View Full Version : timeline
xplodr
01-30-2010, 11:10 AM
I'm really glad the devs are following the classic timeline and I do understand that there is a lot of time required to reclassic the peq database, but I think with the rotation implemented and the preknowledge most of us have of classic the devs should consider upping the timeline for patches to maybe 2\3 the original timeline. I would like to see a poll put up by the devs to see what % of the population would be interested in a quicker patch up
Atern
01-30-2010, 11:19 AM
Dunno about you, but I kinda like the slow release pace. I'm gonna enjoy playing 3 or 4 different classes up to 50 in the original setting. Something that i never got the chance to do before.
Scrooge
01-30-2010, 12:00 PM
I think xplodr is referring to classic content that has yet to be released (Plane of Hate, Plane of Sky, SolRo Temple), that kinda thing would hardly impact the leveling trend of anyone.
Yellow
01-30-2010, 12:28 PM
man i don't want this sped up we have such a low population now if we release the next expansions and stuff a lot of us are going to miss out... and its not our fault.. we just found this server and we want to experience it as much as you guys do... i suggest that they slow the pace down A LOT so that we can milk many years out of P99 before we run out of stuff to add.
I can see where you're coming from, just recently joining the server. But if new content was held back because new people where joining the server (and they constantly are), we'd be in pre-solro forever.
Keep in mind the server has had no new content for the last 4 months. We'd just like to see an extra plane, new zone, quests, etc. It's not like we are asking to raise the level cap, add new races, etc. Just a little new content. Most of the medium core & up crowd have already completed the majority of quests, farmed every item they need (aside from all this raid rotation stuff we all need), started alts and geared them, etc.
Goobles
01-30-2010, 01:14 PM
My post belongs in rants and raves
Goobles, at least keep your personal vendetta's to the R&F section. I still have never seen anything giving the "conditions" of the server. Don't be sthilly.
I agree with the original poster. I dont want to speed up the release of Kunark, but i think it would make alot of sense to open Plane of Hate and especially the Temple of Sol Ro sooner. According to allakhazam (http://everquest.allakhazam.com/history/patches.html) Sol Ro was implemented Oct. 13, 1999. If EQ was originally launched March 16 that means we still have 3 months to go before it will happen to our server. Half the server will have planar gear before then!!
I thnk it would just make sense to release the Sol Ro quests so they can be done at mid-range levels as they were intended for. Verant should/would have had the quests in earlier if they could.
Datante
01-30-2010, 10:30 PM
Agreed with Spud--the server mid-range (and even high levels) would benefit from the Sol Ro temple opening, without killing the classic progression. Of course the loss of manastones and rubi bps should be taken into account...
Of course the loss of manastones and rubi bps should be taken into account...
There are more rubi bps & Manastones on this server than there ever was on a single live server.
They should've been removed a while ago imo =p
Anuril
01-30-2010, 11:00 PM
A simple solution: Play less than 12 hours a day.
Malrubius
01-30-2010, 11:34 PM
I'm really glad the devs are following the classic timeline and I do understand that there is a lot of time required to reclassic the peq database, but I think with the rotation implemented and the preknowledge most of us have of classic the devs should consider upping the timeline for patches to maybe 2\3 the original timeline. I would like to see a poll put up by the devs to see what % of the population would be interested in a quicker patch up
Dude - that is exactly why it should be padded out further. Oh, and yeah, this belongs in rants and raves.
Murphy
01-30-2010, 11:52 PM
If you get bored pharming it up 24/7 and being amazing in general, why don't you offer to help the devs beta test Kunark or future content, assuming they have the offer on the table.
drplump
01-31-2010, 03:53 AM
There are more rubi bps & Manastones on this server than there ever was on a single live server.
They should've been removed a while ago imo =p
WTT 40xmanastones for FBSS PST
siinge
01-31-2010, 06:48 AM
someone already has a amulet of necropotence... no pls keep it at its current pace currently lvling 2 classes
karsten
01-31-2010, 06:54 AM
amulet of call of bones, grats
Goobles
01-31-2010, 06:55 AM
The GMs have a good idea when things are to be released, trust in them. Thanks.
ssyrax82
01-31-2010, 09:25 AM
How about you let the devs do their jobs.... They do this voluntarily, and there are a lot of things to be worked out to ensure that its not buggy... Don't rush them. If you don't like the way they are running the server, go find a different one is my take. I am 100% happy with the way this server is run by the devs, and I dont see a need to change anything they are doing.
Madbart
01-31-2010, 11:05 AM
There are more rubi bps & Manastones on this server than there ever was on a single live server.
They should've been removed a while ago imo =p
yeah you can tell by the price not going up lol
Pikle
01-31-2010, 07:25 PM
I honestly like the true to life timeline. I understand in wanting to speed things up, but I believe the devs and the people who do all the work want to stick as close to classic is as possible. And I feel we should stand behind them on that. It's really up to them what happens and we will follow no matter what. I played EQ from 1998 to 2004 and I really enjoyed the timeline. (If anyone wants to be a smart arse like normal, yes EQ was out in 1998, if you were in beta) And I do think it gives the newer players a chance to experience how this server is now. If anyone wants to take a month or two off after they get lvl 50 and wait for the content, you are glad to. There are new people on this server every day, and some of those people want to camp a manastone or rubi bp for themselves just as everyone else did, so why not give them a chance? I do agree having more raid content would help, but why rush the natural order?
Everyone joined this server knowing (hopefully) that it is as true to classic as possible, so why not try and stick to that? Xplodr and I were actually having a conversation about keeping this as classic as possible the other day, where did that reasoning go X!? haha, I hear where you are coming from, you got to lvl 50 very quickly and started raiding, now what to do!? Lvl your enc or your druid! help out noobs and have more fun.
I honestly like the true to life timeline. I understand in wanting to speed things up, but I believe the devs and the people who do all the work want to stick as close to classic is as possible. And I feel we should stand behind them on that. It's really up to them what happens and we will follow no matter what. I played EQ from 1998 to 2004 and I really enjoyed the timeline. (If anyone wants to be a smart arse like normal, yes EQ was out in 1998, if you were in beta) And I do think it gives the newer players a chance to experience how this server is now. If anyone wants to take a month or two off after they get lvl 50 and wait for the content, you are glad to. There are new people on this server every day, and some of those people want to camp a manastone or rubi bp for themselves just as everyone else did, so why not give them a chance? I do agree having more raid content would help, but why rush the natural order?
Everyone joined this server knowing (hopefully) that it is as true to classic as possible, so why not try and stick to that? Xplodr and I were actually having a conversation about keeping this as classic as possible the other day, where did that reasoning go X!? haha, I hear where you are coming from, you got to lvl 50 very quickly and started raiding, now what to do!? Lvl your enc or your druid! help out noobs and have more fun.
NOTE: This is not an attack on the Devs, GMs or server.
The problem right now, is that we did not follow the natural order. Paineel was out at launch. Magicians have pet heals. Pets aren't regulated on weapon delay (classic). Charm holds for it's full length 99% of the time if you've got enough CHA (was this classic? I never remember charm being so OPd). Quillmane cloaks aren't instant. Kithicor was "bloody" since launch. Shadowmen are in.
I KNOW these are tiny things, but they add up. If Paineel is out and shadowmen are about, why not release Sol Ro? If guilds are scrapping and warring because there isn't enough content (and pretty much any top guild can kill any target), why not open new content (that is ready for release?).
I'm all for natural order. But we aren't following natural order. We are following a selective group of events, which may or may not happen in a correct order, based on the time they are "completed" and "released" to us.
And again. This is the best classic server, period. Maybe way down the road others will pop up. But for now, and the foreseeable future, this is the one and only, the big daddy, THE classic experience. But, a classic experience it may be, it is not a "Exact Classicly Accurate Server".
Scrooge
02-01-2010, 01:03 AM
Well said, Doug.
