View Full Version : The future of P99, what would you like to play ?
Prismaticshop
03-22-2016, 01:59 AM
Interested in knowing what people want for the future.
thanks for your vote!
username17
03-22-2016, 03:00 AM
Teams all the way. This Bluebie might actually PvP in a non-FFA environment.
cornisthebest
03-22-2016, 04:05 AM
teams would be sick, id play that in a heartbeat
JayDee
03-22-2016, 05:37 AM
Teams is coming according to Sirken. It will be here some time in 2014.
Baler
03-22-2016, 06:06 AM
Teams
Purple 99!
myriverse
03-22-2016, 07:19 AM
Cats! Cats! Cats! Cats! Cats!
Sodors Finest Poster
03-22-2016, 08:07 AM
I am sad by the amount of Luclin votes.
Llandris
03-22-2016, 08:11 AM
#teams2017
Daywolf
03-22-2016, 08:13 AM
Anything but a brokered convention ...or cats :/
But we already know what's next, so I call cat shenanigans.
http://i.imgur.com/BuiZVfa.gif
fadetree
03-22-2016, 09:28 AM
PoP, with some modifications.
Actually, all I really want is Ranger AA's, lol, but yeah.
That is all.
Daldaen
03-22-2016, 09:33 AM
If they won't give us Luclin + PoP...
Luclin upgraded Velious...
8th Shawl added
Iksar Classic Quest Chains completed
Focus Effects added to all items that got them
Luclin era upgrades on items (Blade of Carnage for example)
Beastlords added
AAs added
Let people just power up more and do the current content with fewer if there is no drive to add Luclin (2nd best) and PoP (best) EQ expansions.
eqravenprince
03-22-2016, 09:47 AM
Classic only server with dragon's and phinny removed, no fear, hate or sky. Group game only, all the raid tards can go elsewhere.
Rick Sanchez
03-22-2016, 10:02 AM
If they won't give us Luclin + PoP...
Luclin upgraded Velious...
8th Shawl added
Iksar Classic Quest Chains completed
Focus Effects added to all items that got them
Luclin era upgrades on items (Blade of Carnage for example)
Beastlords added
AAs added
Let people just power up more and do the current content with fewer if there is no drive to add Luclin (2nd best) and PoP (best) EQ expansions.
You feel that neither Kunark or Velious is in the top 3 best expansions ?
Laugher
03-22-2016, 10:02 AM
Given how much work has gone into everything including even the way the game looks here these days I would easily take a fresh start on just about any ruleset server as long as it progressed up to Velious. And ofc blue/red transfer at the end wouldn't hurt :p
#re99biennialwipe/mergerwithnewrulesetsaftereverywipe
arsenalpow
03-22-2016, 10:06 AM
Just instance raid content with what we have now and it would be golden. No one enjoys the raid scene, people only put up with it because it's required for the pixels but it's by no means enjoyable.
renordw
03-22-2016, 10:20 AM
I'd like to see some custom content, I'm confident the admins here have the capability to revamp some shit zones, (Kerra Isle anybody?) and make them into new exciting adventures.
Whoop
03-22-2016, 10:30 AM
Break out the good stuff from Luclin and PoP, Planes, SSra, VT. No PoK, nexus and no lvl 65/AA. Make shit hard and force guild to team up on hard targets.
renordw
03-22-2016, 10:36 AM
Break out the good stuff from Luclin and PoP, Planes, SSra, VT. No PoK, nexus and no lvl 65/AA. Make shit hard and force guild to team up on hard targets.
I love this idea! On another note, does anybody else NOT miss the pixelation from these later expansions? I feel like the engine didn't handle the anti-aliasing very well.
Dillian
03-22-2016, 11:06 AM
voted other up to PoP. I consider Luclin up to classis. Want pop just because it was a good expansion
Magank
03-22-2016, 11:46 AM
Reboot the Classic. Many of us are just discovering this and would love to have a go at the 1999 experience, not the 2001 experience.
thufir
03-22-2016, 11:49 AM
I used to like the recycle/green99 idea that was being bandied about. Make a new server and have it fold into the old server at the end of a standard Velious timeline. Like when Luclin was "about to be released" on the new server, fold green into blue.
But when I think about how it would either turn blue into a ghost town for the duration, or split the population into two lowish pop servers, it makes me kinda sad.
