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Extunarian
10-25-2010, 06:24 PM
Hey All-

I just rolled a chanter alt. I played one on live as my main and decided to go back to the world of CC. I rolled a DE and put 25 points into charisma and 5 into intelligence, for a base of int/cha of 114/95

One thing I constantly hear people saying is how easy it is to max INT and CHA in classic, but I'm having trouble getting past 154 intelligence and 176 charisma.

So, am I doing something wrong here or is it just not possible to max these stats without planer gear?

And, in case you want more info, here is the item build I put together:

Runed Cowl
Platinum Star Ruby Veil
Opalline Earring
Opalline Earring
Noble's Robes
Gator Arms
Golden Cat Eye Bracelet
Golden Cat Eye Bracelet
Braided Cinch Cord
Drake-Hide Leggings
Impskin Gloves
Cat Eye Platinum Necklace
Embroidered Black Cape
Mystic Cloak
Wolf Fur Slippers
Electrum Star Ruby Ring
Electrum Star Ruby Ring
Stein of Maggok
Crude Stein
Dagger of Marnek

Thanks!

Sarkov
10-25-2010, 07:02 PM
Well, you need to factor in lvl 50 buffs. w/ Brilliance, Overwhelming Splendor and a +cha potion, my enc is at 198 int, 251 cha w/ full insidious minus sleeves. DE enc like yours, but I went 25/5 int/cha for longer-term considerations.

For specific recommendations - get a rod of insidious glamor to replace your stein of moggok, and a siryn hair hood to replace your runed cowl. Cha is far more important than int.

Lickum
10-25-2010, 07:03 PM
looks ok to me, just use your CHA buff

FireEmblem86
10-25-2010, 07:16 PM
Actually, I was wondering how a Human Enchanter might go as far as int/cha goes. I was thinking 100/100 to start, but would it be better to go higher cha? Higher int?

Edit: I'd be playing an Enchanter and trio'ing with a couple of online friends.

Brain
10-26-2010, 12:09 AM
Here's an idea - don't be retarded like every other enchanter and focus EXCLUSIVELY on charisma.

I'd say 95% of the chanters on this server are decked out in CHA gear, all...the....time.... (this is more directed towards chanters leveling up rather than my fellow 50's)

Charisma doesn't help with mez, it doesn't help with haste, or nukes or whirl's... It ONLY helps with charm. And how many times are you charming mobs in your groups leveling up? I've leveled multiple classes to 50 (other than my chanter) and grouped with a shitload of chanters, and the majority of them NEVER charmed mobs in my group... yet were decked out in a nice full CHA suit.

Just because your an enchanter doesn't mean you need go blow everything you have in CHA gear because "thats what chanters do".

Anyways, I know you played an enchanter on live and I know some of you out there actually charmed mobs in groups - in which case charisma is a good choice. However, don't even bother charming until you have over 200 charisma it's just not worth it...

Save up your plat - start out with int gear as that is what will *usually* (and I mean 99% of the time) benefit your group the most. Once you are the right level and/or have enough plat to break the 200 CHA cap then start worrying about charisma gear. Once you get enough have a charisma set and int set to swap out when you're not charming.

Sorry for the rant - it just pisses me off seeing all these chanters in charisma gear when they are losing a lot of mana for no reason.

Best of luck to ya, enjoy the chanter.

*edit* Dagger of Marnek is necro only... I'd suggest Dragoon Dirk...

Finias
10-26-2010, 01:46 AM
Yeah Brain's right, pure charisma gear is very situational. Keep a few pieces in your backpack, but don't make it your default load out.

I'd also argue that hit point gear is a good choice in most situations and should be balanced with your mana pool.

Enchanters pull aggro, even when they do everything right. When that happens, you need survivability. It doesn't matter how big your mana pool is if your hit point pool doesn't give you and your healers enough time to recover from aggro.

Some specific suggestions:

Golden Cat Eye Bracelet
Golden Chitin Bracer (AC: 5 INT: +5 AGI: +5)
Bracelet of Woven Grass (AC: 1 INT: +3 HP: +12)

Drake-Hide Leggings
Silversilk Leggings (AC: 4 AGI: +4 HP: +12)
Black Chitin Leggins (AC: 7 HP/MANA: +10)

Cat Eye Platinum Necklace
Chipped Bone Collar (AC: 4 HP/MANA: +10)

Electrum Star Ruby Ring
Platinum Fire Wedding Ring (AC: 5 HP: +55)

Omnimorph
10-26-2010, 05:21 AM
I have like 4 sets of gear :- HP, cha, resist, int (for tradeskilling)

I switch these around as the situation depends, my standard gear is hp based (HBC, djarns, 5/55 ring, BS electrum ears)

Yeah it is pointless for most chanters to have cha gear at all at lower levels, but it's easy to attain and relatively cheap. But gear is less influential at those levels anyway, so i don't see it really mattering.

