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dildoz
11-08-2010, 02:08 PM
So, this is my first time being enchanter in EQ. I'm looking for any tips/suggestions on playing and leveling as an enchanter here.

1.) Spell rotations/strategy for successful soloing, and is soloing worth it?
2.) What would be some good solo spots per certain level ranges?
3.) What I should be doing in groups other than mez?
4.) Any certain items I should REALLY be looking for as enchanter?

Thanks!

hablabba
11-08-2010, 02:15 PM
search rox.

http://www.project1999.org/forums/showthread.php?t=19702&highlight=enchanter

guineapig
11-08-2010, 02:43 PM
Normally I'm happy to answer any questions I can but I have to agree that sometimes I feel like I'm answering the same questions on a bi-weekly basis.

Start here: http://www.project1999.org/forums/search.php?searchid=373425

and if there is any answers you can't find, let us know.

As far as where to solo... depending on your level and skill you can solo pretty much any where you want. Some places will be very easy, some will be quite challenging. But I can't think of any place in classic (outside of Sky or full spawn Hate/Fear) where a chanter can't solo.

dildoz
11-08-2010, 05:37 PM
Thanks so much for the information, and setting me on the right track to success!

Occam's Butter Knife
11-08-2010, 05:48 PM
1.) Spell rotations/strategy for successful soloing, and is soloing worth it?

Tough but fun and can add another tool to use when in a group. Learning to Charm is the key. Here is a good guide:

http://www.therunes.net/g-charm.htm

2.) What would be some good solo spots per certain level ranges?

Any open space is soloable. Just know your limits and the zone well. As a rule outdoor zones works best

3.) What I should be doing in groups other than mez?

Master Mez then ask that question. When you can stack mobs for the group to kill, time mez without a watch and keep an over-pull from becoming a wipe your ready. CC is very challenging and fun so do not think of just doing that as a limitation. Other things you can do:

> ENC's have a great slow line of debuffs (starting with Languid Pace at level 12), haste buffs (quickness at 16).

> The color line of spells for chain stunning a mob. It burns though mana but useful when a mobs damage or casting needs to be kept to minimum.

> Has anyone mentioned you get clarity? No. Get used to being begged for it. "Hey, I'm on another continent in the back of L Guk. Can you swing by and cast clarity on my group?"

> When you mastered CC is increase DPS by using charm and pulling mobs.

4.) Any certain items I should REALLY be looking for as enchanter?

Start by focusing on INT then CHA. Later in the game ENC's can buff intelligence and charisma. At that point just use enough INT and CHA gear to get to max minus buff. Fill in the rest with +hp gear. CHA impacts mez resists so is very important but some feel you only need to take INT to 170ish since that should be a large enough mana pool. I prefer to get to max-buff since a bad pull can drain a maxed mana pool.

quido
11-08-2010, 05:54 PM
As far as the methods go, I don't know, but your goals as an enchanter rarely vary. They include:

1. Solo-claiming entire camps or sets of camps in an effort to make exp groups hard up for mobs to kill.

2. Getting rich.

audacity
11-09-2010, 02:23 AM
So, this is my first time being enchanter in EQ. I'm looking for any tips/suggestions on playing and leveling as an enchanter here.

1.) Spell rotations/strategy for successful soloing, and is soloing worth it?
2.) What would be some good solo spots per certain level ranges?
3.) What I should be doing in groups other than mez?
4.) Any certain items I should REALLY be looking for as enchanter?

Thanks!

1. Spell rots depending on what you're fighting (caster/melee). When I'm fighting casters I like to whirl/dizzy them, especially when they heal, plus it also saves you or your pet from taking DMG. If you're fighting melee, slow, root, let pet tank. When you get troll form you can even tank for a lil bit to cut down on overall downtime and help your pet regen health. (Troll form = hp regen). Rule of thumb, I ALWAYS pull with tash, whether its a yellow/white con thru Dark blue and even light blue (if it's a caster). Soloing can be done, but I don't find it nearly as fun as a group.

