Log in

View Full Version : Best solo class in dungeons


Ramagris
09-08-2015, 02:05 PM
I want to play a solo class, i think druid or necro are very good solo classes in outdoor areas but i dont know if in the dungeons are the same because here is difficult to kite/fear and the pulls usually give adds. Maybe a shaman is a better option in order to play in dungeons. What do you thing?

FatMice
09-08-2015, 02:18 PM
Enchanter.

nhdjoseywales
09-08-2015, 03:07 PM
Enchanter.

Winner Winner Chicken Dinner

Issar
09-08-2015, 03:12 PM
I played a shaman on live and did a ton of dungeon soloing. However on P99, it appears that chanters are king, as the others have mentioned. If you don't care for an enchanter, I would say that a shaman is probably the second option.

nyclin
09-08-2015, 03:39 PM
at 60? enc, nec, or shm depending on dungeon.. if the nec has some beefy undead to charm, they'll do just as well as any shm/enc if not better

bard is also quite good but hard to sustain due to mana use

Swish
09-08-2015, 03:46 PM
I played a shaman on live and did a ton of dungeon soloing. However on P99, it appears that chanters are king, as the others have mentioned. If you don't care for an enchanter, I would say that a shaman is probably the second option.

Agreed, and a necro there as the 3rd man makes you an indestructible trio.

newagemystic
09-08-2015, 03:49 PM
Shaman can do it with less attention needed than enchanter though, big plus for some folks.

Ramagris
09-08-2015, 04:17 PM
Yes, and a shaman have sow and heals. And can duo with a melee too. Maybe i will incline for a shaman ;)

Pyrion
09-08-2015, 05:00 PM
I wonder why is shaman the better option against necro? Less dots, no feign, worse pet, no charm... Just the slow. I think necro is better at dungeon soloing. At least ist safer.

Swish
09-08-2015, 05:03 PM
I wonder why is shaman the better option against necro? Less dots, no feign, worse pet, no charm... Just the slow. I think necro is better at dungeon soloing. At least ist safer.

Torpor + slow.

Necros have their place but it's good to have a character with some true HP on him in the duo.

Gecko
09-08-2015, 06:06 PM
I want to play a solo class,

Wrong game.

Anyways, the magnitude of power going from solo to duo is immense, be it Shaman + Monk or Enchanter + Cleric, or even 2 Necros.

The other shoe is endgame versus levels:
A shaman at 30 solo is mediocre. A Shaman at 60 with Torpor is a different beast.

nyclin
09-08-2015, 06:17 PM
there's nothing wrong with soloing in eq, yes you will be more powerful with a partner but many classes are very good at soloing.

it is important to make the differentiation between soloing at max level with gear, and soloing to level up. if you want to level solo, look at druid, necro, bard, or wizard. if you want to solo dungeons at max level, check out ench, shaman, or necro.

webrunner5
09-10-2015, 06:48 AM
Shaman is pretty darn good HIGH end, and I mean like 56 plus with a Epic, lots of expensive spells, expensive gear. :(

Chanter can do it at level 4 and hardly any gear other than Charisma stuff, which is pretty cheap overall, and not a lot of spell costs. And no Epic. :cool:

You decide which is better, cheaper. :p:p

uolen
09-10-2015, 08:37 PM
Shaman is pretty darn good HIGH end, and I mean like 56 plus with a Epic, lots of expensive spells, expensive gear. :(

Chanter can do it at level 4 and hardly any gear other than Charisma stuff, which is pretty cheap overall, and not a lot of spell costs. And no Epic. :cool:

You decide which is better, cheaper. :p:p

Enchanters get mean in the late 20s with gear. Shamans in the late 50s. Necros can solo 1 to 60.

Shams need a lot of gear and levels.
Enchanters need around 200 charisma.
Necros need 2 bone chips.

maskedmelon
09-11-2015, 12:02 AM
Enchanters get mean in the late 20s with gear. Shamans in the late 50s. Necros can solo 1 to 60.

Shams need a lot of gear and levels.
Enchanters need around 200 charisma.
Necros need 2 bone chips.

