View Full Version : Lull Mechanics
Fuzzi
11-08-2010, 11:20 AM
How does Lull actually work?
Ex. If I lull Mob A, but not mob B and they are both within assist range and I pull mob B. Will mob A still help? Or do I need to Lull both mobs?
M.Bison
11-08-2010, 11:24 AM
As far as i know lull basically reduces its target agro range to 0. Mob A shouldnt agro unless u pull mob b directly through mob a...as far as i know
Fuzzi
11-08-2010, 11:36 AM
Huh.. My level 10 bard with a stringed on using KLL doesn't give me this effect. I lulled one and it still aggros. I get the success message and everything.
Rayge
11-08-2010, 11:36 AM
if you have two mobs together and you pull the lulled one, you'll get both (the lulled mob will aggro because you attacked it, and the non-lulled mob would aggro because you attacked another mob in aggro range).
You shouldn't pull a lulled mob unless you lulled multiple mobs (with harmony for example). Lulling basically just makes the mob not help his friends when they get attacked.
Fuzzi
11-08-2010, 11:41 AM
I'm not attacking the Lulled mob though, I am pulling the unlulled one and the lulled still aggroes. But If I lull both, it doesn't happen.
Rayge
11-08-2010, 11:48 AM
hm, that is odd. Maybe your lull works different than my druid lull (harmony).
Harmony is AOE, at least.
YendorLootmonkey
11-08-2010, 11:54 AM
http://everquest.allakhazam.com/db/spell.html?spell=728
Description
1: Frenzy Radius (5/60)
2: Reaction Radius (10/60)
3: Pacify
Obviously this is spell data from Live and not P99, so if someone wants to parse the DAT file to get the actual numbers, but for example... the Frenzy radius is 5, which means if you get within 5 units of a mob lulled with this spell, it will aggro you. The Reaction radius is 10, which means if you pull a mob (lulled or unlulled) within 10 units of a mob lulled with this spell, the lulled mob will still aggro you. The 60 means it works on mobs up to level 60 (which won't be the case in Classic, so this should be the only part that's not correct).
As a comparison, the ranger's Harmony spell (on Live anyway) has a frenzy/reaction radius of 15. I know that the two mobs outside the castle guarding the bridge in Mistmoore are within 15 units of each other, because they will both come despite being harmonied.
Try your song on a camp that has some mobs spaced out a little more and see if it works. Or post a screenshot of the mobs you are trying to Lull and we can probably judge if they're too close or not to be outside a reaction radius of 10.
Tokum-6n0m3
11-08-2010, 12:39 PM
Ya I played a cleric on live for years and now am playing a bard, Cleric/enchy/ranger/druid lull reduces there agro range soooo small you can almost pull right over top of the others, bard doesn't last as long or reduce the agro range as much, I always lull everything I can before pulling, also make sure your pulling as soon as your done with last lull, bard lull doesn't last long at all, anything over 5mobs and you risk your first lull breaking and pulling the whole lot~
Tokum-6n0m3
11-08-2010, 12:41 PM
Shouldn't be a too close thing with bard lull, maybe Im wrong about Ranger/druid lull then, I can for instance lull the 2 apes and PH in Throne room in CT and solo pull any of the 3.......tho you have to make sure you pull them in a way that they don't directly run over the top of the others.....
guineapig
11-08-2010, 12:49 PM
The range was never zero, at least not with the lower level lulls.
It's significantly lowered, that's all.
You can still agro multiple mobs if one is pathing right over a lulled mob.
ShivanAngel
11-08-2010, 12:53 PM
Harmony line they still have to be a decent distance apart or they will both come.
Enchanter and cleric lull as long as they are one step away from each other you will only get one...
Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
YendorLootmonkey
11-08-2010, 01:51 PM
Shouldn't be a too close thing with bard lull, maybe Im wrong about Ranger/druid lull then, I can for instance lull the 2 apes and PH in Throne room in CT and solo pull any of the 3.......tho you have to make sure you pull them in a way that they don't directly run over the top of the others.....
