remember, Project 1999 is an emulated server. That means that, by definition, it only contains content people knew about.

skwayb
06-03-2015, 02:14 PM
Pretty sure all functional quests, killable mobs and working zones have been discovered. There may be some leftover partial zones or something in some old files somewhere but I doubt it. Some time ago Verant/SoE made a comment about the number of "unfinished quests" which made players think that they were unfinished or undiscovered by players...but eventually we found out that they were never finished by the devs.

That number was around 3000 quests. To bad they never finished them.

JacWhisper
06-03-2015, 02:21 PM
I just reread this thread, and I remembered why I quit original EQ.

Item bloat. Pure and simple. A 50,000+ post signed petition over several different threads that had postcapped on the EQ official forums for a game squish. And it got denied and deleted repeatedly by moderators.

A game squish is where they take everything and cut it to 1/10th. Or whatever. If you hit for 100? You now hit for 10. If the mob hits for 1000? It now hits for 100. For everything.

I remember looking at items with 300 and 400 hp and just being disgusted.

And now I look at items on Allakhazam with over 1000hp and I realize I will never ever go back to that game because that's just unfathomably ridiculous.

A small reason, now that I look back onto the game, but yeah. That's what I do NOT miss about EQ. I remember thinking Nillipuss' SV Earrings were kickass when I first started playing.

curtischoy
06-03-2015, 02:54 PM
I was the Rampage Tank for the best guild, then, on E'Ci.

Reconstructed? And you used Warriors for RT? I thought everyone used paladins with DA hammer.

Daldaen
06-03-2015, 02:59 PM
Item progression in EQ wasn't too bad until much later on.

They were able to keep things interesting until they made everything standardized and stale.

The inflation of HP was just a means to introduce challenging content, and encourage players to move on from prior content. Without it, many would not have seen a reason to go from Kunark to Velious, if not for the increase in stat from the loot and the increased difficulty of mobs requiring said loot to be killed.

From Classic-Velious it was all about maxing out your primary Stat and then stacking HP/AC or Mana + Resists. Mid-Late Velious, your typical player is maxing their primary stat unbuffed without a huge amount of effort. Secondary Stats + More HP/AC and Resists become the focus.

Luclin/PoP allow players to max their primary and secondary stats leaving mostly those stats useless to their class unmaxed. Just HP/AC and Mana+Resists are the focus of gear. However at this point they introduce worn affects. Flowing Thought, Vengeance, Regen (beyond just 2 items), and Spell Focus Effects become huge factors in the strength of individual pieces of gear. Getting to 15 FT, 35 Regen, 250 ATK were huge milestones in gearing. Casters getting their primary focus items (mana pres, spell haste, damage/healing, range) locked down were also huge milestones.

Eventually getting FT, Regen, ATK maxed with gear takes minimal effort, even with increases on the caps. Mod2s are introduced and capped at 35 or 100. A new focus on gearing comes in. Tanks need max Shielding/Avoidance/Combat Effects. Casters need max Spell Shielding/DoT Shielding/Avoidance. Getting all of the foci important to a caster still takes a bit of juggling work. Many classes are easier than others (wizards needed about 6 whereas Druids and shamans wanted about 12).

Naturally capping those becomes too easy, so they introduce Heroic Stats and Mod3s. Which is where they are right now. People focus on Heroic DEX/AGI/STA when tanking, casters just max WIS/INT/STA, etc. Also at some point in here the spreadsheet of items gives a flat 50 to all resists and capping resists naturally occurs with no effort. Around this time they also decided to standardize focus slots. Every head piece had a magic damage focus, all gloves have an ice damage focus, all boots have beneficial haste, all legs have detrimental haste, etc. This change made caring about which gear you picked almost irrelevant unless you were extremely dumb. This + the inflation of group loot in SoF are two things that killed the game for me. At that point it basically became just about raiding for me.

Ella`Ella
06-03-2015, 03:02 PM
I read in an article once that devs went back, years later, and found that after like 10 years between Classic, Kunark and Velious, there were a couple hundred quests that had never been completed.

Baler
06-03-2015, 03:05 PM
How do you know if a door you've never opened is actually a portal to another dimension in space and time?

Or if watermelons are green on the inside until you cut them open.

sambal
06-03-2015, 03:06 PM
If there ever was any undiscovered content, it's long since been lost. You have to remember, Project 1999 is an emulated server. That means that, by definition, it only contains content people knew about.

I think that was the intent behind OP's question; was there anything we missed and therefore is not included in the emulation?

cormag
06-03-2015, 03:10 PM
hidden areas that we players as a whole have yet to discover

GM island in posky and cshome

Daldaen
06-03-2015, 03:14 PM
GM island in posky and cshome

Just imagine if up on behind a fake wall in the 15000' wide West Karana, or in the sea floor of the 20000' wide Iceclad Ocean there is a zone line to a zone no one ever found.

