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Rogean
09-22-2015, 12:40 PM
I've just applied a fix that should resolve most of the issues resulting from yesterday's patch. Please post in this thread with feedback specifically related to the issues that started with yesterday's patch. Do not post in this thread about any other issues.

Rogean
09-22-2015, 12:45 PM
The thread didn't even make it into one reply before I had to delete someone's failure to read. This isn't hard guys. ONLY POST HERE with feedback regarding issues from yesterday's patch and whether or not they are still occuring after TODAY's maintenance.

HtotheK
09-22-2015, 01:12 PM
Arrows seem to be working fine. (i think this was due to patch)

Coridan
09-22-2015, 01:15 PM
My bolt spell works

shwally
09-22-2015, 01:41 PM
Dragons in WW are firing AoE's and Rampage now.

Pringles
09-22-2015, 01:42 PM
Yesterday I was able to run by see invis mobs (while i was invis) without agro, not the case today - appears to be fixed.

Yesterday I was seeing skeletons run when low HP in kaesora, not the case today - appears to be fixed.

Iribabh
09-22-2015, 01:58 PM
Wizards AOE Snare is once again AOE.

slappytwotoes
09-22-2015, 02:19 PM
Still having an issue with spinning mobs when I FD. The mob chasing me starts spinning around instead of standing there before he walks away.

Haynar
09-22-2015, 02:21 PM
Still having an issue with spinning mobs when I FD. The mob chasing me starts spinning around instead of standing there before he walks away.

Is the mob snared or anything?

Edgat
09-22-2015, 02:24 PM
Arrows still not hitting or missing 80% of the time when both shooter and target are levitating over water or both on land with water between them - althought this was happening before patch

Oleris
09-22-2015, 02:35 PM
dwarves are their correct size.

Malk
09-22-2015, 02:36 PM
"fishes going throught floor" in Qeynos seems fixed

however whenever i zone into nektulos forest from EC, i find myself at (neg2698, neg 653, neg16.25) with everything around me being... grey, and i can't move at all.

Jjlent
09-22-2015, 02:38 PM
Is the mob snared or anything?

I've had the mob spinning since velious launch, rather than stand there they spin and then path back, they don't stay there or anything, could just be a graphics bug since they act normal (stand while spinning and sneaking they will still be agro)

dododo
09-22-2015, 03:11 PM
It looks like today's downtime has brought back the mobs falling through the earth issue at least in Unrest. Prior to the downtime it was fixed after yesterday's patch.

skipdog
09-22-2015, 03:13 PM
In Solb, I just pulled a kobold and on its way to me it warped through the wall and then proceeded to aggro most of the kobolds in the entire zone(approx 20 kobolds).

Erati
09-22-2015, 03:13 PM
has anyone experienced mobs falling tru the world after the final reset, I know there was some fixes for this in the patch that broke things

Erati
09-22-2015, 03:14 PM
In Solb, I just pulled a kobold and on its way to me it warped through the wall and then proceeded to aggro most of the kobolds in the entire zone(approx 20 kobolds).

mobs on this server ALWAYS take the most direct path to you bc alot of the pathing nodes had to be manually put in

this is pretty normal and you have to baby pulls sometimes unless you want a surprise

skipdog
09-22-2015, 03:28 PM
mobs on this server ALWAYS take the most direct path to you bc alot of the pathing nodes had to be manually put in

this is pretty normal and you have to baby pulls sometimes unless you want a surprise

I've been pulling the exact same mob for a few months. It has never done this. I just had the mob do this again and it clearly 'fell through the world', rather than 'warped through the wall' like i described.

Colgate
09-22-2015, 03:33 PM
Plane of Mischief traps are resetting after ~3-5 seconds now

slappytwotoes
09-22-2015, 03:43 PM
Is the mob snared or anything?

Not snared. Can easily replicate, just agro anything and FD. Mob will spin.

If more than 1 mob agros, only 1 spins and the others behave normally.

Vatras
09-22-2015, 04:43 PM
Still having an issue with spinning mobs when I FD. The mob chasing me starts spinning around instead of standing there before he walks away.

Happened to me aswell, but also before the patch.

Pringles
09-22-2015, 04:45 PM
Trying to keep it relevant to the original question:

You can no longer run to NToV invis without agro - so that is fixed with this mornings patch.