I love blue just as it is. It's a snapshot in time. That's a large part of its charm. I really want to experience 1999 everquest as well, but not enough to kill blue.
Rygar
03-22-2016, 12:16 PM
I voted other. Would like to see a classic-esque server but with custom content / quests. Would be fun to see the dev's take on what they would have improved or removed from the game.
I would vote for much faster run speed, better economy control (like removing gem drops, have them all vendor bought), more quest armor / weapons that can eliminate some heavy camping, and some unique raid encounters to really challenge players (maybe even some dynamic encounters that change when you engage the mob... one time may be poison based AoE, another may be summoning multiple pet adds, etc).'
I wouldn't want it to be a WoW clone or anything, but something in between.
jolanar
03-22-2016, 12:25 PM
Everyone wants something different, but if it were up to me, I would add Shared Bank and The Bazaar ASAP.
Bummey
03-22-2016, 01:54 PM
Luclin and/or a new blue server starting from the beginning of the timeline.
applesauce25r624
03-22-2016, 02:32 PM
PPP - Project Planes of Power
Swish
03-22-2016, 03:22 PM
Just instance raid content with what we have now and it would be golden. No one enjoys the raid scene, people only put up with it because it's required for the pixels but it's by no means enjoyable.
It used to be more enjoyable, oh well :o
mr_jon3s
03-22-2016, 03:28 PM
Luclin and PoP will never happen on here but they were the best expansions in the game. Its one of the major reasons I quit. AAs just improved the game so much.
Spyder73
03-22-2016, 03:30 PM
Just instance raid content with what we have now and it would be golden. No one enjoys the raid scene, people only put up with it because it's required for the pixels but it's by no means enjoyable.
I used to think i wanted this, but honestly I am already sick of the TLP because the raid mobs are so easy to kill and so accessible. The reason we all love EQ (like it or not) is because its exclusive and thrives on a community of elitist. On P99 if NToV was being cleared 10+ times per week...server would be dead within 6 months.
MiRo2
03-22-2016, 04:01 PM
Green 99(time locked), with Firiona Vie server rule set.
Daldaen
03-22-2016, 04:20 PM
You feel that neither Kunark or Velious is in the top 3 best expansions ?
Kunark's only redeeming quality was epics.
The dungeons are inferior to classic dungeons. The open zones are too large and empty. The port options are absolutely horrible. Likewise the melee bind choices are weak. Iksars were cool though.
Velious tried to factor faction in more, which was a good choice, ally up. But they made some critical failures. The depth of the Dwarf city far exceeds that of Kael and Skyshrine in terms of trade skills, quests and general functionality. NToV killing dragon faction is dumb, they're evil dragons, they should only be on their own faction. The hero factions should have more purpose beyond just city leader quests. Melee were far too powerful in relation to casters in this expansion. Almost no caster upgrades in Velious other than bane nukes.
I'd favor OoW or GoD after it was patched up over those two as 3rd place behind Luclin and of course PoP, the hands down best.
Dacien
03-22-2016, 04:20 PM
They should copy Blue (Chars, guilds, everything) into "P99 Green" server that continues on to Luclin. This way, everyone can stay on Blue with the Velious-capped timeline, and those that want Luclin can play on Green.
Win win.
Zonais
03-22-2016, 05:26 PM
If they won't give us Luclin + PoP...
Luclin upgraded Velious...
8th Shawl added
Iksar Classic Quest Chains completed
Focus Effects added to all items that got them
Luclin era upgrades on items (Blade of Carnage for example)
Beastlords added
AAs added
Let people just power up more and do the current content with fewer if there is no drive to add Luclin (2nd best) and PoP (best) EQ expansions.
I agree with this post 100%. PoP was definitely best but I really doubt we will even ever see Luclin here let alone PoP.