I think this may be one of the most elegant responses I've seen in a while ^^

+1

Vilkata
09-11-2015, 03:55 PM
Don't let these noobs steer you wrong. The best solo class hands down is the mighty warrior. My warrior named Nonexi Stent farms in Sleepers all the time.

maskedmelon
09-11-2015, 04:21 PM
Don't let these noobs steer you wrong. The best solo class hands down is the mighty warrior. My warrior named Nonexi Stent farms in Sleepers all the time.

I see what you did there...

Pyrocat
09-11-2015, 05:02 PM
Necro for undead dungeons. Enchanter otherwise. Shaman is good if the mobs are split up fairly well, but lack of lull/mez/FD makes dungeon crawling a lot more dangerous for shaman.

It's better to look at it by signature class abilities. Do you want to be able to instant invis, feign death, charm undead, and heal yourself with lifetaps? Pick necro. Do you want to be able to charm almost anything and lull/mez/memblur your way through dungeons, but without the ability to heal? Pick enchanter. Do you want nigh invincibility vs melee mobs w/70% slow and torpor, but without any real crowd control and much less DPS? Pick shaman.

I've got a 60 shaman and 60 necro and I played a 65 enchanter on EQMac. Shaman is probably the most powerful in terms of "difficulty of mob you can safety solo kill", and even though fights can take forever you feel pretty bad ass when you slow a mob and it's DPS drops while you passively heal yourself/canni and end the fight with full mana. Necro is incredibly fun to feign death your way around dungeons and just utterly destroy things with charmed undead. Enchanter is borderline overpowered with what you can kill with a charmed pet, but the likelihood of death is much higher, especially in Velious with all of the high MR/unmezzable/unstunnable mobs.

Issar
09-11-2015, 06:10 PM
I've got a 60 shaman and 60 necro and I played a 65 enchanter on EQMac. Shaman is probably the most powerful in terms of "difficulty of mob you can safety solo kill", and even though fights can take forever you feel pretty bad ass when you slow a mob and it's DPS drops while you passively heal yourself/canni and end the fight with full mana. Necro is incredibly fun to feign death your way around dungeons and just utterly destroy things with charmed undead. Enchanter is borderline overpowered with what you can kill with a charmed pet, but the likelihood of death is much higher, especially in Velious with all of the high MR/unmezzable/unstunnable mobs.

I played a shaman pretty exclusively on live. I didn't feel that the class really required Uber gear to excel. It took a little extra effort until epic, but I never felt limited before acquiring mine. But that was just my experience.

I currently have a little lizzy necro that I play while doing home work, or doing anything that requires a lot of tab time. I'm definitely looking forward to some dungeon camping on him. I never played any of the int casters on live and I was clearly missing out, necro is super fun.

Ando
09-11-2015, 06:18 PM
Like others have said, it really depends on the level, gear, and place. I personally have the most fun with Necros in undead dungeons. They require the least amount of gear, and can do some pretty amazing stuff but have to often be more creative about it than enchanters.

Having lifetap/feign death/harmshield is pretty clutch as well. If I die on my necro in pve there is a 90% chance I severely fucked up. Much smaller % chance on an enchanter.

Swish
09-11-2015, 06:53 PM
Having lifetap/feign death/harmshield is pretty clutch as well. If I die on my necro in pve there is a 90% chance I severely fucked up. Much smaller % chance on an enchanter.

Very true, a badly timed charm break and that can be curtains on an enchanter sometimes...no get out of jail spell until aoe mez doesn't mez you anymore (56-57?)

Raev
09-11-2015, 06:54 PM
I think you are about one expansion late. In Kunark you could get everything short of a Crown of Rile by soloing HS South, NG, Crypt, Tranix, and trading in EC. And it probably took less time than the tracking and batphoning the raiders were doing. Velious is much harder. Even the easier spots, like the Kael Arena or DN or WW, are on par with the harder areas of Kunark, like the myconids or HS east or whatnot. Plus, even for someone like me who invented the solo artist challenge, in the end it's more fun to hang out with some friends.

maurilax
09-11-2015, 09:04 PM
I think you are about one expansion late. In Kunark you could get everything short of a Crown of Rile by soloing HS South, NG, Crypt, Tranix, and trading in EC. And it probably took less time than the tracking and batphoning the raiders were doing. Velious is much harder. Even the easier spots, like the Kael Arena or DN or WW, are on par with the harder areas of Kunark, like the myconids or HS east or whatnot. Plus, even for someone like me who invented the solo artist challenge, in the end it's more fun to hang out with some friends.

