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Muggens
12-07-2015, 07:50 AM
Found some excellent threads that I wouldve posted in but they are locked, therefore the new thread. Here are my questions:

1:What level can a decent geared rogue solo the Ancient Cyclops in Ro, and does Intimidate work on him?

2:What level can a decent geared rogue solo Quillmane in South Karanas, and does Intimidate work on him/her?

3:Whats a quick way to train Intimidate, I dont want to join fear kiting groups :/ Is there some inanimate object I can just click on?

4:Back in my monk days(15 years ago ca) I seem to remember an Extremely steep and tall mountain that was perfect for training Safe Fall, where could that be?

5:Canyoneer Pike http://wiki.project1999.com/Canyoneer_Pike appears like a really nice weapon to carry around for solo purpose as a rogue, does anyone have any details on how to obtain this weapon and if its worth the bother?

6: Clicked disarm on 35 Skill an entire night of grouping, only got 1 skillup, should I train more GM points into it for it to Skillup faster?

7: Can I max my Disarm Traps skill at the pendulum in SolA?

8: Is +5 STR Ring worth dropping a +55HP ring for?

Endonde
12-07-2015, 08:18 AM
Found some excellent threads that I wouldve posted in but they are locked, therefore the new thread. Here are my questions:

1:What level can a decent geared rogue solo the Ancient Cyclops in Ro, and does Intimidate work on him?

2:What level can a decent geared rogue solo Quillmane in South Karanas, and does Intimidate work on him/her?

3:Whats a quick way to train Intimidate, I dont want to join fear kiting groups :/ Is there some inanimate object I can just click on?

4:Back in my monk days(15 years ago ca) I seem to remember an Extremely steep and tall mountain that was perfect for training Safe Fall, where could that be?

5:Canyoneer Pike http://wiki.project1999.com/Canyoneer_Pike appears like a really nice weapon to carry around for solo purpose as a rogue, does anyone have any details on how to obtain this weapon and if its worth the bother?

6: Clicked disarm on 35 Skill an entire night of grouping, only got 1 skillup, should I train more GM points into it for it to Skillup faster?

7: Can I max my Disarm Traps skill at the pendulum in SolA?

8: Is +5 STR Ring worth dropping a +55HP ring for?


Just answering the ones I know.

2) 35ish? Quillmane isn't too hard I think I soloe'd him on a mid 30's twink rogue with ease. Intimidate should land.

3) I just spammed intimidate while solo'ing, but intimidate has been changed since I leveled up and is now much less effective. Intimidate will never work if Backstab is on cooldown.

4) I can't think of a specific place but there are tons and tons of places you can do this, Dreadlands, Frontier Mountains would be good I think, Rathe mountains as well.

5) I'd say no it isn't worth the bother, if you really want a slow wep get a Locustlure.

7) Yes, but I have yet to find a use for the skill.

8) Debatable, it really depends on how much dmg you take, but I would say overall 55 hp is better.

Muggens
12-07-2015, 01:38 PM
Thanks for all the good answers Endonde :)

Lojik
12-07-2015, 02:58 PM
You can practice safefall in ec in the tunnel...at least it seemed to work for me

Sajan
12-07-2015, 03:09 PM
I recall being able to zone into Erudin and point your character at the teleporter on the lower level, which shoots you back up top, to auto run and max safe fall while AFK.

Muggens
12-08-2015, 09:20 PM
Lojik, what do you mean in EC tunnel?

Sajan, thats smart if it works, would consider that.

Anyone on the AC Ring?

Cecily
12-09-2015, 09:50 PM
My favorite spot for safefall was the zone walls of the Ro deserts. Bunch of tiny drops there thatll cap you pretty quick. I also liked jumping off of Kelethin lifts and practicing bind wound at the same time.

I would say be at least +5 levels on anything you wanna try to solo. Anything 45+ is gonna be either a really rough fight for a non geared to the teeth rogue solo. Or just straight up impossible. Not sure on the level of your clops. Oot might be off limits till you get a fungi / 60. Sro is easier but still a hard fight.

Intimidate used to be reliable enough to solo with. I wouldn't count on it for more than one fear a fight now. You may get more or less!

Akesedo
12-10-2015, 01:55 AM
Intimidate will skill up with any npc targeted. If you are running through a zone I just target something and mash it til I hit next zone. Also can skill it up on pets.