They're sufficient distance apart in that room in CT (greater than 15 units). Go harmony the two mobs in front of the bridge at the Castle entrance in MM, pull one, and let me know how that works. ;)
Zereh
11-08-2010, 02:51 PM
Also something worth noting... Mobs agro people in "ticks" just like regen and mana regen. So it is possible to run by mobs during the latent stage, as long as you get by them and out of LoS/agro radius during that 6 second window.
Srsly?
YendorLootmonkey
11-08-2010, 02:59 PM
It'd be quite a drain on CPU cycles if the server had to consistently check for aggro.
Fuzzi
11-08-2010, 03:21 PM
/cheer
I finally started a useful post! Yay for me!
Also, thank you all for the information, probably saved me a handful a corpses.
Lyrik
11-09-2010, 11:42 AM
Srsly?
Yep, particularly noticeable as a bard when pulling with selos/drum. You can step in and out of aggro sight before they notice you.
astuce999
11-09-2010, 12:17 PM
Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.
It's better to equip a crude stein for the extra charisma until you get seven string lute when lulling as a bard.
Caster pacifies and harmony also don't seem to follow the classic level caps.
IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate...
Teseer
11-09-2010, 12:23 PM
I notice less resists with a lute out, btw.
Extunarian
11-09-2010, 01:00 PM
Lull with bard seems to be broken in the fact that equipping a lute doesn't modify the frenzy or reaction radius like it's supposed to.
Is it really supposed to? I thought things like lull, charm, and mez only got a decrease in the chance to resist when using an instrument. Is there an old website that says agro radius should be lowered with an instrument?
guineapig
11-09-2010, 01:03 PM
I was also under the impression that the lute only lowers the chance for a resist.
YendorLootmonkey
11-09-2010, 01:33 PM
IIRC harmony had a mob lvl cap of like 35 and on here druids/rangers can harmony mobs in PoHate...
Nope, in Classic it was like that. It was changed to 35 later when they added Harmony of Nature, which was the higher level version.
Nazran
11-11-2010, 08:08 AM
I have noticed some difference with Harmony. When i cast Harmony in BB I can always single pull mobs, but if I go to WK and harmony 2 bandits at the base of the hill they always come together it seems. My observation is that they seem to be standing about same distance as BB gnolls. On top of the hill in WK if I harmony the whole camp... I can still get double pulls when they look like they are same distance apart as BB... I could be completely wrong...any other druids notice that?
YendorLootmonkey
11-11-2010, 11:33 AM
Measure it by going invis and standing right on the two mobs in question and doing a /loc, then take the difference in X and Y values and apply your Pythagorean Theorem from those geometry/trigonometry classes you'd never thought you'd use again after school to determine the distance. I don't know if these are the same units that are specified as the frenzy/reaction radius in the raw spell data, but it'll at least tell you if the bandits are actually a bit closer together or not.
Also, when pulling with harmony and mobs are close together like that, it's best to pull the mob away from the harmonied mobs at an angle above 90 degrees from any other mob, just so you don't risk having it wander slightly into the other mob's reaction radius, causing it to aggro:
http://img152.imageshack.us/img152/2082/harmonypull.png
Nipple/areola color: harmonied mob
Breast color: post-harmony reaction radius
corradojeff
11-11-2010, 12:02 PM
They're sufficient distance apart in that room in CT (greater than 15 units). Go harmony the two mobs in front of the bridge at the Castle entrance in MM, pull one, and let me know how that works. ;)
Srsly bro?
I single pulled those two mobs at the bridge for levels and levels with both Druid Harmony and Pally lull/sooth. EZPZ
YendorLootmonkey
11-11-2010, 12:14 PM
Srsly bro?
I single pulled those two mobs at the bridge for levels and levels with both Druid Harmony and Pally lull/sooth. EZPZ
Pally Soothe has a reaction radius of 10, so I believe that. Lull and Harmony have a reaction radius of 15. I have pulled those two with Harmony from every possible angle, including 180 degrees, and never got a solo pull (eventually I got sick of trying and just pulled solo by rooting the other)... so I'd love to see you do it with a druid or ranger that is level 30-35 or whatever level such that both of those mobs are at least light blue cons.
Send me a /tell in game so I can watch you do it or, if you're beyond the level I specified, watch you instruct a druid or ranger who is how to do it.
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