View Full Version : Scout Charisa
Kafter
09-25-2015, 01:31 PM
So, can we discuss some sort of common agreement? I am in no position to set any rules on this but I feel like we need to talk about it. I have been to the last 5 or 6 spawns and it is just ridiculous. People from all guilds doing shady tactics, standing on spawn points, arguing- yeah it's classic but, there has to be something we can do. Ring 8 seems to be cordial, why can't this be the same thing?
If we want to keep it the way it is, by all means, let's keep clicking furiously and being dicks to each other. I just think we could make this a better experience for all.
Thoughts?
Man0warr
09-25-2015, 01:52 PM
Probably never happen, it's way more competitive than Ring 8 turn in is.
You lose nothing by accidently turning in to wrong Scout like you do with Ring 8 - you can just get a new tools. So there is no risk of having to redo the entire quest. That is what ultimately forced the agreement for Ring 8.
Juevento
09-25-2015, 01:54 PM
It's not all guilds. It's Asgard, Forsaken, and Taken. Full stop.
Whenever I show up to a turn in and they are griefing by standing on the spawn point or running/summoning pets on the spawn point to eat turn ins, I send in a petition. I spoke with Braknar or Moregan who said that kind of stuff wasn't ok.
You really need the offending guilds officers to crack down on their bad actors in order for the situation to improve.
Kafter
09-25-2015, 01:54 PM
I can understand that. Nothing probably will come of it, it's just ashame the way it goes down.
Kafter
09-25-2015, 01:56 PM
It's not all guilds. It's Asgard, Forsaken, and Taken. Full stop.
Whenever I show up to a turn in and they are griefing by standing on the spawn point or running/summoning pets on the spawn point to eat turn ins, I send in a petition. I spoke with Braknar or Moregan who said that kind of stuff wasn't ok.
You really need the offending guilds officers to crack down on their bad actors in order for the situation to improve.
The post wasn't geared towards pointing blame at anyone. BDA is just as guilty.
Juevento
09-25-2015, 02:01 PM
The post wasn't geared towards pointing blame at anyone. BDA is just as guilty.
I haven't witnessed any BDA doing anything shady at Scout (aside from arguing with the idiots from other guilds standing on spawn point).
But that's besides the point. It would be great if there was a better way for this encounter to work. I wouldn't mind something like a rotation or roll off among guilds for the scout.
Daldaen
09-25-2015, 02:14 PM
It's not all guilds. It's Asgard, Forsaken, and Taken. Full stop.
Whenever I show up to a turn in and they are griefing by standing on the spawn point or running/summoning pets on the spawn point to eat turn ins, I send in a petition. I spoke with Braknar or Moregan who said that kind of stuff wasn't ok.
You really need the offending guilds officers to crack down on their bad actors in order for the situation to improve.
Lol.... Surrrrrrre. Just those three guilds, never has BDA stood on top of the spawn...
http://oi49.tinypic.com/sy44zq.jpg
Petition summoning pets when it's about to spawn, don't petition summoning pets minutes before to set trade window.
Petition sitting on the spawn, don't petition crowding around it for a view.
A roll off may work but it would be 100 people rolling because the barrier for entry is so low. 8th ring has 20-25 people rolling and growing. The server has too many top heavy level 60s after bis gear. It's tough to make something like this a manageable encounter that's fair for everyone.
Legday
09-25-2015, 02:25 PM
It's not all guilds. It's Asgard, Forsaken, and Taken. Full stop.
If this is going to be a serious discussion about how to make Scout better, I don't think BDA should be allowed to point fingers at 3 guilds and claim their own innocence. Absolutely hilarious. BDA either needs to own up to their part in the nonsense, or this thread needs to be moved to RNF before it gets out of hand.
I just don't see this being constructive with an absurd statement like that near the top of the thread.
Legday
09-25-2015, 02:29 PM
BDA is just as guilty.
Sorry, just noticed this. Carry on.
Man0warr
09-25-2015, 02:42 PM
If someone in BDA is summoning pets on top of Scout I'm sure Chest/Nibblewitz/Sanluen/etc would love to know.
