View Full Version : The best people on P99...
Swish
06-07-2015, 10:23 PM
The best people on P99 are the new starters without a doubt. I spent 30 minutes in West Freeport tonight at the gate, and some time briefly in Paineel near the zone out to Toxxulia.
In that time I had a few great conversations with people keen to tell their story about having just found the server, what they played on live, how excited they are to experience classic EverQuest again. One player said how much slower the XP was compared to the live servers currently.
I tried to convert a level 3 paladin in Freeport to reroll a SK (while on my necro) and he stated how great shadow knights were, that he had a dark elf SK back on live and we got talking about that (I've got one here).
I bound a few people at the gate, they all tried to offer 5gp, 2pp or whatever they could. I was just there waiting for someone to come back from LD.
In summary, we have a great community here... I think those of us that have been here for months/years should reconnect with new players as often as possible. They'll remind you that 1999 EQ was a great place to be, and amid all the camp lawyering, petitioning and the raid scene as it is I think sometimes we need to wake up to that and keep the community a nice place to play.
Yes, someone that plays on the red server just said that.
Troxx
06-07-2015, 10:54 PM
Be kind to the new guys - both grouping and raiding. Not everyone here has been on p99 for 3+ years working on their 7th alt. They'll be in for a lot of frustration when they hit the raid scene. For the long term health of the server it's the new joiners that will keep p99 alive for years to come.
Competitive guilds need to keep this in mind as well.
When a new guild is in a zone raiding something, just because you CAN leapfrog them and FTE a mob doesn't mean you should or that it's in your best interests to do so. The guys new to the raid scene are important to the health of the server.
This situation may or may not have happened recently - and it sucks.
Nightbear
06-07-2015, 10:58 PM
just because you CAN... ...doesn't mean you should
Rules to live by
wormed
06-07-2015, 11:45 PM
When i was grinding in Mistmoore, I think I gave out full sets of small bronze to many a Dwarf Paladin. :D
I'm sure none of them play any more. Paladins... *single tear*
Oscillate
06-07-2015, 11:47 PM
The best people on P99 are the new starters without a doubt. I spent 30 minutes in West Freeport tonight at the gate, and some time briefly in Paineel near the zone out to Toxxulia.
In that time I had a few great conversations with people keen to tell their story about having just found the server, what they played on live, how excited they are to experience classic EverQuest again. One player said how much slower the XP was compared to the live servers currently.
I tried to convert a level 3 paladin in Freeport to reroll a SK (while on my necro) and he stated how great shadow knights were, that he had a dark elf SK back on live and we got talking about that (I've got one here).
I bound a few people at the gate, they all tried to offer 5gp, 2pp or whatever they could. I was just there waiting for someone to come back from LD.
In summary, we have a great community here... I think those of us that have been here for months/years should reconnect with new players as often as possible. They'll remind you that 1999 EQ was a great place to be, and amid all the camp lawyering, petitioning and the raid scene as it is I think sometimes we need to wake up to that and keep the community a nice place to play.
Yes, someone that plays on the red server just said that.
I just started today, ill be there soon, I like to chit chat if you are there again :)
Rararboker
06-07-2015, 11:49 PM
I'll generally collect weapons most people consider trash (Silver Swiftblade, 11/24 int caster staffs) and hand them out in newbie zones.
I don't think most of these people continue playing though because I've only run into 1 of them who made it beyond lvl 10. Probably why a lot of people on the server don't do this kind of stuff generally.
Donruss
06-08-2015, 02:19 AM
Be kind to the new guys - both grouping and raiding. Not everyone here has been on p99 for 3+ years working on their 7th alt. They'll be in for a lot of frustration when they hit the raid scene. For the long term health of the server it's the new joiners that will keep p99 alive for years to come.
Competitive guilds need to keep this in mind as well.
When a new guild is in a zone raiding something, just because you CAN leapfrog them and FTE a mob doesn't mean you should or that it's in your best interests to do so. The guys new to the raid scene are important to the health of the server.
This situation may or may not have happened recently - and it sucks.
username17
06-08-2015, 02:27 AM
This makes me wanna go raid Dalnir for newbie loot again.
When I was in Harbingers of Thule I'd go clear Dalnir on my Shaman. Then head to FoB and shout about my successful raid against the Kly. Spoils of the raid to be given away along with buffs at the newb ramp. It was a lotta fun.
Clark
06-08-2015, 02:34 AM
The best people on P99 are the new starters without a doubt.
Always love helping new folks with buffs, free plat or items, and random free PL's. People overlook them as potential friends and recruits so much. Love me those new starters! :)
quido
06-08-2015, 02:36 AM
Clark you sound really desperate.