Vexenu
03-22-2016, 08:49 PM
Some kind of hybrid PvP server is needed, whether its a Teams server with a carefully crafted ruleset or some kind of "purple" server with PvP only enabled for levels 55+ in raid zones or during certain limited windows. I think a custom ruleset is much preferable to custom content, it preserves the classic feel while providing alterations that modify the gameplay experience in a positive direction. The Teams concept has been talked about to death, but I'd really like to see some discussion on the concept of a purple server. It could be set up in such a way that PvP directly decided raid disputes, or it could be much more modest, with limited PvP FFA rules (level, zone and time restricted, i.e. "Trakanon will spawn Tuesday at 8 PM EST, Sebilis, Trak's Teeth and Emerald Jungle will be a FFA PvP zones for all 55+ players from 5 PM EST until Trakanon is killed") and/or scheduled Guild vs. Guild (perhaps 12 vs 12 or 18 vs 18) fights in tournament format with the winners receiving loot and raid tokens to spawn boss mobs. There is a large continuum that exists with a purple server like this in terms of leaning more toward Red or more toward Blue. The point is that PvP in EQ doesn't necessarily have to be a binary condition. A well designed custom ruleset could integrate PvP in such a way as to gain most of its benefits (excitement, competition, added depth, extra importance of gear, new strategies and teamwork) while limiting its drawbacks (griefing, excessive shit talking, running off casuals). We currently see massive problems at the high end of both Blue and Red. A purple served that addressed the weaknesses of each could be a big draw and a lot of fun.
Some kind of hybrid PvP server is needed, whether its a Teams server with a carefully crafted ruleset or some kind of "purple" server with PvP only enabled for levels 55+ in raid zones or during certain limited windows. I think a custom ruleset is much preferable to custom content, it preserves the classic feel while providing alterations that modify the gameplay experience in a positive direction. The Teams concept has been talked about to death, but I'd really like to see some discussion on the concept of a purple server. It could be set up in such a way that PvP directly decided raid disputes, or it could be much more modest, with limited PvP FFA rules (level, zone and time restricted, i.e. "Trakanon will spawn Tuesday at 8 PM EST, Sebilis, Trak's Teeth and Emerald Jungle will be a FFA PvP zones for all 55+ players from 5 PM EST until Trakanon is killed") and/or scheduled Guild vs. Guild (perhaps 12 vs 12 or 18 vs 18) fights in tournament format with the winners receiving loot and raid tokens to spawn boss mobs. There is a large continuum that exists with a purple server like this in terms of leaning more toward Red or more toward Blue. The point is that PvP in EQ doesn't necessarily have to be a binary condition. A well designed custom ruleset could integrate PvP in such a way as to gain most of its benefits (excitement, competition, added depth, extra importance of gear, new strategies and teamwork) while limiting its drawbacks (griefing, excessive shit talking, running off casuals). We currently see massive problems at the high end of both Blue and Red. A purple served that addressed the weaknesses of each could be a big draw and a lot of fun.
May have been a good post, but not enough paragraphs. Couldn't read.
-Ket
quido
03-22-2016, 10:04 PM
Ket, are you challenged? Even the most meager of intellects should be able to make some sense of it despite the lack of paragraphs.
jcr4990
03-22-2016, 10:08 PM
Would ya look at that! Polls confirming (Once again) that the majority actually enjoy Luclin and it's only a vocal minority of mouthbreathers that cry about "cats on the moon" til their eyes bleed.
Who'da thunk?
P.S. Voted Luclin but would be pretty much equally happy with Blue99 2.0 (AKA Green99) at this point. I want to believe Teams would be fun but I'm fairly positive it would end up being p much identical to the absolute garbage that is Red99 within a couple months. Population would be in the gutter and 1 zerg guild would lord over everyone that was left and anyone that tried to contest would be annihilated. Tis the nature of EQ PvP it seems.
Thiefboy777
03-22-2016, 10:34 PM
Luclin with no graphics update and berserkers.
NarcolepticLTD
03-22-2016, 10:39 PM
Luclin with no graphics update and berserkers.
the character models were optional with luclin, you didn't have to turn them on.
Thiefboy777
03-22-2016, 10:52 PM
Always have been/will be optional unless u wanted to use mounts then you had to use them. Never understood the outrage for other ppl that want to use them /shrug. Doesn't effect you if others use it.
Oh Ya I forgot, no mounts either.
NarcolepticLTD
03-22-2016, 11:52 PM
even though mounts were in with Luclin, they were prohibitively expensive and I never saw them used often until PoP
iruinedyourday
03-22-2016, 11:59 PM
this election is as pointless as the democratic primaries :(
Nydosa
03-23-2016, 12:02 AM
Yet another 'hypothetical custom content' post, but in a nutshell... I'd honestly love to see a take on polishing the content in the original 3 continents, done by people who are passionate about maintaining a classic ambiance.
1) Add a new layer of mystery and puzzles: Introduce a scattering of new quests at all levels on the original continents, from easy to brain-exploding difficulty. No hints, no guides.