Lojik
09-25-2015, 02:48 PM
I remember two years ago thinking of velious release and how awesome this quest was. I then immediately thought of how terrible the bitching/moaning/petition quest would be.
indiscriminate_hater
09-25-2015, 02:49 PM
typical BDA victim blaming
Juevento
09-25-2015, 03:00 PM
How about this, I propose a cease-fire on spawn standing for scout. Let's give that a try to see what happens. I can guarantee that no BDA members will be standing on the spawn point. I would like to see promises from other guilds of the same.
Let's make a reasonably sized ring around the spawn point and actually compete based on best ping. Right now it's beyond stupid.
Kafter
09-25-2015, 03:02 PM
This is besides the point. As I mentioned, ALL guilds are guilty. The point was to try and come up with a solitution to all the tomfoolery.
ArumTP
09-25-2015, 03:04 PM
Summoning pets on ragefire was used to combat auto-fire clickers. GM approved tactic. Champions of the people they were.
Ring of people standing around never works, as the inch ever closer and closer to the spawn point. Might as well be standing on it.
Better non-classic fix is make it an ogre model.
maestrom
09-25-2015, 03:08 PM
Whats wrong with a randoff? Making everyone click just encourages autofire/hacking/other nastiness.
Everyone there 5 minutes before she spawns (or she goes in window? not sure how she works spawnwise) does a /rand 1000. People try to jump it get petitioned.
I never understood why the rules of this server force people to sock so much (while at the same time saying they don't want socking).
Is it just a staffing issue? If so I'll be putting in a guide app.
Kafter
09-25-2015, 03:13 PM
I think rolling is worth a try. Maybe 1 representative from each guild so we don't have 1000 numbers to sift through. Even if someone was unguided they would need a force to kill it. We would be able to tell if they were trying cheat by detagging.
Daldaen
09-25-2015, 03:16 PM
Whats wrong with a randoff? Making everyone click just encourages autofire/hacking/other nastiness.
Everyone there 5 minutes before she spawns (or she goes in window? not sure how she works spawnwise) does a /rand 1000. People try to jump it get petitioned.
I never understood why the rules of this server force people to sock so much (while at the same time saying they don't want socking).
Is it just a staffing issue? If so I'll be putting in a guide app.
Well a few things.
1. If there's a random, anyone with amiable faction can show up and random. You're talking about 100~ people potentially. That makes this quest suck a lot. People will also come back day after day. You can show up 100 days and continue losing the random. Whether you view that as an issue or not is up to you.
2. There is almost no poopsocking involved, that's why this is a fantastic quest. You show up 2-3 minutes before the spawn. If you lose, you can come back again next spawn. You aren't forced to sit there for 8 hours straight to try and get the mob. It's a known spawn and no one wastes their time sitting there 24/7. This is one of the best qualities of the quest, it's a quick in and out no staring at a wall for hours. 2-3 minutes and you're done.
3. Staff won't enforce this as it's more work for them. Which comes down to player enforcement. Which has worked thus far on Coldain Ring but again that has a higher barrier to entry. You need to do 7 quests first. Anyone with amiable faction can do this and the consequence of failure is nothing. Leading to a lot more people as mentioned in #1 and therefore more chance for a dumb person to turn in even when they lost the roll.
@Juvento, I'm sure Taken can get behind a no standing on spawn agreement. The problem is if anyone breaks this then everyone has to break it to have a shot. So it needs to be followed 100% by all attendees. If that can be done, glorious.
Varren
09-25-2015, 03:26 PM
Roll red today!
Mackie
09-25-2015, 03:56 PM
But if Stormfeather is a camp now, why can't this be one too?!
cukazi
09-25-2015, 03:57 PM
Randomize scout spawn location in 50 yard radius.
Same timer random close spawn location.
maestrom
09-25-2015, 04:09 PM
Well a few things.
1. If there's a random, anyone with amiable faction can show up and random. You're talking about 100~ people potentially. That makes this quest suck a lot. People will also come back day after day. You can show up 100 days and continue losing the random. Whether you view that as an issue or not is up to you.