Tseng
10-26-2010, 05:58 AM
For leveling up my ench I'm loading up all the +HP and +MANA I can

Aetherial
10-26-2010, 09:19 AM
For leveling up my ench I'm loading up all the +HP and +MANA I can

My gear is almost all INT based. I solo mostly and I don't charm much.

I am slowly working up a CHA set to swap out when charming becomes a necessary solo tactic (i.e. as my pets get relatively weaker and weaker)

In groups I charm very rarely, and usually only in situations where the pull is a mess.

Jamal
10-26-2010, 09:39 AM
max mana is overrated, mana regen is much more important. How often do you sit around full?

Charisma is also VASTLY overrated in any situation other than charming. Brain is right: it doesnt effect anything else (except maybe mem blur). It's situational. If you are charm soloing then by all means, deck out your CHA. If you are on a raid to charm giants or whatever...sure, cha all the way. Other than that? HPs are far superior to charisma.

IMO, anyway.

Extunarian
10-26-2010, 11:43 AM
Thanks all. I agree with the HP argument - on Live during Velious/Luclin it was very easy to max int and cha and focus on HP/Mana gear, but with the limited gearing available in classic I wasn't sure how possible it was.

I do plan on charming a lot since I never was a fan of those animations, so I'll probably get most of the charisma gear referenced in this thread. However I think my 'most of the time' set will be centered around HP and INT as much as possible.

Out of curiosity, of those who have an HP gear set, what is a realistic expectation for your INT when completely decked out in your HP gear? Not allowing for buffs.

Omnimorph
10-26-2010, 12:18 PM
Raid geared with my full HP set i think i get about 180-190 int with buff. So i'm at about 2.3khp, 2.1k mana.

guineapig
10-26-2010, 12:23 PM
Hitpoints are the most important thing for a chanter. Everything we do causes us to get hit, either right away or when the spell wears off. You will get 200 charisma naturally by just progressing in the Planes and using a charisma buff.
(If you are actively raiding you WILL invest in a full set of resist gear if you know what's good for you).

After 200, mana gear is better than int gear for you in most situations.

Any time I see a level 50 enchanter running around with 2 int rings I wonder to myself: how many deaths could have been avoided if they just had 10 more AC and 110 more hitpoints?

One thing is certain in this game. You will never die due to being out of mana, you will however always die due to being out of hitpoints.

A enchanter with a full mana pool is an AFK enchanter, therefor making your manapool slightly larger is mostly pointless. There is no encounter in classic that should make you go from full mana to zero mana as an enchanter where having extra mana would do you any good.

Extunarian
10-26-2010, 12:30 PM
Hitpoints.

Funny, this is exactly the line of thinking that caused me to go full hp/ac on my shaman as well.

I already have diamondine earrings, and ac/hp rings in the bank. I shouldn't have any trouble getting an HBC either, but it will be awhile before I can plop down the money for BS jewelry.

Any suggestions for other good +HP items? Or anything from my build that you would swap out in favor of something that offers more survivability?

Messianic
10-26-2010, 12:31 PM
Hitpoints are the most important thing for a chanter. Everything we do causes us to get hit, either right away or when the spell wears off. You will get 200 charisma naturally by just progressing in the Planes and using a charisma buff.
(If you are actively raiding you WILL invest in a full set of resist gear if you know what's good for you).

After 200, mana gear is better than int gear for you in most situations.

Any time I see a level 50 enchanter running around with 2 int rings I wonder to myself: how many deaths could have been avoided if they just had 10 more AC and 110 more hitpoints?

One thing is certain in this game. You will never die due to being out of mana, you will however always die due to being out of hitpoints.

A enchanter with a full mana pool is an AFK enchanter, therefor making your manapool slightly larger is mostly pointless. There is no encounter in classic that should make you go from full mana to zero mana as an enchanter where having extra mana would do you any good.

It's true. My wizard lived many, many times because I had +200hp in gear. Lag bursts while quadding, getting too arrogant when quadding...Rarely did i ever run out of mana, even with 5/55 rings and 15/15 bracers.