Xaanka
12-10-2015, 04:10 AM
+5 level is a good rule of thumb. after 50 or so, good luck. helps a lot to have a regen item too.

intimidate working on any npc is correct, Akesedo's method is the best way to skill it up. or just bind it to evade when you're grouping because it will never land anyway.

not sure about safe fall spots because i'm on red, that would get you killed. if there's any obscure good safe fall spots i'm all ears, i still have to work on that one.

disarm only gives skillup chances against npc's holding weapons. go somewhere with a lot of weapons in your exp range (highkeeps a good one for a big level range) and put disarm on your evade macro.

not sure why you would need a slow proc spear on a rogue. slow pulls a ton of aggro.

not sure how sense trap skillups work. i just spam it whenever i'm around a bunch of traps and eventually i was max without thinking about it.

go with the 55hp. if you're low enough level where 10str will make a difference, 110hp is still a very big deal to you

syztem
12-10-2015, 04:47 AM
at 35 with a semi twinked out ranger, iksar bp, lammy, css, mithril gear etc. full gear every slot, fbss and what not. he was easily able to solo quillmane and have like 40-50% health left. This was BECAUSE of opening with stinging swarm dot + pre casting thorns on myself and rooting or snaring to run away and heal if he got lucky rounds off on me. For a rogue it might be a bit harder since backstab is your damage but quill is a lvl 30 warrior, rogue mitigation is pretty bad at that level.

for disarm, don't waste your points save it for tradeskills to 21 or something useful to save you time in the future. Disarm raises EXTREMELY slow, On red you can raise disarm in pvp on a successful disarm only. I wonder if that means you can skill up in a /duel on blue, but again it ONLY goes up on a disarm and not all the time. Disarm skill going up on mobs is extremely rare, its probably THE slowest skill rogues get to level up. One rogue I basically leveled 100-200 during raids just sitting around disarming guildmates, much slower but lots of free time, took a few weeks. Mobs you can skill up disarm on a fail and a disarm but depends on where you are exping, most places you out level super quick where there any mobs full of weapons.


Disarm trap? Pretty sure this is broken, Sense Trap you can bind to left/right like who or sense heading and get it to 200 fairly quick. Disarm trap you can sit near a trap and just tap it on refresh and it skills up semi fast however my sense/disarm is max, and i have NEVER disarmed a trap. I have sat in DN near traps, spamming disarm for 30+ attempts and never once did it work. I do recall once disarming the solb crusher trap, but when I walked through I still took damage(even though it wasn't moving) so unless someone can prove me wrong, or if its just DN. Disarm trap does not work.

RDawg816
12-10-2015, 07:27 AM
Disarm trap is great. It works just fine. Put your lockpicks on your cursor and click on the trap (just like opening a locked door.) You can mac the skill easily. Best place would be the swinging axe in SolA.

Danth
12-10-2015, 07:50 PM
I know other rogues who tell me Disarm Trap doesn't work in Dragon Necropolis.

Danth

Xaanka
12-11-2015, 03:49 AM
i was hoping someone would be foolish enough to go try training their disarm traps on a dragon trap...

my cover has been blown!!

Muggens
12-12-2015, 02:27 PM
Thanks guys :) Been doing alot of these things, I swap in even sneak on move button in groups if its lagging behind.

Intimidate wont get me agro if it fails? If not then I understand reasoning with clicking on random npcs. I seem to remember a boat you could train on?

Can someone confirm disarm traps is usefull(dragen necropolis etc)?

I wanted a slow proc only for soloing purpose, like with the bone dirks snare effect.

Cecily
12-14-2015, 08:06 PM
I had a great group in Nurga once. We had almost made it down to the chief room when my pre-frontal cortex failed to block the ha I should try to fear this goblin impulse.

Kender
12-15-2015, 02:46 PM
Thanks guys :) Intimidate wont get me agro if it fails? If not then I understand reasoning with clicking on random npcs. I seem to remember a boat you could train on?

you don't have to be in range to train intimidate. you could target a guard or bear or something in ec and head to the tunnel and train it while you tunnel quest

Muggens
12-16-2015, 04:02 AM
you don't have to be in range to train intimidate. you could target a guard or bear or something in ec and head to the tunnel and train it while you tunnel quest

Yeah noticed that while running, that was something I had forgotten - very nice tip

Muggens
12-16-2015, 04:06 AM
I had a great group in Nurga once. We had almost made it down to the chief room when my pre-frontal cortex failed to block the ha I should try to fear this goblin impulse.