2) Change the comfort-level: Introduce 'some' lore-fitting changes to zones or pockets in zones. Basically 2.0 of some classic zones, preferably targeting those that are horribly underpopulated or avoided. Rare mob cycles in more zones. Increased danger/risk/reward factors.
3) Polish unfinished, broken, or out-of-tune content from the ground up: Broken quests/items that are classic?, item balancing (especially classic vs kunark vs velious), newbie zone difficulty, sparse mob populations, spell fixes (levels, mana, usefulness).
4) Add in 'some' new top-level content: As many have said...scattered PoP raid zones, or perhaps some Luclin raid zones, attached to classic locations. Fit in with the classic lore.
5) Add in 'some' new bottom-level content: Beastlord could be heavily modified to be a 'useful' class as an option for freshness. Newbie quests, and new drops/mobs.
This doesn't mean things like the Frogloks taking over Grobb, but perhaps outdoor zones like the Karanas are given more rare-mob tables like Frontier Mountains? How about more NPCs wandering the wilderness seeking items, lost-ones, or picking fights? What about a classic-based "Ring" war, shawl, or Greenmist? Could some mundane outdoor zones be instanced to be used as raid zones [Lesser Faydark]? Why not explore the day/night cycle mob tables for more zones?
Another way to put it... pretend the creative energy for putting cats on the moon went into 'Let's add more depth to our already great world'. Really, we're playing the same old-world content nearly 2 decades later...couldn't some tasteful depth to that be an interesting dynamic to explore?
Uuruk
03-23-2016, 12:05 AM
Teams is coming according to Sirken. It will be here some time in 2014.
Prismaticshop
03-23-2016, 01:08 AM
thanks for voting!!
Yet another 'hypothetical custom content' post, but in a nutshell... I'd honestly love to see a take on polishing the content in the original 3 continents, done by people who are passionate about maintaining a classic ambiance.
1) Add a new layer of mystery and puzzles: Introduce a scattering of new quests at all levels on the original continents, from easy to brain-exploding difficulty. No hints, no guides.
2) Change the comfort-level: Introduce 'some' lore-fitting changes to zones or pockets in zones. Basically 2.0 of some classic zones, preferably targeting those that are horribly underpopulated or avoided. Rare mob cycles in more zones. Increased danger/risk/reward factors.
3) Polish unfinished, broken, or out-of-tune content from the ground up: Broken quests/items that are classic?, item balancing (especially classic vs kunark vs velious), newbie zone difficulty, sparse mob populations, spell fixes (levels, mana, usefulness).
4) Add in 'some' new top-level content: As many have said...scattered PoP raid zones, or perhaps some Luclin raid zones, attached to classic locations. Fit in with the classic lore.
5) Add in 'some' new bottom-level content: Beastlord could be heavily modified to be a 'useful' class as an option for freshness. Newbie quests, and new drops/mobs.
This doesn't mean things like the Frogloks taking over Grobb, but perhaps outdoor zones like the Karanas are given more rare-mob tables like Frontier Mountains? How about more NPCs wandering the wilderness seeking items, lost-ones, or picking fights? What about a classic-based "Ring" war, shawl, or Greenmist? Could some mundane outdoor zones be instanced to be used as raid zones [Lesser Faydark]? Why not explore the day/night cycle mob tables for more zones?
Another way to put it... pretend the creative energy for putting cats on the moon went into 'Let's add more depth to our already great world'. Really, we're playing the same old-world content nearly 2 decades later...couldn't some tasteful depth to that be an interesting dynamic to explore?
I like this guy's line of thinking
Sillyturtle
03-23-2016, 01:53 AM
I would like to see Green99 occur. Starts at classic and goes up to whatever expansion Rogean and the team want (presumably Velious) and after a couple years of having been at final content, get folded into Blue99, and Green99 starts over again.
RTukka
03-23-2016, 02:56 AM
I also really like Nydosa's ideas for custom content.
I understand that a lot of people really care about the "museum server" angle, but for me that's not a big part of the appeal of Project 1999. I like Classic EQ for the player interdependence, the relatively slow pace of combat and progression in general, the subdued particle effects and animations that make it easy to tell what's going on, the sandboxy mechanics, and so on.
Nostalgia is definitely also a component of the game's appeal, but the game doesn't have to be a completely faithful reproduction to successfully evoke nostalgic feelings.
