View Full Version : But that's not classic
Mr Popo
06-27-2015, 11:39 AM
I think there are two types of p99 players for the most part. The 'classic' camp and the 'who cares' side. Seems to me the majority of players who play on this server are 'classic' but personally I am not. To explain my history, I remember playing eq back shortly after release and unsubbed somewhere towards the end of Kunark and resub for a while during PoP. I explain this cause I don't want people to think that I am suggesting the game should be turned into WoW 0.9, but merely we should discuss why things should be kept purely 'classic.' /disclaimer
If we look at the newb zone in Kunark, we can pretty clearly see that back in 2000-ish, if Sony had the resources they probably would have cleaned up a lot of the confusion: many less useless vendor trash items; a lot more quests; a lot less waiting for someone to port you from here to there (unless you choose to leave Kunark ofc). I didn't play whatever the froglok expansion was so I really have no clue what that one was like.
What I'm not asking is for there to be a minimap and quest ! above every npc's head. Some things I think shouldn't be touched at all ofc. Corpse runs are just part of the game. Dying to things when you start a fight you shouldn't have, is just part of the game. Dying in PVP on the PVP server (for the most part, lets not discuss level ranges etc here) is just part of the damn game. Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game. Dying to travelling to far away places when you should have gotten a port, part of the damn game.
I ask cause I think what must turn off a lot of totally new players is how confusing things are, even with a wiki. Granted back then there was alakazam, which was unreliable at best, and now there is the p99 wiki which while not perfect is pretty good. 'What is this for?' Useless sorry, go kill some skeletons. Want to level, sorry you have to go far far away.
I think the biggest con to this kinda approach is that there are a lot of easy servers out there that already but people choose to play here still. Obv a 'clean up' would be a ton of work and probably pose as many new problems as it would solve.
So what do you think? I guess the crux of my question is, is it classic to make medium quality bear pelts do something more than low quality ones? Or does the game suddenly become not everquest when AGI actually does something?
JayDee
06-27-2015, 11:46 AM
https://www.youtube.com/watch?v=s_cAS-mvV20
Mr Popo
06-27-2015, 11:49 AM
':)'
B4EQWASCOOL
06-27-2015, 12:01 PM
I see a lot of words. Next time you write, consider waiting until the caffeine rush is gone.
Mr Popo
06-27-2015, 12:02 PM
no
B4EQWASCOOL
06-27-2015, 12:07 PM
8)
Nuggie
06-27-2015, 12:10 PM
I think people play here because it is the most classic EQ that is available. If they wanted something else they wouldnt be here. Accept it for what it is, friend.
Madbad
06-27-2015, 12:12 PM
wut
That's a whole lotta words used to never actually say anything, maybe you're looking for a different server.
Swish
06-27-2015, 12:19 PM
I think there are two types of p99 players for the most part. The 'classic' camp and the 'who cares' side. Seems to me the majority of players who play on this server are 'classic' but personally I am not. To explain my history, I remember playing eq back shortly after release and unsubbed somewhere towards the end of Kunark and resub for a while during PoP. I explain this cause I don't want people to think that I am suggesting the game should be turned into WoW 0.9, but merely we should discuss why things should be kept purely 'classic.' /disclaimer
If we look at the newb zone in Kunark, we can pretty clearly see that back in 2000-ish, if Sony had the resources they probably would have cleaned up a lot of the confusion: many less useless vendor trash items; a lot more quests; a lot less waiting for someone to port you from here to there (unless you choose to leave Kunark ofc). I didn't play whatever the froglok expansion was so I really have no clue what that one was like.
What I'm not asking is for there to be a minimap and quest ! above every npc's head. Some things I think shouldn't be touched at all ofc. Corpse runs are just part of the game. Dying to things when you start a fight you shouldn't have, is just part of the game. Dying in PVP on the PVP server (for the most part, lets not discuss level ranges etc here) is just part of the damn game. Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game. Dying to travelling to far away places when you should have gotten a port, part of the damn game.