Taluvill
02-01-2010, 03:11 AM
No one is saying this is a classic server, but you have to look at it thusly:
If people are bored now, and you release content early, What are you doing? speeding up the death rate of this server. Everyone knows it, this server stops at velious.
Basically, every content release is a stopping point to keep us (the player base) happy and busy doing something. I agree, manastones and rubicite needs to be gone, but things like hate and sol ro and sky will just speed up the inevitable.
Let us war. Let us farm shit for months on end, we need something to do so that this server lives for 4ish years, not 1 and a half or 2. This gives other guilds time to catch up, and doesnt let any one guild run away with anything (till kunark that is)
Just my 2cents. let it drag on. You'd be kicking yourself in a year and a half if we sped up anything. because you speed up one thing, it leads to speeding up the next just a little more, and just a little more. and all that.
Pikle
02-01-2010, 06:33 AM
Well put Taluvill! And Jify you have a lot of good points of things that aren't classic or weren't released in the right timeframe, but does that mean we just stop trying? It will never be perfect and we know that, it's impossible. Why not try to keep what we can classic? I say that we play as much of the classic experience as we can while we can. Talu is right, releasing it early will just lead to the end of the server faster. I would like for this to go on for a few years honestly.
I know when you get to the higher levels its hard to see whats going on in any aspect of game other than the current end-game. I just recently started on this server and am very stoked that I discovered it when I did (still early). I'm looking forward to having the time to experience the "original" content before the first expansion comes out. It's seems as though there are still a good amount of people trying this game or leveling low levels characters. I've been in Nektulos recently and there are usually 8-12 people in the zone, most of which I see running around as I am with little to no gear (a twink here and there). I know Nek isn't the most popular starting zone but it shows me that there are still new players coming in.
I'm looking forward to raiding and I can definitely understand that those who have already hit 50 and been raiding want more content, but as we open more content I definitely see the population thinning as I had experienced in live play. And that creates a concern for myself as well as other players that are just discovering this server and are looking for people (or alts) to level with. I also see the drive for the already, dare I say, "elite" guilds that don't want more competition on raid mobs that will inevitably come with time. I'm not sure as to what percentage of the server is 40+ and raiding (although I can't imagine its a large percentage), but I hope the devs here are taking into consideration the majority of the population. So far it seems as though they are doing a great job because this is by far the most "classic" server you can find.
I look forward to playing and raiding with you all and sharing the experience of Everquest all over again!
**P.S. - I have always played Iksars and am very excited for their release, but I'm okay waiting because there is so much to do before Kunark.
Humerox
02-03-2010, 12:34 PM
This is the problem that Verant had at the beginning. It's also what caused the release of expansions before they were ready, and the ultimate decline of Everquest.
The "uber" 24-hour-a-day highly competitive players versus the more casual players. The "I have no more content" vs. "let me enjoy the game".
Difficult question, but look at what happened to our beloved EQ, and think about why we are all back here on P1999.
I say slow down...roll more alts, let the server population increase, let as MANY people enjoy as much of the truly classic experience as they can.
The Situation
02-03-2010, 12:45 PM
Hate, Sky, & SolRo are not going to thin the server population to much degree at all.
But it will increase the possibilities for the uber dudes that want more to do.
guineapig
02-03-2010, 12:56 PM
Hate, Sky, & SolRo are not going to thin the server population to much degree at all.
But it will increase the possibilities for the uber dudes that want more to do.
No server should ever cater to "uber dudes", unless they are paying the devs (non-existent) salaries of course.
Stuff gets released when stuff gets released. There are so many threads about this topic already. If some people are afraid that they won't be so uber any more if others have a chance to catch up that's their problem, not the server's problem.
As long as the server population keeps rising at the current rate then I would say that the devs are doing something right, not wrong.
strides
02-03-2010, 12:57 PM
I can't agree more! slow down and enjoy this classic content. I played 2000-2004 on and off and I am just now really enjoying some of this classic raid content. For example i have never been to POF but I'll go on Friday!!
Shads
02-03-2010, 01:34 PM
Hate, Sky, & SolRo are not going to thin the server population to much degree at all.
But it will increase the possibilities for the uber dudes that want more to do.
So what, if we release Hate, Sky & SolRo they will just clear them and then come back here bitching for more content again. I was a hard core raider back in the day and I know how much it sucked to run out of content. But it makes no difference how much content there is, some uber guild will clear it all, farm it to hell and want more. Guess what? This stops at Velious... There will be no more... Slow down enjoy the game and stop whining.
The Situation
02-03-2010, 01:39 PM
Am I whining? Really? Who's whining?
Shads
02-03-2010, 01:58 PM
Not saying "you" just saying people bitching about wanting more to do need to stfu and find something else to do. Can level alt's, help guildies what ever. This is everquest you can never run out of things to do.
The Situation
02-03-2010, 04:10 PM
I, for one, want Temple of SolRo implemented as soon as possible for several reasons:
-Quest armor (has nothing to do with being high level and needing more loot)
-Removal of Manastone, Rubi armor, etc, which are too many on the server already.
Goobles
02-03-2010, 04:16 PM
http://i9.photobucket.com/albums/a74/RiddlN/QQ.jpg
Malrubius
02-03-2010, 04:34 PM
I actually think the current plan to follow the original schedule is too fast, given that we have a finite number of expansions in front of us.
I know it won't happen, but I would prefer something like Kunark released in 2011 and Velious released in 2013.
Removal of Manastone, Rubi armor, etc, which are too many on the server already.
Totally agree with this.
I'd be interested to know why people keeping saying there are too many rubi bp's and manastone? Is this just to cater to our personal elitist attitudes? Why not give people a chance to aquire them before people want to charge ridiculous amounts for them.
The Situation
02-03-2010, 05:38 PM
If we're recreating live, there is already more Manastones on the server relative to population than any live server at the time.
I don't have one personally, but I like to think of Manastone as being a valuable commodity.
Taluvill
02-03-2010, 06:08 PM
If we're recreating live, there is already more Manastones on the server relative to population than any live server at the time.
I don't have one personally, but I like to think of Manastone as being a valuable commodity.
Agreed. and even with the amount on the server atm, they will stay very valuable. This server's population will SPIKE in kunark, and we will peak at about 750 players, possibly more (heres to hoping!). Those new players will need stones, peoples alts will need stones, etc etc....
They will stay valuable. rubicite is just a good looking set, nothing more.
Stonewall
02-03-2010, 06:23 PM
I love the classic experience so much that I think plane of hate and plane of sky should never be opened as they push to far away from the classic experience. I also think Temple of Sol Ro should be opened around next year or even 2012 so that I can bathe in the glory of classic Everquest.
This server should never have Kunark or Velious content released.
Finawin
02-03-2010, 07:02 PM
If they're legitimately working on the content to release it at the best quality possible, awesome.
If the shit is done and being held out to adhere to an arbitrarily chosen timeline, UGH.
I agree with not releasing shit too fast. But, I also don't think things should be held back for silly amounts of time to cater to the hyper-casuals who have been here since day 1 and are still in their 20s and 30s.
I agree with the original poster. I dont want to speed up the release of Kunark, but i think it would make alot of sense to open Plane of Hate and especially the Temple of Sol Ro sooner. According to allakhazam (http://everquest.allakhazam.com/history/patches.html) Sol Ro was implemented Oct. 13, 1999. If EQ was originally launched March 16 that means we still have 3 months to go before it will happen to our server. Half the server will have planar gear before then!!
I thnk it would just make sense to release the Sol Ro quests so they can be done at mid-range levels as they were intended for. Verant should/would have had the quests in earlier if they could.
After reading this thread I have changed my mind a bit.
I dont think theres a need to speed things up, I remember what it was like when I was a lower level, I wanted this progression to move as slow as possible. This would give me time to catch up to the others, raid planes, and farm phat lewtz.
I feel like theres a new face on this server every day and I bet a big reason for that is because this server is still fresh and has hardly progressed at all yet in terms of new content. I dont think speeding things up will be good for the servers growth, and I think POPULATION is the biggest factor in whether or not this server is an emulation of the classic EQ experience.