Deadmantis
06-08-2015, 05:28 AM
One of my favorite memories from playing on live: When I got the share wolf form spell on my druid I went to the lifts in Gfay and turned a bunch of newbies into wolves, and did the same at the wall in Misty. Even handed out some scarab armor pieces to the Halflings.
About a year or so later, a player sent me a tell thanking me for that day. Said he saw me run by him in game just then and remembered how much it meant to him when he was starting out.
I figured I needed to do more of that kinda stuff here. So I spent some time during double xp weekend buffing and binding newbies at West FP gate. New players excited just to be playing on a classic server with people that don't mind helping.
Oscillate
06-08-2015, 05:37 AM
I don't really want free items or plat, im having the most fun in gaining the money to just buy better food atm. I'd rather just have someone around to chat with, always liked that about EQ. I met an awesome gnome mage there, named Gelfan or something, he made me summoned items. Wep, OH, neck and a few 4 slot bags, that helped me more than anything =)
mystang89
06-08-2015, 08:27 AM
I will not deny the majority of the community here are great but I think the best are those who take the time to help us newbies understand the game again.
rusty81
06-08-2015, 08:54 AM
Crabbers.
Champion_Standing
06-08-2015, 10:10 AM
I don't really want free items or plat, im having the most fun in gaining the money to just buy better food atm. I'd rather just have someone around to chat with, always liked that about EQ. I met an awesome gnome mage there, named Gelfan or something, he made me summoned items. Wep, OH, neck and a few 4 slot bags, that helped me more than anything =)
Keep this in mind generous long time players. A lot of people come back to experience some nostalgic casual play. Handing out items can potentially have a negative impact on this experience.
If you want to help noobs you can definitely do it without giving things away. Buy their cb belts, pelts or silk. Give them buffs, ports or binds. Or just give them some advice.
Mistle
06-08-2015, 10:43 AM
Clark you sound really desperate.
Rnf shitposters stay in their toilet bowl please.
Greengrocer
06-08-2015, 10:47 AM
im having the most fun in gaining the money to just buy better food
This guy gets it.
Scrubbs
06-08-2015, 11:54 AM
As a newish person, I for one have loved the attention given by veterans in the newbie zones :D Sure I've profited a couple of times from the give aways (Blade of Xalgoz, Blackjack), but even if I hadn't, it was really cool seeing stuff like that because it did remind me of what people used to do (at least on my old server) on Live. So thanks to the people who do that and try to help. For every one player who just accepts the handouts without seeming appreciative, there's at least one who is and hopefully you guys know that :D
Tuljin
06-08-2015, 12:26 PM
I frequent GFay to bank and I have to say that I enjoy the nubiness of the zone. Many times I give nubs free ports, binds, and advice. I am a master Baker and when I was leveling my baking I was handing out Birthday Cake Slices and Wedding Cake Slices like crazy and nubs (and non nubs) alike were amazed. I don't hand out Pixie Powder Cinnestix, I keep all those for myself =)
I also always end up running into people out when I do WK/Qeynos evacs that have a refreshing innocence and absolutely no clue about the ins and outs of P99. I'll often times find myself "catching people up" on server drama after long breaks etc.
I will agree that the nubs and the odd role players and start-from-scratch players are a very important part of the server. I always make sure I am friendly to nub and hope that our community grows in a positive way.
And the whole Red v. Blue thing - after the various pixel lust and nonsense I've seen from many different people who are willing to go to the ends of the earth to rule lawyer and manipulate both guild DKP and server rules for their own gain (and are absolutely unwilling to play on Red where you actually have to stake your claim in PvP) I have a very hard time believing that the Red community is any more "toxic" than Blue. Its all hot air and the blown up Crushbone griefer stories.
To me stupid camp disputes and people sleeping in shifts to hold cash camps for days are usually shistey and always a big manboy "nanna-nanna-boo-boo" situations
Swish
06-08-2015, 12:56 PM
And the whole Red v. Blue thing - after the various pixel lust and nonsense I've seen from many different people who are willing to go to the ends of the earth to rule lawyer and manipulate both guild DKP and server rules for their own gain (and are absolutely unwilling to play on Red where you actually have to stake your claim in PvP) I have a very hard time believing that the Red community is any more "toxic" than Blue. Its all hot air and the blown up Crushbone griefer stories.
Funny isn't it, blue swamped with 1000s of items and twinks on every corner... but if someone has a nice weapon and kills you with it on red, suddenly its a horrible place to play and you think you can't compete.
Jumped on my red paladin last night and ventured into Crushbone. There's a rogue twink in there called Glares (with epic), on sight all you need to do is strafe run away and make it to a zoneline... even the best geared twinks are terrible if you stay alert and can get away.