Wouldn't that be magical?

Voland
06-03-2015, 03:33 PM
How do you know if a door you've never opened is actually a portal to another dimension in space and time?

Or if watermelons are green on the inside until you cut them open.

*Mind blown!*

nyclin
06-03-2015, 03:47 PM
GM island in posky and cshome

GM island in Sky is (was) the first island I believe. CSHome was relatively boring.. just a house with a pool out back and some various NPCs strewn about. The most interesting part were the NPCs, which we will unfortunately never see on P99.

They had a couple tributes to deceased Guides and GMs, and vendors where you could buy your various Guide equipment in different flavors. They also had a couple vendors that sold stuff like fireworks and cake/wine for weddings.

iruinedyourday
06-03-2015, 03:55 PM
im sure there probably is something about eq that hasnt been figured out yet.

yea like how to have an eq and irl life balance.

Credge
06-03-2015, 04:08 PM
yea like how to have an eq and irl life balance.

Weeknights and for eq and weekends for life.

Bro, it's not hard.

myriverse
06-03-2015, 04:21 PM
yea like how to have an eq and irl life balance.
Helps to actually have a life that's real.

JacWhisper
06-03-2015, 08:24 PM
Reconstructed? And you used Warriors for RT? I thought everyone used paladins with DA hammer.

Oh my gosh HAHAHA!

Recon. GOD NO! I wish I was good enough for Recon back then. Recon and Arete were both winding down. Ashorty's guild, Infinit, and the public crew, and a couple other crews, had taken over by the time I was really playing in the raid scene. Recon was really heavy during Velious era *I think my best thing during Velious was being a public form raidleader for EToV for quest farming*, and they both did pretty well in PoP, when Public really took off. God, I modeled my warrior after their MT. Forget his name. Dwarf in full Warlord gear. That dentist chair blue shade god so gross now. Back then it was so awesome. On the other hand, I completely despised the public crew's MT and second RT, Manjuk *dwarf*, and Landrain *barb* respectively. Both of them were asshats who sucked Ashorty's cock to get loot. Such was the way of the world when I was a kid ah well.

I hated paladins with a vengeance! Argh! E'Ci was more of a terrible server than anything. Nobody had that laser focus to think of what class was best for everything. More like 'do we have enough bodies to throw at this and try to make it work?' heh. Sad, but it worked. Ish.

Haha. Memories. So sad. So nostalgic. I need a BFG. Grr.

khanable
06-04-2015, 12:47 AM
I have no sources to back this up, but back pre-Kunark, I remember an interview where the developers were surprised that players hadn't figured out some really important quest. If I recall correctly it had to do with Pyzjn, Varsoon and some kind of ShadowKnight version of the SoulFire.

--->

Looks like the Glowing Black Stone is the item required to complete the quest described as "APPQuestJohnC"
The "APP" prefix means it was created by a design apprentice who was tinkering with the tools and learning the game. This isn't a quest that can actually be completed. Years later, when QUEST flags were applied to items APPQuestJohnC was picked up in the query and the GBS was flagged as a quest item. I don't know who JohnC is. The quest was created on 2/26/2000 so this predates me by over 2 years.

Hope this helps solve the mystery!
-Prathun”

Madbad
06-04-2015, 01:00 AM
Or if watermelons are green on the inside until you cut them open.

watermelons are black on the inside until you cut them

from lack of light

not an intentional racist joke

Topgunben
06-04-2015, 03:05 AM
Just imagine if up on behind a fake wall in the 15000' wide West Karana, or in the sea floor of the 20000' wide Iceclad Ocean there is a zone line to a zone no one ever found.

Wouldn't that be magical?

Thats what im saying. Imagine not only finding an enterance to another zone, but to another several zones. Like a cave that leads to an underground world.

JacWhisper
06-04-2015, 03:55 AM
Thats what im saying. Imagine not only finding an enterance to another zone, but to another several zones. Like a cave that leads to an underground world.

WATUSAY?!

https://www.youtube.com/watch?v=t9-CS2v8wcc

Mind. Blown.

Bweetza
06-04-2015, 05:21 AM
Thats what im saying. Imagine not only finding an enterance to another zone, but to another several zones. Like a cave that leads to an underground world.It would be difficult to hide the zone files.

"Pay no attention to secretWorld.s3d in your patch files. It means nothing."

86753o9
06-04-2015, 09:31 AM
Lower Ak'anon

curtischoy
06-04-2015, 01:17 PM
I hated paladins with a vengeance! Argh!

