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View Full Version : Remove all raid rules


Tewaz
05-05-2016, 03:58 PM
What happens if you just remove every raid rule, remove variance and just let the mobs spawn in at their appointed time?

The raid that does the most damage wins it?

Seems like a much easier idea than all the BS that goes on in this game every night.

And customer service can take the night off.

Do this or make all raid zones PVP, much more classic than all the bull on blue.

Eggbell
05-05-2016, 04:08 PM
Come to Red instead?

And I mean this seriously. I am new and naive to Everquest, but red server has been pretty fun so far. Had some good leveling groups in crushbone after some guy teleported me there. I assume guilds can crash another guild's raid and fight for raid control. We just need more people to make the server even better.

Lojik
05-05-2016, 04:13 PM
Problem is there are way more raid capable players/toons than there were on live in velious era. No variance=low cost of participation= everyone is gonna be on spawn point doing dumb shit.

Full variance +-7 days, with random repops. Just make rules simple: don't train, don't stall, don't ninja loot...if you're caught and it's obvious you eat a serious suspension. Only the hardest of hardcore will track for two weeks straight, and you'll probably get some raid mobs up for more than 5 minutes cause people were tracking something else. Hell you could probably let people poop sock still with full variance...wonder if whole armies would be perma logged in at vulak

Raev
05-05-2016, 04:18 PM
I assume guilds can crash another guild's raid and fight for raid control.

Red has had more than 1 raiding guild for about 10% of it's existence.

Tewaz
05-05-2016, 04:18 PM
I play on red already. Raided once on blue and it was the biggest waste of time in my entire life. 5 hours sitting in Plane of Hate waiting for a spawn.

Way too many toons has been a problem since the inception of this server. It is very unclassic and there are some solutions, but the current one is probably the worst one.

Videri
05-05-2016, 04:19 PM
I assume guilds can crash another guild's raid and fight for raid control. We just need more people to make the server even better.

If only Red had a couple hundred more like you.

And if only all of us had started up about 2 years ago.

I hope you stick around. We'll see if Red can become something awesome in the future.

NarcolepticLTD
05-05-2016, 05:59 PM
Full variance - from server up as well
No training - No Stalling - No Ninja looting
Clear to mobs
Wipe it clean - 2 fresh blue servers at velious

Lagaidh
05-05-2016, 08:15 PM
Way too many toons has been a problem since the inception of this server.

Oh bullshit.

If there is a "problem" on this server it is player base knowledge. Folks hit this incomplete server with internal encyclopedias of learned know-how.

And don't you remember the server populations in live during the first few years? It was NOT uncommon to log in and see a number well over 3000 next to your server name. And there almost still seemed to be enough room. How can that be?

We didn't know shit back then and just enjoyed the time in the game world. Goals were secondary and that dissipated the population across the server world.

We don't have a majority of that here. We know too much.

Swish
05-05-2016, 08:17 PM
Yep, everyone just follows the herd. We're told we must raid here and get the best pixels available. I think I spent most of Velious on live leveling my first shaman after giving up my wizard.

By the time that happened and I'd done some "lite" raiding...Luclin was released, no joke :o

Wiley
05-05-2016, 08:23 PM
remove all raid rules
construct additional pylons
please pick up the white courtesy phone
blame Canada

Nuggie
05-05-2016, 08:36 PM
What happens if you just remove every raid rule, remove variance and just let the mobs spawn in at their appointed time?

The raid that does the most damage wins it?

Seems like a much easier idea than all the BS that goes on in this game every night.

And customer service can take the night off.

Do this or make all raid zones PVP, much more classic than all the bull on blue.

We basically had this the first few years of the server. What happened was one guild dominated it all.

Daldaen
05-05-2016, 08:55 PM
Add Luclin, Add PoP.

quido
05-05-2016, 08:57 PM
We basically had this the first few years of the server. What happened was one guild dominated it all.

What the fuck are you talking about?

No we didn't.

Lagaidh
05-05-2016, 11:16 PM
Yep, everyone just follows the herd. We're told we must raid here and get the best pixels available. I think I spent most of Velious on live leveling my first shaman after giving up my wizard.

By the time that happened and I'd done some "lite" raiding...Luclin was released, no joke :o

Same here. I'd been around since July of 99, but I didn't really raid (save some old school Fear wipes and Hate break-ins) until Planes of Power had released, and that raid was Luclin content.