I plugged (closed the EQ window) and logged him back in later. A fair fight and I'd have stood my ground :p
All the newbies I meet are adorable.
Then...they start outleveling me and I feel inadequate. :(
But they're still adorable. Most of the people I meet on P99 are friendly and curious, even the veterans. It makes for a lot of nice, fun interactions. Spotting someone in trouble and seeing if I can help is becoming a habit. Oddly enough, I'm starting to do the same thing in real life...
Jimjam
06-08-2015, 01:08 PM
Funny isn't it, blue swamped with 1000s of items and twinks on every corner... but if someone has a nice weapon and kills you with it on red, suddenly its a horrible place to play and you think you can't compete.
Jumped on my red paladin last night and ventured into Crushbone. There's a rogue twink in there called Glares (with epic), on sight all you need to do is strafe run away and make it to a zoneline... even the best geared twinks are terrible if you stay alert and can get away.
I plugged (closed the EQ window) and logged him back in later. A fair fight and I'd have stood my ground :p
I remember levelling up my ranger and some rogue twink jumped me around crushbone. Naturally I snared him and strafe ran back to town.
Oh boy did he talk smack to me about how I should come and fight him... until I explained I was actually buying some arrows so I could pincushion him to death. He laughed at me, but for some reason once I started running in circles shooting at him he didn't want to fight anymore and just hid / camped out. heh
Tuljin
06-08-2015, 01:11 PM
Funny isn't it, blue swamped with 1000s of items and twinks on every corner... but if someone has a nice weapon and kills you with it on red, suddenly its a horrible place to play and you think you can't compete.
Jumped on my red paladin last night and ventured into Crushbone. There's a rogue twink in there called Glares (with epic), on sight all you need to do is strafe run away and make it to a zoneline... even the best geared twinks are terrible if you stay alert and can get away.
I plugged (closed the EQ window) and logged him back in later. A fair fight and I'd have stood my ground :p
Its funny because of course the griefer twinks are going to go to Crushbone - they know all the total nubs are going to end up there instead of somewhere else.
Red is so sparsely populated that if you're concerned about low-level griefing just go level in low population zones. Its difficult to find groups but if you have a solo class or a friend you can play with you can move your XP bar and avoid the grief. My Red wiz started in Tox and he got his low levels without any grief at all $
Whats grief? Going to Unrest, SolB, Seb, KC (i hate kc lol) etc or any of the other popular zones and not even being able to get into a group because the server is growing and the majority of the nubs can't move their bar without staying in a highly populated zone. Seb still polices itself pretty nicely even after the SI patch a couple years back (Chef or Disco is usually open because of nub who can't pull casters, Crypt is permacamped cause its joke easy with good loots, NG is easy to solo and easy money, Fungi camp is a sleep-in-shifts-shit-and-piss-in-bedpan situation)
There are a ton of other good mid to high level zones but they are low population because they are remote and difficult and it actually takes a little bit of effort to get a crew together to do them. Most players won't want to go because its "too much effort" and too dangerous (dungeons like Najena, Dalnir, etcetc)
This trend will become even worse in Velious. The remote dungeons are difficult to reach and difficult to get to the depths and only the most intrepid adventurers will be able to make it deep and stay alive without a mini-raid. Just think about the Hole right now - excellent loot, massive zone that can accommodate probably a dozen full groups lol, yet nobody goes cause its "remote" (yet its way easier to port to Hole than it has to port/hammer then run to Seb) and certainly dangerous. If nobody goes to Hole now, who the hell is going to run all the damn way across a continent THEN go deep into a dungeon where every mob is as tough as a Reet or a Fungus Man? The popular (EZ) zones are going to be packedpackedpacked.
curtischoy
06-08-2015, 02:17 PM
Just think about the Hole right now - excellent loot, massive zone that can accommodate probably a dozen full groups lol, yet nobody goes cause its "remote" (yet its way easier to port to Hole than it has to port/hammer then run to Seb) and certainly dangerous.
I agree, I seriously do not understand the hate for the hole. Every one needs hole love :). I don't group in seb because its far away. Maybe I will some day.
Back on topic. I also love seeing actual newbs around. I have given a few of them some plat/gear but most of them I never see on again. Hopefully they didn't quit and are just finding their class. But this is why I now tend to help out with binds/buffs or random advice or just opinions on where they should level.
It is really fun seeing new people on the server.
Cheers!
Sadre Spinegnawer
06-08-2015, 03:59 PM
if the Hole had an easy way to exit, that would take care of it. It is a large zone, can be messy, but you're trapped.
