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notinmyname
06-19-2016, 11:47 PM
Why do I never lose endurance and what is the point of it?

Tecmos Deception
06-20-2016, 12:16 AM
IIRC: on p99 it basically has no point. It isn't even a classic stat, but we are stuck with it because of using Titanium client.

Cecily
06-20-2016, 12:22 AM
You obviously aren't jumping enough.

username17
06-20-2016, 12:48 AM
Gnomes in Kael need a Crown of Rile just for the stairs. Poor gnomes.

Jauna
06-20-2016, 02:02 AM
Back in Beta like 17 or 18 years ago, it was melee mana. weapon weight had a huge impact on endurance and if you had no endurance, you could not attack.

My dad works at nintendo, I know shit.

Bazia
06-20-2016, 02:04 AM
your wrong about not being able to attack

when u ran out u couldnt jump, swim, use some combat skills like backstab and monk kicks

that was the shitty thing about running out of endurance, you could still auto-attack but you would miss all the time

o and yeh running out of endurance while swimming is death

snots
06-20-2016, 02:13 AM
because ur stronk

Naethyn
06-20-2016, 02:42 AM
Resurrection effects drain endurance. Melee discs will stop as soon as you're out of endurance. This prevents discs from being used for a few minutes after being rez'd.

Bummey
06-20-2016, 11:19 AM
ZING ME!

The Wurmslayer's no fun without a functioning stamina bar. :(

Blitzers
06-20-2016, 11:52 AM
Why do I never lose endurance and what is the point of it?

You have been prescribed Viagra?

Swish
06-20-2016, 01:21 PM
In my memory weapon swings in classic would take some away from your endurance :)

Danth
06-20-2016, 01:32 PM
In my memory weapon swings in classic would take some away from your endurance :)

Not quite, since the term "endurance" wasn't in use yet. It was known simply as the stamina bar during the classic era. Yeah, that's a bit pedantic. Also, single-wielding modest-weight weapons wouldn't budge the stamina bar; it drained mainly from wielding heavy weapons (Wurmslayer!) or especially from dual wielding.

When P1999 first opened the developers tried to emulate the stamina drain from melee combat, but couldn't get it right on the Titanium client. The system was so excessively punishing that I remember having to receive multiple invigors per fight, at times, as a unhasted Paladin (can't dual wield) against single Wan Ghouls in lower guk. Silly! Eventually, and not for lack of trying, the developers here gave up and disabled the whole system until such a time as they figure out a way to make it work right.

Danth

kagrobb
06-20-2016, 01:41 PM
Acumen should have a endurance regen component to it ... it was classic and in the game until Berserkers were added and it was shown to give endless stuns, snares, jolts, freenzies on targets during Beta for the GOD expansion. The endurance regen should be on the spell on P99 ....

notinmyname
06-20-2016, 05:44 PM
Not quite, since the term "endurance" wasn't in use yet. It was known simply as the stamina bar during the classic era. Yeah, that's a bit pedantic. Also, single-wielding modest-weight weapons wouldn't budge the stamina bar; it drained mainly from wielding heavy weapons (Wurmslayer!) or especially from dual wielding.

When P1999 first opened the developers tried to emulate the stamina drain from melee combat, but couldn't get it right on the Titanium client. The system was so excessively punishing that I remember having to receive multiple invigors per fight, at times, as a unhasted Paladin (can't dual wield) against single Wan Ghouls in lower guk. Silly! Eventually, and not for lack of trying, the developers here gave up and disabled the whole system until such a time as they figure out a way to make it work right.

Danth

Sounds like someone is bad at math and modeling

Bazia
06-20-2016, 06:39 PM
so the story is this guy's paladin was leveling too slow with classic fatigue mechanics so they were removed?

to be fair the entire fatigue system was purely anti-fun, but it is extremely classic and does effect the difficulty of the game

Danth
06-20-2016, 07:02 PM
No, my Paladin leveled at a decent rate; stamina emulation was disabled because it was broken and extremely non-classic with no known way of fixing it (again, they tried). The endurance pool changes while a player levels and isn't even the same size for every player, while proper classic stamina loss should be fixed across levels and gear. In short it's a fundamental problem with the Titanium client, much like why we have the wrong user interface or some other client-related issues.

Danth

Bazia
06-20-2016, 07:05 PM
yeh i mean all melee classes have unclassic high as hell dps rates due to fatigue being non existant is about equivalent to non classic UI i agree

like monks needed more help being OP no wonder the content got cleared so easily

Danth
06-20-2016, 07:20 PM
Stamina drain doesn't have any particular impact on anything but low-level melee players because nearly everyone has over 100 stamina (the stat) anyway. In case you forgot, having over 100 stamina reduced the negative effect on a player's melee from draining the yellow bar to merely being unable to jump. The main difference caused by not having this feature is probably the impact it has on swimming for long periods of time. Zones like Kedge or Siren's are therefore made marginally easier, although given the unpopularity of such zones it's still not a big deal. I can see why a fix--difficult and low-impact--has remained a low priority through the years.

Danth

notinmyname
06-20-2016, 08:10 PM
Stamina drain doesn't have any particular impact on anything but low-level melee players because nearly everyone has over 100 stamina (the stat) anyway. In case you forgot, having over 100 stamina reduced the negative effect on a player's melee from draining the yellow bar to merely being unable to jump. The main difference caused by not having this feature is probably the impact it has on swimming for long periods of time. Zones like Kedge or Siren's are therefore made marginally easier, although given the unpopularity of such zones it's still not a big deal. I can see why a fix--difficult and low-impact--has remained a low priority through the years.

Danth

No wonder the content got cleared so easily.

I remember very clearly losing stamina in classic and needing invigorating...

Not on my dick and long dong stroke sessions during leveling but in welding my weapons on my elf pal humanoids.

Not a high priority issue? Shit... I can make a stamina loss equation that is legit and proper... problem is no one knows what the classic rate was, objectively, so it's all stylistic assumption... however I'm willing to bet they didn't try hard enough because their bad at math.