Lets just chill out and soak up the classicyness and continue to let the server grow.
However I am still all for adding in the Sol Ro quests sooner, as it will only help the lower/mid level range levels and improve the experience at those levels imo. (and Verant should of had these quests in from the start)
LazyFuj
02-03-2010, 08:45 PM
bottom line is this is a classic server, speeding up the process only kills it faster. If you want more content go play eq2.
about taking out items, who cares. Does it affect you? no... Whoever has said item just wants it out of the game so they can have extra value. This server is new, just because the elite have them doesn't make it right to take it out.
seriously though, if you are complaining for a FREE experience you need wake up.
Dabamf
02-03-2010, 08:54 PM
What date was hate released? I can't find it anywhere.
guineapig
02-03-2010, 09:30 PM
What date was hate released? I can't find it anywhere.
http://everquest.allakhazam.com/history/patches-2000-1.html
Malrubius
02-03-2010, 09:48 PM
Whoever has said item just wants it out of the game so they can have extra value.
Just a small nit - the above is probably true, but there are also those (like me) who think stuff like manastones should stop dropping, and do NOT have one.
I just think they are already way too common vs. classic. That is my only motive here.
LazyFuj
02-03-2010, 10:34 PM
Just a small nit - the above is probably true, but there are also those (like me) who think stuff like manastones should stop dropping, and do NOT have one.
I just think they are already way too common vs. classic. That is my only motive here.
Well the big reason I think it is way to common vs classic is because everyone knows where to get it. These type of things are going to happen, it is unfair to shank the new people because they just heard of the new classic launch.
Dabamf
02-03-2010, 10:54 PM
http://everquest.allakhazam.com/history/patches-2000-1.html
That's 2000, not 1999 when Hate was released. And I looked at the detailed 1999 notes, did not see official Hate announcement.
Only thing I saw was:
Sept 13, 1999: - Alter Plane: Hate and Alter Plane: Sky have been changed into higher level spells.
Meaning hate and sky were in at this point, but it doesn't say when they were introduced.
On the manastone debate, I'd actually prefer manastones to drop indefinately. Once they stop dropping I see the potential for a lot of people who would roll on the server to think "screw it, I'm gonna be permanently behind without a manastone" and not bother playing. The only people selling manastones right now are those who have enough to cover their main and any alt they may wanna play. All things considered, it is a priceless item. If you had only 1 as a caster, you would never get rid of it under any circumstance.
Scrooge
02-04-2010, 12:22 AM
There's nothing else left to do now, especially with the rotation going as it is. Classic barely has any content for 50.
LazyFuj
02-04-2010, 12:30 AM
make an alt.
Malrubius
02-04-2010, 12:49 AM
make an alt.
This...and don't be in such an all-fire hurry to "win EQ".
Dabamf
02-04-2010, 12:56 AM
This...and don't be in such an all-fire hurry to "win EQ".
How about losing the implication that there is 1 correct way to play EQ, and drop the snide remarks.
Hasbinbad
02-04-2010, 01:14 AM
this server stops at velious
I wouldn't have it any other way. Luclin & The New Models (wow, what a badass name for a EQ-themed rock band) ruined my evercrack.
Left Moat @ KC > WoW
I agree with not releasing shit too fast. But, I also don't think things should be held back for silly amounts of time to cater to the hyper-casuals who have been here since day 1 and are still in their 20s and 30s.
/agree
Tristin
02-04-2010, 02:03 AM
How about losing the implication that there is 1 correct way to play EQ, and drop the snide remarks.
/signed.
Humerox
02-04-2010, 02:07 AM
Man I was grouping with some people in Crushbone on my alt today and they had never even PLAYED classic EQ.
Roll an alt and go to the newb zones...see how many NEW players who don't have a clue are playing. I ran into at least 5 people today who just found the server. These are people who seem to be enjoying the classic experience.
We are seeing fresh faces every day. I went out and helped newbs...played my alt...generally had fun meeting people.
Don't screw the newbs...the server is still fresh. Save the experience for others and stop screaming for content.
EDIT: I gave a guy 40p and he about died on me. As a side note, when I started my original toon here there were very FEW newbs playing. Not so now. Roll an alt and go find out, lol.
Man I was grouping with some people in Crushbone on my alt today and they had never even PLAYED classic EQ.
Roll an alt and go to the newb zones...see how many NEW players who don't have a clue are playing. I ran into at least 5 people today who just found the server. These are people who seem to be enjoying the classic experience.
We are seeing fresh faces every day. I went out and helped newbs...played my alt...generally had fun meeting people.
Don't screw the newbs...the server is still fresh. Save the experience for others and stop screaming for content.
EDIT: I gave a guy 40p and he about died on me. As a side note, when I started my original toon here there were very FEW newbs playing. Not so now. Roll an alt and go find out, lol.
No newbies will be screwed with the release of PoHate, PoSky, and Sol Ro. Like honestly, it will have no effect on them. It's not like IB, Trans and Divinity are going to farm planar lewtz and start selling them! PoSky is the uber zone, it's the upper crust. Those new to the game can still enjoy the game, and progress to that upper crust when they get there!
Adding 1 quest zone and 2 raid zones will not thin populations. :P
Hasbinbad
02-04-2010, 02:24 AM
It's not like IB, Trans and Divinity are going to farm planar lewtz and start selling them!
WTS Turmoil Skin Belt PST
Humerox
02-04-2010, 02:25 AM
True enuff Jify. But what happens when that content has been zipped through? I know where you're coming from, but I don't agree.
just my 2 coppers... :)
LazyFuj
02-04-2010, 02:26 AM
True enuff Jify. But what happens when that content has been zipped through? I know where you're coming from, but I don't agree.
just my 2 coppers... :)
after that then come by on the forums and reply to the new thread of add more content.
guineapig
02-04-2010, 08:26 AM
Editing my post to keep to the point:
http://www.eqclerics.org/forums/showthread.php?p=73435
It looks like it was early November 1999.
According to this, Hate was opened about 7.5 months after the game launched.
There's your answer everybody.
Dabamf
02-04-2010, 08:44 AM
Editing my post to keep to the point:
http://www.eqclerics.org/forums/showthread.php?p=73435
It looks like it was early November 1999.
According to this, Hate was opened about 7.5 months after the game launched.
There's your answer everybody.
Your link had nothing to do with when hate was released.
It directly conflicts with the patch note I quoted above indicating that hate and sky were already released by Sept 13.
Sept 13, 1999: - Alter Plane: Hate and Alter Plane: Sky have been changed into higher level spells.
I always though hate was only a couple months after release. With sky being in in under 7 months, that seems to make sense.
Shads
02-04-2010, 08:58 AM
There's nothing else left to do now, especially with the rotation going as it is. Classic barely has any content for 50.
Nothing to do? Seriously? Then go outside and get some fresh air.
guineapig
02-04-2010, 09:16 AM
Your link had nothing to do with when hate was released.
It directly conflicts with the patch note I quoted above indicating that hate and sky were already released by Sept 13.
I always though hate was only a couple months after release. With sky being in in under 7 months, that seems to make sense.
Perhaps that patch only had to do with the spell level being changed and not the release of the actual Planes themselves? It could have prep work done ahead of time, they used to do that sort of thing.
According to the thread that I linked the actual release dates were kind of kept hush hush but nobody outside of GMs seemed to have the answers.
If the Planes were were truly out for nearly 2 months when those people posted I doubt they would be asking such questions still.
----------------------------------------------------------------------------------------------------
Edit # 2:
So SolRo was released on October 13th 1999 so your date of September 13th makes sense.
So going by the original timeline Hate would be opened on this server In April and SolRo would be released in May.
I didn't check into Plane of Air But The Hole should not be unlocked until shortly after Kunark goes live.
Malrubius
02-04-2010, 12:54 PM
This...and don't be in such an all-fire hurry to "win EQ".