Not placing an easy zone exit design was just one obstacle too many. Not saying the Hole is not a good zone, but the RvR gets to pita levels, and I think that is why it has usually been underutilized. Put a better exit system in it, and I bet it would be nearly as popular as Seb. (Seb has a exit trick, but it is a way easier zone to run around in, at least on the first floor)
CalypsoDouglas
06-08-2015, 04:00 PM
Lots of cool new players joining up it seems. Welcome yall! :cool:
Foggon
06-09-2015, 01:23 AM
It's my dire wish that the GMs notice all these new people coming to the server and roll a new server for them(sooner than later) so they can play in peace away from all this guild-wars.
There are over 10 raid-forces all with the best gear hand-picked from the vine with the best stats and max MR. Especially with the way loot is farmed mcdonalds cow-farm style.. and chardok.. /shudder ..It must be repelling to hit about level 40 and learn about the ivory towers and the loot lines and all the mafia wars this server has to offer.
I hope the GMs notice the influx of newbies because I see more and more and if they really start flooding the scene then we need to accommodate them :) That is all this server is missing to be true classic! True newbies!!
Riotgirl
06-09-2015, 08:02 AM
I disagree, Foggon. Velious is needed much more than a new server. The latter without Velious wouldn't change much i.e. competitive big dogs will roll on the new server, and whilst players will enjoy a pristine almost '99 era, the raid scene will still be beyond them.
Velious will demand a lot of effort and will produce a lot of competition - which should open up some of the pre-Velious raid mobs; although I suspect the big ticket mobs will still be perma farmed.
One of the real reason I do not believe the raid scene will change much is because how much commitment, effort, and organisation is needed to raid - let alone raid competitively. EQ raiding is very much different to other MMO raiding: congested, competitive spawns, requiring vast amounts of commitment and dedication to get out of bed to logon (no instances). I'd wager that most players lack the appetite for regular EQ raiding.
I'd like to attend some raids in the future, but I cannot raid anywhere near a regular basis: family commitments, time constraints, and unwillingness to get out of bed for the batphone at stupid o'clock in the morning. That's fine. I don't particular want loot - more the experience of a couple of raids (obviously meeting min requirements re: level and resist gear). We'll see.
I enjoy and will continue to enjoy EQ playing my own way, and can still co-exist with raiders whilst inhabiting Norrath.
New players will always be needed for fresh blood, new perspectives, and to come in for those players who can no longer meet raid commitments and/or retire.
Clark
06-09-2015, 08:03 AM
Thanks Mistle that guy is a complete psycho. :)
quido
06-09-2015, 08:06 AM
Let me know when you're taking some paid time off there Clark, maybe we can get together.
Clark
06-09-2015, 08:07 AM
Holy internet stalking batman.
Relax there pal. :)
quido
06-09-2015, 12:29 PM
http://i.imgur.com/RTf29RS.png
Tuljin
06-09-2015, 12:30 PM
if the Hole had an easy way to exit, that would take care of it. It is a large zone, can be messy, but you're trapped.
Not placing an easy zone exit design was just one obstacle too many. Not saying the Hole is not a good zone, but the RvR gets to pita levels, and I think that is why it has usually been underutilized. Put a better exit system in it, and I bet it would be nearly as popular as Seb. (Seb has a exit trick, but it is a way easier zone to run around in, at least on the first floor)
I will agree that Hole doesn't have a great exit system, but most players mid 50s on this server have an OT hammer and a WC cap so it shouldn't be a horrible deterrent. Evac is not entirely essential to navigate the zone but to those adventurers who are apprehensive about getting stuck deep in the zone you're just adding another criterion to the list of ridiculous "demands" that your average P99 player has before even considering joining a group rather than just saying "okay fine lets go kill some mobs." (Do you have an enc? Do you have a cle? Do you have a camp? What is the specific group composition? Can you wipe my ass for me? Nah man I'm ok I don't really wanna go)
This comes back to my previous point - if people aren't even willing to go to the Hole which is a less than 5 minute port then run (and the process to get to Seb takes 20-30 minutes easily) what is going to happen with deep Velious dungeons? Physically large, no quick exits, tons of dangerous mobs, traps, one-ways, confusing orientation (hmmm sounds a lot like the Hole already) Also, these dungeons will be an even LONGER run away than Seb sometimes. Even with Beta being around for a while, there will certainly be learning curve for those who go out and crawl and try to kill nameds which will inevitably result in inconvenient deaths.
When the SI patch was implemented a couple years ago Seb all of a sudden got a ton of SI mobs and it became far more difficult to reach the camps. There was also an FD nerf somewhere along the line that made spellcasters finish their spells even after an FD. The population of Seb went down DRAMATICALLY after the SI patch was implemented, and even though it has bounced back lately still either Chef or Disco camp is often open and you will see comical corpse runs regularly because of players' inability to properly deal with caster mobs. This is the zone policing itself.
