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View Full Version : Having Problems finding solo spots.(Wiz)


SewingMachine
01-11-2016, 01:03 PM
21 Wizard Here

I have just came back from a long break, was trying to get back into things and can't find a place to solo. I tried MM but the ent is always camped and the mobs seem a little high for me. I was going to go EK and kill some craig spiders. But I thought i would give a shout out here and see if any one knows some good spots to get some lvls.

Ele
01-11-2016, 01:21 PM
Some guides from the wiki.

http://wiki.project1999.com/Wizard_Soloing_Guide_by_Level

http://wiki.project1999.com/6-Minute_Bard_Diet

Whirled
01-11-2016, 01:31 PM
http://wiki.project1999.com/Pond_sturgeon
^Was funny, when they would float out of the water after you. I think that fixed now tho

Daywolf
01-11-2016, 01:43 PM
My favs at that lvl are unrest, lfay, everfrost and OT. Group & solo. Lots of places to choose from, really.
Yeah, MM is always camped, not really a place to go and expect to solo. In fact I'd say it's kinda rude to solo there, blocking out regular grouping on camps.
But unrest you can solo while you wait for a group to open, or just solo in proper spots ...groups better. Mad xp there all the way up to 30+ (basement fun).

SewingMachine
01-11-2016, 01:59 PM
My favs at that lvl are unrest, lfay, everfrost and OT. Group & solo. Lots of places to choose from, really.
Yeah, MM is always camped, not really a place to go and expect to solo. In fact I'd say it's kinda rude to solo there, blocking out regular grouping on camps.
But unrest you can solo while you wait for a group to open, or just solo in proper spots ...groups better. Mad xp there all the way up to 30+ (basement fun).

I will try unrest thank you. Think i can root and nuke inside the house ?

Daywolf
01-11-2016, 02:46 PM
I will try unrest thank you. Think i can root and nuke inside the house ?
Yeah some rooms scattered about. Dry bone skeleton, carrion ghoul, reanimated hand among others, lower 20's. Some around the hallways. The harder stuff upstairs and around the fireplace. Hags outside on the balcony, but closer to 30. MR (main room) is usually camped by a group, and FP (fireplace) often has a group, all mostly at peak time while off hours often those camps are free to pull, though tricky to pull if not using a lull.

Naethyn
01-11-2016, 04:27 PM
On my untwinked wizard I did 20-26 at the hermit in SK. If it was camped I would do centaurs and trash around it until it was available. From 26-29 I did the giant skeletons in Rathe Mountains by the LR zoneline. At 29 I did pirates in FV. At 34 I started quadding them.

Edit: Added giant skeleton ranges. Also, invest in bind wound it really helps.

SewingMachine
01-11-2016, 05:09 PM
On my untwinked wizard I did 20-26 at the hermit in SK. If it was camped I would do centaurs and trash around it until it was available. From 26-29 I did the giant skeletons in Rathe Mountains by the LR zoneline. At 29 I did pirates in FV. At 34 I started quadding them.

Edit: Added giant skeleton ranges. Also, invest in bind wound it really helps.

WOW this is perfect, and exactly what i was looking for. Thanks man this will be a great start. Also at lvl 20 i got port to NK so should be easy to bind at EC get sow and C1 and then port and run to SK and lvl there.

Thank you again

Morlaeth
01-11-2016, 05:44 PM
I'd look through a few of the class guides here - you may find something that will work:

http://wiki.project1999.com/Players:Adventure