NOOO!!!!! I was a paladin! :)

Lady Julae
06-05-2015, 01:27 PM
Or SolC. Not too many people ever went to SolC. It was like a huge hidden secret. Good times hunting there.

firesyde424
06-05-2015, 10:00 PM
I remember reading years ago during a dev chat, that there were hundreds of quests that hadn't been discovered or finished. I'm sure that number has come down over the years but it really wouldn't surprise me if there were quests that haven't ever been completed.

12point
06-06-2015, 09:26 AM
I also recall some rumors about Qeynos Hills, but it was hard to tell if people were just trolling or not. I remember a long thread full of "undiscovered lore" back around 2001 or 2002 that claimed that there was a lot more to Varsoon and Pyzin, though I don't recall specifically an SK soulfire like weapon. Naturally the person also didn't let in on the supposed secret they knew. I also recall they claimed there was some big deal with the Barb and Ogre pirates and something about a bell calling a ghost ship or something. Probably a bunch of BS.

Then of course there's Miragul's Highway...


I saw that ghost ship. Early Fennin, we were killing gargoyles in oot and this ghost ship came up and parked beside the island. Then two guys and a GM ported onto the island just as a giant air or water elemental spawned on the boat and attacked everyone.

We thought ourselves to be dwarf pirates so we ninja looted. GM got mad , but after our lead explained our pirating occupations, he ended up trading us a couple gems for whatever the quest drop was.

Grimjaw
06-06-2015, 09:41 AM
^ hmm, one-time gm run quests. interesting

Othniel626
06-07-2015, 04:22 PM
Lower Ak'anon

Click all the lightpost things in Ak'Anon and a dragon pops out of the waterfall. Heard that thousands of times.

Sorn
06-07-2015, 07:16 PM
^ hmm, one-time gm run quests. interesting

It's done for various reasons. I remember reading a news article about a boy whose wish to be a hero on EverQuest was granted by the Make A Wish foundation and he got to raid with Firiona Vie and kill a dragon or something along those lines.

Dwarf pirates gatecrashing a personal event...that's pretty funny.

Jimjam
06-07-2015, 07:35 PM
The river in Oasis!

Cecily
06-07-2015, 08:51 PM
This thread has such a compelling title. Yes, I wonder that all the time, but I don't think for the same reasons this thread is about so not gonna read it and ruin that.

Coridan
06-08-2015, 01:23 PM
I also recall some rumors about Qeynos Hills, but it was hard to tell if people were just trolling or not. I remember a long thread full of "undiscovered lore" back around 2001 or 2002 that claimed that there was a lot more to Varsoon and Pyzin, though I don't recall specifically an SK soulfire like weapon. Naturally the person also didn't let in on the supposed secret they knew. I also recall they claimed there was some big deal with the Barb and Ogre pirates and something about a bell calling a ghost ship or something. Probably a bunch of BS.

Then of course there's Miragul's Highway...

I believe this is the thread you are referring to. I was a participant in it and it was on the original Kunark subforum from live while RoK was in development. This thread is the reason there is a firepot room in TD.http://www.oocities.org/theroyalnorrathianguard/rok1.html

skwayb
06-08-2015, 06:27 PM
I believe this is the thread you are referring to. I was a participant in it and it was on the original Kunark subforum from live while RoK was in development. This thread is the reason there is a firepot room in TD.http://www.oocities.org/theroyalnorrathianguard/rok1.html

I read through most of the thread, how did it bring on the firepot room? Once they put POK in, they should have opened up binding in the zone/room again.

86753o9
06-08-2015, 10:30 PM
In Ak'Anon there is a lamp which can be manipulated by any player. What this activates is known only to members of the Clockwork Tinkers Union. As far as I know nobody else has discovered it's purpose and it remains a sworn secret of the CTU.

Clark
06-09-2015, 05:30 AM
Down in Brad McQuaid's basement, locked away in a dark corner of the room is a small locked box with a note on it: "the secret zone". The greatest secret of Verant was passed down from dev to dev, never discovered by any player in the last 15 years. To this day, it's still waiting to be found somewhere in the world that no one has yet seen.

lol

JacWhisper
06-09-2015, 05:40 AM
Originally Posted by Roth View Post
Down in Brad McQuaid's basement, locked away in a dark corner of the room is a small locked box with a note on it: "the secret zone". The greatest secret of Verant was passed down from dev to dev, never discovered by any player in the last 15 years. To this day, it's still waiting to be found somewhere in the world that no one has yet seen.



Yeah. We've seen it. It's called Vanguard.

Worst. Zone. Ever.

