View Full Version : Recycle 99 strat
DevGrousis
07-20-2015, 01:26 PM
I was thinking about the Recycle 99 server that the GM's announced was on the books for the future. There being no mid or end game, no twinks, no PL's, no economy, from the start changes the game in a way that I don't think I've ever really experienced it.
I was thinking about what class I would choose, and how I would go about it. Would I go group specific to enjoy that low end freedom and struggle of playing through CB groups without any twinks? Maybe Bard so I could swarm as soon as I get to 18, and lead the pack to end game, but then be bored once I get there?
I think I'm going to end up going Necro, or Druid. What class/race combo are you guys going to go, and what's your plan to get to 50?
azeth
07-20-2015, 02:03 PM
Necro and solo to 50. Lock manastone camp, get 10 thex daggers etc. you know the usual eq stuff
Daldaen
07-20-2015, 02:11 PM
Necro, Mage, Druid, Enchanter will be the big 4 that get soloed up.
Manastone, Thex Dagger, Rubicite BP, Guise will be permafarmed until they are removed.
Re-99 will be messy due to how popular it will be as compared to P99 circa 2009.
azeth
07-20-2015, 02:20 PM
Get your ass inside fear asap for lustrous russet too
Tecmos Deception
07-20-2015, 02:29 PM
I was thinking about the Recycle 99 server that the GM's announced was on the books for the future. There being no mid or end game, no twinks, no PL's, no economy, from the start changes the game in a way that I don't think I've ever really experienced it.
I was thinking about what class I would choose, and how I would go about it. Would I go group specific to enjoy that low end freedom and struggle of playing through CB groups without any twinks? Maybe Bard so I could swarm as soon as I get to 18, and lead the pack to end game, but then be bored once I get there?
I think I'm going to end up going Necro, or Druid. What class/race combo are you guys going to go, and what's your plan to get to 50?
AEing on a bard quickly to 18? No way. You'd get suspended for zone disruption because you'd be running around for an hour with 6 mobs chasing you while you try to find stuff respawning on its spawn points to add to your pull before you actually kill it.
A restart of p99 with 1k people online at peak, let alone 1500 or 2000 or even more, would be a frenzy.
Daldaen
07-20-2015, 02:32 PM
AE Kiting a bard sucks in classic too. You can do Karana's to like.. 35-36. After that you'd have to charm kill hill Giants then seafuries to level.
Baler
07-20-2015, 02:35 PM
I really hope this happens I didn't play nearly enough when p99 was still in classic era. I'd roll a cleric and shoot for 60. There will be a high demand for them in groups especially as the player base gets higher in level.
godbox
07-20-2015, 02:50 PM
re99 would be fun. I would love a dark elf monk/sham and chars bound at firepots. I think the "game" of classic eq is so well learned at this point though we would see as above stated a handful of people locking down the interesting nonraid content that gets nerfed on timeline in order to hoard it for plat later. An obnoxious habit. Should limit peoples accounts so they cant have literally an endless supply of lore items on an endless number of bank toons.
Destron
07-20-2015, 02:53 PM
I actually don't think it will be that popular.
maskedmelon
07-20-2015, 03:10 PM
Green99 is an absolute certainty. Not sure what I'll play probably a chanter and embrace the suckiness that was pre-29 classic chanter ^^of course charm is infinitely more reliable and our animations infinitely more robust here than they were in 99.
Swish
07-20-2015, 03:22 PM
Can you imagine the heavy queue socking for the manastone and guise of the deceiver camp. Won't be classic at all. Someone is going to be corpsing manastones and there'll be many tears :p
azeth
07-20-2015, 03:32 PM
Can you imagine the heavy queue socking for the manastone and guise of the deceiver camp. Won't be classic at all. Someone is going to be corpsing manastones and there'll be many tears :p
all ready a rule against corpse'ing while others are waiting for the camp.
it'd basically be Sat/Sun at OOT AC every day.
