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View Full Version : REVERT THE PATCH


ridiculousmoose
10-07-2015, 10:59 AM
I am so freaking tired of half of sebilis or half of karnors piling into my camp randomly.. the patch made mobs just constantly warp through walls and floors. And it didn't even stop the mobs in WW hitting you through the ceiling...

Please?

kined
10-07-2015, 11:11 AM
is it the patch thats been causing this? i thought i just wasnt aware of how buggy it was to being with... but i can also say ive had tons of trains due to mobs falling through floors and such. Spent a day on 2nd in CoM and probly had this happen about 20 or so times in that one day. once i ended up getting summoned by a reaver and i was lucky that i acted quick and ran to the door so i could drag corpse through it.

Aviann
10-07-2015, 11:15 AM
Please do not revert the patch.

Sincerely, paladins everywhere.

ridiculousmoose
10-07-2015, 11:26 AM
Yes, this happens 10 times a day in sebilis.. there were juggs at the zone in on saturday. It's the patch... Go run down the stairs to basement camp in karnors with mobs on you. I guarantee they will warp every single time if you get any distance between you and them.

maskedmelon
10-07-2015, 11:28 AM
Yeah the warpage sucks. In tight spaces you basically have to hold mobs hands to safely bring them back to camp without them slipping through a wall to aggro everything in that room. And god forbid you are going down stairs...

ridiculousmoose
10-07-2015, 11:31 AM
^^This guy gets it... I have to keep mobs in melee range the entire pull in karnors to pull to basement.

Duncon
10-07-2015, 11:36 AM
Confirmed bad in Lguk too. The safehall is a train station.

ronasch
10-07-2015, 12:03 PM
After killing the 3 ph's for frenzy in LGuk and the 2 slaves had a ghoul frog Agro thru a wall. Something needs to be fixed

dafier
10-07-2015, 12:10 PM
It was the patch. Before the patch mobs weren't running through walls and also it seems like that issue where mobs that were close to the target automatically run at SoW speeds.

I saw that last night in Crushbone. Weird thing though, as I was strafing away the mob slowly lost SoW and then finally trailed behind. Oracles weren't casting SoW either....so that wasn't it.

Freakish
10-07-2015, 12:13 PM
Ahha, this explains why we had a terror run and bring half of velks castle to BM last night. We were blaming the bard.

dafier
10-07-2015, 12:26 PM
You can still blame the bard. Tell them to drop group and go out and kite somewhere! JK!

Yes, there is craziness happening in many zones. If you are a caster, I STRONGLY suggest you bind close and have gate up ALL the time in case stupidness occurs.

Sirken
10-07-2015, 12:31 PM
please gather up all info you have on these bugs and report them in the bug forum so that the devs can see them and begin the process to fix them.

-Sirks

nhdjoseywales
10-07-2015, 12:35 PM
Velks spiders warp to the top shelf and drag everything down with them. Something in velks warped and i got hit with a train of crystal gargs and spiders while crossing the bridge to get to UD. my group was there killing and the train didn't go past them on the way out so im guessing it warped. i know for a fact it wasnt on me when i passed thru fake wall or the group there would have let me know very quickly

applesauce25r624
10-07-2015, 12:43 PM
MAKE THREADS IN GENERAL CHAT WITH ALL CAPS IN THE TITLE TO GET THINGS DONE

Man0warr
10-07-2015, 01:18 PM
Blame Haynar.

ridiculousmoose
10-07-2015, 01:26 PM
MAKE THREADS IN GENERAL CHAT WITH ALL CAPS IN THE TITLE TO GET THINGS DONE

THANKS I DID AND ITS WORKING

Haynar
10-07-2015, 01:44 PM
THANKS I DID AND ITS WORKING
No it's not.

I coded a fix for this already.

H

ridiculousmoose
10-07-2015, 01:54 PM
No it's not.

I coded a fix for this already.

H

Thank you then!

Duncon
10-07-2015, 02:12 PM
No it's not.

I coded a fix for this already.

H

<applause> ... <APPLAUSE>

ridiculousmoose
10-07-2015, 02:14 PM
And I'm sorry Haynar! Wasn't trying to be a jerk, just frustrated CRing 3 times a day...

edit - I was being a jerk, but I wasn't *trying* to be a jerk.

bulbousaur
10-07-2015, 02:33 PM
We were fighting various mobs in The Hole, and at times they would seem to disappear, when we realized they were now above us on an arch.

nyclin
10-07-2015, 02:40 PM
Have you been Haynar'd today?

fastboy21
10-07-2015, 05:22 PM
Have you been Haynar'd today?

+1

WolfsongReborn
10-07-2015, 08:49 PM
I was duoing the captain in kc with another mage and mobs we'd pull from the outer right or left walls to the middle bridge would warp through 2 or 3 solid walls on almost every pull. They almost never actually path around the corridors like they would have in the past.

Xadion
10-07-2015, 09:28 PM
I was able to train people in KC, Seb, Velks, LGuk, WW and many other zones...and they are blaming the patch- its a good day to be a SK*




*because of the new hybrid spell haste and spells!!