View Full Version : Kelethin ReCreated
Chewybunny
06-18-2016, 04:37 AM
A few years ago I endeavored to recreate Kelethin in Unity3D with more modern appeal and graphics. Due to various circumstances I have ended up stopping the project. But I have recently decided to go back and finish it!
I wanted to wait until I can get a version that is playable up on my server, and I will be doing that in the next few days. This is still a Work In Progress
But until then I wanted to share with the community some screenshots!
Feedback is always appreciated!
I'll keep adding more screenshots and a link to where you can play test it yourself.
http://i.imgur.com/kG3HQBw.jpg
http://i.imgur.com/wkTVoan.jpg
http://i.imgur.com/K61fomQ.jpg
http://i.imgur.com/wkTVoan.jpg
http://i.imgur.com/cul5YwV.jpg
http://i.imgur.com/q9SYf5f.jpg
http://i.imgur.com/3SOWm0k.jpg
JayDee
06-18-2016, 04:40 AM
Very cool
Ivory
06-18-2016, 04:49 AM
Wooo nice! :D
Missing dead elf bodies on the ground under the city though :o
Chaboo_Cleric
06-18-2016, 12:01 PM
Come on dude... If your going to take EQ Next concept art and claim it as your own, at least take out the dynamic voxel threading.
Chewybunny
06-18-2016, 12:44 PM
Come on dude... If your going to take EQ Next concept art and claim it as your own, at least take out the dynamic voxel threading.
Aww thank you!
But EQ Next ain't got nothin on what I want to do with this!
maskedmelon
06-22-2016, 10:05 AM
Oooooo, I like this... except for the large deciduous tree(s). Those should have long since been snuffed out by the conifers ^^
How chewy are you anyway?
Keary
06-22-2016, 10:08 AM
Home!
Chewybunny
06-22-2016, 12:13 PM
Oooooo, I like this... except for the large deciduous tree(s). Those should have long since been snuffed out by the conifers ^^
How chewy are you anyway?
Thanks for the complement,
I am infinitely chewy. Like an everlasting bubblegum.
R Flair
06-22-2016, 07:16 PM
You should create some 360 still videos with the kelethin theme music playing. Ez to make in unity.
Chewybunny
06-22-2016, 11:43 PM
You should create some 360 still videos with the kelethin theme music playing. Ez to make in unity.
Do you mean a video of going through it?
I've been aiming to actually make a playable version for people to play on their browser (Kelethin music is already put in). But I've been running into an issue with it hogging too much RAM.
I can put it on one of my sites, but I was hoping to put it on my main one - which is a word press one and word press and WebGL still need work. Currently I am using an <iframe> method, but it's not ideal.
R Flair
06-23-2016, 08:00 AM
Do you mean a video of going through it?
I've been aiming to actually make a playable version for people to play on their browser (Kelethin music is already put in). But I've been running into an issue with it hogging too much RAM.
I can put it on one of my sites, but I was hoping to put it on my main one - which is a word press one and word press and WebGL still need work. Currently I am using an <iframe> method, but it's not ideal.
https://www.youtube.com/watch?v=u01MWuPc4TY
Notice you can look around in the video. Supposedly this is pretty easy to do in Unity. Saw it being discussed on Pantheon forum and there is actually a free tool that lets you do it.
Chewybunny
06-23-2016, 03:19 PM
https://www.youtube.com/watch?v=u01MWuPc4TY
Notice you can look around in the video. Supposedly this is pretty easy to do in Unity. Saw it being discussed on Pantheon forum and there is actually a free tool that lets you do it.
Aww yeah, this looks fantastic. I def' want to implement this for at least portfolio sake
Heavydrop
06-24-2016, 01:23 PM
This is looking very nice.
Wood elf is my favorite EQ race and Kelethin is my virtual hometown...
Keep it up and I know I'd like to see this when you're closer to getting finished
Chewybunny
06-24-2016, 01:26 PM
Hey Everyone.
I have a playable demo for you to try. There is a SKYBOX issue I am trying to resolve still, so bear with me.
But here is a link to it as of so far:
http://astrogolf4000.com/Kelethin/Kelethin.html
Give it a bit to load!
Secrets
06-24-2016, 03:40 PM
If you don't mind sharing this privately, I could probably make your zone geometry work with my EQEmulator framework that connects to a Unity-based EQ client. I'd love to try and get that working. Would just need an .obj file of the zone geometry. Let me know if you're interested, a demo of this framework is available here:
http://unityeq.com/index.php?pages/play/
Chewybunny
06-24-2016, 04:37 PM
Can you tell me more, Secrets?
Secrets
06-24-2016, 05:34 PM
Can you tell me more, Secrets?
Yeah. We've extracted the EQ Client files for NPCs, zone geometry, etc, and made it work with an EQEmulator server. This allows for EQ mechanics to be easily integrated in a completely 'open' client as opposed to having legal restrictions. My goal is to eventually replace all EQ assets but keep the network data the same, resulting in gameplay like EQ without using EQ zones.
The .obj file would be used for converting the zone to 3d pathing map files. This is used for positioning NPCs along the ground, and would allow you to import your zone geometry into our client.
If you're interested in checking out the code, it's listed at
https://github.com/UnityEQ/UnityEQServer
https://github.com/UnityEQ/UnityEQClient
R Flair
06-24-2016, 07:24 PM
very nice Chewy
Chewybunny
07-07-2016, 12:48 AM
Hello Again! I fixed some major issues about performance, and now you too can tour Kelethin remake in your browser:
http://astrogolf4000.com/Kelethin/Kelethin.html
Click here and give it a whirl! Enjoy!
maskedmelon
07-07-2016, 01:26 AM
I tried checking this out and now my iPad is running all gummy : / What's the deal Bunny?
Looks great! kinda reminds me of Kelethin in EQ2 actually
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