However the damage from this bug has not been repaired, many people exploited this bug, even lower levels (lvl 46+ required required to zone in) zoned into PoM without any risk, and bound themselves. The zone is now over populated / not classic due to this bug being exploited.

KingDoljon
09-22-2015, 05:44 PM
Trying to keep it relevant to the original question:

You can no longer run to NToV invis without agro - so that is fixed with this mornings patch.

However the damage from this bug has not been repaired, many people exploited this bug, even lower levels (lvl 46+ required required to zone in) zoned into PoM without any risk, and bound themselves. The zone is now over populated / not classic due to this bug being exploited.

You are not keeping it relevant to the original question.

Vilkata
09-22-2015, 05:47 PM
i'm still getting the message " you cannot combine these items in this container type!" when trying to make an arctic wyvern hide tunic. All the other combines ive tried work so far.
Any other tailors out there having the same problem?

On a really weird note, I took the tunic pattern out and the combine then worked.

Farzo
09-22-2015, 06:09 PM
I noticed in KC that some of the mobs still had 0 agro range. (mob: spirit caller)

That is my only input to date after the patch.

Gaunja
09-22-2015, 07:04 PM
I just zoned into Dalnir's and crashed. Tried logging my character again and crashed again. Is this related to the patch yesterday? Just tried now a third time and it keeps saying "you have been disconnected" after loading world with my character Kamiccalo on the red server.

Colgate
09-23-2015, 12:43 AM
pathing seems a little weird, mobs tend to path through corners/walls much more than before, most noticeably in kael

Aikido
09-23-2015, 08:03 AM
yesterday i couldnt use velium shurikens to pull in velks, threw about 15 and no text or anything

ECDubz
09-23-2015, 09:56 AM
This may not be the case but I don't think XP is working right at lower levels. I did a befallen first floor pull for a friend which usually gets levels 1-4 easy but he barely got to level 2. He was a human magician starting at 1. Can this get looked into atleast?

Ele
09-23-2015, 10:06 AM
This may not be the case but I don't think XP is working right at lower levels. I did a befallen first floor pull for a friend which usually gets levels 1-4 easy but he barely got to level 2. He was a human magician starting at 1. Can this get looked into atleast?

Exp is capped at something like 10-11% a kill.

ECDubz
09-23-2015, 10:10 AM
Exp is capped at something like 10-11% a kill.

The reason in questioning this is because before I did this with another friend, a level 1 wizard, which got him to level 7 with the same exact (almost) pull. Did they put in an exp cap recently? If so that's OK but I haven't noticed them do anything like that recently.

FatMice
09-23-2015, 10:12 AM
I've been pulling the exact same mob for a few months. It has never done this. I just had the mob do this again and it clearly 'fell through the world', rather than 'warped through the wall' like i described.

This is correct and still happening. Mobs warp spawn through walls.

maskedmelon
09-23-2015, 10:46 AM
Some mobs in CoM seemed less interested in me than usual, ignoring me as I passed them, while others broke several laws of the natural world, distorting space time to warp through walls and ceilings in their attempts to get at me.nthe same seemed to hold true for critters outside in the Emerald Jungle. Please fix ^^

Ele
09-23-2015, 10:58 AM
The reason in questioning this is because before I did this with another friend, a level 1 wizard, which got him to level 7 with the same exact (almost) pull. Did they put in an exp cap recently? If so that's OK but I haven't noticed them do anything like that recently.

That change was back in 2013.

https://www.project1999.com/forums/showthread.php?t=107394

Haynar
09-23-2015, 12:09 PM
This is correct and still happening. Mobs warp spawn through walls.

Can you give me more details on location and zone, and how to cause this to happen?

H

Kluwen1
09-23-2015, 12:53 PM
I personally noticed that pathing of some mobs seems to be messed up. They are taking the correct path from the mobs I observed however they spin around. For example Magi Rokyl in Naggy Lair will path West, when he stops at his pathing points he will spin around and face east. I also noticed some of the Juggs in Sebilis behaving this way, like they are bound to face a specific direction.

ECDubz
09-23-2015, 01:04 PM
That change was back in 2013.

https://www.project1999.com/forums/showthread.php?t=107394

Yeah so if this can be looked at that would be awesome. I don't think my friend received his full experience value when i did a few pulls for him in Befallen. The first and even second pull *should* have been enough to get him to atleast level 7 in my opinion. Maybe i didnt pull as much as i thought but thats definitely what it seems like. I am a dedicated bard PLer and the experience he got seems to be off.