How about losing the implication that there is 1 correct way to play EQ, and drop the snide remarks.
You're right, I apologize. I was trying to be funny, but reading it now, it didn't come across the way I intended. Good hunting!
Aaron
02-04-2010, 01:05 PM
seriously though, if you are complaining for a FREE experience you need wake up.
This thread is less complaining and more discussion. You need to wake up.
If you don't like discussion, stay away from the forums.
guineapig
02-04-2010, 01:22 PM
Just another tidbit. I was able to confirm that at least as of August 9, 1999, neither Hate or Air were implemented yet in any form which means that both had to be released some time between August 9th and October 13th, 1999.
http://everquest.allakhazam.com/archives/Update_0899.htm
August 9, 1999: .............. If anyone was at gencon and knows more about the new continent and zones, please e-mail me about it. I would like to add the continent to the zones section with as much advance information as I can. I have added the new Iskar race to the race section, though there is little know about them right now and what is known is subject to change. I have also added sections for the Plane of Hate and Plane of Air, both currently unimplemented zones.
Edit: not worth linking but I've seen at least a few places that mentions The battle of Bloody Kithicor happening on Halloween 1999 which would put it after the release of Solro... that doesn't seem right, does it??? Can anyone confirm or shoot down this?
Scrooge
02-04-2010, 02:01 PM
Nothing to do? Seriously? Then go outside and get some fresh air.
Yes, seriously...this IS the discussion forum for Project1999 aint it?
guineapig
02-04-2010, 02:36 PM
Okay, so plane of Sky was introduced in January of 2000, 9 months after launch.
Patches from January 2000 - June 2000
Stand Out Occurrences:
- Plane of Sky is introduced (Jan.)
- Casters respawn with no mana after being killed by a player (Feb. 3)
- City of Paineel is introduced (Feb. 17)
- Erudites can now be Shadowknights (Feb. 17)
- Rogues get the Evade ability (Feb. 17)
- Deity-specific items are introduced (Apr. 10)
- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)
- Kunark goes live with a new level cap of 60 (Apr. 21)
- Newbie guards get buffed to their current levels (May)
- The Hole is introduced (June 22)
-------------------
So this means that even though they mention changing the level of the Alter Plane: Sky spell on September 13, 1999, it didn't have anything to do with the actual launch of the zone. That leaves me with the following assumed release dates:
Temple of Solusek Ro: October 13th, 1999
Battle of Bloody Kithicor / Plane of Hate: October 31st, 1999 (estimate)
Plane of Sky: January, 2000
Kunark: March (or April), 2000
Ruins of Old Paineel (The Hole): June 22, 2000
If the server follows this time line we should be seeing the following:
(I rounded off to the month so in some cases it could fall on the month before or after based on the actual date)
Temple of Solusek Ro: early May, 2010
Plane of Hate: late May, 2010
Plane of Sky: August, 2010
Kunark: October, 2010
Ruins of Old Paineel (The Hole): January, 2011
Let me know if I missed anything
(EDIT: I have found conflicting information about Kunark being released in March of 2000 or April 2000, just an FYI)
I can live with those time frames
Malrubius
02-04-2010, 02:55 PM
Sounds good to me. Thanks gp for being the sleuth.
badpoet
02-04-2010, 02:59 PM
Those seem accurate from my recollection.
Goobles
02-04-2010, 03:42 PM
Temple of Solusek Ro: October 13th, 1999
Battle of Bloody Kithicor / Plane of Hate: October 31st, 1999 (estimate)
Plane of Sky: January, 2000
Kunark: March (or April), 2000
Ruins of Old Paineel (The Hole): June 22, 2000
If the server follows this time line we should be seeing the following:
(I rounded off to the month so in some cases it could fall on the month before or after based on the actual date)
Temple of Solusek Ro: early May, 2010
Plane of Hate: late May, 2010
Plane of Sky: August, 2010
Kunark: October, 2010
Ruins of Old Paineel (The Hole): January, 2011
Let me know if I missed anything
(EDIT: I have found conflicting information about Kunark being released in March of 2000 or April 2000, just an FYI)
Great - so now people can stop speculating and accept they were wrong, and they can't change anything as far as the progression of the server goes. This is set to commence, NOW!
Dabamf
02-04-2010, 08:44 PM
Okay, so plane of Sky was introduced in January of 2000, 9 months after launch.
Patches from January 2000 - June 2000
Stand Out Occurrences:
- Plane of Sky is introduced (Jan.)
- Casters respawn with no mana after being killed by a player (Feb. 3)
- City of Paineel is introduced (Feb. 17)
- Erudites can now be Shadowknights (Feb. 17)
- Rogues get the Evade ability (Feb. 17)
- Deity-specific items are introduced (Apr. 10)
- Kerra Ridge and Splitpaw are revamped to higher level (Apr. 10)
- Kunark goes live with a new level cap of 60 (Apr. 21)
- Newbie guards get buffed to their current levels (May)
- The Hole is introduced (June 22)
-------------------
So this means that even though they mention changing the level of the Alter Plane: Sky spell on September 13, 1999, it didn't have anything to do with the actual launch of the zone. That leaves me with the following assumed release dates:
Temple of Solusek Ro: October 13th, 1999
Battle of Bloody Kithicor / Plane of Hate: October 31st, 1999 (estimate)
Plane of Sky: January, 2000
Kunark: March (or April), 2000
Ruins of Old Paineel (The Hole): June 22, 2000
If the server follows this time line we should be seeing the following:
(I rounded off to the month so in some cases it could fall on the month before or after based on the actual date)
Temple of Solusek Ro: early May, 2010
Plane of Hate: late May, 2010
Plane of Sky: August, 2010
Kunark: October, 2010
Ruins of Old Paineel (The Hole): January, 2011
Let me know if I missed anything
(EDIT: I have found conflicting information about Kunark being released in March of 2000 or April 2000, just an FYI)
Good work on finding those dates, but where did you get the hate release info? In the previous post you said hate was released sometime between Aug 9th and Oct 13 based on those links. But now here you say Oct 31st?
guineapig
02-04-2010, 09:25 PM
It was based on the battle of Kithicor. I realized that since they didn't formally announce Hate I should be looking for the date of the GM event which signaled the opening of the zone.
I probably should have gotten all my facts straight before I made all those other posts :o Oh well, better to correct myself late than never.
Dabamf
02-04-2010, 09:35 PM
The kith event signaled the opening of hate? Do you know that for sure?
I played shortly after release but I didn't raid, but Oct 31st seems mighty late.
LazyFuj
02-04-2010, 10:04 PM
The kith event signaled the opening of hate? Do you know that for sure?
I played shortly after release but I didn't raid, but Oct 31st seems mighty late.
yes that signaled it i believe.
Shads
02-05-2010, 09:55 AM
The kith event signaled the opening of hate? Do you know that for sure?
I played shortly after release but I didn't raid, but Oct 31st seems mighty late.