Especially with the advent of the Chardok AOE machine at the beginning of 2014, the abundance of plat over the years of the server that has facilitated paid powerleveling, and the general "EZ mode" attitude of the server, many players are in for a rude awakening. (Especially when every pickup group I've been in in KC lately has wiped - doesn't matter the camp - and Warrior is completely useless when the 4 people in your group who have root don't even know how to use it) The mobs deep in Velious dungeons are Reet or Fungus Man level and players on this server can't even Root CC high 40s skeletons THAT DON'T EVEN CAST SPELLS successfully (in full groups mind you)
HS has had more traffic lately but still, its not super populated and a WAY easier run to get to than Seb. This zone also polices itself. There was a long period of time when Kunark was released where only a few people knew all the tips and tricks of the zone that were discovered by trial and error then this esoteric knowledge was spread over time. (not to mention the HS key bottleneck by people poopsocking quest mobs lol) Considering the awesome loots, great XP, and ease of access to HS it should have a much higher population, but it doesn't. Its a hammer and a 3 minute run away yet people are still apprehensive about it because of the difficulty. How are HARDER zones that are FARTHER away going to be MORE populated as the skill level of the average player on this server drops on a daily basis due to how easy it has become to get to 60?
Back to thread topic, the best people on P99 are the innocent nubs that bring a lot of the fun and sense of adventure back to the game that has been ruined by hardcore neckbeards that are completely jaded and go to new extremes daily for dopamine and serotonin delivery. Its just sad that people don't even understand the EQ 101 of parking mobs, root splitting, turning mobs, etc. As the server population grows and the difficulty of the dungeons increases, it will be very interesting to see how many of the 2000+ that will be logged on when Velious finally hits will be able to adventure and kill mobs successfully.
Daldaen
06-09-2015, 12:56 PM
http://i.imgur.com/RTf29RS.png
The most concerning part of this screenshot is in the top left corner.
Who has an iPad?
quido
06-09-2015, 12:59 PM
Tiggles
PDX0621
06-09-2015, 01:07 PM
I would like to nominate myself as the best people on P99.
Kowalski
06-09-2015, 01:57 PM
My character, Narcissus, is the best
MycahDavith
06-09-2015, 02:06 PM
As a streamer, giving those old school/new players a different venue to ask questions or to be able to see that "classic" EQ is still alive, is rewarding. Since I don't have the resources as a Warrior or enough bankroll to be handing out plat, I do try to give away some spells and low end items. But I think the most rewarding aspect is to see their excitement. Whether it be from reconnecting to long lost friends from servers of old, or the newbie who dislikes the Daybreak/Live/Progression server. I get a /tell from someone who just installed and have begun their journey. Thanking me!?!? I will sometimes into these players, and their excitement of seeing themselves on Twitch.tv ... it's almost tangible.
Common comments:
"Oh my god, people still play this?"
"I haven't seen this zone since I was a teenager..."
"I never did the raiding scene, and have never seen Plane of Hate..."
"I only started playing after [X] expansion..." never having experienced Classic EQ, Kunark, Velious.
It's a good feeling, to be able to give something back in my limited capacity as a "filthy casual". And I will continue as long as I can...
So to agree, the best people are the new/return players. Not discounting the established neckbeards in anyway ;)
BardTale
06-09-2015, 02:55 PM
Having been one of the recent new players to the Project, I have encountered countless individuals of whom all could equally be named as "The Best". In terms of general helpfulness and all the way to downright nice people. So far the experience has been fantastic and a great reliving of my ancient memories of a game that I had loved so much when I was younger. And to be able to share the experience with others of whom have the same mindset is also a blast.
Having joined the Project a week or two before the double exp weekend, it was great to see old familiar zones bustling with activity. To be able to see people and know that they was actively engaged in whatever activity they was involved in brought a smile to my face, no matter how frustrating it could get at times with not being able to find a group simply because the waiting lists were extremely long for the popular places. Over all, I would, and have recommend the experience to all my friend simply because it's fun.
The whole classic experience would not be complete without the raiding. And I promise this is not a rant in that regard is that I notice a trend from the more veteran players of the project that there is this "This is my sandbox and the little kids can't play with my toys' mentality. All I will say is, supposedly we're all adults here. Behaving like adults tends to build a better community for both veteran and new arrival/player alike.
While I'm not overly religious, the best advice ever given to me that I live my life by is:
"Treat others as you would want them to treat you" :P
Whirled
06-09-2015, 02:58 PM
Having been one of the recent new players to the Project, I have encountered countless individuals of whom all could equally be named as "The Best". In terms of general helpfulness and all the way to downright nice people. So far the experience has been fantastic and a great reliving of my ancient memories of a game that I had loved so much when I was younger. And to be able to share the experience with others of whom have the same mindset is also a blast.