And really, part of the classic experience of playing Live back in the day was anticipating future content, and not knowing exactly what was on the horizon... and the only way to recreate that particular experience now is with custom content.
Azimon
03-23-2016, 05:59 AM
I like this guy's line of thinking
I agree, in my eyes Luclin was a horrible expansion...Mobs in that expansion had way too much armor in the end game, and there was too much grinding for "special" weapons in order to raid. Aa's are cool, but alot of the "problems" in Velious could be fixed with items with abilities, especially for rangers and their bow issues before luclin.
I also hated the fact that travel became easy, as it is such an important part of the game.
Azimon
03-23-2016, 06:12 AM
/who all dial
/t druid port me
Very very crucial part of the Everquest experience.
Yeah, it is, SoW and Port is an important part of the economy. "Is it worth paying to port there since im short on funds?, should i pay for a SoW instead?"
Once you're max level and "rich", a port is "nothing" in terms of cost, but it's at that point still a great source of income for druids and wizzies
NarcolepticLTD
03-23-2016, 06:55 AM
Yeah, it is, SoW and Port is an important part of the economy. "Is it worth paying to port there since im short on funds?, should i pay for a SoW instead?"
Once you're max level and "rich", a port is "nothing" in terms of cost, but it's at that point still a great source of income for druids and wizzies
Who actually pays for SoW? I sow everything even corpses for free, and never have a problem getting sow on my other toons.
NarcolepticLTD
03-23-2016, 06:58 AM
/who all dial
/t druid port me
Very very crucial part of the Everquest experience.
not to mention 90% of the server 50+ has a hammer :)
For a classic server where travel times are an important part of being so immersed right now... there's a whole lot of people pretending druids aren't griffon masters on p99.
Xaanka
03-23-2016, 07:10 AM
discord or rolling reset servers that dump into red/blue after the velious timeline would be good.
fuck luclin completely
thufir
03-23-2016, 10:25 AM
/who all dial
/t druid port me
Very very crucial part of the Everquest experience.
hey, it only took until page 5 before some wit mocked this, new record
Daldaen
03-23-2016, 10:43 AM
I agree, in my eyes Luclin was a horrible expansion...Mobs in that expansion had way too much armor in the end game, and there was too much grinding for "special" weapons in order to raid. Aa's are cool, but alot of the "problems" in Velious could be fixed with items with abilities, especially for rangers and their bow issues before luclin.
I also hated the fact that travel became easy, as it is such an important part of the game.
Let's dissect this, as people tend to have false memories of something back in 2002:
There were two special weapon types that were required. Seru and Emperor bane weaponry. Seru was killed before any weaponry was acquired using charmed pets, summoned damage shields, and caster DPS. Yep, melee were useless in the fight. Just like all the fights with silences or magic immunity where caster DPS is useless. Emperor was also killed without the weaponry being required. It certainly made the fights easier but they were hardly a requirement. You're complaining about 2 fights out of an expansion with well over 30 raid mobs/events.
The VT bane weapons were merely options to swap in for fights against Greater Akhevans, but they could still be hurt with normal weapons just the same.
AC just brought melee down from being ridiculously OP as a form of DPS, to being in line with casters. Druids, Magicians, Necromancers were actually able to compete when DPSing on raids with stacking DoTs, focus effects increasing spell power/duration, better spells and AAs. The game actually had more balance. I'd love to pull some of our Vulak, AoW and Tunare parses. Compare the rogues, monks and rangers to the wizards, necros, And mages It's not even within the same realm. When all of those classes were actually designed as primarily DPS players.
Travel being easier... Really... Let's again remind ourselves, the Nexus had a portal to each continent. Antonica (North Karana), Faydwer (Greater Faydark), Odus (Toxxulia Forest), Kunark (Dreadlands), Velious (Great Divide). Also, the Nexus functioned on a 15 minute cooldown. Meaning your average wait time when arriving at a spire was 7.5minutes.
So if you wanted to travel from GFay to Toxxulia, you would have to wait 0-15min for the port to nexus and then 15 min for the port from Nexus to Toxxulia. An average of 22.5minute trip one way. If any of you had to wait 22 minutes for a dial a port Druid you would not tip them. And this only transfers you between 2 of 5 destinations. Not anywhere close to the 15+ different locations each Druids and wizards can drop you off at (all of which overlap with and are more convenient than the 5 nexus portals).
