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View Full Version : what classicui widescreen would look like


nbgt
11-13-2015, 03:56 AM
I got bored, then got curious lol. I did some horrible image editing, mixing screenshots from various videos to make these lol. Well, if anyone else was interested too, there ya go lol.

Surprisingly, it looks amazing!

http://i.imgur.com/BeelazK.png

http://i.imgur.com/qYnDhzI.png

Movember
11-13-2015, 04:02 AM
Where's the charm slot though? :-/

nbgt
11-13-2015, 10:04 AM
the inventory pictures were taken from an old Everquest Tutorial video. https://youtu.be/-l93daYpKY8 charms probably weren't around then, who knows lol

Erati
11-13-2015, 10:31 AM
can we ever get this for our client to work?

Swish
11-13-2015, 10:47 AM
If we were forced to use it at some point, widescreen wouldn't be so bad really.

Daldaen
11-13-2015, 10:54 AM
can we ever get this for our client to work?

This please.

Required UI or you can't log in $$$$.

Those stats though. 50 to everything lol.

jolanar
11-13-2015, 10:54 AM
the inventory pictures were taken from an old Everquest Tutorial video. https://youtu.be/-l93daYpKY8 charms probably weren't around then, who knows lol

I'm assuming he was being sarcastic lol.

can we ever get this for our client to work?

There was a streamer who was using the old school UI, although I think she was also using 800x600 resolution to make it work. Classic as hell though.

Swish
11-13-2015, 10:57 AM
Those spells in the book when opened are going to be slightly stretched if we're sticking to classic numbers per page.

Sorn
11-13-2015, 11:05 AM
There was a streamer who was using the old school UI, although I think she was also using 800x600 resolution to make it work. Classic as hell though.

That might've been me. I use an adapted version of faBBe's, though, so there were extra inventory slots and other non-classic things. I've been trying to work on dualentity's classic 640x480 UI but there are client limitations (ex: I can't figure out how to get the merchant window to display like the loot window) and I'm really not that good at UIs. Plus I hate having such a small resolution, especially since I used to play at 800x600 and 1024x768 with the classic UI.

Morlaeth
11-13-2015, 02:28 PM
Would love for the old UI to be mandated.

My favorite part is the inventory screen and the 3rd person reverse view. Uhg, Rogean and I had a thread about this a few years ago. WAAAANT.

iruinedyourday
11-13-2015, 02:33 PM
Gimi this and ill be happy

http://i.imgur.com/w7L9Rom.png

Pyrocat
11-13-2015, 02:45 PM
Can't be too hard to fade the interior chat texture to something that's repeatable on the x-axis w/ photoshop. The real problem is you can't stretch the inventory/spell/skills/stats sections vertically. You'd need to somehow build in whitespace to the left/right grey backgrounds and either top/bottom align the inventory or vertically center it. Kinda rough but it could work. This would pair well with the /viewport command to make sure your screen isn't covered by the chat windows and left/right opaque UI.

Axlrose
11-13-2015, 03:45 PM
I remember a time when a first person view had your arms in view, swinging weapons at the mobs.

Secrets
11-13-2015, 04:04 PM
What classic widescreen would (actually) look like:

(click the picture)

http://i.imgur.com/nkNEU3A.png

gilg
11-13-2015, 05:06 PM
yeah where are the arms. I cant believe I played in that view for years.

jolanar
11-13-2015, 07:18 PM
It's amazing how much better the higher resolutions make the game look.