That said doing the SAC with just Kunark gear at this point would be kind of fun since no one is camping any of the stuff on it!

Jed
09-14-2015, 10:10 AM
Enchanter probably has the best potential but may be tough to manage. A Shaman/necro/enchanter will be able to solo plenty of content giving you places to make plat.

Shaman, necro, enchanter is the order of how easy I would think the soloing would be. Necro can charm undead but can FD if they mess up.

With Velious out a Shaman can solo a lot of stuff in Velious that an enchanter can't. An enchanter can do a lot of really tough camps in Kunark with charm.

webrunner5
09-14-2015, 08:42 PM
Enchanter has been listed a LOT of times on here, even by me. but, and it is a big but, No Kim K Jokes lol, very few people I have EVER meet on here are great at soloing a Enchanter high end.

They are to me hands down the hardest class on here to play with a Charmed pet. :eek: And the Charmed pet is the ONLY reason they are great, and they are with one in Dungeons solo or grouped. :cool:

They are 100% balls to the wall intense soloing hard zones. Seb, HS, Velious zones, etc. If you can do it well you are Golden. If not you will die, and die a lot. :p

I know I am too old to play one now, and I have over 16 years of experience playing them. They are awesome and scary all at the same time. :D

So if you can play the hell out of one under pressure from hell have at it, but you will be one of the few that really can pull it off. Not saying you can't, but well good luck pulling it off time after time.... :rolleyes:

Pyrion
09-15-2015, 04:22 AM
Well said webrunner. Enchanter has the most potential both to hard mobs and to die horribly, multiple times. Enchanter is great in a duo with another caster though.

For some classes solo ability changes a lot with level. Necro can solo at all levels about the same. Mages are great early on, but later need to do chain summoning and have a hard time soloing difficult mobs. Shamans are lousy soloers first, but get better with levels and gear. In order to be great, shamans need expensive spells (torpor) and gear.

Druids solo mediocre at first, getting better at mid levels while later getting mediocre again. Wizards start to be good soloers when they can quad, but i think its boring... and its the only way for a solo wiz to get decent xp, all other solo classes here have more options.

The fastest soloer of them all (xp wise) is of course the bard. But its a really mind numbing way to solo (swarm kiting).

Enchanters solo ability is totally linked to charm. To be a great charmer means a lot of micro management and you need to be 100% alert at all times.

Then there are the melee soloers. In order of effectiveness i think it's monk, SK, ranger, paladin. With the possible exception of monk (with good gear) they are all not as good at soloing as any caster class.

Warrior and rogue will not solo, only if they are bored to death or twinked way above their level.

curtischoy
09-16-2015, 01:23 PM
I can tell you from personal experience that enchanters are amazing at soloing in dungeons. In an easier dungeon, say Lguk, I can hold down ass/sup, lord, AM, king, noble, and exe at the same time with ease.

In a more difficult dungeon like HS or seb you can hold down camps that would normally take groups.

Charm breaks are the only difficult thing about being an enchanter and there are myriad of ways to deal with them. Your PBAoE stuns are miracle workers. On a charm break it is possible (and easy) to color slant - tash - recharm (with boltrans) all before the stun wears off so you recharm with only taking one round from your pet (which should be absorbed by your str/rune lines) in 8 seconds.

As for the lvl 16 AoE mez as long as you have about 70+ MR you will resist it pretty much every time and with GRM and your shielding line that is easy to achieve. Once you reach lvl 56 you will be immune. Coupled again with PBAoE this is an amazing "oh shit" combo.

I imagine a shaman would also be a great soloer in dungeons but I have only gotten one to lvl 14 so far. Moving to a camp as an ench is much faster b/c u have calm. And if that fails you have the amazing dps of a hasted torched pet.

BTW, they said that torches don't force dual wield anymore...that is lies, it still works.