Tecmos Deception
07-20-2015, 03:37 PM
all ready a rule against corpse'ing while others are waiting for the camp.
it'd basically be Sat/Sun at OOT AC every day.
What's the rule? It'd have to be pretty thoroughly written and/or be policed constantly to avoid something like a duo at the camp and every time the item drops, one guy ports out to trade it to a mule or something while the other guy maintains the camp.
azeth
07-20-2015, 03:41 PM
What's the rule? It'd have to be pretty thoroughly written and/or be policed constantly to avoid something like a duo at the camp and every time the item drops, one guy ports out to trade it to a mule or something while the other guy maintains the camp.
the rule is you cant corpse an item if someone is waiting for your camp. If there's 2 of you, obviously that gets a little weird with one of you being able to port. But if there's 1 of you, you're done when the item drops. You can't corpse it, rez up and keep the camp.
Swish
07-20-2015, 03:44 PM
At worst then a guild will lock the camp down til everyone has one.
New to the forum/project. Have the Devs made any legitimate posts about a Re99 server? I pretty much only played during the original game (dabbled in Kunark, never played in Velious), so a legit fresh server appeals to me immensely. I'd be curious if it was actually going to happen or if it's N+6 months down the road.
untergang
07-20-2015, 03:50 PM
I think I'm going to end up going Necro, or Druid. What class/race combo are you guys going to go, and what's your plan to get to 50?
As someone who experienced the last 2 phases of the EverQuest beta as well as the retail launch, I would probably take the easy route and roll a caster. The first character I rolled under these conditions was a troll SK and it completely broke me. I will never roll a non-twinked melee class again.
Tecmos Deception
07-20-2015, 04:21 PM
At worst then a guild will lock the camp down til everyone has one.
That won't be so bad, right? Lol :)
curtischoy
07-20-2015, 04:22 PM
I will not be going for the huge items, manastone etc. and I will not be concerned about raids or getting uber loot. I will just be trying to group up and level and have some fun. Won't even care about being max level. This is one server that for the most part I will probably have a bunch of alts under lvl 30 and no main. Probably roll a dwarf cleric or dwarf paladin. Group oriented classes for sure.
TarukShmaruk
07-20-2015, 04:30 PM
As someone who experienced the last 2 phases of the EverQuest beta as well as the retail launch, I would probably take the easy route and roll a caster. The first character I rolled under these conditions was a troll SK and it completely broke me. I will never roll a non-twinked melee class again.
I think an untwinked warrior has to be the worst - warriors were pretty awful to play in EQ in general, but with good twink gear from later expansions they were pretty fun since you did a lot of damage and got dual wield early on.
I can't imagine doing a fresh server with classic rules as a warrior...although if you have a dedicated group I guess anything is fun.
Fryhole
07-20-2015, 04:40 PM
Heck with the recycle, it needs to be a stand-alone server. Of course all of the uber items will be camped mostly 24/7 - I'm sure the same was true when this server was brought up, though I barely see any rubicite. (somehow belt/cloak are in though, which I didn't think came back until the cazic re-vamp)
I'm more curious about the patch time-line and what bugs will be allowed to stick around till officially fixed.
Jimjam
07-20-2015, 05:01 PM
Untwinked warriors are the best. So much fun going out and hunting for your own gear, doing quests, etc.
... under the provision you have a fixed group that is willing to put up with this nonsense :D.
Danth
07-20-2015, 05:34 PM
Of course all of the uber items will be camped mostly 24/7 - I'm sure the same was true when this server was brought up, though I barely see any rubicite. (somehow belt/cloak are in though, which I didn't think came back until the cazic re-vamp).