I ask cause I think what must turn off a lot of totally new players is how confusing things are, even with a wiki. Granted back then there was alakazam, which was unreliable at best, and now there is the p99 wiki which while not perfect is pretty good. 'What is this for?' Useless sorry, go kill some skeletons. Want to level, sorry you have to go far far away.
I think the biggest con to this kinda approach is that there are a lot of easy servers out there that already but people choose to play here still. Obv a 'clean up' would be a ton of work and probably pose as many new problems as it would solve.
So what do you think? I guess the crux of my question is, is it classic to make medium quality bear pelts do something more than low quality ones? Or does the game suddenly become not everquest when AGI actually does something?
http://i.imgur.com/oqZDaMx.jpg
If you want a server that's further along, there's PEQ
If you want a server that's completely devoid of "classic", there's The Hidden Forest
If you want to enjoy yourself, there's red <3
Coridan
06-27-2015, 01:26 PM
I would like after velious is released to kind of expand on where Everquest should have gone + minor changes. Adding music to more zones (like all of Kunark), introduce some of the Luclin zones as zones in Norrath (Scarlet Desert as Rujarkian Hills or Dawnshroud Peaks as Loping Plains) fitting the classic lore of those areas from EQd20. More quests, even small silly ones that don't give much xp or loot.
myriverse
06-27-2015, 01:48 PM
http://stream1.gifsoup.com/view7/2869042/homer-spinning-o.gif
kremlar
06-27-2015, 02:21 PM
Or does the game suddenly become not everquest when AGI actually does something?
The first question that should be asked is, does the game actually get better if agility is useful? To which I would answer, not really.
It's a great deal of work to go around fixing those odd foibles while still retaining the difficulty. An upgrade to the benefit of Agility requires a corresponding nerf to AC or you've nerfed all content. An upgrade to the value of trash items speeds up inflation in the faucet-heavy mess that is the EQ economy.
And after negotiating those problems, where do you end up? Is the game more challenging or more engaging? Or did you just put in a lot of effort, undo a lot good of history work, and wind up in roughly the same spot?
To me, the only legitimate reason to include non-classic mechanics would be to address issues specific to P99. Things like end-game congestion and inflation that just weren't present to the same extent on Live due to the constant release of expansions. Those are the kind of things worth unclassicing for, but agility can stay useless.
Mr Popo
06-27-2015, 02:24 PM
Thanks for nice response.
Hakun
06-27-2015, 02:24 PM
I would like after velious is released to kind of expand on where Everquest should have gone + minor changes. Adding music to more zones (like all of Kunark), introduce some of the Luclin zones as zones in Norrath (Scarlet Desert as Rujarkian Hills or Dawnshroud Peaks as Loping Plains) fitting the classic lore of those areas from EQd20. More quests, even small silly ones that don't give much xp or loot.
This guy gets it!
zanderklocke
06-27-2015, 02:29 PM
Adding music to more zones (like all of Kunark).
Yes. This is the one unclassic change I like.
Rickson
06-27-2015, 02:42 PM
I think there are two types of p99 players for the most part. The 'classic' camp and the 'who cares' side. Seems to me the majority of players who play on this server are 'classic' but personally I am not. To explain my history, I remember playing eq back shortly after release and unsubbed somewhere towards the end of Kunark and resub for a while during PoP. I explain this cause I don't want people to think that I am suggesting the game should be turned into WoW 0.9, but merely we should discuss why things should be kept purely 'classic.' /disclaimer
If we look at the newb zone in Kunark, we can pretty clearly see that back in 2000-ish, if Sony had the resources they probably would have cleaned up a lot of the confusion: many less useless vendor trash items; a lot more quests; a lot less waiting for someone to port you from here to there (unless you choose to leave Kunark ofc). I didn't play whatever the froglok expansion was so I really have no clue what that one was like.