Yes kithicor battle signaled opening of hate, read story :p
Quote:
The forces of good led by Carson MaCabe and Lord Tethys sent out recruiters to find whatever assistance they could to help defend Highkeep from the coming dark elf attack. Carson sent a party of adventurers to meet renowned champions in Freeport and escort them back to Highkeep to prepare for the fortresses defense. Both good and evil sent provisioners throughout the world buying the items they would need to equip an army. The dark elves sent emissarys to the trolls and to the orcs of Crushbone to ask assistance in their coming attack on Highkeep. The dark elf ambassador to the Splitpaw clan was called home to act as one of the dark elf generals in the coming battle. Many small skirmishes erupted as forces from both sides came into conflict with each other and tried to find as much information of the other side's plans as they could. Both sides sought as many allies as they could find and the armies of good and the armies of dark swelled as adventurers were found to aid in the coming conflict. The dark elves were finally prepared for their war. Lanys T`vyl, Laarthik and the dark elf army set out from Nektulos on the march for Highkeep. Hearing that the dark elf army was on the march, Carson MaCabe and his allies formed their army. Carson stayed in Highkeep to lead the forces that would defend the keep itself while Galeth Verdeth, Firiona Vie, and Lord Tethys along with the dwarf Tubr Broadaxe set forth with the army of good and entered the Kithicor Woods to hold off the dark army and keep them in the low lands. As they marched to Highkeep the dark elves left portions of their army behind them to guard the path back to Neriak should the battle go badly. The dark elf army entered the Kithicor woods and as they marched on Highkeep the army of the defenders came forth to meet them. As the two armies met in a clash of steel and fury the cries of the dying could be heard for miles. At the peak of the battle Lanys T`Vyl and Lord Tethys met in battle. After a long and fierce combat, the valiant Lord Tethys fell to Lanys's sword. Seeing Lord Tethys fall, the army of good renewed their attack with vicious fervor. Galeth Verdeth engaged Laarthik and his pupil Firiona Vie engaged Lanys. As these four fought, the armies themselves engaged around the combatants in a chaotic ballet of singing steel and magic. The battle raged on with neither side able to turn the tide. But as the battle raged, Lanys slowly began to fail, Firiona Vie pressed her attack, enraged at the death of the gentle Lord Tethys. Lanys faltered and fell wounded. Laarthik seeing Lanys fall made a furious attack on Galeth and the beat the paladin of Tunare back. Laarthik then took out the powerful goblin stone. He held it high, and channeling the power of the stone called upon Innoruuk, Prince of Hate and father of the dark elves. Laarthik was consumed in flame as the energies of the stone cascaded around him and his screams of agony and rage became loud enough for the God of Hate to hear in his far away plane. The ground began to tremble and the clouds gathered in angry darkness over the woodds. A portal of swirling darkness appeared and plunged the woods into an inky blackness. Innoruuk, stepped out of the portal and set foot on Norrath. He found the body of his only daughter sorely wounded and crippled. He was so enraged that mortals would dare to harm his only child that he called down a curse on the woods that had seen Lanys's defeat. Innoruuk took up the limp form of Lanys and called forth his servant Hate. Hate, abeast of pure, unadulterated anger and vile purpose stepped from the shadowy portal and bowed before it's master. Innoruuk ordered it to kill all he could find. Innoruuk, with Lanys in his arms, returned to his plane of hate with his daughter's crippled body, but the energies of the stone that had called him forth had opened the door to that plane forever. The shadows of hate would fill the Kithicor woods and curse it for eternity. The undead of Innoruuk's plane would wander the woods at darkness when the portal was strongest as the door to the plane of Hate would stand open allowing passage between the plane of hate and the world of Norrath forever.
Goobles
02-05-2010, 11:07 AM
Let... this.... thread.... die !
Shads
02-05-2010, 11:09 AM
No!
Finawin
02-06-2010, 08:24 AM
Great - so now people can stop speculating and accept they were wrong, and they can't change anything as far as the progression of the server goes. This is set to commence, NOW!
I still don't see where the devs have said, "We're following, selectively, the progression timeline the game originally took."
I only hear this coming from people's hopes and misguided dreams.
Releasing more content from the SAME ERA doesn't harm the noobs and people who can't level past 20 since day one.
Like I said though, if the content isn't ready to be released that is perfectly okay and I don't expect them to rush it at all. If it's sitting there for no logical reason then I am just at a loss for figuring out why.
Shitty players are always going to hate on the top tier. I've seen it in every mmo and it never gets any less amusing.
"go outside lol"
"get a life"
etc.
I say, instead, you stop dying 5-6 times a day leveling in fucktard zones like oasis with the worst ZEM possible. Essentially...L2P and stfu :p
guineapig
02-06-2010, 11:50 AM
So much for following the timeline...
Maybe we'll see Solro soon?
Yes kithicor battle signaled opening of hate, read story :p
Quote:
The forces of good led by Carson MaCabe and Lord Tethys sent out recruiters to find whatever assistance they could to help defend Highkeep from the coming dark elf attack. Carson sent a party of adventurers to meet renowned champions in Freeport and escort them back to Highkeep to prepare for the fortresses defense. Both good and evil sent provisioners throughout the world buying the items they would need to equip an army. The dark elves sent emissarys to the trolls and to the orcs of Crushbone to ask assistance in their coming attack on Highkeep. The dark elf ambassador to the Splitpaw clan was called home to act as one of the dark elf generals in the coming battle. Many small skirmishes erupted as forces from both sides came into conflict with each other and tried to find as much information of the other side's plans as they could. Both sides sought as many allies as they could find and the armies of good and the armies of dark swelled as adventurers were found to aid in the coming conflict. The dark elves were finally prepared for their war. Lanys T`vyl, Laarthik and the dark elf army set out from Nektulos on the march for Highkeep. Hearing that the dark elf army was on the march, Carson MaCabe and his allies formed their army. Carson stayed in Highkeep to lead the forces that would defend the keep itself while Galeth Verdeth, Firiona Vie, and Lord Tethys along with the dwarf Tubr Broadaxe set forth with the army of good and entered the Kithicor Woods to hold off the dark army and keep them in the low lands. As they marched to Highkeep the dark elves left portions of their army behind them to guard the path back to Neriak should the battle go badly. The dark elf army entered the Kithicor woods and as they marched on Highkeep the army of the defenders came forth to meet them. As the two armies met in a clash of steel and fury the cries of the dying could be heard for miles. At the peak of the battle Lanys T`Vyl and Lord Tethys met in battle. After a long and fierce combat, the valiant Lord Tethys fell to Lanys's sword. Seeing Lord Tethys fall, the army of good renewed their attack with vicious fervor. Galeth Verdeth engaged Laarthik and his pupil Firiona Vie engaged Lanys. As these four fought, the armies themselves engaged around the combatants in a chaotic ballet of singing steel and magic. The battle raged on with neither side able to turn the tide. But as the battle raged, Lanys slowly began to fail, Firiona Vie pressed her attack, enraged at the death of the gentle Lord Tethys. Lanys faltered and fell wounded. Laarthik seeing Lanys fall made a furious attack on Galeth and the beat the paladin of Tunare back. Laarthik then took out the powerful goblin stone. He held it high, and channeling the power of the stone called upon Innoruuk, Prince of Hate and father of the dark elves. Laarthik was consumed in flame as the energies of the stone cascaded around him and his screams of agony and rage became loud enough for the God of Hate to hear in his far away plane. The ground began to tremble and the clouds gathered in angry darkness over the woodds. A portal of swirling darkness appeared and plunged the woods into an inky blackness. Innoruuk, stepped out of the portal and set foot on Norrath. He found the body of his only daughter sorely wounded and crippled. He was so enraged that mortals would dare to harm his only child that he called down a curse on the woods that had seen Lanys's defeat. Innoruuk took up the limp form of Lanys and called forth his servant Hate. Hate, abeast of pure, unadulterated anger and vile purpose stepped from the shadowy portal and bowed before it's master. Innoruuk ordered it to kill all he could find. Innoruuk, with Lanys in his arms, returned to his plane of hate with his daughter's crippled body, but the energies of the stone that had called him forth had opened the door to that plane forever. The shadows of hate would fill the Kithicor woods and curse it for eternity. The undead of Innoruuk's plane would wander the woods at darkness when the portal was strongest as the door to the plane of Hate would stand open allowing passage between the plane of hate and the world of Norrath forever.
Nuh uh dude! I was there! That's not how it happened!
Lanys spawned along with Laarthik and they walked across the zone to Lord Tethys. 4 mobs spawned, and died, and then another 4 spawned as everyone in the zone crashed. Lanys kept walking though. And then Lord Tethys was like, STOP, you don't go any further.
Then Lanys glitched out and walked back to WC, PoHate opened, and we all went there.
End of story.
God dude. Brush up on your lore. :)
Ghesta
02-06-2010, 07:06 PM
I disagree with the idea of speeding things up.
