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View Full Version : When was taunt changed?


Mojorisin
12-08-2010, 10:29 PM
I hate to ask this question, as I'm sure it's been covered before, but when was taunt changed so that it affected red-con mobs? I was unable to find the answer online.

Yak
12-08-2010, 10:55 PM
It changed when Kunark came out. It should be fixed when this expansion goes live, correct GM's?

logiktrip
12-09-2010, 12:10 AM
You should be able to with kunark, but it's not going to fix all aggro woes.

There was a long standing legacy issue on live until ~June 2006 that capped warrior taunts at the same level as hybrids (the skill caps increased, but there was an effectiveness hardcap in place, making the skill differences moot). The change brought a high red con to ~20% chance, and a high blue to ~60%.

What this means for p99 is that if this is in place, skill caps won't matter for taunt past the hybrids caps post 50. Warrior taunt was notoriously unreliable.

Yak
12-09-2010, 01:29 AM
Maybe the GM's will fix taunt once Kunark is out! That would rock if they are able to!

Rhambuk
12-09-2010, 02:00 AM
Maybe the GM's will fix taunt once Kunark is out! That would rock if they are able to!

I think taunt is still broken on live....

Dumesh Uhl'Belk
12-09-2010, 10:06 AM
Nov 15, 2000 - (7 months after Kunark release)
Taunt: Increased effectiveness above level 50. Previously, creatures above level 50 could not be taunted by means of the taunt skill. Now, most creatures below the character's level can now be successfully taunted. As a note, the chance to taunt a creature above 50th level is smaller than that of a creature below 50th.

March 6, 2001 - (11 months after Kunark release)
Level 60 players with the taunt skill will now have a chance to taunt creatures that are level 60 to 65. Previously, players could only taunt creatures below their level.

These are the references I could find in old patch notes.

Akame
12-09-2010, 10:13 AM
So 7 months before I can taunt anything 50-60 and 11 months before I can taunt anything 60-65?

I usually don't say it but... QQ

guineapig
12-09-2010, 10:21 AM
So 7 months before I can taunt anything 50-60 and 11 months before I can taunt anything 60-65?

I usually don't say it but... QQ

It really won't be any different than it currently is on raids. You have to pay attention to the MT's assist call and the tank needs to be using high agro weapons. So for anyone leveling up on the server now, you will be used to this. I'll be the first to admit that I get lazy with this when the main tank is a SK or Paladin but it's everyone's job to manage their own agro.

That being said, it will be nice for all the tanks out there when the fix does finally get patched in... roughly around the same time as epic quests.

Uthgaard
12-09-2010, 11:29 AM
Kunark will also bring in several new aggro management tools for classes with issues, like concussion and jolt, and a functioning memory blur mechanic. Threat from spells has been one of the projects I've wanted to work on for a while, once Kunark is all set, there will be more time for it.

tristantio
12-09-2010, 11:44 AM
May be a lesser known fact, but if a mob is blinded (Flash of Light level 1 cleric/shaman spell, also paladin) it will only attack those in direct proximity of it (if no one is in range it will run in random directions).

The spell costs 12 mana or so and is a great way to ensure the tank never loses agro (assuming you have an all ranged dps group) and you don't let the flash wear off.

guineapig
12-09-2010, 11:47 AM
and a functioning memory blur mechanic. .

Such great news! I was reminded again last night in Hate why I gave up on Reoccurring Amnesia for so long.

Dantes
12-09-2010, 12:55 PM
Nov 15, 2000 - (7 months after Kunark release)
Taunt: Increased effectiveness above level 50. Previously, creatures above level 50 could not be taunted by means of the taunt skill. Now, most creatures below the character's level can now be successfully taunted. As a note, the chance to taunt a creature above 50th level is smaller than that of a creature below 50th.

March 6, 2001 - (11 months after Kunark release)
Level 60 players with the taunt skill will now have a chance to taunt creatures that are level 60 to 65. Previously, players could only taunt creatures below their level.

These are the references I could find in old patch notes.

The first patch applies to only mobs over level 50? The second makes it sound like ONLY level 60s can taunt above their level.

So things remain exactly the same under level 50? I don't think this is the big "fix all" that everyone thinks it is.

Mojorisin
12-09-2010, 06:04 PM
The first patch applies to only mobs over level 50? The second makes it sound like ONLY level 60s can taunt above their level.

So things remain exactly the same under level 50? I don't think this is the big "fix all" that everyone thinks it is.

Christ. If this is true, then I am sooo happy that I started leveling my warrior for Kunark..

Dumesh Uhl'Belk
12-09-2010, 07:21 PM
The first patch applies to only mobs over level 50? The second makes it sound like ONLY level 60s can taunt above their level.

So things remain exactly the same under level 50? I don't think this is the big "fix all" that everyone thinks it is.

IIRC, the wording on the second patch message is just poor. I believe that was the update that allowed taunt a chance to work on mobs above your level. To the best of my memory, success rates on blues were definitely over 50% and success rates on reds were in the neighborhood of 20%-30%

insum
12-14-2010, 11:12 PM
Didnt think it ever got fixed untill GoD or something like that. I remember loads of warriors stood around the nexus stone in POK in protest because they wanted sony to fix it.

Or was that for something else?

Akame
12-15-2010, 09:51 AM
Didnt think it ever got fixed untill GoD or something like that. I remember loads of warriors stood around the nexus stone in POK in protest because they wanted sony to fix it.

Or was that for something else?

There were plenty of things throughout the game that involved protests :p Even a boycott at one point.

Seeatee
12-15-2010, 10:58 AM
I played a war on live for many years, and honestly warrior agro was always sketchy at best until they added in the endurance abilities such as incite and other similar discs then it actually became reliable.

I remember when they added the success / fail message for taunt it became overly obvious that taunt fail / success rate was actually far different then what it was supposed to be, maybe 1 in every 8-10 taunts actually worked, and further more, I remember fairly recently ( with in the last 3 or 4 years maybe? ) warriors were bitching about taunt still not working correctly and asking about a fix and an eq live dev came out and plainly stated that taunt has been severely broken since the very beginning of the game, and that it would be impossible to fix it at this point because it is buried under so much poorly written code that if they attempted to fix it, it could have far reaching game breaking consequences.

that being said, the somewhat unpredictable nature of warrior agro, is one of the things that makes playing them so much fun, and makes it take more skill than turn on auto attack and jam taunt.