2.
Levels 1-8 or so in your newbie areas.
Levels 8-12 head over to EC to pick off lions/bears. Plus you can generally get buffed up at the EC tunnel. Once you get Lull, you can actually start taking on the orc camps, I suggest orc 2 though because it's less spawns, not as many wandering mobs, and also the zoneline is right there incase something bad happens.
Levels 12-17 hit up the WC derv camp. Because you can sell at the merchant when you get overweight. Just be sure if you are an evil race or in troll from you STAY AWAY from the druids around the WC port in, which is where your merchant is. As far as I know she sells to anyone.
Levels 17-22ish can be done in Oasis, although it's rather boring, its pretty safe, again, you can always find a group or you and a mage can duo (several mages around im)
Levels 22ish-28 I did a little soloing in SK with the cents, easily area to kill at with little/no roaming mobs. But be careful, cause the cents will help one another.
28-34(34 is the level I'm at currently). I've been doing WC toll booth guards. It's steady XP, near a zoneline, and nothing else really fucks with you. Out of common courtesy I let the zone know in a shout or ooc that I will be killing the TB guards and the lowbies can send you a tell/shout/yell for help.

It's all based on how you want to solo, there really is no "wrong" way of soloing, unless you die a lot :)

3. In groups, I generally kept melees hasted, and at 29, for obvious reasons, keep those with mana pools clarity'd. And in order to save mana/aggro, I just use root instead of Mez, unless you're in a cramped area (Like guk) or you have caster mobs in the pull (Cazic Thule). Nuke and DoT for extra DPS. Slow to help a off-cleric class heal(druids-shaman), especially if you have no "real" tank (SK/War/Pal). Mez is good and all, but it can cause you to tank the mob once Mez is broken. Oh and make sure you have a SK break Mez with his DoT, not his weak ass pet (yeah, I've seen that happen way too many times)

4. As far as items go, just save up and buy the cheap stuff. If you are a Dark Elf (which I am), you can EASILY get the Stein of Moggok at level 8. Here is a walkthru for you, incase you do decide to be a DE. http://everquest.allakhazam.com/quests/DE_Steinguide.htm

Anything else just ask :P, also none of what I said is 100% facts or 100% way to be a good chanter. It's just how I play, so take what you want from it.

GretchenRPH
01-18-2013, 01:14 AM
OK I looked at the various guides and such about giving your animation a weapon (I'm a new newbie ench.) All I really saw was mention that after level 29 they can dual wield.

I know I can hand them stuff, if I give it a rusty scimitar I can see it now has a scimitar. But does it matter what weapon you give it, or will any old rusty do? Do tarnished vs rusty weapons do better? Fast weapons vs slow? Rusty bastard sword better than rusty dagger?

Or do they just have a checkbox marked [] weapon equipped and a fixed bonus.

Also, is there any sort of pet buff bar that I'm missing? I can only see my main buff bar, and a short one with 6 spots on it that doesn't seem to do anything. As I'm only level 5, I've been putting Strengthen and Haze on the animation and just renewing it when mine run out.

Thanks!

SupaflyIRL
01-18-2013, 02:18 AM
pretty sure this thread by user "Dildoz" isn't entirely sincere

Zinyen
01-18-2013, 06:30 AM
As far as the methods go, I don't know, but your goals as an enchanter rarely vary. They include:

1. Solo-claiming entire camps or sets of camps in an effort to make exp groups hard up for mobs to kill.

2. Getting rich.

pretty much this.

also: spell rotations? you're looking at EQ the wrong way.

Tecmos Deception
01-18-2013, 08:12 AM
pretty much this.

also: spell rotations? you're looking at EQ the wrong way.

And YOU'RE trying to give gameplay advice to someone who has undoubtedly either 1) learned how to play by now or 2) quit the server.

Thread necros ftl.




Gretchen - low-level pets can actually have their damage boosted if you give them a very high damage weapon, but it is hard to find weapons that hit hard enough unless you have a higher-level character already. Other than that, you can give your pets weapons for 3 reasons:

1. so they dual wield (this significantly boosts your pets damage, but isn't possible until a certain level depending on what pet you're talking about),

2. so they can proc (certain weapons, like gnoll hide lariats or deadwood staves, have special effects that pets will use to stun or lifetap or do other fun things to enemies/themselves), or

3. so they look spiffy (try giving a pet a fishing pole for fun, and stuff like that).

GretchenRPH
01-18-2013, 08:30 AM
thanks!

Elements
01-18-2013, 10:22 AM
Yea spell rotation. Ya know like just set up your high damage spells on the 1-2-3 keys and your lower damage ones on 5-6-7 then apply the left side of your forehead to the one key and roll your face across the keyboard for success. Just like any other mmo right?

Zinyen
01-18-2013, 10:52 AM
And YOU'RE trying to give gameplay advice to someone who has undoubtedly either 1) learned how to play by now or 2) quit the server.

Thread necros ftl.


oops