Having joined the Project a week or two before the double exp weekend, it was great to see old familiar zones bustling with activity. To be able to see people and know that they was actively engaged in whatever activity they was involved in brought a smile to my face, no matter how frustrating it could get at times with not being able to find a group simply because the waiting lists were extremely long for the popular places. Over all, I would, and have recommend the experience to all my friend simply because it's fun.
The whole classic experience would not be complete without the raiding. And I promise this is not a rant in that regard is that I notice a trend from the more veteran players of the project that there is this "This is my sandbox and the little kids can't play with my toys' mentality. All I will say is, supposedly we're all adults here. Behaving like adults tends to build a better community for both veteran and new arrival/player alike.
While I'm not overly religious, the best advice ever given to me that I live my life by is:
"Treat others as you would want them to treat you" :P
^ you live by good words
/friended
paulgiamatti
06-09-2015, 03:03 PM
I will agree that Hole doesn't have a great exit system, but most players mid 50s on this server have an OT hammer and a WC cap so it shouldn't be a horrible deterrent. Evac is not entirely essential to navigate the zone but to those adventurers who are apprehensive about getting stuck deep in the zone you're just adding another criterion to the list of ridiculous "demands" that your average P99 player has before even considering joining a group rather than just saying "okay fine lets go kill some mobs." (Do you have an enc? Do you have a cle? Do you have a camp? What is the specific group composition? Can you wipe my ass for me? Nah man I'm ok I don't really wanna go)
This comes back to my previous point - if people aren't even willing to go to the Hole which is a less than 5 minute port then run (and the process to get to Seb takes 20-30 minutes easily) what is going to happen with deep Velious dungeons? Physically large, no quick exits, tons of dangerous mobs, traps, one-ways, confusing orientation (hmmm sounds a lot like the Hole already) Also, these dungeons will be an even LONGER run away than Seb sometimes. Even with Beta being around for a while, there will certainly be learning curve for those who go out and crawl and try to kill nameds which will inevitably result in inconvenient deaths.
When the SI patch was implemented a couple years ago Seb all of a sudden got a ton of SI mobs and it became far more difficult to reach the camps. There was also an FD nerf somewhere along the line that made spellcasters finish their spells even after an FD. The population of Seb went down DRAMATICALLY after the SI patch was implemented, and even though it has bounced back lately still either Chef or Disco camp is often open and you will see comical corpse runs regularly because of players' inability to properly deal with caster mobs. This is the zone policing itself.
Especially with the advent of the Chardok AOE machine at the beginning of 2014, the abundance of plat over the years of the server that has facilitated paid powerleveling, and the general "EZ mode" attitude of the server, many players are in for a rude awakening. (Especially when every pickup group I've been in in KC lately has wiped - doesn't matter the camp - and Warrior is completely useless when the 4 people in your group who have root don't even know how to use it) The mobs deep in Velious dungeons are Reet or Fungus Man level and players on this server can't even Root CC high 40s skeletons THAT DON'T EVEN CAST SPELLS successfully (in full groups mind you)
HS has had more traffic lately but still, its not super populated and a WAY easier run to get to than Seb. This zone also polices itself. There was a long period of time when Kunark was released where only a few people knew all the tips and tricks of the zone that were discovered by trial and error then this esoteric knowledge was spread over time. (not to mention the HS key bottleneck by people poopsocking quest mobs lol) Considering the awesome loots, great XP, and ease of access to HS it should have a much higher population, but it doesn't. Its a hammer and a 3 minute run away yet people are still apprehensive about it because of the difficulty. How are HARDER zones that are FARTHER away going to be MORE populated as the skill level of the average player on this server drops on a daily basis due to how easy it has become to get to 60?
Back to thread topic, the best people on P99 are the innocent nubs that bring a lot of the fun and sense of adventure back to the game that has been ruined by hardcore neckbeards that are completely jaded and go to new extremes daily for dopamine and serotonin delivery. Its just sad that people don't even understand the EQ 101 of parking mobs, root splitting, turning mobs, etc. As the server population grows and the difficulty of the dungeons increases, it will be very interesting to see how many of the 2000+ that will be logged on when Velious finally hits will be able to adventure and kill mobs successfully.
Good post, although I'd like to add that loot definitely plays a bigger role in all of this than you might suspect. It's always struck me as a bit confusing as to why people don't go to the Hole, or to Chardok and do regular non-AoE groups when these zones are obviously much more accessible than Sebilis. It just seemed strange to me; to get to Chardok, all you have to do is hammer and run for 10 minutes through Skyfire and Burning Wood. So strange, in fact, that one day I decided, "Screw the AoE group, I'm going to put together a good old-fashioned Chardok group."