So the next time you think Luclin made travel too easy, run from where you are to one of the 5 Druid rings the nexus could take you to, wait 15-30 minutes and then ask a dial a port for a port to one of 4 other locations, and then run to your final destination....
Bwils
03-23-2016, 12:36 PM
Stopping at vellious to keep the classic experience is great. But the issue is you can't evolve your character anymore only by getting better gear. Eventually population will be burnt out. Luclin would ruin the classic experience with the bazaar and other factors but the ability of AAs I feel is the only way to have the grind long lasting. If they do Luclin they would have to do POP then stop there. Adding new expansions would kill the experience for half the server who want classic so they would have to open another server. Adding Lublin and POP would be a lot of work for devs so it would never happen.
Swish
03-23-2016, 12:41 PM
Luclin and PoP on a server with no boxing? Would be great.
Daldolma
03-23-2016, 01:00 PM
I'd vote reset. But Luclin and PoP could be fun.
Custom content on a nostalgia server makes no sense to me.
Team server... Following classic timeline with +/-10 lvl pvp. Hardcode so teams cant help the other team(only sell stuff to the other team).
NarcolepticLTD
03-23-2016, 03:45 PM
I'd like SOME luclin content. No bizarre shit, no POK, but what if we could have luclin raids? Level 60 cap, but it would make things interesting for the top guilds trying to take down luclin raids at a disadvantage.
Other than that, a new server would be cool. Although the servers should MERGE once the sleeper's alarm clock goes off on 2.0.
cap was still 60 in Luclin, and PoK was PoP.
I personally don't care if the server stays right where it is, because once you're bored with it you move on and others will continue to level toons/alts/etc.
I really dug Luclin as a casual raider back on live, but PoP killed the game for me pretty quick. There's a great post a page or so back reminding everyone how the spires/nexus actually worked, so I also don't see a reason why this would nerf the port industry on p99...
For those that don't like the bazaar, other than being able to buy general tradeskill items or a spell or 2 from indiff to all vendors - the only thing I see it doing is getting rid of the ability to price gouge the shit out of players since items can be up for sale competitively at all hours. You get a very similar effect with websites like p99auctions (which a lot of players still don't even know about/use).
iruinedyourday
03-23-2016, 04:25 PM
when I look at this poll all I see is
http://i.imgur.com/7WNNhs7.png
thufir
03-23-2016, 04:37 PM
I personally don't care if the server stays right where it is, because once you're bored with it you move on and others will continue to level toons/alts/etc.
this.
also, new people will come to the server just to see "classic eq". it's not gonna die.
everyone who's like "hey, we need to move on and here's how" is missing the point. there's live eq for you if you want something that's continually evolving.
I look forward to the day when I'm done here and can move on to some other game. I don't want to be playing eq for the rest of my life.
immaterial
03-23-2016, 05:39 PM
I personally don't care if the server stays right where it is, because once you're bored with it you move on and others will continue to level toons/alts/etc.
exactly.. this server is as much a museum exhibit as it is anything else. the goal is to preserve (what has been arbitrarily defined by the server admins) "Classic EverQuest". new and old players alike will come and go just to see what there is to see. some will stay longer than others. it will be several years at least before P1999 "dies" even if it stays as-is.
Kalex716
03-23-2016, 06:56 PM
I have literally not paid for SoW one time ever and I have never accepted a donation for SoW on either of my chars that can cast it and donations are VERY VERY rarely (Like 1/100 at most) offered for it. DAP typically expects 1pp per lvl for ports and from the DAP folks I've asked its not uncommon at all to receive ~30pp tips even from lvl 60's. Getting a port isn't prohibitively expensive at any level unless you have absolutely no idea how to make plat at all in this game. You can farm enough plat at sisters in Lfay at lvl 12 in a couple hours to pay for all the ports you'll need for a month+
NarcolepticLTD said it best. Porters on this server are griffon masters. You're absolutely 100% deluding yourself if you think otherwise or think it's somehow vastly different than the "easy" travel of PoK or that adding something like PoK would somehow ruin the game. Literally the only thing it'd ruin is all the people who leveled druid alts specifically to tag them DAP and earn 1kpp an hr to cast port spells. Would it really ruin the game if that went away? Somehow I don't think so. It's a racket not much better than Chardok AE proxies in my book.
