View Full Version : Crafting Trivials?
Enderoth
08-17-2015, 09:44 PM
Hey there folks, just a quick crafting question:
Once an item is trivial to craft (in any tradeskill), is that item thereafter at its lowest possible failure rate, and unaffected by further skill increases? Or, does tradeskill increase beyond the trivial level of an item further reduce the chance of failure?
Thanks in advance :D
canisreevus
08-17-2015, 09:54 PM
Failure rate continues to fall as your skill increases.
Here is a helpful calculator: http://www.eqtraders.com/calculators/main.php?menustr=130000000000
Enderoth
08-17-2015, 09:55 PM
Thanks a bunch!
Swish
08-17-2015, 10:18 PM
250 JC... the other day I failed on a +3 wis earring.
I don't know what the odds on that were, but I laughed :p
Charlievox
08-18-2015, 04:30 AM
No combine ever reaches a 0% failure rate. But it does continue to decrease as your skill goes higher.
Which reminds me...
Why don't we have a tradeskilling section on these boards?
TheFaceless
08-18-2015, 06:52 PM
I think max success ratio on ANY combine is 95%. At least that's what the chart someone linked led me to believe.
Swish
08-18-2015, 07:36 PM
Combined a platinum diamond ring tonight np, the guy wanted a MR necklace as well... failed on that lol :/
(glad it was that way around)
Which reminds me...
Why don't we have a tradeskilling section on these boards?
I WANT ONE SO MUCH
Slave35
08-18-2015, 11:26 PM
250 JC... the other day I failed on a +3 wis earring.
I don't know what the odds on that were, but I laughed :p
only 250? doesn't it go to 295?
Kassiye
08-19-2015, 01:57 AM
You could take one tradeskill up to 250 in this era on the live servers. The rest were capped at 200. (Racial and class specific tradeskills were exceptions to this rule.) The caps were raised to 300 at some point down the line. I'm thinking DoN era maybe? Can't remember off hand.
Naethyn
08-19-2015, 02:07 AM
There is this on the wiki: http://wiki.project1999.com/TradeskillTable
Kassiye
08-19-2015, 02:19 AM
Cool table. Needs to be expanded considerably though now that the Velious tailoring recipes are live.
razzulx
08-20-2015, 11:42 AM
Table updated to 355 trivials for Velious
Axlrose
08-20-2015, 11:45 AM
If there is a poll going, then I would like to see a tradeskill section on this board too.
Daldaen
08-20-2015, 12:02 PM
You could take one tradeskill up to 250 in this era on the live servers. The rest were capped at 200. (Racial and class specific tradeskills were exceptions to this rule.) The caps were raised to 300 at some point down the line. I'm thinking DoN era maybe? Can't remember off hand.
In PoP AAs came out to allow players to increase the other 6 TSes from 200-250
In DoN Tradeskill cap was raised from 250-300
Thiefboy777
08-20-2015, 05:36 PM
So I have a 5% chance with any combine no matter skill? I like those odds.
Afterburner
08-20-2015, 07:34 PM
Random math, based on data taken from the Wiki. If the Wiki is accurate, then so is what follows:
If the trivial for an item is 67 or lower, then your chance of a successful combine is either:
95%
OR
(Skill) - (Trivial) + 66
Whichever is lower (to a minimum of 5%, because there's always a 5% chance of success, just like there's always a 5% chance of failure).
What this means is that if your skill is equal to the trivial level of something with a trivial of 67 or lower, you have a 66% chance of a successful combine and a 34% chance of failure.
If you want to get the absolute minimum chance for failure (5%) for an item with a trivial of 67 or lower, your skill needs to be 29 points higher. So FOR EXAMPLE: If you are making Bear Steaks (Trivial 41), you need to have a skill of 70 in order to have a 95% chance of success.
--------------------------------------------------
If you are crafting an item with a trivial level of 68 or higher, the chance of success is either
95%
or
(Skill) - (0.75 x Trivial) + 51.5
whichever is lower (always a 5% chance of success and failure, yadda yadda yadda).
The interesting thing here is: If your skill is 175 or higher, you have the minimum 5% failure rate on things with trivial levels higher than your skill level.
FOR EXAMPLE: The Embroidered Coldain Shawl (once they put it in) has a trivial level of 208. But you don't need a skill of 208 to get the maximum chance of success. If your tailoring skill is 200, your chance of a successful combine on the Embroidered Coldain Shawl is 95%. Raising your skill above 200 won't improve your chance of success because you're already at the max chance of success.
If your skill is 250 (max currently in game), you can make things up to a trivial level of 275 with the maximum chance of success.
Taminy
08-20-2015, 07:43 PM
So I have a 5% chance with any combine no matter skill? I like those odds.
You always have a 5% chance to succeed or fail at a combine - except for a few no fail combines that are related to quests and other things.
Yes there is a math formula or table that explains it. You can also go to eqtraders and click the calculator link - long story short, for things that are low trivial level you need to go well beyond the trivial level to have 95% success chance, mid trivial level items you need to be at about trivial and very high trivial items you can actually be below trivial... so glad I didn't have to get brewing all the way up to 248. Every point of that beyond 200 was an epic pain in the ass.
Afterburner
08-20-2015, 07:50 PM
So I have a 5% chance with any combine no matter skill? I like those odds.
http://i.imgur.com/SF8MzIP.gif
Swish
08-21-2015, 04:36 AM
True story on live, I once made a banded cloak with a BS skill under 50 (pre-Kunark). I don't know what the odds were on succeeding and I didn't really know what I was doing at the Kelethin forge but it felt good. Tried a bunch more times for curiosity and nothing :p
Afterburner
08-21-2015, 02:27 PM
Of particular interest: The Vial of Velium Vapors has three steps. The first two steps are trivial at 122. If you grind your pottery skill up to 122 with medium bowls, you have an 18% chance of failure when making the Vial. (So 1-in-5, basically.)
To get the maximum chance of success/minimum chance of failure on the Vial of Velium Vapors combine, you need a pottery skill of 135.
Kowalski
08-24-2015, 07:33 AM
Are there any items, other than for fishing, which give skill modifiers?
I know it's not in game, but as an example:
Foraging Machette
http://everquest.allakhazam.com/db/item.html?item=7936
myriverse
08-24-2015, 11:22 AM
Are there any items, other than for fishing, which give skill modifiers?
I know it's not in game, but as an example:
Foraging Machette
http://everquest.allakhazam.com/db/item.html?item=7936
Skill modifiers aren't classic.
Skill modifiers aren't classic.
Actually, there's some old dude in Toxxulia with a magic fishing pole that gives +2% to fishing. That's pretty much the only thing.
Pyrocat
08-24-2015, 04:16 PM
Skill modifiers aren't classic.
http://wiki.project1999.com/Ancient_Fishing_Pole
http://wiki.project1999.com/Mechanized_Lockpicks
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