Plus, it was much safer to root-plant stuff with that much hp...

My necro currently has +250ish in hp gear. Incredibly helpful, especially when the red cons im hunting resist 2-3 darknesses :P

guineapig
10-26-2010, 12:45 PM
Any suggestions for other good +HP items? Or anything from my build that you would swap out in favor of something that offers more survivability?

An often overlooked classic item:

http://everquest.allakhazam.com/db/item.html?item=65083

Jeweled Skull
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
INT: +5 HP: +20 MANA: +20
SV COLD: -5 SV MAGIC: +5



It's an easy quest and can be done very quickly if you can get 2 ports. One to NK (or WK) and the other to Sro. Just kill the troll in the swamp, the faction hit isn't that bad.

All int casters should have one of these.

nalkin
10-26-2010, 01:40 PM
All int casters should have one of these.

All senior citizens should have life alert.

Brain
10-26-2010, 01:53 PM
Out of curiosity, of those who have an HP gear set, what is a realistic expectation for your INT when completely decked out in your HP gear? Not allowing for buffs.

Unbuffed with no resist gear (pure int/hp) I have 1148 HP and 2355 mana - with brilliance.

With Brilliance and my cha buff in that same suit I have 207int / 208 CHA

guineapig
10-26-2010, 01:54 PM
All senior citizens should have life alert.

You calling me old? I'll fight you IRL! :p

savarin
10-26-2010, 03:27 PM
Everything's pretty much been said. You don't need cha leveling up, and even at 50 you don't need much unless you're charming. You do need tons of mana and hp, encs are the one int caster that gets beat on all the time just as a matter of course.

Cha does affect your likelihood of aggroing a mob if it resists lull, and supposedly has a minor effect on mez landing (I'm not sure on that one), but if you gear all-out cha and try to cap it for regular use you're wasting your slots. Hp and mana!

edit: oh and as someone who usually wears hp gear I have 185 int unbuffed

veth
03-21-2013, 04:49 AM
What if doing a lot of soloing with charm early on? Granted, I most likely mean charming one and letting it beat on another, then breaking and killing both as opposed to keeping a charmed pet for a long time.

Should I bother much with charisma in this case?

Also, as an Erudite where should one spend creation points?

falkun
03-21-2013, 08:05 AM
If charming, +CHA > +HP. If not charming, +HP > +Mana > +INT.

Tecmos Deception
03-21-2013, 09:14 AM
Charisma is for more than just charming.

It (massively) reduces the chance of getting a critical resist when lulling, and I'm 99% sure it reduces the resist chance on mezzes.

As soon as I pop a level 52+ something-or-other in HS I'll test the mez effect quickly. I guarantee I will get many more root resists on an untashed 52+ mob than I will get mez resists (as a 60 enchanter with 255 charisma). I guess potentially mezzes have a hidden resist mod on them, but no website has ever reported that I don't believe. While leveling 1-60 with a bunch of charisma (200+ depending on my level), this was definitely true; mezzes would almost never get resisted by xp mobs even without tash, though root frequently would.

porigromus
03-21-2013, 09:25 AM
I read somewhere you should put your starting points in stamina because of how easy int and cha is to get.

Tecmos Deception
03-21-2013, 09:43 AM
Ok, I ran into east and found a level 53:

[Thu Mar 21 09:27:15 2013] A pulsating bile hits YOU for 152 points of damage.


So I mezzed him (level 4 spell) a bunch of times, and then I fettered him a bunch of times:

[Thu Mar 21 09:27:15 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:17 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:27:20 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:23 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:27:25 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:28 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:27:30 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:33 2013] Your target resisted the Mesmerize spell.
[Thu Mar 21 09:27:42 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:44 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:27:47 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:50 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:27:52 2013] You begin casting Mesmerize.
[Thu Mar 21 09:27:55 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:08 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:10 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:18 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:20 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:23 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:25 2013] Your target resisted the Mesmerize spell.
[Thu Mar 21 09:28:28 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:31 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:37 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:40 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:47 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:49 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:28:57 2013] You begin casting Mesmerize.
[Thu Mar 21 09:28:59 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:02 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:05 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:07 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:10 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:13 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:16 2013] Your target resisted the Mesmerize spell.
[Thu Mar 21 09:29:24 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:26 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:29 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:31 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:34 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:36 2013] A pulsating bile has been mesmerized.
[Thu Mar 21 09:29:39 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:42 2013] Your target resisted the Mesmerize spell.
[Thu Mar 21 09:29:44 2013] You begin casting Mesmerize.
[Thu Mar 21 09:29:47 2013] A pulsating bile has been mesmerized.