Depended on the item. In the early days P1999 only had a small population. Manastones were camped pretty heavily, but not so heavily that the camp didn't open most days at some point or another**. I'd put it on par with something like FBSS nowdays. Guises rotted regularly and most everyone who wanted one, had one. I *didn't* care about getting one and ended up with one anyway simply because they rotted so often. Rubicite wasn't farmed heavily because CT was very broken and few people wanted to put up with the hassle of bothering with it. Also fine plate armor was available anyway.
Danth
**A lot of those early manastones were heavily farmed by cheaters and ended up going off the server due to various ban waves. some folks had bags full of them only to wind up banned. As such, while manastones still aren't particularly rare, they're not so common as folks might expect, either.
DevGrousis
07-20-2015, 08:40 PM
Green99 is an absolute certainty. Not sure what I'll play probably a chanter and embrace the suckiness that was pre-29 classic chanter ^^of course charm is infinitely more reliable and our animations infinitely more robust here than they were in 99.
ooo I forgot to even think about Enc. One of my first p99 characters was an Enc (Devnn), and I actually thought he was a beast, due to the pets being much more meaty, and whirling wind (is that the name?) having such a long stun. Pull with DoT, let mob hit me so pet goes it, cast whirl, and med til fight is over. It got nerfed eventually which made it so that i HAD to charm solo, which was still pretty OP, but nothing was as good as Whirl
Nuggie
07-20-2015, 09:02 PM
There will be so many casters.... I will probably go with an ogre warrior.... never played one before.
Also, as to the "it won't be popular" mentality. You can box one on blue/red and one on green....
maskedmelon
07-20-2015, 09:40 PM
I am not so sure we'll see manastone, thex dagger, etc. locked down to the extent everyone is expecting. Maybe the first run through Green99 will be like that, but considering it will follow a classic timeline then wipe/reset, not sure anyone would care to invest that much time. Unless if course to export them off of Green to Blue or something D:
warriors with langseax and EBWs until they can get those yaks?!
rogues without evade and using flaming rapiers and fine steel!?
mages having to use classic pets this time?
enchanters not having OP whirl AND charm this time?
monks using EBMs until WTFs?
omg, sign me up
contemptor
07-21-2015, 12:42 AM
I will not be going for the huge items, manastone etc. and I will not be concerned about raids or getting uber loot. I will just be trying to group up and level and have some fun. Won't even care about being max level. This is one server that for the most part I will probably have a bunch of alts under lvl 30 and no main. Probably roll a dwarf cleric or dwarf paladin. Group oriented classes for sure.
Unfortunately you are in the minority on this server.
Swish
07-21-2015, 06:35 AM
warriors with langseax and EBWs until they can get those yaks?!
rogues without evade and using flaming rapiers and fine steel!?
mages having to use classic pets this time?
enchanters not having OP whirl AND charm this time?
monks using EBMs until WTFs?
omg, sign me up
A cleric epic being a rare sight, people actually donating for a click? lol
Jimjam
07-21-2015, 08:19 AM
I'd love a server that is pre-planes but post manastone.
I'd prolly be the only one playing though :(
might as well make it red too, I suppose!
webrunner5
07-21-2015, 09:29 AM
Necro and solo to 50. Lock manastone camp, get 10 thex daggers etc. you know the usual eq stuff
Gee, that sort of sounds like Red!! :D
myriverse
07-21-2015, 11:22 AM
There being no mid or end game, no twinks, no PL's, no economy...
Well...
There will be mid-game.
There will be end-game.
There will be twinks.
There will be PLs.
There will be economy.
Speaking of Re99, is there any chance that when that server launches the experience progression (/penalty) could be removed for all class/race combos? I understand it's not legitimately "classic," but after thinking it through I can't imagine how it would affect the feel/gameplay negatively to allow everyone to level up at the same rate (and would actually help friends who want to level together and no longer have to worry about whether or not they will get left behind).