Man0warr
09-23-2015, 02:08 PM
You'd need to pull like 40 mobs to go from 1 to 4, and there aren't that many on the first floor of Befallen.

ECDubz
09-23-2015, 02:21 PM
You'd need to pull like 40 mobs to go from 1 to 4, and there aren't that many on the first floor of Befallen.

I'm just saying that a pull for a level 1 wizard did not have the same experience value as a level 1 magician which should equal the same regarding XP penalties on race only. I know what I pulled and I pulled a similar amount of mobs and it wasnt even close to comparison. I'm telling you it needs to be looked at. This thread is for the devs to be giving feedback and opinions, this is mine.

nhdjoseywales
09-23-2015, 02:32 PM
You'd need to pull like 40 mobs to go from 1 to 4, and there aren't that many on the first floor of Befallen.

i may be off some but i am almost positive there are at least 30 mobs on the first floor not counting ones behind the locked door

Duncon
09-23-2015, 02:39 PM
Can you give me more details on location and zone, and how to cause this to happen?

H

I can give one example.

In lower guk. From the safe hall looking out toward the Cav area. Room was clear and the wan walker entered the room. I stepped just into the room under the bridge and threw a dismiss at him to bring him in and he dropped out.

I walked back into the safe hall contemplating if I had enough time to camp and was hit through the wall or floor. I tried to position myself to locate him but could not get a target and he stopped hitting me. About 10-15 seconds later he ran back into the room under the bridge with 3-4 frogs in tow.

They looked like the crowd from the next room, but I had killed one of those leaving only 2 and there was an extra frog or 2 he had picked up elsewhere.

Zlain
09-23-2015, 04:48 PM
In Sol B 3 imps and an ele agroed me and a buddy from GEB area while we were sitting on bug side of lava pool opposite freeti room. My shm buddy was afkin a sec while we waited for rest of group to get there and I was sittin next to him the whole time. No one else was in zone.

Also when I was running through EFP(not EC) to talk to War epic dude, I was able to walk by all the guards without drawing agro even though I'm an ogre. even the Red cons at the front gates and the blue one surrounded by greens near the docks.

These things happened last night on Red99(9/22)

Pringles
09-23-2015, 05:03 PM
In Sol B 3 imps and an ele agroed me and a buddy from GEB area while we were sitting on bug side of lava pool opposite freeti room. My shm buddy was afkin a sec while we waited for rest of group to get there and I was sittin next to him the whole time. No one else was in zone.



Are you talking about sitting across the lilly pad lava pool - oposite from the entrance to freeti ramp? Imps / Elementals have always been able to agro you there, and often 3 will come when you do (depending on where the pather is).

Zlain
09-23-2015, 05:11 PM
Yeah lilly pad. I've been there a few times and have never had the imp that wanders to the fretti side of the pool agro on me from across the pond, much less had him bring the things up the ramp around the corner over there.

Apparently when the rest of our group showed up they also had this happen to them, but Fire Giants were included in the agroing some how.

Nisei
09-23-2015, 10:33 PM
Arrows still not hitting or missing 80% of the time when both shooter and target are levitating over water or both on land with water between them - althought this was happening before patch

It is much better today. But, it is not completely fixed. I assume that problem I am having is line of sight issues, if I fire an arrow through terrain, it will bug out most of the time. I'm not sure if this is intended.

Man0warr
09-24-2015, 01:04 AM
Can you give me more details on location and zone, and how to cause this to happen?

H

Mobs in the house in Unrest still warp up a floor when you melee them, and aggro anything in their way when they try to path back down to you.

Ghouls, dark boned skeletons, etc anything I attacked on 1st or 2nd floor would warp up if it could.

Aviann
09-24-2015, 03:47 AM
I'm not exactly sure if it was covered in this patch, but pushing certain mobs against walls will still make them fall under the world, until dragged back out. Seems like a small issue but some of these mobs are specifically raid trash mobs. HoT, Kael, even ToFS group mobs. Lguk also seems to be having the issue of mobs being pushed into walls. I will look into it further tomorrow if no raids are called immediately.