[Thu Mar 21 09:29:54 2013] You begin casting Fetter.
[Thu Mar 21 09:29:56 2013] Your target resisted the Fetter spell.
[Thu Mar 21 09:29:59 2013] You begin casting Fetter.
[Thu Mar 21 09:30:00 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:04 2013] You begin casting Fetter.
[Thu Mar 21 09:30:05 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:08 2013] You begin casting Fetter.
[Thu Mar 21 09:30:10 2013] Your target resisted the Fetter spell.
[Thu Mar 21 09:30:12 2013] You begin casting Fetter.
[Thu Mar 21 09:30:14 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:17 2013] You begin casting Fetter.
[Thu Mar 21 09:30:19 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:21 2013] You begin casting Fetter.
[Thu Mar 21 09:30:23 2013] Your target resisted the Fetter spell.
[Thu Mar 21 09:30:26 2013] You begin casting Fetter.
[Thu Mar 21 09:30:28 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:30 2013] You begin casting Fetter.
[Thu Mar 21 09:30:32 2013] Your target resisted the Fetter spell.
[Thu Mar 21 09:30:35 2013] You begin casting Fetter.
[Thu Mar 21 09:30:36 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:39 2013] You begin casting Fetter.
[Thu Mar 21 09:30:41 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:44 2013] You begin casting Fetter.
[Thu Mar 21 09:30:45 2013] A pulsating bile's feet adhere to the ground.
[Thu Mar 21 09:30:50 2013] You begin casting Fetter.
[Thu Mar 21 09:30:52 2013] Your target resisted the Fetter spell.
[Thu Mar 21 09:31:00 2013] You begin casting Fetter.
[Thu Mar 21 09:31:01 2013] A pulsating bile's feet adhere to the ground.


Nevermind the gaps in the times. I wasn't doctoring my logs, I just spam keys a lot and also got an add that I needed to keep mezzed while dealing with the bile.

Sorry it wasn't a bigger sample, but I was getting low on mana and the bile kept breaking fetters instantly even when they did stick on him and he was beating me up!

So yeah. 4/22 mez resists (~18%), 5/14 root resists (~35%). Small sample, but this is what it will look like more or less, I guarantee it.

I'm not feeling ambitious enough right now to log back on and try aggroing that same mob to mez him without charisma gear on to make sure it isn't a built-in resist mod on mez, though!

Tecmos Deception
03-21-2013, 09:48 AM
I read somewhere you should put your starting points in stamina because of how easy int and cha is to get.

You'd PROBABLY be better off putting points into int and charisma and then when those are as high as you want them with gear+buffs, swap in pieces of hp/ac gear. A single 5/55 ring is more valuable to an enchanter's survivability at 60 than 25 points of stamina, and getting int and cha to the levels you want 25 points sooner means you'll be able to swap in more than just 1 piece of ac/hp/sta gear.

If you're going to be decked in VP gear soon, or Velious raid gear someday, then stam would be as good a choice as any. But that's a long ways off for a new enchanter, if he/she ever gets there at all.

falkun
03-21-2013, 09:49 AM
I read somewhere you should put your starting points in stamina because of how easy int and cha is to get.

Even at 60, enc stam:HP ratio is abysmal, something like 1STA=2.3HP. You are better off putting the points in CHA, INT, or even STR (if you don't have weight-reducing bags) and then gearing for straight +HP gear than you are dropping points into STA. (This might conflict with an older post I made, but I was ignorant of the horrible STA conversion at 60)

Tecmos Deception
03-21-2013, 09:59 AM
Even at 60, enc stam:HP ratio is abysmal, something like 1STA=2.3HP. You are better off putting the points in CHA, INT, or even STR (if you don't have weight-reducing bags) and then gearing for straight +HP gear than you are dropping points into STA. (This might conflict with an older post I made, but I was ignorant of the horrible STA conversion at 60)

It really isn't a terrible option, Deajay. Once Tecmos gets his 4 pieces of insidious and sky neck (so basically best stuff I can find short of VP), he'd be at 212 int and 267 cha self buffed. I'd drop my opalline earrings for black sapphire probably, but I'd still be 2 points over the charisma hardcap and 12 points over the int softcap... and that's without any VP gear and with no velious gear. An erudite or a high elf, who has higher int+cha than my dark elf enchanter, would be even "worse" off if he put all his starting points into int and cha.