And so I did. What I quickly found out is that Chardok is incredibly easy - mobs hardly hit you at all, though they have slightly more HP than Sebilis mobs of the same level, exp is great, pulling is really easy, and there's a convenient zone out if you don't have an evaccer and things go south. What I also found out, however, is that loot is virtually non-existent. This might not be the case in AoE groups, simply because of the sheer number of mobs being slain, but in your standard 5/6-man you'll be lucky to see a single gem.
The simple fact is, compared to Sebilis, loot in 50+ dungeons kinda sucks. Sure, in the Hole you'll see your odd piece of Loam or Withered, maybe some Imbued Granite Spauldors if you're lucky, but that's hardly anything - and the really rare pieces that actually sell for something are really rare. Howling Stones is practically the only place that can compete and, as you've elucidated, difficulty is usually enough to deter people. And you won't see Torpor in Howling Stones. You won't see a Runebranded Girdle, or a Siblisian Berserker Cloak either. Old Sebilis is simply leagues beyond these places when it comes to loot.
When Velious goes live, we'll probably see the true upgrade items - items that make former best-in-slots no longer best-in-slot - locked down by players who are willing to take risks, and who have the best knowledge and understanding of game mechanics. It will probably be quite similar to the Necklace of Superiority being locked down in Charasis when Kunark was first released. As far as I can tell, there won't really be much of a reason to go to the 50+ Velious dungeons except for these few boutique items, which of course will be outrageously priced by tunnel-dwellers in the initial weeks of launch.
For everyone else, there will still be Ol' Seb.
Vorkon
06-09-2015, 03:24 PM
. As far as I can tell, there won't really be much of a reason to go to the 50+ Velious dungeons except for these few boutique items, which of course will be outrageously priced by tunnel-dwellers in the initial weeks of launch.
Velks is going to be wicked packed. Proximity to Thurg and and silver chitin handwraps will make it so. Kael will likely be packed during peak time just for the Thurg quest armor.
You'll see less bro's in Sirens Grotto and Dragon Necropolis just based on the fact they are a pain to get to.
I agree though, cash wise other then sirens grotto dropping velious gems Sebilis is a legit money maker.
Waedawen
06-09-2015, 03:24 PM
It will probably be quite similar to the Necklace of Superiority being locked down in Charasis when Kunark was first released.
I know you mean Dalnir, but this is a bad example. I got a couple Necklaces of Superiority during the beginning of Kunark, and it was only because the scumbag bedpanners *weren't* at that camp at that time. NoS was actually very civil and had a very trustworthy string of regular Casual players handing off the camps to complete strangers. Person after person after person. Just like the Manastone and Guise of Deceiver in the Days of Yore. Yes, these people still actively sat AT the mobs and literally waited their turn in line but that's to be expected at that point.
TMO were camping Lockets of Escape and Prenerf CoS's to the point where they have a monopoly on them. To this day, if you get a Locket of Escape, it is guaranteed to have TMO Cheeto-Fingerprints on it. But then again, you won't get one in the first place, so it doesn't matter. TMO camped so many Jade Chokidai Prods in a row, along with Xalgoz, that, I swear to God, the casual player didn't even step foot into HS until 2, 3 weeks later. And there was absolutely no way to 'compete' because 'they were there first' and 'they were holding the camp for as long as they could.'
And as how the server has grown, I doubt there will ever be a civil 'list' style for a camp like the NoS. There probably will, I'm just pessimistic. If people like TMO and Rampage were around when Manastone or Rubi BP or Guise was dropping you can guaran-fucking-tee they would have never let anyone else have those items, ever.
So basically, it's up to the neckbeards to leave behind table scraps that they don't want. If there's a good enough item, I can guarantee you there's a person or even a small group of people willing to sacrifice a significant portion of their time to make sure they get that item, and more importantly, you don't.
This is the exact line of rhetoric that these people disguise as 'competiton.' This is the exact line of rhetoric TMO used to Solo-Farm VP for almost 2 years with no one even having a PRAYER of cutting in on their loot.
So really, the best people on the server are the people who dictate 'competition' as staying up days on end playing Everquest with a gang of like-minded ghouls, actively trying to diminish the experience of their fellow players.
Kileras
06-09-2015, 03:31 PM
Be kind to the new guys - both grouping and raiding. Not everyone here has been on p99 for 3+ years working on their 7th alt. They'll be in for a lot of frustration when they hit the raid scene. For the long term health of the server it's the new joiners that will keep p99 alive for years to come.
Competitive guilds need to keep this in mind as well.