What I'm not asking is for there to be a minimap and quest ! above every npc's head. Some things I think shouldn't be touched at all ofc. Corpse runs are just part of the game. Dying to things when you start a fight you shouldn't have, is just part of the game. Dying in PVP on the PVP server (for the most part, lets not discuss level ranges etc here) is just part of the damn game. Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game. Dying to travelling to far away places when you should have gotten a port, part of the damn game.
I ask cause I think what must turn off a lot of totally new players is how confusing things are, even with a wiki. Granted back then there was alakazam, which was unreliable at best, and now there is the p99 wiki which while not perfect is pretty good. 'What is this for?' Useless sorry, go kill some skeletons. Want to level, sorry you have to go far far away.
I think the biggest con to this kinda approach is that there are a lot of easy servers out there that already but people choose to play here still. Obv a 'clean up' would be a ton of work and probably pose as many new problems as it would solve.
So what do you think? I guess the crux of my question is, is it classic to make medium quality bear pelts do something more than low quality ones? Or does the game suddenly become not everquest when AGI actually does something?
You told us what you are not asking, but what are you actually asking? Is it just for agility and newbie drops to do more? I am not trying to be contentious, just trying to understand what you are getting at.
Coridan
06-27-2015, 02:53 PM
I am not the OP but I don't think newbie drops should be improved. Quests that reward no drop items should have items relevant to the level of the quest though. Falchion ofifof the Koada Vie is the best example.
Jimjam
06-27-2015, 03:29 PM
Falchion is perfectly good for its expansion. Kunark ruined itemisation ;).
Mr Popo
06-27-2015, 03:45 PM
You told us what you are not asking, but what are you actually asking? Is it just for agility and newbie drops to do more? I am not trying to be contentious, just trying to understand what you are getting at.
I feel like a lot of the 'content' (if thats what you want to call rat whiskers) in classic is an artifact of: a) not having enough time to add more content back in 1999; b) mmos generally not being as evolved at the time.
From reading posts and listening to sirkens latest YT it sounded like p99 was strongly in the 'keep things as classic as possible' and I am just trying to understand what the harm is in making rat ear quests in every city.
milsorgen
06-27-2015, 03:48 PM
If we look at the newb zone in Kunark...
Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game.
Someone rolled an Iksar and didn't like the results. :cool:
Rickson
06-27-2015, 05:02 PM
From reading posts and listening to sirkens latest YT it sounded like p99 was strongly in the 'keep things as classic as possible' and I am just trying to understand what the harm is in making rat ear quests in every city.
The main thing is that p99 is classic. What you are suggesting does make sense, but it would have to be a different server because it would not be classic anymore.
Coridan
06-27-2015, 05:05 PM
It isn't classic now because Kunark is outout, RE, Paw and Kerra are revamped. I want the classic feel, it doesn't have to be a snapshot of 1999
GnashingOfTeeth
06-27-2015, 05:33 PM
Damn that was a text wall, saying no just cuz.
Bristlebaner
06-27-2015, 05:36 PM
What?
jolanar
06-27-2015, 07:59 PM
I think there are two types of p99 players for the most part. The 'classic' camp and the 'who cares' side. Seems to me the majority of players who play on this server are 'classic' but personally I am not. To explain my history, I remember playing eq back shortly after release and unsubbed somewhere towards the end of Kunark and resub for a while during PoP. I explain this cause I don't want people to think that I am suggesting the game should be turned into WoW 0.9, but merely we should discuss why things should be kept purely 'classic.' /disclaimer
If we look at the newb zone in Kunark, we can pretty clearly see that back in 2000-ish, if Sony had the resources they probably would have cleaned up a lot of the confusion: many less useless vendor trash items; a lot more quests; a lot less waiting for someone to port you from here to there (unless you choose to leave Kunark ofc). I didn't play whatever the froglok expansion was so I really have no clue what that one was like.