2. There is almost no poopsocking involved, that's why this is a fantastic quest. You show up 2-3 minutes before the spawn. If you lose, you can come back again next spawn. You aren't forced to sit there for 8 hours straight to try and get the mob. It's a known spawn and no one wastes their time sitting there 24/7. This is one of the best qualities of the quest, it's a quick in and out no staring at a wall for hours. 2-3 minutes and you're done.
3. Staff won't enforce this as it's more work for them. Which comes down to player enforcement. Which has worked thus far on Coldain Ring but again that has a higher barrier to entry. You need to do 7 quests first. Anyone with amiable faction can do this and the consequence of failure is nothing. Leading to a lot more people as mentioned in #1 and therefore more chance for a dumb person to turn in even when they lost the roll.
@Juvento, I'm sure Taken can get behind a no standing on spawn agreement. The problem is if anyone breaks this then everyone has to break it to have a shot. So it needs to be followed 100% by all attendees. If that can be done, glorious.
1) I guess I just don't draw a distinction between losing a random and losing the click-fest. Neither is very skill based. They both suck, but one of them is less vulnerable to hacking.
2) Totally with you here. This camp seems like its pretty easy to not sock. I was thinking more like Lodi/Rage/Raids.
3) I guess if this was the only problem, that staff didn't enforce player made solutions because doing so would require too much staff involvement, then I would, if it would help, put in an app to handle community contracts. For example, if the community decided that this spawn would be handled by /randing 1000 in the 5-10 minutes before scout pops, i would volunteer to address those issues.
fiveeauxfour
09-25-2015, 04:33 PM
this thread needs to be moved to RNF
Juevento
09-25-2015, 04:55 PM
Why does this thread need to go to RnF? The goal is to make this encounter more civil. I've already signed BDA up for no spawn point sitting.
Taken sounds like they are up for it. That leaves Asgard and Forsaken. It would be great to get some buy in from your guild to fix this issue.
xexbis0
09-25-2015, 05:01 PM
Every guild blames all the other guilds for Scout CFs. It's everyone's fault. Myself and my guild included. It started out civil but once a few people started ducking on spawn, it became a theme. This was mostly due to the fact that the duckers were getting all the turnins. You are not going to get anyone to agree to be XX away from spawn as long as 1 or 2 idiots are going to break the "agreement" and duck/stand on spawn.
Oleris
09-25-2015, 05:02 PM
just ban all ogres and trolls from being able to complete the quest and no one would complain.
Yukkers
09-26-2015, 12:43 AM
One huge problem is people turning the item in for their guild when they no longer need items from the quest. It should only people the person who is looting the item doing the turn in. Not player a turns in then guild decides who gets loot. I wish they could make it so only the person who turned the item in could loot the quest item.
Man0warr
09-26-2015, 12:44 AM
Why punish people trying to help their guildies?
Yukkers
09-26-2015, 12:59 AM
Because it adds to the cluster. If everyone did the turn in for just them rather than 12 people turning in then awarding the loot like a raid mob it would cut down on the amount of people. I know for a fact there is people who already have all the items they need from the quest, yet show up nightly and do the turn in, they then either run the character they want to get the item on, or switch over to loot. If they stopped this, and only the turn in person could loot, there would be far less people at each turn in, so you could finish your quest and not come back, or come back as just a helper.
jcr4990
09-26-2015, 03:32 AM
Randomize spawnpoint. Problem solved next thread.
Kaedain
09-26-2015, 03:55 AM
just make the bracer lore !
Colgate
09-26-2015, 04:17 AM
lol
Varren
09-26-2015, 09:14 AM
lol
Lol.... Surrrrrrre. Just those three guilds, never has BDA stood on top of the spawn...
http://oi49.tinypic.com/sy44zq.jpg
Petition summoning pets when it's about to spawn, don't petition summoning pets minutes before to set trade window.
Petition sitting on the spawn, don't petition crowding around it for a view.
A roll off may work but it would be 100 people rolling because the barrier for entry is so low. 8th ring has 20-25 people rolling and growing. The server has too many top heavy level 60s after bis gear. It's tough to make something like this a manageable encounter that's fair for everyone.
This is what happens when you allow RMT Chardok Ring to exist. But hey let's give you unclassic Vyemm for balance reasons. LOL
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