I like the way it worked out. I wasn't hard enough core to be the shit when it was cutting edge. But I was a good second tier raider then.

mr_jon3s
05-05-2016, 11:27 PM
The servers are just too top heavy. Back in the day you had way more people playing but it was all spread out. Most servers had 1 to 2 hardcore raiding guilds. Almost every zone on live had people. You could go and find a group anywhere. Hardly anyone knew what they were doing. Now you come on p99 and everyone knows everything about the game. If they don't they can just google it.

Jimjam
05-06-2016, 12:04 AM
What happens if you just remove every raid rule, remove variance and just let the mobs spawn in at their appointed time?

The raid that does the most damage wins it?

Seems like a much easier idea than all the BS that goes on in this game every night.

And customer service can take the night off.

Do this or make all raid zones PVP, much more classic than all the bull on blue.

This is not removing all raid rules, but replacing raid rules with new raid rules.

Surely removing raid rules would mean using the regular server rules, so if a magician brings sufficient force to Innoruuk he and his force get to camp Innoruuk until he gets the item he wants (mage epic piece) and then he gets to pass on the camp to the person of his choosing (another group/raid/guild member).

Wonkie
05-06-2016, 12:05 AM
Problem is there are way more raid capable players/toons than there were on live in velious era. No variance=low cost of participation= everyone is gonna be on spawn point doing dumb shit.

Full variance +-7 days, with random repops. Just make rules simple: don't train, don't stall, don't ninja loot...if you're caught and it's obvious you eat a serious suspension. Only the hardest of hardcore will track for two weeks straight, and you'll probably get some raid mobs up for more than 5 minutes cause people were tracking something else. Hell you could probably let people poop sock still with full variance...wonder if whole armies would be perma logged in at vulak

i asked sirken about this during a recent stream, he expressed serious concerns about people dying while tracking

oh also, for others- staff is never going to reduce variance stop asking and get serious

NarcolepticLTD
05-06-2016, 12:20 AM
i asked sirken about this during a recent stream, he expressed serious concerns about people dying while tracking

oh also, for others- staff is never going to reduce variance stop asking and get serious

Was there talk of an estimated percentage of players that were actually at risk, and what would be considered an acceptable loss?

Llodd
05-06-2016, 02:46 AM
The servers are just too top heavy. Back in the day you had way more people playing but it was all spread out. Most servers had 1 to 2 hardcore raiding guilds. Almost every zone on live had people. You could go and find a group anywhere. Hardly anyone knew what they were doing. Now you come on p99 and everyone knows everything about the game. If they don't they can just google it.

Top heavy isn't the main issue on the raid scene, it's the multiple (some people have 6 or more) raid ready chars parked out in different locations ready to log in. If there was some way to limit each IP being able to only log in 1 raiding char per 'session' (particualry during earthquakes if they were more frequent) the raid scene would instantly become a far better place to be.

Mobilisation would become a thing. Proper racing for targets classic style would become a thing. It would be glorious.

surron
05-06-2016, 07:28 AM
there's a lot of people in this thread that need to play on red

Baler
05-06-2016, 07:48 AM
#BlueWorldProblems
http://i.imgur.com/BiRBKWp.gif

Swish
05-06-2016, 07:58 AM
there's a lot of people in this thread that need to play on red

maskedmelon
05-06-2016, 09:02 AM
there's a lot of people in this thread that need to play on red

trite
05-06-2016, 09:11 AM
What happens if you just remove every raid rule, remove variance and just let the mobs spawn in at their appointed time?

The raid that does the most damage wins it?

Seems like a much easier idea than all the BS that goes on in this game every night.

And customer service can take the night off.

Do this or make all raid zones PVP, much more classic than all the bull on blue.

First of all customer service isn't actively doing anything on raid nights, they'll consider petition with evidence.

Secondly what you would have is train wars. TRAIN WARS. you try and train the other guild to death before the mob spawns.....

Sodors Finest Poster
05-06-2016, 11:11 AM
Throw anyone ever convicted of a raid infraction into their own penal server.

maskedmelon
05-06-2016, 11:32 AM
Throw anyone ever convicted of a raid infraction into their own penal server.

What would such a server look like and how long could we expect these penal transplants to last in their new environment before they returned home?