One of my greatest beefs with EQ is how I never got a prenerf mask of the deceiver. I played EQ from bluebox on, for close to seven years. I understand the desire to speed things along when you've gotten to the end, but why penalize the newer players who won't have a chance at such things as rubis, masks, and manastones just because they heard about the server later than you did?
guineapig
02-06-2010, 07:33 PM
I disagree with the idea of speeding things up.
One of my greatest beefs with EQ is how I never got a prenerf mask of the deceiver. I played EQ from bluebox on, for close to seven years. I understand the desire to speed things along when you've gotten to the end, but why penalize the newer players who won't have a chance at such things as rubis, masks, and manastones just because they heard about the server later than you did?
I am in agreement with you but sadly it's too late now.
They opened Hate over 2 months early and skipped over SolRo for whatever reason.
I really do feel sorry for the newer people who just got to the server who really are the future of the playing population. It's the opinions that you take back to your friends that will effect what the population looks like a year from now.
SolRo would have benefited the vast majority of the population where as opening Hate early has only benefited a few guilds. Even though I am in one of those guilds I still disagree with this decision.
And to be clear I am not trying to be disrespectful to those that run the server, I will always appreciate all the hard work you guys have done and will do. But I do think that this decision was at least in some part made due to pressure from a very vocal minority. In the future I hope that they will not bend to the will of the few.
This is of course just my opinion and I could be wrong. But the fact remains that unlocking Hate at this time goes against both the chronological order of things as well as the relative time span taken between releases of EQClassic and no other explanation has been given as to why. So I am left to assume....
Dabamf
02-06-2010, 08:24 PM
Opening hate harms no one. Shut up. Jesus
Malrubius
02-06-2010, 10:10 PM
I am in agreement with you but sadly it's too late now.
They opened Hate over 2 months early and skipped over SolRo for whatever reason.
I really do feel sorry for the newer people who just got to the server who really are the future of the playing population. It's the opinions that you take back to your friends that will effect what the population looks like a year from now.
SolRo would have benefited the vast majority of the population where as opening Hate early has only benefited a few guilds. Even though I am in one of those guilds I still disagree with this decision.
And to be clear I am not trying to be disrespectful to those that run the server, I will always appreciate all the hard work you guys have done and will do. But I do think that this decision was at least in some part made due to pressure from a very vocal minority. In the future I hope that they will not bend to the will of the few.
This is of course just my opinion and I could be wrong. But the fact remains that unlocking Hate at this time goes against both the chronological order of things as well as the relative time span taken between releases of EQClassic and no other explanation has been given as to why. So I am left to assume....
/agree
Hopefully they'll slow this train down before we get to the end of the line!
I am in agreement with you but sadly it's too late now.
They opened Hate over 2 months early and skipped over SolRo for whatever reason.
I really do feel sorry for the newer people who just got to the server who really are the future of the playing population. It's the opinions that you take back to your friends that will effect what the population looks like a year from now.
SolRo would have benefited the vast majority of the population where as opening Hate early has only benefited a few guilds. Even though I am in one of those guilds I still disagree with this decision.
And to be clear I am not trying to be disrespectful to those that run the server, I will always appreciate all the hard work you guys have done and will do. But I do think that this decision was at least in some part made due to pressure from a very vocal minority. In the future I hope that they will not bend to the will of the few.
This is of course just my opinion and I could be wrong. But the fact remains that unlocking Hate at this time goes against both the chronological order of things as well as the relative time span taken between releases of EQClassic and no other explanation has been given as to why. So I am left to assume....
Yea I agree Chic.
The big thing is that DE mask/Rubi and that stuff is still dropping. This may still help attract players like Ghesta who want a DE mask (I always wanted one on live too).
Aaron
02-06-2010, 10:39 PM
Opening hate harms no one. Shut up. Jesus
Opening Kunark and Velious would harm no one. What's your point? I can see Chicanery's.
Dabamf
02-06-2010, 11:23 PM
Opening Kunark and Velious would harm no one. What's your point? I can see Chicanery's.
Um...opening kunark harms everyone who wants to enjoy vanilla eq, because it negates a lot of important zones and items. Hate does nothing but add benefit for those with nothing left to do.
guineapig
02-07-2010, 01:25 AM
Opening hate harms no one. Shut up. Jesus
You didn't listen to anything I was saying.
It wasn't about opening Hate...:rolleyes:
It was about speeding things up.
Hate opens early, Air opens early, guess what will be asked for next? You guessed it, raise the level cap to 60. There's only 1 way to do that.
And let's not forget the fact that by unlocking Hate before Solro it basically said that pleasing raid guilds was more important than pleasing the general populous (SolRo).
It's not Hate that ruins things, it's the precedent.
Murphy
02-07-2010, 09:57 AM
Yeah i'm sure the general populace is just dying for sol ro to open so they can get the same loots they can get on a live server, that being "amazing" quest armor. Woot yeah give me some stats man i don't want anything that made classic EQ unique!
Let's pretend we're sticking up for the common man by advocating for sol ro everyone!
Aaron
02-07-2010, 12:49 PM
Haha, the SolRo quest armor is game breaking? It's a bunch of quests for matching pieces of armor that aren't even that great.
Soulfighter
02-07-2010, 01:32 PM
Haha, the SolRo quest armor is game breaking? It's a bunch of quests for matching pieces of armor that aren't even that great.
no, he's right, that 5 cha 5 wis war only helm is imba
utenan
02-07-2010, 01:42 PM
You didn't listen to anything I was saying.
It wasn't about opening Hate...:rolleyes:
It was about speeding things up.
Hate opens early, Air opens early, guess what will be asked for next? You guessed it, raise the level cap to 60. There's only 1 way to do that.
And let's not forget the fact that by unlocking Hate before Solro it basically said that pleasing raid guilds was more important than pleasing the general populous (SolRo).
It's not Hate that ruins things, it's the precedent.
This seems pretty spot on, Id like to see a gm response as to why they arent followng the timeline
Hate opens early, Air opens early, guess what will be asked for next? You guessed it, raise the level cap to 60. There's only 1 way to do that.
And let's not forget the fact that by unlocking Hate before Solro it basically said that pleasing raid guilds was more important than pleasing the general populous (SolRo).
It's not Hate that ruins things, it's the precedent.
QFT
Anuril
02-07-2010, 02:28 PM
You didn't listen to anything I was saying.
It wasn't about opening Hate...:rolleyes:
It was about speeding things up.
Hate opens early, Air opens early, guess what will be asked for next? You guessed it, raise the level cap to 60. There's only 1 way to do that.
And let's not forget the fact that by unlocking Hate before Solro it basically said that pleasing raid guilds was more important than pleasing the general populous (SolRo).
It's not Hate that ruins things, it's the precedent.
/agree
Zithax
02-07-2010, 02:39 PM
Wasn't solro supposed to open in january? what was its timeline on live, 3 or 6 months?
Goobles
02-07-2010, 02:50 PM
Game started in March, Solro opened in August, Hate opened in October. That's how it was. I just assume they opened up Hate before Solro so the high-tiered guilds would get off their backs about opening more content. No wonder the 'event' was so craptacular. Way to ruin the experience, bitches.
I don't think you can blame the "craptacular" event on the raiding guilds. I think the GMs had to have a learning experience and they just got it. I like that they'll do multi-zone events now, because the lower levels can participate without being a nuisance.
I agree that this sets a bad precedent for catering to the raiding guilds. However, my faith in the GMs hasn't been destroyed and I believe they will cater to everyone in the future.
Malrubius
02-07-2010, 03:57 PM
You didn't listen to anything I was saying.
It wasn't about opening Hate...:rolleyes:
It was about speeding things up.
. . .
It's not Hate that ruins things, it's the precedent.
/agree
Zithax
02-07-2010, 04:29 PM
I for one would like solro to coexist with manastone/rubicite drops etc.
Anuril
02-07-2010, 04:44 PM
I for one would like solro to coexist with manastone/rubicite drops etc.