You do understand that spending the first half of your argument, discussing how trivial it is to leverage the existing player population for transportation... Then the other half discussing how people porting can turn 1kpp an hour, and compare that type of gameplay to a "racket", and chardok AE proxies, makes it a challenge to take your position seriously, right?
Thiefboy777
03-23-2016, 07:31 PM
Who actually pays for SoW? I sow everything even corpses for free, and never have a problem getting sow on my other toons.
I do, 10 plat.
Naerron
03-23-2016, 10:09 PM
funny I just looked at all my old post, and even in 2009 there was a thread just like this lol...with pretty much the same ideas floating..
But I'll say again what I said then.
Would be awesome to hold a contest for people to write a new xpac or to release new zones. Lore would have to be incorporated and we could use zones from all the titanium expansions. The thing I noticed most from velious to luclin is how the lore seemed to fade out of importance. Making the PoP gods accessible and scaled to velious geared numbers could be neat.
The line of thinking basically is, let's just revamp one zone at a time or a cluster of zones and have it's story immersed in the EQ lore. Grow EQ how we wished it would have before a lot of the creative force behind the game left. Also it would be great to have some content that no one knew how to immediately dominate. I skipped the launch of Kunark and Velious on purpose, I did not want to be apart of the insane pixel grab that really brought out the worst in some people.
I think a good first start would be bring back Mayong Mistmoor and add a real loot table =)
Just an idea =)
Ket, are you challenged? Even the most meager of intellects should be able to make some sense of it despite the lack of paragraphs.
I have too many YouTube puppy videos to watch. Busy guy. Ain't got time for that.
Plus, yes.
-Ket
Robbintha Hood
03-24-2016, 01:02 PM
I'd like to see 2 new servers with SoL and PoP without the Wizzy Translocators and PoK Books scattered across Norrath. Give exclusive porting access to Wizards and Druids. Make it where if folks wanted to play on the server, they could just clone their current red or blue character to the new server like it was done with the Velious Beta.
If not possible...well #Teams2017
Pokesan
03-24-2016, 01:08 PM
Dear Rogean please give us more free shit
fadetree
03-24-2016, 02:47 PM
Dear Rogean please give us more free shit
I'd pay a monthly 'donation' for PoP minus books.
Robbintha Hood
03-24-2016, 10:54 PM
Dear Rogean please give us more free shit
I mean...thats one way to ask...
PlatLordLoLz2.0
03-26-2016, 12:52 AM
I would really like to see luclin and PoP come out, if just even just luclin came out I would be eternally greatful. why not keep p99 blue and just make another server that goes up to luclin? that way if people chose they wanted luclin they could do that, and for people who don't want luclin they can stay on blue, that way no one gets upset.
NarcolepticLTD
03-26-2016, 01:24 AM
I would really like to see luclin and PoP come out, if just even just luclin came out I would be eternally greatful. why not keep p99 blue and just make another server that goes up to luclin? that way if people chose they wanted luclin they could do that, and for people who don't want luclin they can stay on blue, that way no one gets upset.
Not that I expect it to happen, but I'd even reroll on that server if the population would be healthy enough to support it w/o boxing and global /ooc
PlatLordLoLz2.0
03-26-2016, 01:47 AM
Not that I expect it to happen, but I'd even reroll on that server if the population would be healthy enough to support it w/o boxing and global /ooc
if it ever did come out, im pretty confident it would have enough population. there are plenty of people who want luclin, its a wonder why they haven't already done it.
Swish
03-26-2016, 01:51 AM
The only thing keeping everyone from experiencing it is brand loyalty, and the fact that the other 2 have boxing enabled, right?
Cecily
03-26-2016, 01:53 AM
Luclin. I'd give anything to be able to exp Cec again... Except money.
fahlen
03-26-2016, 03:13 PM
Have the devs ever gone out to say exactly what will be done to the chars on Red? (assuming they do get rid of the server) I know the idea has been floating around that you would have the choice to move them to blue/green, but having a bunch of 60 BIS running around on a fresh server doesn't seem right.
Archon
03-26-2016, 03:46 PM
I just think AA's would be nice, even if just general tab each point being lvl 51 over again.
Dacien
03-26-2016, 06:08 PM
I really think just AA's would be a good way to get more life out of P99, without going full Luclin.
Stormfists
03-26-2016, 06:10 PM
Discord 2026.
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