ezri
08-07-2015, 06:01 AM
2. You must comply with arbitration for contested spawns.
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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Can a GM please tell my why this does not apply to Garadain Glacierbane - which is HIGHLY CONTESTED.
These two points stand out.
if someone else wishes to contest the 'camp' you need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
It should also be noted that if you camp out or leave the zone, you have forfeited a camp.
And why people who set a timer, go off and do other things, often in other zones, say they have a claim over someone who stayed and camped the spawn? Why does the server policy not apply?
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. It should also be noted that if you camp out or leave the zone, you have forfeited a camp. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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Can a GM please tell my why this does not apply to Garadain Glacierbane - which is HIGHLY CONTESTED.
These two points stand out.
if someone else wishes to contest the 'camp' you need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it.
It should also be noted that if you camp out or leave the zone, you have forfeited a camp.
And why people who set a timer, go off and do other things, often in other zones, say they have a claim over someone who stayed and camped the spawn? Why does the server policy not apply?