I'm fully support this man's vision. I mean he HAS been to the Planes of Fear/Hate and slayed dragons of fire/ice. He clearly knows what is best for us peasants. Zithax 4 Lead Dev/GM 2011!
Taluvill
02-07-2010, 04:56 PM
I don't think you can blame the "craptacular" event on the raiding guilds. I think the GMs had to have a learning experience and they just got it. I like that they'll do multi-zone events now, because the lower levels can participate without being a nuisance.
I agree that this sets a bad precedent for catering to the raiding guilds. However, my faith in the GMs hasn't been destroyed and I believe they will cater to everyone in the future.
Agreed.
Ghesta
02-07-2010, 05:37 PM
You didn't listen to anything I was saying.
It wasn't about opening Hate...:rolleyes:
It was about speeding things up.
....
It's not Hate that ruins things, it's the precedent.
Perfectly well said.
I do hope however for my own selfish benefit that if they are going to play fast and loose to make the raiders happy, they keep the fun old stuff (rubi, mask, manastone) in the game for those of us like me, who are going to be the up and coming players. The people who will make up the servers "middle class" as it were.
Finawin
02-07-2010, 08:07 PM
Opening hate harms no one. Shut up. Jesus
QFT for the mongoloids. Maybe if they reread it a few times it will crash through their thick skulls into that pea-sized lump of gray matter...
Dabamf
02-07-2010, 08:23 PM
Guess what? No one ever said they were following the timeline exactly. How about not making assumptions? They said they'd make changes in the order it happened in live. They never said it would take just as long. And going out of order here benefits casual players. What do you want more, manastones or solro armor? The devs are doing you a favor leaving solro out for as long as possible.
And once again, because opening hate does nothing to worsen the experience for anyone, but opening Kunark does/may, you can't compare the two. Opening hate does NOT set precedence for opening Kunark early, because they are completely different.
Be honest, you just want the top people to be held back until you catch up. You don't care about precedent or the "integrity of the server" or any bs like that. You want to feel special, and the only way you can achieve that is holding other people back until you catch up.
Anuril
02-07-2010, 08:37 PM
How about not making assumptions?
Noted bro. Thx. Man I'm sorry for being such monggy.
What do you want more, manastones or solro armor? The devs are doing you a favor leaving solro out for as long as possible.
WHOA. WHAT?!! LOL!! Wait just a minute. Didn't you just imply assumptions were bad? And here you are not 3 sentences later assuming that people want manastones/rubi armoz over Sol Ro quest armors? Hypocrite.
Be honest, you just want the top people to be held back until you catch up. You don't care about precedent or the "integrity of the server" or any bs like that. You want to feel special, and the only way you can achieve that is holding other people back until you catch up.
Whew man glad you can read my mind. It's really hard for me to put into writing how I feel, but man you just did me a big favor... I was so busy raging over how much better/farther ahead you are than me that I couldn't even think clearly.
yaaaflow
02-07-2010, 08:49 PM
The hate release does have a trickle-down effect helping the non-raiding crowd too, for what it's worth. There are members of divinity, IB and trannys constantly camping stuff such as manastones, rubi bps, yaks, fbss, etc purely for selling profit. More raid targets means more of their time in game is spent not taking camps from people who are trying to camp up their own stone, or rubi, or whatever for personal use.
guineapig
02-07-2010, 09:20 PM
They said they'd make changes in the order it happened in live. They never said it would take just as long. And going out of order here benefits casual players.
So, what exactly are you saying here?
I'm an enchanter, I don't want a Manastone or a Rubi BP and to be honest my points have absolutely nothing to do with those items.
I'll try to simplify this as best as I can. If they open every zone 2 months early then we will be seeing Kunark by June-July instead of October.
I recall you saying that you did not want to see Kunark open early but you seem to be contradicting yourself.
Finawin
02-07-2010, 09:22 PM
I still fail to see where they said they would adhere to that "timeline" and everyone assuming they are is annoying to listen to.
8 fucking months of fighting over the same stuff? No thanks.
yaaaflow
02-07-2010, 09:39 PM
At this point in classic there was no blue bar in the exp bar. I, for one, am enraged that the GM staff would think they have the right to leave that blue exp bar in the game. EVERYTHING MUST BE LIKE CLASSIC RAAWWWRRRR
Anuril
02-07-2010, 10:34 PM
At this point in classic there was no blue bar in the exp bar. I, for one, am enraged that the GM staff would think they have the right to leave that blue exp bar in the game. EVERYTHING MUST BE LIKE CLASSIC RAAWWWRRRR
Nice attempt, but it is now clear you have missed the point completely. People aren't upset over P1999's failure to accurately reproduce every fucking aspect of classic EQ. What people are upset about is the DEVs yielding to the QQ demands of you raid guild types. I'm happy that you guys have some new content(POH) to devour, but the timing of POH release coupled with a failure to implement Temple of Sol Ro sets a bad precedent as has been stated before in this very thread!
Dabamf
02-07-2010, 10:44 PM
I recall you saying that you did not want to see Kunark open early but you seem to be contradicting yourself.
wat
I never said that. I'd love to see sky open in a week and Kunark in a month. But see, those are purely selfish desires so I don't go around pushing that on everyone.
And from a purely item quality standpoint, everyone should want manastones & rubi over solro stuff. There's not a single item in the game that could even compare to the benefit of a manastone. So leaving them in game longer by delaying solro is good for everyone who doesn't yet have one. If you don't care about having a manastone, you don't care about being good.
But I'm with zithax also. I'd like to see solro in the game and manastones/rubi permanently in as well. Their removal I think will cause prospective new players to reconsider knowing that they'd be at a permanent disadvantage to the rest of the population unless they can get their hands on one.
Dabamf
02-07-2010, 10:46 PM
Nice attempt, but it is now clear you have missed the point completely. People aren't upset over P1999's failure to accurately reproduce every fucking aspect of classic EQ. What people are upset about is the DEVs yielding to the QQ demands of you raid guild types. I'm happy that you guys have some new content(POH) to devour, but the timing of POH release coupled with a failure to implement Temple of Sol Ro sets a bad precedent as has been stated before in this very thread!
How about holding the complaints until/unless something is done that actually harms you, instead of speculating that they might harm you?
Hasbinbad
02-07-2010, 10:51 PM
How about holding the complaints until/unless something is done that actually harms you, instead of speculating that they might harm you?
While I think that guy is dumb too, this logic is flawed. Let me take the logic into another context:
How about not taking steps to minimize risks / teach her to defend herself until/unless someone actually rapes your daughter, instead of speculating that they might harm her?
With this albeit extreme comparison, you can see that while that dude is a dipshit, he is within logical boundries to speculate about the future.
Anuril
02-07-2010, 10:53 PM
How about holding the complaints until/unless something is done that actually harms you, instead of speculating that they might harm you?
Hey dude are you a high school counselor irl or something? Cause you sure do seem to have an obsession with offering terrible advice on how I should handle things. How about you stop telling me what to think and when to think it. I know your some hot shot in this game, but just remember that doesn't translate to real life, bro.
Finawin
02-07-2010, 11:14 PM
I'm always amused at RL and in-game nobodies calling anyone above them sad in some respect for being "known" in-game.
It's becoming more and more commonplace here and it's hilarious.
Goobles
02-07-2010, 11:15 PM
I still don't see where the devs have said, "We're following, selectively, the progression timeline the game originally took."
I only hear this coming from people's hopes and misguided dreams.
Releasing more content from the SAME ERA doesn't harm the noobs and people who can't level past 20 since day one.
Like I said though, if the content isn't ready to be released that is perfectly okay and I don't expect them to rush it at all. If it's sitting there for no logical reason then I am just at a loss for figuring out why.
Shitty players are always going to hate on the top tier. I've seen it in every mmo and it never gets any less amusing.
"go outside lol"
"get a life"
etc.