What I'm not asking is for there to be a minimap and quest ! above every npc's head. Some things I think shouldn't be touched at all ofc. Corpse runs are just part of the game. Dying to things when you start a fight you shouldn't have, is just part of the game. Dying in PVP on the PVP server (for the most part, lets not discuss level ranges etc here) is just part of the damn game. Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game. Dying to travelling to far away places when you should have gotten a port, part of the damn game.
I ask cause I think what must turn off a lot of totally new players is how confusing things are, even with a wiki. Granted back then there was alakazam, which was unreliable at best, and now there is the p99 wiki which while not perfect is pretty good. 'What is this for?' Useless sorry, go kill some skeletons. Want to level, sorry you have to go far far away.
I think the biggest con to this kinda approach is that there are a lot of easy servers out there that already but people choose to play here still. Obv a 'clean up' would be a ton of work and probably pose as many new problems as it would solve.
So what do you think? I guess the crux of my question is, is it classic to make medium quality bear pelts do something more than low quality ones? Or does the game suddenly become not everquest when AGI actually does something?
http://ohtoptens.com/wp-content/uploads/2015/05/Grumpy-Cat-NO-6.jpg
cormag
06-27-2015, 10:45 PM
a lot more quests
no
Pringles
06-28-2015, 12:05 AM
TL;DR
Buellen
06-28-2015, 03:46 AM
OP
EQ in its original form had a very steep learning curb that was "front loaded". The game when it came out was the only one of its kind and it fascinated all of us. That why we played. We didn't know squat about the game, we died , we got lost , etc etc . Took a lot us more than 5 levels to know the basic , if not 20 levels.
Most of the long time players know the IN and OUTS of the game by now. Too a new person with "TODAYS" spoon feed me , lead me by the hand golden paths etc etc games experience CLASSIC EQ is HARD to learn.
IT is not a game for everyone, But those who get over the tough hurdle of the learning curve usually stay and appreciate the great game everquest is.
Just my thoughts hope it helps.
Lojik
06-28-2015, 07:02 AM
Apologies as I only skimmed the op, but I agree the price of jboots is too high...gms should do something
Getsmurfed
06-28-2015, 07:05 AM
Having never played EQ before this server, I've got to agree with Buellen. When I came to this server it was a god damn shit show for me. I was playing a necro without fear or root, just trying to nuke and pet down mobs for experience. I made it into the 20s after like half a year of quitting and coming back. The draw of this game is how unpolished it is, for me at least.
Because it's so unpolished it allows people to fill in the blanks for themselves. I would consider myself as someone who knows all the ins and outs, but there's still a lot of mystery here for me. There are zones I don't know the every nook and cranny of, and if / when Velious comes out I imagine everything I already know will be next to worthless. Solo and group mechanics will completely change with new magic resistant mobs, and increased HP values.
Bottom line, play this server for what it is, and hope for what it could be.
iruinedyourday
06-29-2015, 12:25 AM
Falchion is perfectly good for its expansion. Kunark ruined itemisation ;).
I love you, my vanilla Eq pal.
Amyas
06-29-2015, 12:33 AM
I am in the as long as it's not past Luclin camp =)
Coridan
06-29-2015, 01:20 AM
I am in the as long as it's not past Luclin camp =)
I LOVED the Luclin zones. I just hated the Luclin lore. Every ancient empire on Norrath escaped to the moon no one knew existed? Agnostic Super-Kerra with no architectural style or theme, and the Nexus making travel lame.
I really really wanted the actual Kerra to become a player race. A race of nearly conquered tribal people trying to make an impact in the world. Also their character models are more interesting than the Vah Shir's generic cat people models.
myriverse
06-29-2015, 06:47 AM
I LOVED the Luclin zones. I just hated the Luclin lore. Every ancient empire on Norrath escaped to the moon no one knew existed? Agnostic Super-Kerra with no architectural style or theme, and the Nexus making travel lame.
I really really wanted the actual Kerra to become a player race. A race of nearly conquered tribal people trying to make an impact in the world. Also their character models are more interesting than the Vah Shir's generic cat people models.