When a new guild is in a zone raiding something, just because you CAN leapfrog them and FTE a mob doesn't mean you should or that it's in your best interests to do so. The guys new to the raid scene are important to the health of the server.
This situation may or may not have happened recently - and it sucks.
this will never happen, but i feel you, how awesome would it be if the big wiggs took some of the lowbie guilds under their wing to teach them some things, help them get attempts at content (even by just not doing anything).
Kileras
06-09-2015, 03:36 PM
I know you mean Dalnir, but this is a bad example. I got a couple Necklaces of Superiority during the beginning of Kunark, and it was only because the scumbag bedpanners *weren't* at that camp at that time. NoS was actually very civil and had a very trustworthy string of regular Casual players handing off the camps to complete strangers. Person after person after person. Just like the Manastone and Guise of Deceiver in the Days of Yore. Yes, these people still actively sat AT the mobs and literally waited their turn in line but that's to be expected at that point.
TMO were camping Lockets of Escape and Prenerf CoS's to the point where they have a monopoly on them. To this day, if you get a Locket of Escape, it is guaranteed to have TMO Cheeto-Fingerprints on it. But then again, you won't get one in the first place, so it doesn't matter. TMO camped so many Jade Chokidai Prods in a row, along with Xalgoz, that, I swear to God, the casual player didn't even step foot into HS until 2, 3 weeks later. And there was absolutely no way to 'compete' because 'they were there first' and 'they were holding the camp for as long as they could.'
And as how the server has grown, I doubt there will ever be a civil 'list' style for a camp like the NoS. There probably will, I'm just pessimistic. If people like TMO and Rampage were around when Manastone or Rubi BP or Guise was dropping you can guaran-fucking-tee they would have never let anyone else have those items, ever.
So basically, it's up to the neckbeards to leave behind table scraps that they don't want. If there's a good enough item, I can guarantee you there's a person or even a small group of people willing to sacrifice a significant portion of their time to make sure they get that item, and more importantly, you don't.
This is the exact line of rhetoric that these people disguise as 'competiton.' This is the exact line of rhetoric TMO used to Solo-Farm VP for almost 2 years with no one even having a PRAYER of cutting in on their loot.
So really, in my opinion, the best people on the server are the people who dictate 'competition' as staying up days on end playing Everquest with a gang of like-minded ghouls, actively trying to diminish the experience of their fellow players.
well said.
waffel
06-09-2015, 04:22 PM
So really, the best people on the server are the people who dictate 'competition' as staying up days on end playing Everquest with a gang of like-minded ghouls, actively trying to diminish the experience of their fellow players.
To 'win' in EverQuest you have to lose in life.
Jimjam
06-09-2015, 04:47 PM
The only winning move is not to poopsock.
Waedawen
06-09-2015, 05:08 PM
The only winning move is not to poopsock.
This guy gets it.
And so I did. What I quickly found out is that Chardok is incredibly easy - mobs hardly hit you at all, though they have slightly more HP than Sebilis mobs of the same level, exp is great, pulling is really easy, and there's a convenient zone out if you don't have an evaccer and things go south. What I also found out, however, is that loot is virtually non-existent. This might not be the case in AoE groups, simply because of the sheer number of mobs being slain, but in your standard 5/6-man you'll be lucky to see a single gem.
Sebilis just has the best loot, but part of the problem is the prices of all the Chardok loot have been driven down to near 0 by the AOE groups. The Stave of Shielding was 50k before AOE, Burnt Wood Staff 15k, SBS 15k, etc. Koro drops Torpor as well AFAIK.
What the hell happened to this thread.
Champion_Standing
06-09-2015, 05:47 PM
What the hell happened to this thread.
P99 happened
Well, maybe P99 needs to get back on topic.
Waedawen
06-09-2015, 08:20 PM
Well, maybe P99 needs to get back on topic.
The naivety of this post is downright comedic. I am just grinning from ear to ear after reading that. "From the mouths of babes," etc.
Variance, night vision, 2-hand damage bonus... etc. etc. P99 definitely needs to get back on topic.
Grivyn
06-10-2015, 03:23 AM
As one of the aforementioned "new player influx" I figure i'll throw in my thoughts so far. Having first played from release until Luclin P99 was the perfect vehicle to relive my "cherry pop" in the mmo experience.
Having now moved into the mid 20's as a duo with another friend and picking up a few other regular grouping pals along the way I can without doubt say its everything I remember about EQ.
The help we have received from long time players has been frequent and graciously accepted from the seed money Pentacle handed out to the cut price Nathsar Great Sword bought in EC. I would have to say our P99 experience has been better than our original release day one. Having said all that should a "fresh" server come up I would be camping the login server to redo launch properly in a heartbeat.
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