Yeah when I ding 40 Im gonna check Nurga/droga out before heading to CoM if thats where everyone is grouping...

Monty405
12-16-2015, 08:25 AM
CoM is the pug destination on this server for 40-50.

Cecily
12-16-2015, 11:04 PM
You'll have to assemble your own group and contest with solo campers now, but I highly suggest taking a good group to w/e the high level one was at least once. It's a fantastic dungeon crawl experience you wont get elsewhere in P99's content. CoM is mostly a forgetable level factory.

Pappa
12-21-2015, 07:28 AM
Send me a tell in game on papa and id be glad to help you wit all ur rog needs.

Greenie
01-11-2016, 12:32 PM
Disarm will work on green con mobs. What I do is head to the goblin camp in Lavastorm next to SolB and disarm the mobs with weapons, kill them, and then hand the dropped weapons to another mob. I repeated this and got disarm from 37 to 59 in about an hour while I was looking for a group.

Cecily
01-12-2016, 08:59 PM
Regarding disarm, the skill up rate seemed to be heavily dependent on the mob's con. I can barely get any raises at highkeep which would seem to be a good spot bc all the guards are armed but no.. However, I've gotten multiple skill ups several times on General V'ghera kills. Probably bc he's red or the RNG decided to stop hating me. One of the two. Give it a try and good luck with that skill. I still haven't capped it on my rogues. Spent all Cecily's training points on archery for the BoTB and Ambrotos was like... nope no bows right before hand ><.

Pezy
01-15-2016, 07:18 PM
Pretty sure I put Disarm into my evade macro while leveling up. I was able to max it that way, though it remains pretty useless.

Muggens
01-23-2016, 06:58 AM
All skills are pretty good, disarm is on evade macro and is about 80 skill atm. I havent exercised my poison skills yet, Im level 40 now, should I begin some training? Does anyone have a plat estimate on say 100 skillups in make/apply poison...sounds expensive :) Thanks for posting
BTW Double Backstab is lvl 55 right?

Thiefboy777
01-23-2016, 08:53 AM
Disarm ain't bad when you're fighting Vaniki.

Xaanka
01-24-2016, 09:52 PM
All skills are pretty good, disarm is on evade macro and is about 80 skill atm. I havent exercised my poison skills yet, Im level 40 now, should I begin some training? Does anyone have a plat estimate on say 100 skillups in make/apply poison...sounds expensive :) Thanks for posting
BTW Double Backstab is lvl 55 right?

poison skillups are based on dex. i would recommend getting a shaman buff before training it. make poison costs 2-4k to take from trainer levels -> 250 depending on your dex, apply takes a lot longer to max since you typically will just do that brimstone recipe thing in steamfont to max make.

Muggens
02-06-2016, 01:02 PM
Assassinate - this is at lvl 60? Why does it not mention Double Backstab and Assassinate on the Rogue wiki page? Any other hidden abilities after 50?

Evia
02-06-2016, 07:56 PM
Do rogues really get assassinate at 60? For some reason I thought this was a luclin added thing or maybe even PoP. If this is true, what are the rules on it? mob had to be below what lvl for the chance of assassination?

Muggens
02-11-2016, 01:06 PM
Confirmed Assassinate at 60 and DBL BS at 55.

Muggens
02-11-2016, 01:12 PM
Wait, what is a Deadly Strike?

RDawg816
02-12-2016, 09:35 AM
It's a critical hit rogues get with throwing weapons. Most rogues go with bows (for the damage and stats) but "cool" rogues use shurikens or knives/daggers. Deadly strikes don't happen with bows, but bows typically do more damage overall anyways.

Pezy
02-12-2016, 02:29 PM
Throwing weapons also have woefully low range. A good bow with some fletched arrows has 3-4x the range of your standard fare throwing weapon.

Muggens
02-13-2016, 11:25 AM
Ok thanks for clearing that up for me. I use a bow if Im pulling, but what kinda shurikens or daggers do these "cool" rogues use?