Cecily
07-23-2015, 08:44 AM
A cleric epic being a rare sight, people actually donating for a click? lol
People don't? I try to give at least 200 if the cleric is there already. 300 - 500 if they have to run and 1k for really obnoxious CRs
Swish
07-23-2015, 08:54 AM
People don't? I try to give at least 200 if the cleric is there already. 300 - 500 if they have to run and 1k for really obnoxious CRs
Depends where you are. If you're digging a group out of the shit in the Sebilis then you'll find 1 person probably tells the group "its cool, I donated"... fair enough.
Happen to be sitting at the KC zone line when corpses get dragged in front of you? People ain't paying a dime :p
iruinedyourday
07-23-2015, 02:47 PM
Let's be honest, there are going to be full 6 man enchanter groups at the pond, gy & ce.
I'm hoping re99 is actually the first teams server. And at the end you can choose to park your character on red OR blue.
godbox
07-23-2015, 02:52 PM
Correct me if I'm wrong but if you are grouped the class penalties are spread and you should level at same rate. Also class/race penalties rule they shouldn't be removed.
TarukShmaruk
07-23-2015, 03:04 PM
Correct me if I'm wrong but if you are grouped the class penalties are spread and you should level at same rate. Also class/race penalties rule they shouldn't be removed.
Nobody comes to play on classic for XP penalties. There's no real reason to keep them.
maskedmelon
07-23-2015, 03:09 PM
Correct me if I'm wrong but if you are grouped the class penalties are spread and you should level at same rate. Also class/race penalties rule they shouldn't be removed.
You are not wrong and class penalties will be very present on Green99 until the appropriate point in the timeline post Velious whereupon they will be removed :)
Nobody comes to play on classic for XP penalties. There's no real reason to keep them.
This is why I was curious. I can't see any real benefit to them and I don't think removing them really detracts (at all) from the classic experience. Plus, once the Re99 server gets to Velious, you don't have to worry about the gimmicks Sony played to prevent sudden level jumps and imbalanced death penalty hits.
Sadre Spinegnawer
07-23-2015, 03:10 PM
Priorities of the gods:
1) fix nightvision penalties
2) fix endurance
3) nerf bards
4) recycle server
TarukShmaruk
07-23-2015, 03:56 PM
you don't have to worry about the gimmicks Sony played to prevent sudden level jumps and imbalanced death penalty hits.
What do you mean?
Tecmos Deception
07-23-2015, 04:07 PM
Priorities of the gods:
1) fix nightvision penalties
2) fix endurance
3) nerf bards
4) recycle server
Bards? That's your #3 priority? If you're willing to sacrifice classic mechanics for classic experience, raid scene and consumable items need rework waaayyy before AEing bards (and chardok ae) do.
pharmakos
07-23-2015, 04:28 PM
Let's be honest, there are going to be full 6 man enchanter groups at the pond, gy & ce.
lol. got my mind thinking. there's a critical saturation point for enchanters, at which point every spawn in the zone is charmed and there's no uncharmed mobs to kill. =p
What do you mean?
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
Scroll down to the part about experience penalties.
Champion_Standing
07-23-2015, 06:19 PM
Can you imagine the heavy queue socking for the manastone and guise of the deceiver camp. Won't be classic at all. Someone is going to be corpsing manastones and there'll be many tears :p
Yeah in classic here the pop was pretty low so people were using global OOC to give away rotting masks pretty regularly. If it restarted today enough would drop to get almost every active player 1 guise before they got removed. But with the culture here everyone would have 16 alts lined up to loot the mask before they even moved on.
Synthlol
07-23-2015, 06:30 PM
Can you imagine the heavy queue socking for the manastone and guise of the deceiver camp. Won't be classic at all. Someone is going to be corpsing manastones and there'll be many tears :p
Manastones aren't lore. The rule against corpsing items to continue looting them doesn't apply.