But for most people thinking of starting an enchanter, it will be many months before they would be where Tecmos is, and years (?) before crown of rile-ish VP loot or any velious loot.

If I personally were making an enchanter today, I'd probably end up putting starting points into stam+cha in some balance, except for humans cause of their crappy starting int.

SupaflyIRL
03-21-2013, 10:14 AM
CHA is only important for charm and lull.

Times you won't be charming:

-At work
-Doing laundry
-at the supermarket
-having sex w/ girlfriend
-attending a local sporting event
-login screen
-walking dog
-EC tunnel
-while on vacation
-washing dishes

Tecmos Deception
03-21-2013, 10:17 AM
CHA is only important for charm and lull.

Prove that it doesn't affect mez, then.

My leveling experience + evidence from a few posts back may not be 100% compelling (yet), but it does suggest that charisma affects mez resist rates.

SupaflyIRL
03-21-2013, 10:18 AM
Prove that it doesn't affect mez, then.

My evidence may not be 100% compelling (yet), but it does suggest that charisma affects mez resist rates.

way to completely miss the point of my post aspie

SupaflyIRL
03-21-2013, 10:30 AM
beep boop aspergers bot does not understand the concept of restating a previously stated point and then satirizing it to expose its irrelevance beep boop

Tecmos Deception
03-21-2013, 10:30 AM
way to completely miss the point of my post aspie

Yeah, I totally didn't realize that you were trying to say charisma is good because you should always be charming :rolleyes: :p

Bohab
03-21-2013, 10:32 AM
Times you won't be charming:

-At work


False. I am charming at work as we speak.

SupaflyIRL
03-21-2013, 10:35 AM
Yeah, I totally didn't realize that you were trying to say charisma is good because you should always be charming :rolleyes: :p

Hahahah

Barkingturtle
03-21-2013, 10:35 AM
Put points in str, imo.

Gotta be strong in the tunnel.

SupaflyIRL
03-21-2013, 10:38 AM
points in dex for ot hammer

falkun
03-21-2013, 11:07 AM
points in dex for ot hammer

From my experience, encs make enough cash that its just easier to WCcap when needed.

Sithel1988
03-21-2013, 03:55 PM
i was in a group with another chanter who had like 100 more cha than me. i had like 80 cha with no cha items. and he had like 170 cha or something and my charms were holding just the same as him. its funny really.

webrunner5
03-21-2013, 04:10 PM
i was in a group with another chanter who had like 100 more cha than me. i had like 80 cha with no cha items. and he had like 170 cha or something and my charms were holding just the same as him. its funny really.

I agree. Its just a way for people in the tunnel to sell you stuff for big money that you don't need. What gear does a Chanter,Necro, Mage REALLY need. I say nothing but the robe you get at handin at creation. Come on people, man up.

SupaflyIRL
03-21-2013, 04:32 PM
i was in a group with another chanter who had like 100 more cha than me. i had like 80 cha with no cha items. and he had like 170 cha or something and my charms were holding just the same as him. its funny really.

scientific method rolling over in its grave after you killed it

Sithel1988
03-21-2013, 05:11 PM
my mesmerization gets resisted alot though. or maybe thats cause i was in upperguk as a lvl 19 enchanter

Pyrocat
03-22-2013, 02:16 AM
scientific method rolling over in its grave after you killed it

this entire thread

xarzzardorn
03-22-2013, 03:02 AM
Most of the best gear for casters doesn't have CHA (I would put your starting points here). Enchanter newbies use CHA gear because of how good the value is per item. INT is worthless while leveling. HP and CHA are your best stats 1-60. GL!

Calypso
03-22-2013, 04:39 AM
The difference between 200 charisma and 75 is close to one mob level of resistance.

Mob level is the most important factor for charm breaks. Then mob magic resistance. Lastly, player charisma.

The best way to charm is with a partner that can grab agro and die first. :D Movement speed is your best stat for charm soloing. AC has a fairly steady 2 to 1 value over HP.

porigromus
03-22-2013, 10:44 PM
So instead of stamina a lot are stating charisma or int is good to go with because end game you will be wearing +hp ac items? What would be ideal with the best gear in Velious for starting points, int, stam, char?

Tecmos Deception
03-23-2013, 08:46 AM
So instead of stamina a lot are stating charisma or int is good to go with because end game you will be wearing +hp ac items? What would be ideal with the best gear in Velious for starting points, int, stam, char?