Samoht
02-13-2016, 12:24 PM
Ok thanks for clearing that up for me. I use a bow if Im pulling, but what kinda shurikens or daggers do these "cool" rogues use?

They don't. Rogues use bows with stats and long range arrows strictly for pulling - never to DPS. The thrown weapons make a white crit emote on a deadly strike. Some people just like to see their own name spammed. That kind of vanity is the complete opposite of "cool" though.

RDawg816
02-13-2016, 10:58 PM
Shurikens are the go to for most people. Some use daggers/knives because they can be summoned.

EverQuest is a roleplaying game. In that regard, most rogues should use throwing weapons. Instead, many choose to min-max, whereas some like the range for pulling, etc. There are a lot of reasons for both weapons.

At the end of the day, you're playing a game for your enjoyment. Asking for advice or opinions is fine, but do what you want with that information.

Jimjam
02-14-2016, 03:40 AM
Forged Javelins are pretty easy to make and IIRC stackable. Something like 125 or 200 range. Not much of a roguely weapon, but tbh the thrown weapon ranges are pretty useless for pulling.

Phantasm
02-14-2016, 02:46 PM
Auto attack and proxymity aggro are best pulling tools.

Muggens
02-16-2016, 01:11 PM
EverQuest is a roleplaying game. In that regard, most rogues should use throwing weapons. Instead, many choose to min-max, whereas some like the range for pulling, etc. There are a lot of reasons for both weapons.


I see where you are coming from, but I dont agree a rogue should use throwing weapons for roleplaying reasons...a "rogue" could just as well use a bow, what ever it takes is what a rogue must do. My old dungeons n dragons rogues carried a bow and other long range weaponry like a blowgun.
Im up for using whatever fits the bill. If I can pull with a throwing weapon now and then it would be cool, but I will ofcourse use a bow if the range implies it. Anything else is stupid and also kinda poor "roleplaying" if you ask me.

I was hoping someone could link me what these rogues carry in their arsenal, but I guess Mrylokars are part of it.

I appricieate all the input coming into this thread =)

Muggens
02-16-2016, 01:16 PM
Yes I am into Roleplaying in someways, I take some clues from my old DnD chars, who was always rogue. I do my "solo missions", its very rogueish behaviour to me, inside lowlevel dungeons to grab small magical items to use, fex.

I am not MinMaxing in anyway, so carrying stuff around that helps me out in a solo(not for exp) situation is nice.

RDawg816
02-16-2016, 07:11 PM
I am not MinMaxing in anyway, so carrying stuff around that helps me out in a solo(not for exp) situation is nice.
My rogue has like 12 or more weapons for different situations. Slow proc, snare proc, life tap proc, aggro proc (yes, rogues can hold aggro if needed), etc. etc.

As for using bows, I'm not opposed to it. I'm just saying most traditional rogues wouldn't know much about them. There are exceptions, and I think with the right back story that's awesome. I'm just saying a lot of p99 are elitist min-maxers and those are 90% of the ones using bows. :)

Muggens
02-24-2016, 02:26 PM
Yep, Locustlure, Obtenabrate Short Sword and Blood Point, I hope i can roll on some drops and rather save my money to buy a Mryolokar's Breastplate. Owning that BP seems like a real game changer to me, along with a Fungi to try and do some fun solo missions. Hmm?

Also, Is it impossible to pick pocket mobs above a certain level? So for ex; frogloks in lower guk can be PP'ed, but not those in Sebilis?
When do Sneak movement start to go faster, following lvl 51 or something?

Xaanka
02-24-2016, 06:40 PM
bows are a must have for a rogue on red. the ring 9 bow is great for kiting melees and securing kills, and the ntov machine gun bow is a must have for interrupting spell casts and gates.

throwing offers no real comparison since velious, the era of throwing boulder crit superiority is over.

Muggens
02-27-2016, 03:15 PM
Some more q's:
What is the max level mob a rogue can pick pocket?
When doing the epic, is it not possible to get the high elf mask at the same time?
What is a good cashfarm for a rogue to earn some plat solo lvl 50 and above?