Sadre Spinegnawer
07-24-2015, 08:33 PM
Bards? That's your #3 priority? If you're willing to sacrifice classic mechanics for classic experience, raid scene and consumable items need rework waaayyy before AEing bards (and chardok ae) do.
ok, let me fix
1) fix nightvision
2) implement endurance mechanics
3) fix food durations
4) nerf bards
Swish
07-24-2015, 09:34 PM
Manastones aren't lore. The rule against corpsing items to continue looting them doesn't apply.
Shows that I've never owned one. Still, a guild will lock that camp down and won't be leaving any time soon without intervention.
Sadre Spinegnawer
07-24-2015, 10:43 PM
Now recruiting <Manastone> guild. We are accepting any and all members who can camp 24/7 .....
An interesting game. The only winning move is not to play.
skorge
07-25-2015, 09:22 AM
Necro and solo to 50. Lock manastone camp, get 10 thex daggers etc. you know the usual eq stuff
I can honestly see this being the biggest problem of a new blue server. The devs just don't have time to deal with pms / reports and I can see the manastone camp being constantly bombarded with rage.
The server would have to work together regarding popular camps (specifically the manastone). As in, not having one person hog it for several days...imagine the rage. I think groups should be set up to camp it.
TarukShmaruk
07-25-2015, 09:32 AM
Just start it with pre-nerf manastones and thex daggars and such already removed. Problem solved. Sometimes gameplay takes precedence over accuracy.
Just start it with pre-nerf manastones and thex daggars and such already removed. Problem solved. Sometimes gameplay takes precedence over accuracy.
Wouldn't mind a fresh server with all 3 expansions unlocked and legacy items never dropping.
untergang
07-25-2015, 11:03 AM
Wouldn't mind a fresh server with all 3 expansions unlocked and legacy items never dropping.
I agree that legacy items shouldn't drop on the new server, but I think making it a progression server is the best idea. Otherwise, it will just be a flat-out better version of the original server (less baggage).
Would Rubicite be considered Legacy?
Cecily
07-25-2015, 12:00 PM
Wouldn't mind a fresh server with all 3 expansions unlocked and legacy items never dropping.
This. Add SoL though.
pharmakos
07-25-2015, 12:50 PM
Wouldn't mind a fresh server with all 3 expansions unlocked and legacy items never dropping.
The Warrens would be so damn crowded.
Would Rubicite be considered Legacy?
Yes imo,
Rubicite
box of abukar
manastones
Rez staves
thex dagger
guises
lustrous russet and cryosilk
mistwalker
Egg pumice (maybe)
jboots quested
Probably forgetting some other stuff off the top of my head.
pharmakos
07-25-2015, 01:13 PM
heck thats just the classic nerfed drops
also
pre-nerf fungi
circlet of shadows
locket of escape (oh yeah and the neriak version for the classic list)
holgresh elder beads
BFGs
etc
Yes imo,
Rubicite
box of abukar
manastones
Rez staves
thex dagger
guises
lustrous russet and cryosilk
mistwalker
Egg pumice (maybe)
jboots quested
Probably forgetting some other stuff off the top of my head.
That would be unfortunate. Reliving my classic days and decking my Ranger out in Rubicite is one of the biggest reasons I'd even bother with the Re99 server. If they eliminated that I don't think I'd have any interest in starting fresh there.
heck thats just the classic nerfed drops
also
pre-nerf fungi
circlet of shadows
locket of escape (oh yeah and the neriak version for the classic list)
holgresh elder beads
BFGs
etc
all that too
untergang
07-25-2015, 02:50 PM
That would be unfortunate. Reliving my classic days and decking my Ranger out in Rubicite is one of the biggest reasons I'd even bother with the Re99 server. If they eliminated that I don't think I'd have any interest in starting fresh there.
It's either ban it outright or have people doing weird anti-social shit to make sure they get it before it's removed from the game. In the end, a couple guilds would probably have the zone on lockdown 24/7, preventing normal nerds like you and me from having access to rubicite at all.