Brund the Decrepit
06-09-2015, 07:36 AM
I remember being completely blown away way back on live when I did the Rogue Redemption (http://wiki.project1999.com/Rogue_Redemption) quest for the Burning Rapier (http://wiki.project1999.com/Burning_Rapier). For the Oblong Bottle I had to swim to the bottom of the Ocean of Tears and search for it. WAIT, WHAT?!?! There are things found on the ocean floor?!

Still blows my mind thinking about swimming down through the depths and being mid-water where I couldn't see the surface or the bottom and swimming deeper and deeper and seeing the ocean floor appearing before me.

Thiefboy777
06-09-2015, 09:33 AM
Well if they ever do add custom content I hope they don't tell us where it is or how to get in.

mgellan
06-09-2015, 10:22 AM
That kind of stuff makes for great possible future custom expansions after Velious :) -- Mg

Daldaen
06-09-2015, 10:42 AM
I hope they just open up Luclin without telling us. Would be such $$$.

But be custom with it. Call Vah Shir Kerran, say it's another continent, and continue disabling new player models. Other than that, same near perfect expansion.

Then, the real perfection, PoP can be released afterwards.

Coridan
06-09-2015, 11:01 AM
I would rather see the actual Kerra turned into a playable race. Would require armor textures and some faces for the Kerra model but I have a friend who was a dev (Yakatizma back in the day) he says it could be done pretty easily, just a little bit of time.

Korain
06-09-2015, 02:36 PM
I'd honestly rather see a custom expansion that delves into the Shissar than anything related to Kerran every again. If I want to play one, I'll go play EQ2, and that's not happening. I've always felt it was sad that all the Shissar got was one zone when they seemed to have such a cool backstory. They conquered an ENTIRE CONTINENT, and Sony just felt the need to write them as extinct, then reveal that they somehow ended up on the moon and failed to conquer anything? Pfft. Get that shit outta here.

Jimjam
06-09-2015, 02:41 PM
Cats are natural predators to lizards.

It's an embarassement to iksar, froglok and dragon that glorified slow worms managed to get a stranglehold on Kunark.

Korain
06-09-2015, 04:58 PM
And in terms of EQ and lore, Kerran are unsophisticated, unadvanced, ununified tribes that are of absolutely no threat to anyone. They've conquered nothing, and they have the land they have because no one else sees value in it.

In that regard, the Shissar are much more terrifying than a cat.

Coridan
06-10-2015, 12:51 AM
And in terms of EQ and lore, Kerran are unsophisticated, unadvanced, ununified tribes that are of absolutely no threat to anyone. They've conquered nothing, and they have the land they have because no one else sees value in it.

In that regard, the Shissar are much more terrifying than a cat.

That's not really any different than the Trolls though. Unsophisticated, primitive, disparate tribes. They have a fun culture though and it's not very often oceanic cultures have a proxy in fantasy settings. Which is why the Vah Shir thing was so painful because they had no flavor of their own at all. Just another "fallen empire" like Elves and Ogres.

I'd give them Shaman, Ranger, Warrior and Rogue. With a focus on worshipping Prexus. Dubious to Erudin Erudites at first, and KoS with Paineel. Indifferent/Apprehensive to good and neutral cultures. Dubious to Neriak, KoS to Cabilis, Grobb, Oggok.

Adding Shissar would be meh. I'd rather see Chetari/Ratonga as an underground race using Shadowhaven as the base.

gortimer
06-10-2015, 12:12 PM
In Permafrost next to the sets of barred gates(going to vox) there is a tiny cubby hole. If you shrink all the way down you can crawl into it then walk through a fake wall. In this tiny room is a switch. But what does it open?

gortimer
06-10-2015, 12:15 PM
Deep within The Hole is a room with 3 portals. One leads to neriak. One leads to erudin. The other is broken, although I believe it leads to paineel. This is the only real exit from the depths of The Hole.

Brut
06-10-2015, 12:35 PM
Always wondered where the unused zoneline cave in northeast end of Oggok was going to take. Map-wise it looks like it'd be somewhere near South Karanas, or maybe there were plans for OggokB.

Also those stone altars found in West Karanas and Feerrott should absolutely be some sort of portal device.

Sorn
06-10-2015, 12:39 PM
I'd give them Shaman, Ranger, Warrior and Rogue. With a focus on worshipping Prexus. Dubious to Erudin Erudites at first, and KoS with Paineel. Indifferent/Apprehensive to good and neutral cultures. Dubious to Neriak, KoS to Cabilis, Grobb, Oggok.

Most of the Kerrans are monks, so I would add that class to the list. They're also pretty much KoS to all Erudites and neutral to everyone else. Cats hold grudges, clearly.