Muggens
03-08-2016, 01:24 AM
A bump for my questions^

Colgate
03-08-2016, 01:47 AM
1. idk

2. the rogue epic quest has 2 or 3 "endings":
killing general v`ghera and giving his pouch to stanos(along with the daggers) to get a ragebringer
killing stanos and giving his head to general v`ghera to get a guise of the coercer
another "ending" is that you kill stanos and give his head to hanns krieghor in qeynos for a fanged skull stiletto

3. i guess group valuable things like fungi tunics and hope you win the roll? you don't really have many solo options as a rogue, especially at that level

Xaanka
03-08-2016, 02:13 AM
3.
- ignore cash farm camps and do nothing but exp until 60, but sebilis groups give good plat for that level range i guess? dunno about velious haven't bothered to roll an alt since it came out. dunno if that zone is too crowded on blue. always try to talk your groups into doing bugs/disco, but crypt isn't half bad either. remember to bring tons of bag space and stock up on supplies before going out there, vendors are distant. on red you'll go through pumice sowpots and arrows quick in seb.
- once you hit 60 you will have plenty of spare time from rolling a class that can't solo anything or function without at least a group, probably a good time to roll a shaman or necro alt to farm on. thats your best shot.

Samoht
03-09-2016, 05:47 PM
Some more q's:
What is the max level mob a rogue can pick pocket?

Pick pocket is based on what the mob has on them, not their level; for instance, you cannot pick pocket items tagged as magic. They also have to be considered "humanoid" (you cannot pp animals).

When doing the epic, is it not possible to get the high elf mask at the same time?

To advance the epic, you have to kill general V in kith. To get the mask, you have to turn in Stanos head and then he despawns. It's either one or the other. But you can redo the epic quest to spawn a second general in order to turn in Stanos head after you've already completed Ragebringer.

What is a good cashfarm for a rogue to earn some plat solo lvl 50 and above?

Lol, you serious? I'd guess Sarnak Courier in LOIO (goblin gazughi ring) or selling Quillmane (peggy) cloaks, but either camp is better for a tracker than a rogue. You honestly should reroll enchanter or shaman if you want to solo cash camps. Alternatively, reroll bard or druid to sell PL.

Muggens
03-30-2016, 11:11 AM
2. the rogue epic quest has 2 or 3 "endings":
...another "ending" is that you kill stanos and give his head to hanns krieghor in qeynos for a fanged skull stiletto


Its still possible getting this You say? http://wiki.project1999.com/Fanged_Skull_Stiletto

bows are a must have for a rogue on red. the ring 9 bow is great for kiting melees and securing kills, and the ntov machine gun bow is a must have for interrupting spell casts and gates.


To get Pippin to spawn you need the poison(248trivial)? If I get a hold of the poison and have some friends along this means I can get that Andarra Bow?

Pick pocket is based on what the mob has on them, not their level; for instance, you cannot pick pocket items tagged as magic. They also have to be considered "humanoid" (you cannot pp animals).

Lol, you serious? I'd guess Sarnak Courier in LOIO (goblin gazughi ring) or selling Quillmane (peggy) cloaks, but either camp is better for a tracker than a rogue. You honestly should reroll enchanter or shaman if you want to solo cash camps. Alternatively, reroll bard or druid to sell PL.

I mean if there's mobs that are impossible to PP because of their level, for ex; I am 60 and try to PP a mob at 55 but thats not possible because no mobs above level say 50 can be PP - Is this true or something? Or can I PP level 60 mobs?

I dont want to solo cash camps, it was meant more ironically. I like to Roleplay some so Im looking for possible dungeons I can hunt alone to say gear my druid alt, at lvl 55+

Thanks for answering me fellas

Cecily
03-30-2016, 05:54 PM
When we (won't) get to the moon, do the locked room in Katta. Vampire drops boots that vendor for 300ish 1 in 3.

Cecily
03-30-2016, 06:01 PM
Adarra's bow.. Kinda tough to get. Kinda easy. You need the poison along with other materials to make a 248 brewing combine which is no drop. Think the shell part is a lil pricey. So it's either learn to brew yourself or make a deal with a brewer.

Muggens
06-22-2016, 07:34 AM
At what level can a rogue Bind Wound to 70%hp(201+ skill points)?

Is there any way to throw shuriken/throwing dagger longer than its original range? Ive tried alot of setups but nothing works.

What is the best(as parsed dps) of the Discs, and are they all on the same timer?