It's not so much they escaped to the moon. They were preserved by Luclin, herself, on her hidden moon.
Kerran are much more "generic cat" than Vah Shir... and they look like they're on meth.
kined
06-29-2015, 11:19 AM
i get what you're saying but its a slippery slope when you open up the gates to changes like that, and i dont think it should be done. this a server with CLEAR GUIDELINES for what staff do with it and where its going, and thats super important and gives us a level of quality that is set in stone. if they start making changes here and there, it just sets the precedent to make custom changes all over the place and suddenly this server would be a whole different beast.
the server here is going in one direction, and any exceptions to its goals should be few and far between. i could think of hundreds of changes that would be cool and maintain the spirit of classic eq, but if we start saying yes to those changes then this place will slowly lose its charm and its consistency. This mentallity you have is what has killed every single big MMO to date. the slope gets steeper and steeper as they make more changes, and it will always lead to things going too far. i much prefer this place where its set in stone exactly what is going to happen as far as features and content, and the price we pay for that consistency is that we include things that arent pleasant or arent good enough for some people.
this is a server that came into being to do exactly what its doing, and it shouldnt be changed just because you think you have good ideas for it. we all have ideas for little improvements... this game is clunky as shit.... but this sounds like going into mcdonalds and trying to get the owner to talk to you because you think that they should have burger king fries instead.
uolen
06-29-2015, 01:44 PM
This explanation of this server will help you. The people programming it don't care about you or how easy anything is.They don't care what makes sense. This is like a museum. If you want to go see what eq was like in 1999, play this server. otherwise don't.
Sounds harsh I know. Sony cleaned up the trash mobs drops and quests over the years they developed this game. This is a representation of before they changed the game we all fell in love with. Project 1999!!!!!!! It's in the name!
Coridan
06-29-2015, 04:23 PM
If you think this server is anything like EQ in 1999 you are deluded. I live this game and server, but it is not 1999/Everquest. It is, at best November 2000 Everquest but with a horrid economy and top-endedness. If we want to keep it alive after velious there is no reason not to do some small things that are in the right spirit.
woefully_inept
06-29-2015, 04:46 PM
Apologies as I only skimmed the op, but I agree the price of jboots is too high...gms should do something
And their damn speed keeps going down after every patch. :(
Swish
06-29-2015, 05:17 PM
If you think this server is anything like EQ in 1999 you are deluded. I live this game and server, but it is not 1999/Everquest. It is, at best November 2000 Everquest but with a horrid economy and top-endedness. If we want to keep it alive after velious there is no reason not to do some small things that are in the right spirit.
The best thing for classic right now is a green/recycle server if they don't want to wipe.
Mr Popo
06-29-2015, 05:40 PM
My vote would be an evil vs good start over server or religion server, if they do a wipe, and start it back over at vanilla eq if possible. #derailmyownthreadlikeabause
Rararboker
06-30-2015, 12:06 AM
You should never derail a thread with abuse. :(
uolen
06-30-2015, 02:19 PM
If you think this server is anything like EQ in 1999 you are deluded. I live this game and server, but it is not 1999/Everquest. It is, at best November 2000 Everquest but with a horrid economy and top-endedness. If we want to keep it alive after velious there is no reason not to do some small things that are in the right spirit.
So this server is not programmed like eq was in 1999 or Are you complaining about economy and uncontrollable factors?
Swish
06-30-2015, 02:24 PM
The box just needs a plat sink that's all.
Give people a 10000/1 shot at a guise of the deceiver or manastone from a tunnel NPC with tickets at 200pp or 500pp or something with not so good prizes for getting a high but not high enough number.
Gotta sink some of the currency for the sake of new starters.
Champion_Standing
06-30-2015, 02:35 PM
No offense to the team here but at the average speed things move around here a rat ear quest might take longer than any the devs have left to live to write.
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