View Full Version : Game Mechanics: Charming Summoned Pets
Tinnais
10-21-2015, 03:21 AM
No matter who says otherwise this is NOT how it was. You could not charm a mage pet and make it instantly die. This was never a thing in live and it COMPLETELY ruins pvp as a magician. I played Mage my entire time on live and I never played anywhere other than on RZ/Zek. This needs to be fixed. There is absolutely no excuse for making an entire class nearly useless in pvp.
Efwan
10-21-2015, 03:31 AM
Not saying you are wrong, but A. Where is your evidence/research and B. There is already another thread for this concern.
Tinnais
10-21-2015, 02:22 PM
I apologize that there is another thread but I did not see it. And lack of evidence in this case, is evidence in of itself. Try to find patch notes involving summoned pets being charmed. They don't exist, because it never happened. Besides, you're willing to make epics completely NON classic. I see no reason that this issue could be in place for this long without any resolution. Not only was this never on live, but we're talking about SEVERE balance issues. The magician is limited by his pet. Our nukes barely ever land which is also not classic but thats a different complaint. You remove our pet with Root or Snare it makes the fight difficult but manageable. You make our pets disappear with a buggy charm and we're simply a useless wizard that cant land nukes.
worch
10-22-2015, 02:38 AM
Check out this thread for some evidence:
http://www.project1999.com/forums/showthread.php?p=1927744#post1927744
Tinnais
10-22-2015, 02:55 AM
#1 That thread says it was a bug.
#2 That was posted FAR beyond our current timeline, as stated it involves Beastlords.
#3 This thread also states that it was classic to charm/fear players in pvp yet that is not in the game.
#4 The fact remains that this is NOT a classic server. There is absolutely no excuse for this bug to remain on our server.
worch
10-22-2015, 04:46 AM
#1 That thread says it was a bug.
#2 That was posted FAR beyond our current timeline, as stated it involves Beastlords.
The thread says poofing charmed pets is classic for our era. The evidence is from 4/19/01, which is in velious. It doesn't mention beastlords. Luclin wasn't released until Dec 2001. See http://wiki.project1999.com/Players:EQLive_Timeline
From https://web.archive.org/web/20010617053415/http://pub45.ezboard.com/feqdivabardsofeverquestfrm9.showMessage?topicID=10 .topic :
(4/19/01 7:49:51 am)
Reply Duelling an Enchanter
-If they have a pet, charm it. Once charm breaks it will poof.
No matter who says otherwise this is NOT how it was. You could not charm a mage pet and make it instantly die. This was never a thing in live and it COMPLETELY ruins pvp as a magician.
#3 This thread also states that it was classic to charm/fear players in pvp yet that is not in the game.
#4 The fact remains that this is NOT a classic server. There is absolutely no excuse for this bug to remain on our server.
It sounds like you agree that poofing charmed pets is classic.
This is a classic server, though some changes were made for severe balance issues e.g. clickies, fearing/charming players. If you believe charming pets should be changed in spite of it being classic, http://www.project1999.com/forums/showthread.php?t=205274 is a thread for that topic fyi.
Tinnais
10-22-2015, 04:55 AM
I appreciate the forward, this is exactly what I was looking for but could not find. Thank you.
mischief419
11-02-2015, 12:32 PM
Well, to paraphrase from P99 staff, if it was originally unintended (a bug), such as Selos to break free of roots (which was also classic, but removed from staff permanently because it was originally unintended [a bug]), then this should be changed/fixed.
This case is no different.
Trelk
11-04-2015, 12:50 PM
Why would it be possible to charm another players pet and poof it when you cannot charm an NPC pet, you have to charm the NPC to poof the pet.
Also, if a PC (enchanter #1) has a charmed pet, why wouldn't another player (enchanter # 2) be able to over write the 1st charm with their own?
And considering the server is reaching the end of its intended expansion, with the GMs planning to implement custom content - why not just make the changes that make the EQ experience / pvp mechanics better?
Why would it be possible to charm another players pet and poof it when you cannot charm an NPC pet, you have to charm the NPC to poof the pet.
Also, if a PC (enchanter #1) has a charmed pet, why wouldn't another player (enchanter # 2) be able to over write the 1st charm with their own?
And considering the server is reaching the end of its intended expansion, with the GMs planning to implement custom content - why not just make the changes that make the EQ experience / pvp mechanics better?
I will tell you why... Classic.
mischief419
11-07-2015, 10:02 AM
I will tell you why... Classic.
This server is NOT classic. PvP literally removed a class from this server by letting this bug exist.
If this isn't fixed, then give us 2 years of the Selos root break bug that was classic but never patched in to make up for this not being classic.
Remove queued tells.
Hell, remove item links.
What about item clickies.
I mean we're in velious era now, but in Kunark/vanilla, these were all not classic. This server is *not* classic. But it's fantastic -- it's better than classic. It's a recreation of classic. Think JJ abrams is going to make star wars 100% of what it used to be? No, he's going to take what's dated and improve it.
vouss
11-10-2015, 10:49 PM
I think planes of knowledge would round it out nicely
Heebo
11-11-2015, 02:39 PM
I love charming pets. Makes me feel real powerful.
Nirgon
11-11-2015, 04:12 PM
Sounds like someone would like an EQ emulator server starter kit for Christmas (or whichever brown holiday.. special day... thing)
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