Sorn
09-30-2015, 12:40 AM
67446745
ChEQmate
Presented by the P99 Department of Fun
This is a turn based PvP game! Intrigued? Read on.
Location: The Arena
Level-range: All (in level brackets)
Date: TBA
Rules
Team Comp
Each team will be comprised of 2 to 4 players on the playing field with level ranges no more than +\- 3 levels. There will be one Captain that will make the final decisions on how each play will be made.
ARMOR MAY NOT BE SWAPPED ONCE chEQmate has begun!!! (clickies you can use from inventory slots are considered acceptable.)
Timers
Each side will have a total of 2 minutes to roll and spend their Action Points (AP).
Action points
Each coach / the judge will make a macro for /random 20
A roll of 0 will result in a FUN and unfortunate event
A roll of 1 will net 1 action
A roll of 2-10 will net 2 actions
A roll of 11-19 will net 3 actions
A roll of 20 will net 4 actions
Actions (1 action per)
Moving 1 square (* unless movement has been modified - see movement modifiers below)
Switching weapons
Clickies
Spells
Songs
Abilities
Attacking
Combat happens at the beginning / end of each turn for 20s. any characters sharing a square may auto with their equiped items
Crowd Control
Stun - may not take actions on active turn / only attacks for second half of combat (1 round)
Mez - may not take actions or attack until mez is broken (or 1 round passes)
Movement modifiers
Snare - It takes 2 AP to move 1 square
Move speed buff - move at 2 squares per AP (cannot be divided up among characters)
Feedback on these rules is currently welcomed. We will not change the unique mechanics but if anyone has a comment on a unique class ability or rule that would have a significant impact on play, speak up! We will take all comments into consideration before organizing the first tournament.
67446745
ChEQmate
Presented by the P99 Department of Fun
This is a turn based PvP game! Intrigued? Read on.
Location: The Arena
Level-range: All (in level brackets)
Date: TBA
Rules
Team Comp
Each team will be comprised of 2 to 4 players on the playing field with level ranges no more than +\- 3 levels. There will be one Captain that will make the final decisions on how each play will be made.
ARMOR MAY NOT BE SWAPPED ONCE chEQmate has begun!!! (clickies you can use from inventory slots are considered acceptable.)
Timers
Each side will have a total of 2 minutes to roll and spend their Action Points (AP).
Action points
Each coach / the judge will make a macro for /random 20
A roll of 0 will result in a FUN and unfortunate event
A roll of 1 will net 1 action
A roll of 2-10 will net 2 actions
A roll of 11-19 will net 3 actions
A roll of 20 will net 4 actions
Actions (1 action per)
Moving 1 square (* unless movement has been modified - see movement modifiers below)
Switching weapons
Clickies
Spells
Songs
Abilities
Attacking
Combat happens at the beginning / end of each turn for 20s. any characters sharing a square may auto with their equiped items
Crowd Control
Stun - may not take actions on active turn / only attacks for second half of combat (1 round)
Mez - may not take actions or attack until mez is broken (or 1 round passes)
Movement modifiers
Snare - It takes 2 AP to move 1 square
Move speed buff - move at 2 squares per AP (cannot be divided up among characters)
Feedback on these rules is currently welcomed. We will not change the unique mechanics but if anyone has a comment on a unique class ability or rule that would have a significant impact on play, speak up! We will take all comments into consideration before organizing the first tournament.
67446745