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bktroost
09-06-2015, 12:11 AM
http://i.imgur.com/q6x0i8D.png

if you are a halfling and go to DN, cross vilefangs pond and look into the wall on the right there is what looks to be the corner of some room that doesn't exist with some writing scribbled into it...


What is this?!

Nibblewitz
09-06-2015, 12:42 AM
Look through the walls on the first floor of ToFS, or look through the walls in the maze of PoM. So many questions.

Zaela
09-06-2015, 12:54 AM
http://i.imgur.com/MMzeaRq.png

sense of mystery: dead

bktroost
09-06-2015, 12:57 AM
what is that? That's like a clue!

Swish
09-06-2015, 01:41 AM
Luclin to be found at the end of the trail?

Sorn
09-06-2015, 02:20 AM
6648

Looks like...Western Wastes portal?

Champion_Standing
09-06-2015, 02:33 AM
mind blown

bktroost
09-06-2015, 02:35 AM
what a strange thing to just be in the zone.

Zaela
09-06-2015, 02:43 AM
The room is centered around the origin (0, 0, 0). A lot of cat boxes and other dev rooms with locs written on the walls are -- it's a natural place to start at if you're opening the zone up in a viewer or otherwise entering it in an unguided way.

EQEmu #zone command sends the dev/GM using it to the zone's safe spot by default, but early EQ devs might not have had that luxury, I guess.

Zaela
09-06-2015, 03:32 AM
ToFS and PoM ones are at 0, 0, 0 as well.

http://i.imgur.com/TBWwDDK.png

http://i.imgur.com/R6Bm1bg.png

Gives a little insight into what EQ devs called things, too... pretty much the same obvious things that players did.

Sadre Spinegnawer
09-06-2015, 04:55 AM
You are the one, Neo.

Shjade
09-06-2015, 08:27 PM
what a strange thing to just be in the zone.

I still wonder what the boxes you can rotate in Skyfire Mountains are about.

Seriously, why are those there.

Caladbolg
09-06-2015, 08:59 PM
Luclin to be found at the end of the trail?

Swish, stahp. Luclin= bad

fastboy21
09-06-2015, 09:04 PM
all roads end in a hidden stash of brad mcquaid's finest blue crystal meth...

webrunner5
09-07-2015, 09:04 AM
all roads end in a hidden stash of brad mcquaid's finest blue crystal meth...

Heh, he was sort of in the "Twilight Zone" at times. :p

Axlrose
09-07-2015, 10:22 AM
Heh, he was sort of in the "Twilight Zone" at times. :p
Maybe it was a secret portal to his brown project - Vanguard...?

Aviann
09-07-2015, 12:38 PM
Pretty cool stuff, did some quick searching and found a thread containing more information about these cat rooms.

Stuff and things about cat rooms (https://forums.daybreakgames.com/eq/index.php?threads/how-does-one-get-out-of-this-room.209164/)

Apparently they have one in VP as well

Messie
09-07-2015, 04:50 PM
Pretty cool stuff, did some quick searching and found a thread containing more information about these cat rooms.

Stuff and things about cat rooms (https://forums.daybreakgames.com/eq/index.php?threads/how-does-one-get-out-of-this-room.209164/)

Apparently they have one in VP as well

Good find!! I want to find more about hidden things in EQ. I am sure there are some old threads on even these forums with discussions about it.

Brut
09-07-2015, 06:48 PM
Least they're not horrifying cat face rooms.

Zaela
09-07-2015, 08:33 PM
I am sure there are some old threads on even these forums with discussions about it.

Like so: http://www.project1999.com/forums/showthread.php?t=178005. There was another thread about how to get into the befallen cat room in-game (the only one directly connected to normally reachable areas of a zone, although it's on the other end of the zone-out except for a little space you can squeak by), but I couldn't find it in 30 seconds and gave up.

Extreme boredom dev room survey (time wasted: about 30 minutes):

befallen (http://i.imgur.com/aXsNFsW.png)
cabwest (http://i.imgur.com/jhL5Azs.png)
codecay (http://i.imgur.com/jo8ZAR5.png)
crystal (http://i.imgur.com/6oYCUYN.png)
droga (http://i.imgur.com/SWka9uu.png)
echo (http://i.imgur.com/qgrcqbR.png)
erudnext (http://i.imgur.com/POJ9hei.png)
erudnint (http://i.imgur.com/AcYCVAr.png)
felwitheb (http://i.imgur.com/ViX1EvD.png)
greatdivide (http://i.imgur.com/1tNWOA7.png) (right below and to the side of the thurg zone-in obscuring waterfall)
griegsend (http://i.imgur.com/WFMukyL.png)
gukbottom (http://i.imgur.com/a2kiY95.png) (right where the guktop zone-in is, as I found out elsewhere (http://www.project1999.com/forums/showpost.php?p=2018882&postcount=29) -- the two zones are connected quite nicely otherwise)
hole (http://i.imgur.com/dR7zrqG.png)
kaesora (http://i.imgur.com/3KaPlsf.jpg) (nestled tightly between reachable rooms)
kaladimb (http://i.imgur.com/ivS2V7e.png)
neriakb (http://i.imgur.com/NUJLvVl.png)
neriakc (http://i.imgur.com/Ehv8M4O.png)
nurga (http://i.imgur.com/N1tHitj.png)
paineel (http://i.imgur.com/ZF14eNK.png)
powater (http://i.imgur.com/AoHxpB0.jpg) (nice shot of the zone's bizarre-looking water boxes, too)
qcat (http://i.imgur.com/RMvVG52.png) (no locs or cats, just an empty shaft)
skyshrine (http://i.imgur.com/OnRvqvG.png)
soldunga (http://i.imgur.com/mNI2F5l.png)
soldungb (http://i.imgur.com/QYLLN1C.png)
soltemple (http://i.imgur.com/ITKxhMk.png)
sseru (http://i.imgur.com/dKjMwmj.png) (just a boring empty space)
stonebrunt (http://i.imgur.com/cRSoAF4.png) (used their EQ title font there for some reason)
templeveeshan (http://i.imgur.com/3KwZ2PU.jpg)
thurgadinb (http://i.imgur.com/RV5Zoa3.png)
veeshan (http://i.imgur.com/ydtNW5L.png) ('s peak)
warrens (http://i.imgur.com/7D3tZeD.png)

plus frozenshadow, mischiefplane and necropolis as already seen.

Most other zones have 0, 0, 0 in player-reachable space, at least until about PoP/LDoN when they seem to have stopped worrying about it.