We didn't know that certain items were going to be removed or nerfed in classic. We might have gotten a couple weeks worth of warning before a patch, but that was it. That's the main difference between classic and P99 and it has to be taken into consideration or else really bad things end up happening.
keysmash
07-25-2015, 03:49 PM
If they ever actually get around to doing custom content, it would be nice if put some of the removed items back into the game, in a nerfed form if necessary.
It's either ban it outright or have people doing weird anti-social shit to make sure they get it before it's removed from the game. In the end, a couple guilds would probably have the zone on lockdown 24/7, preventing normal nerds like you and me from having access to rubicite at all.
We didn't know that certain items were going to be removed or nerfed in classic. We might have gotten a couple weeks worth of warning before a patch, but that was it. That's the main difference between classic and P99 and it has to be taken into consideration or else really bad things end up happening.
Either way, eliminating it would cause me to lose any interest in Re99. I mean, we are keeping other features of classic that are very dated in the interest of preserving that "classic" feel, so we might as well go 100%.
Jimjam
07-25-2015, 03:53 PM
I wouldn't mind one that was locked without legacy items and no planes/kunark/velious.
Basically when you want 50+ or easymode items you move on to bluetrue.
Ennewi
07-25-2015, 05:17 PM
Not to derail but this is why (3) teams pvp would be pretty great.
1 group dominating content, locking down guises/manastone/thex? Other 2 groups ally to take them down then split the camp 50/50. Even if you're undergeared/underleveled, you could time it right and catch them midway through a fight, tank low on hp and healer lom. Basically like stealing aegis/cheese off rosh.
It would also make QM spawn a bit more...interesting. Not being able to just sit people there semi-afk at the three spawn points with one person killing PHs. A small group being that separated from each other, it would be too easy for them to be picked off by another team.
Incorporate teams pvp into re-99 imo. Then after the expansions, just "retire" the players to blue99 heaven where everyone gets along and cares about their fellow elf...
DevGrousis
07-25-2015, 05:27 PM
Not to derail but this is why (3) teams pvp would be pretty great.
1 group dominating content, locking down guises/manastone/thex? Other 2 groups ally to take them down then split the camp 50/50. Even if you're undergeared/underleveled, you could time it right and catch them midway through a fight, tank low on hp and healer lom. Basically like stealing aegis/cheese off rosh.
It would also make QM spawn a bit more...interesting. Not being able to just sit people there semi-afk at the three spawn points with one person killing PHs. A small group being that separated from each other, it would be too easy for them to be picked off by another team.
Incorporate teams pvp into re-99 imo. Then after the expansions, just "retire" the players to blue99 heaven where everyone gets along and cares about their fellow elf...
I've never played PVP Everquest, but I've always thought the teams server would be awesome IF it had population. Population being the only reason i don't personally play red
Wouldn't mind a fresh server with all 3 expansions unlocked and legacy items never dropping.
^^ This. Especially with their notion of rolling the chars developed there into current blue at end of timeline.
Swish
07-26-2015, 02:43 PM
Population being the only reason i don't personally play red
Probably another 500 with that mentality. If only you all logged in at once?
Oh wait... see you on launch night ;)
Colgate
07-26-2015, 02:49 PM
teams pvp sucks, creates a myriad of stupid issues like crossteaming, class imbalance, etc.
pharmakos
07-26-2015, 03:21 PM
because classes are balanced so well without teams
JurisDictum
07-27-2015, 12:38 AM
teams pvp sucks, creates a myriad of stupid issues like crossteaming, class imbalance, etc.
It worked fine on SZ before the population tanked. Mostly due to:
1) training being legal (dumbest call in EQ history)
2) the game was old and newer games cater better to PvP
It would never work on a server with this small of a population, however. Balance really wasn't a big issue. Evil was the most advanced and they had no paladin, druids, or rangers. Instead, they had shadowknights and necros...big deal. (Note: you could summon your corpse with insignas from killing people on SZ)
The racial team servers were always a dumb idea.
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