What traps are there to disarm? Someone mentioned DN, those can be disarmed?

What is the best stuff to pick pocket on P99, what gives the most cred?

As always really appreciate all feedback

syztem
06-22-2016, 09:53 AM
At what level can a rogue Bind Wound to 70%hp(201+ skill points)?

Is there any way to throw shuriken/throwing dagger longer than its original range? Ive tried alot of setups but nothing works.

What is the best(as parsed dps) of the Discs, and are they all on the same timer?

What traps are there to disarm? Someone mentioned DN, those can be disarmed?

What is the best stuff to pick pocket on P99, what gives the most cred?

As always really appreciate all feedback
Shuriken are daggers are short range in general hence why most go bow because stats plus longer range. Yes all of the discs are on one timer on p99 they did not get sorted into defensive offensive until like luclin era iirc. The defensive like riposte all attacks or nimble will be 60min re use. The damage like deadeye acc duelist are 27mins or so. Most will say deadeye is best on high ac -velious- content since duelist doubles damage but is no good if your hitting for 5s and min backstabs if lucky. I personally still use duelist solely due to my gear + primal proc.--for traps, most can be disarmed and sense trap skills up very fast opposed to disarm. I've found that most velious especially DN traps will not get disarmed no matter what. Typing on phone so, sorry for this coming out in a giant paragraph

koros
06-22-2016, 10:27 AM
Shuriken are daggers are short range in general hence why most go bow because stats plus longer range. Yes all of the discs are on one timer on p99 they did not get sorted into defensive offensive until like luclin era iirc. The defensive like riposte all attacks or nimble will be 60min re use. The damage like deadeye acc duelist are 27mins or so. Most will say deadeye is best on high ac -velious- content since duelist doubles damage but is no good if your hitting for 5s and min backstabs if lucky. I personally still use duelist solely due to my gear + primal proc.--for traps, most can be disarmed and sense trap skills up very fast opposed to disarm. I've found that most velious especially DN traps will not get disarmed no matter what. Typing on phone so, sorry for this coming out in a giant paragraph

Duelist should raise your min hits also, resulting in more damage than Deadeye, always. Even if every hit was minimum.

Muggens
06-24-2016, 11:16 PM
Ok so Deadeye untill I get Duelist. No real use for disarm trap, too bad... Found this, good info on rogue skills etc: http://teir-dal.tripod.com/id47.html

Muggens
07-28-2016, 02:55 AM
How abot VP key medallion quests as a solo rogue? Figure it could be hard just killing the phs to pained soul, rotting skele, bloodgill etc...

Cecily
07-28-2016, 08:00 AM
You might want some help when you do AJ and get RS to spawn. Pained Soul isn't that bad, itself, but the some of the PHes can be pretty hard. A fungi helps quite a bit,

Bummey
07-28-2016, 02:16 PM
At what level can a rogue Bind Wound to 70%hp(201+ skill points)?

What traps are there to disarm? Someone mentioned DN, those can be disarmed?

What is the best stuff to pick pocket on P99, what gives the most cred?


Bind Wound is capped at 200 skill until level 51, at which point you can raise it to 201 and beyond.

Traps:

Nagafen's Lair / Sol B - smashy trap on the way to royals/fire giants. It's practically harmless, like 80 damage, but it's the best place to skill up disarm traps. Find it and spam click that sucker, or center your screen on the trap and mash your U key.

There's another swinging axe trap somewhere else, but I forget where it is. It's equally harmless and great for skilling up disarm traps, like the smashy in Nagafen's Lair.

Velketor's Labyrinth - One dispel trap in lower dogs. From the drop off: straight up, right, left at the top of the ramp. There's another one deeper down near the stalag terrors, another in the tunnels behind upper dogs leading to the castle, and some more? inside the castle area. I know there's one under an archway leading to the castle. They'll wipe your buffs but they may or may not break hide. It's inconsistent. They also may or may not be disarmable due to line of sight issues, as below in DN.

Dragon Necropolis - Fuck these traps. Fuck everything about this zone. None of these traps can be disarmed due to line of sight errors. You can kind of find them with sense traps, but the detection range is pretty large and pinpointing their location difficult at best. I haven't been very deep into the tunnels since coming back, so I can only give some shallow, early tunnel information here.