It depends on you.

How likely is it that you will REALLY ever be in best-in-slot Velious gear? And even if you DO get to that point, how long are you going to have to deal with crappy kunark/bis kunark/crappy velious gear before you get there?

It's a question best answered for yourself, really. Go look at the wiki, look at the equipment for enchanters that is available right now and in Velious, consider how hard the different stuff is to get, look at the stats for the race you want to play, and decide how you want to spend your points. For someone who truly, truly expects to be in the very best Velious gear and who doesn't mind being a bit low on int and/or cha until they get to that point (which is probably years away)... put 25 in stam and 5 in cha, I suppose.


As an epic enchanter who is 4 pieces of insidious and my sky neck away from the best gear I expect I will wear pre-Velious, since I'm not a real raider, I'm already at 186 int and 255 charisma self-buffed. If I were remaking my ench as a dark elf today, I would probably split my points between stamina and charisma and ignore int entirely.

porigromus
03-23-2013, 09:12 AM
It depends on you.

How likely is it that you will REALLY ever be in best-in-slot Velious gear? And even if you DO get to that point, how long are you going to have to deal with crappy kunark/bis kunark/crappy velious gear before you get there?

It's a question best answered for yourself, really. Go look at the wiki, look at the equipment for enchanters that is available right now and in Velious, consider how hard the different stuff is to get, look at the stats for the race you want to play, and decide how you want to spend your points. For someone who truly, truly expects to be in the very best Velious gear and who doesn't mind being a bit low on int and/or cha until they get to that point (which is probably years away)... put 25 in stam and 5 in cha, I suppose.


As an epic enchanter who is 4 pieces of insidious and my sky neck away from the best gear I expect I will wear pre-Velious, since I'm not a real raider, I'm already at 186 int and 255 charisma self-buffed. If I were remaking my ench as a dark elf today, I would probably split my points between stamina and charisma and ignore int entirely.

Thanks for the information, I am probably going to split between stamina and charisma as well if only to be positive and shoot for the stars for end game.

Clark
03-23-2013, 10:07 AM
Charisma and svs ftw. Also agility is better than stamina for int caster imho. 10 stamina is no HP for an int caster. Better off getting a full dodge off than having +10hp. Good thread through.

Noselacri
03-23-2013, 11:30 AM
It's easy to max one stat or the other, but not both, especially if you also want to get some hp gear (which you'll need). I would basically ignore int, you don't need it. Mana pool is so utterly inconsequential for most caster classes. Any situation where you get to constantly med to full is probably so easy that it isn't important, and any situation where you don't get to med to full is a situation where the size of your mana pool is literally irrelevant. There are so few classes where a big mana pool is important, and since an enchanter neither heals nor nukes, it's one of the classes that need it the least. Treat it like a shaman does: get some, but never sacrifice survivability for it. Most caster players are morons and think they're supposed to wear the biggest mana piece in every slot, and then they sit there in a group wearing no hp or resist gear and hover around 40% mana the entire time anyway. Think about it: how many classes consistently spike between full and zero mana, and are in a position where success depends strictly on your mana? It's pretty much just cleric when raiding, and druid/wizard when quadding. As an enchanter, wear charisma and hp/resist gear whenever you're doing anything where charisma helps. When not, just substitute all the charisma gear with hp>resists>mana in that order.

webrunner5
03-23-2013, 02:14 PM
It's easy to max one stat or the other, but not both, especially if you also want to get some hp gear (which you'll need). I would basically ignore int, you don't need it. Mana pool is so utterly inconsequential for most caster classes. Any situation where you get to constantly med to full is probably so easy that it isn't important, and any situation where you don't get to med to full is a situation where the size of your mana pool is literally irrelevant. There are so few classes where a big mana pool is important, and since an enchanter neither heals nor nukes, it's one of the classes that need it the least. Treat it like a shaman does: get some, but never sacrifice survivability for it. Most caster players are morons and think they're supposed to wear the biggest mana piece in every slot, and then they sit there in a group wearing no hp or resist gear and hover around 40% mana the entire time anyway. Think about it: how many classes consistently spike between full and zero mana, and are in a position where success depends strictly on your mana? It's pretty much just cleric when raiding, and druid/wizard when quadding. As an enchanter, wear charisma and hp/resist gear whenever you're doing anything where charisma helps. When not, just substitute all the charisma gear with hp>resists>mana in that order.

Good post Noselacri. Noobs take note.