There are two traps on the ramp leading down into the rat tunnels. One at the top of the ramp spawns beetles that will break hide and fuck you up. The beetles despawn after about a minute, regardless of aggro or combat, so you may be able to outrun them while the timer ticks down. There's another on the way down the ramp. More traps both to the left and right of the fork at the bottom of the ramp. One trap in or around the water leading to Vilefang. And a bunch more deeper in those tunnels. As above in Velks, they may or may not break hide. If you're fast, it's not a fear trap, and there aren't enemies immediately nearby (which there will be. those tunnels are lousy with pathing rats), you can rehide immediately after they land. The effects vary from root, dispel, fear, beetle spawns, and maybe a few more effects. The tunnels are nearly impossible to safely navigate because of all the traps.

If you need to drag corpses out of the tunnels, the best way to do so is to grab a few bags of Chipped Bone Rods from Thurgadin, stay on the upper floor with the phase spiders, and use the rods' Locate Corpse effect to pinpoint and z-axis drag them through the ground.

Also, the dragon bones spawn Dragon Constructs which will break hide and fuck you up. They do not reset to their spawn location, so a flopping monk/necro/SK won't just be able to run away, feign, and wait for them to path away. If someone trains them to the zone in (which people often do) they'll hang around there and ambush people zoning in. DN is not always safe to zone into.

I know there are more traps, but these are the most notable ones that I can recall at the moment.


Pick pocketing for cred? Are you asking about money or, like, bragging rights? Nothing, really. There honestly isn't a whole lot of use for pick pocket beyond the epic quest. There was a short time when rogues could pick pocket items from the Statue of Rallos Zek, but that didn't last long.

Muggens
07-30-2016, 12:32 AM
Thanks for the informative replies. Only thing I can add is Bind Wound caps at 175 at lvl 50, and gain 4 points each lvl after that, so rogues get 200+ skill at lvl 57. My rog is 55 and has 195 BW skill.

BTW, is the ring 9 bow gonna stop dropping soon?

Izmael
07-30-2016, 03:57 PM
Steepest yet climable walls I know are the ToV and DN chasms in WW.

Bummey
07-31-2016, 02:41 PM
Thanks for the informative replies. Only thing I can add is Bind Wound caps at 175 at lvl 50, and gain 4 points each lvl after that, so rogues get 200+ skill at lvl 57. My rog is 55 and has 195 BW skill.

BTW, is the ring 9 bow gonna stop dropping soon?

Are you sure about that? Bind Wound is fucking finnicky. I got stuck somewhere in the high 170s or 180s and it took around 35 stacks of bandages to get a single skillup. I spent an excruciatingly long time in lavastorm ducking in and out of the lava trying to get that point. I think it finally got it in Sky, then quickly got three or four more points shortly afterwards.

I don't think so. I believe Talisen, Bow of the Trailblazer is a late Luclin change.

Muggens
08-01-2016, 11:25 PM
Are you sure about that? Bind Wound is fucking finnicky. I got stuck somewhere in the high 170s or 180s and it took around 35 stacks of bandages to get a single skillup. I spent an excruciatingly long time in lavastorm ducking in and out of the lava trying to get that point. I think it finally got it in Sky, then quickly got three or four more points shortly afterwards.

I don't think so. I believe Talisen, Bow of the Trailblazer is a late Luclin change.

Im pretty sure, got to 196 skillpoints at lvl 55. Will try and see if it breaks 200 at 56 now, but according to the old rogue site you can only go past 200 at lvl 57(4 points pr lvl after 50, starting at 175.) I didnt start to train on Bind Wound before after hitting lvl 50 tho...

Good to know the bow stays, I was getting worried!

Bummey
08-02-2016, 05:18 PM
Im pretty sure, got to 196 skillpoints at lvl 55. Will try and see if it breaks 200 at 56 now, but according to the old rogue site you can only go past 200 at lvl 57(4 points pr lvl after 50, starting at 175.) I didnt start to train on Bind Wound before after hitting lvl 50 tho...

Good to know the bow stays, I was getting worried!

If you're at 196, you'll be able to get to 200. It's not going to stop between 5 point increments. You won't, however, be able to get 201 or higher until 51. Don't waste your time trying to impossibly break that cap.