I say, instead, you stop dying 5-6 times a day leveling in fucktard zones like oasis with the worst ZEM possible. Essentially...L2P and stfu :p
http://www.project1999.org/forums/showpost.php?p=5491&postcount=12
I have some paint thinner if you want to find a way to shut yourself up.
Finawin
02-07-2010, 11:18 PM
In no way does that say they are trying to adhere to the time between the updates. Only the order is made clear. (and obviously not being adhered to for whatever reason, of which I don't care about)
Dabamf
02-07-2010, 11:52 PM
re: Hasbinbad. I think your analogy shows that, if devs did speed up hate release, some people have a right to be concerned about maybe Kunark being sped up also, just like a father should be concerned and ask questions about a guy who at one point asked your daughter to come alone with him to his house to watch a movie. But what they're doing is the equivalent of yelling at the guy and accusing him of planning to rape your daughter with no evidence whatsoever that he intended to.
But anyway,
http://www.project1999.org/forums/showpost.php?p=5491&postcount=12
I have some paint thinner if you want to find a way to shut yourself up.
Thanks goobles for contributing something once in your life. Read the progression order again. They have hate listed before solro.
GUESS WHAT? THEY'RE ADHERING PERFECTLY TO THEIR TIMELINE.
Thread over.
guineapig
02-08-2010, 12:15 AM
wat
I never said that. I'd love to see sky open in a week and Kunark in a month. But see, those are purely selfish desires so I don't go around pushing that on everyone.
Well not exactly but you did say this a few pages ago.
Um...opening kunark harms everyone who wants to enjoy vanilla eq, because it negates a lot of important zones and items.
I'm not sure what your getting at with this. Do you want what will benefit you or something that will benefit the life and growth of the entire server/community?
Because the server has always been advertised as being Vanilla EQ, that's what people come here for: NATURAL PROGRESSION
guineapig
02-08-2010, 12:20 AM
And from a purely item quality standpoint, everyone should want manastones & rubi over solro stuff. There's not a single item in the game that could even compare to the benefit of a manastone.
I can think of quite a few classes that gain absolutely no benefit from either item(assuming you are refering specifically to the Rubi BP , do I need to list them?
If you don't care about having a manastone, you don't care about being good.
And this just made me laugh out loud!!!
How on Earth did people manage back in the day? :rolleyes:
yaaaflow
02-08-2010, 01:20 AM
I can think of quite a few classes that gain absolutely no benefit from either item(assuming you are refering specifically to the Rubi BP , do I need to list them?
Really? Please do. I'm trying to think of classes that aren't improved by having a manastone or a rubi bp, and so far I've come up with monk. Is there possibly any other class where either increasing their HP regen, or increasing their ability to get mana would not be beneficial. Hell, it would be beneficial for a monk, but they just can't wear the bp. What other classes could possibly not want one of those items, provided they could use it?
Dabamf
02-08-2010, 01:32 AM
Well not exactly but you did say this a few pages ago.
I'm not sure what your getting at with this. Do you want what will benefit you or something that will benefit the life and growth of the entire server/community?
Because the server has always been advertised as being Vanilla EQ, that's what people come here for: NATURAL PROGRESSION
You're picking at the informal nature of my post rather than addressing my actual points, and when you do address something it is taken out of context. I only said kunark harms people to draw contrast with my point, which was that opening hate cannot possibly harm anyone. You haven't addressed that. The kunark comment wasn't the focus. It's an argument technique. If you accept some of your opponents ideas temporarily, and can prove them wrong using their own assumptions, it is a stronger argument because you have fewer points of disagreement.
I'm choosing to ignore your other points for pragmatic reasons because we're never gonna make any progress. I'd have to be on shrooms to understand what the hell you're talking about.
Anyway, they are following the exact order so far that they posted in the past. So there can be no complaint.
anthony210
02-08-2010, 01:40 AM
Really? Please do. I'm trying to think of classes that aren't improved by having a manastone or a rubi bp, and so far I've come up with monk. Is there possibly any other class where either increasing their HP regen, or increasing their ability to get mana would not be beneficial. Hell, it would be beneficial for a monk, but they just can't wear the bp. What other classes could possibly not want one of those items, provided they could use it?
Rogue. Cant wear Rubi BP and has no use for mana.
Dabamf
02-08-2010, 01:45 AM
Rogue. Cant wear Rubi BP and has no use for mana.
quoting before edit
Ghesta
02-08-2010, 08:32 AM
I love how the "pro-change" advocates keep switching the focus off the topic, which is the "time line."
QUICK! I don't have a salient point, distract, mislead, focus on something else!
*eyeroll*
As for "assuming" things, I'll say this much. When you log into eqemu you see the following - Project 1999 - Classic Legit PVE Progression.
Also from the front page
"Relive the classic Everquest Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience."
So yes, I was ASSUMING things would be following the same time line. Please forgive me. Just like when I see "Custom" on the other servers I know that the experience is going to be different from the way EQ was / is.
guineapig
02-08-2010, 09:12 AM
Really? Please do. I'm trying to think of classes that aren't improved by having a manastone or a rubi bp, and so far I've come up with monk. Is there possibly any other class where either increasing their HP regen, or increasing their ability to get mana would not be beneficial. Hell, it would be beneficial for a monk, but they just can't wear the bp. What other classes could possibly not want one of those items, provided they could use it?
No benefit from a manastone: monk, bard, rogue, warrior
Limited usefulness: necro, shaman, or anyone soloing that can’t regen their own hitpoints. What’s the point of filling up your manapool at the cost of your hitpoints if your all alone and can get killed in 1 random hit afterwards.
So basically you want to be in a group or else you end up bandaging yourself of sitting to heal instead of just sitting to med like all those thousand of players did back in 1999.
No benefit from Rubicite Breastplate: All the classes that can’t wear them, any tank past the late 20’s since they can’t solo anymore and need to be in groups. I might exclude shadowknights since they can still fear-kite.
Rubi is great for twinking alts, sure, just like fungi will be. It’s not essential by any stretch of the imagination and completely useless if you are a class that’s dependant on being in a group. If the extra 3hp a tic was so damn important then every person rolling up a warrior or shadowknight by this logic would select troll as their race. Tanks need to concentrate on absorbing as much damage as possible, not trying to heal themselves for 3 hitpoints per 4 seconds.
I dare say that if you feel like you NEED either of these items to play then your doing something wrong.
guineapig
02-08-2010, 09:19 AM
You're picking at the informal nature of my post rather than addressing my actual points, and when you do address something it is taken out of context. I only said kunark harms people to draw contrast with my point, which was that opening hate cannot possibly harm anyone. You haven't addressed that. The kunark comment wasn't the focus. It's an argument technique. If you accept some of your opponents ideas temporarily, and can prove them wrong using their own assumptions, it is a stronger argument because you have fewer points of disagreement.
I'm choosing to ignore your other points for pragmatic reasons because we're never gonna make any progress. I'd have to be on shrooms to understand what the hell you're talking about.
Anyway, they are following the exact order so far that they posted in the past. So there can be no complaint.
To be fair, you haven't given me a valid reason on how releasing content out of order in order to please a couple raid guilds benefits the population more than following the classic timeline does.
Aaron
02-08-2010, 09:43 AM
I'm just bummed that Finawin is a better player than me and I'm shitty at playing my class because he's level 50 and I'm not.
Danth
02-08-2010, 09:52 AM
Rubicite is just red fine plate with a few more classes able to use it and a low amount of health regen on the chestplate. It's nothing special and wildly over-rated in the minds of many players.
Manastones are a gimmick item which become near-pointless once Kunark hits (except maybe for classes who can bind and port). Well, at least it should. Of course, if they continue working Kunark and beyond, it sort of defeats the point of a 'classic' server, no?
The temple of sol ro quests are fun and fairly indepth. While the final rewards aren't necessarily all that great (especially in the minds of the more obsessed-with-raiding folks), I missed having them to do on my Paladin.
I'd say it's about even between the two choices.
Danth
Uaellaen
02-08-2010, 09:59 AM
i like the focus items for mages up to lvl 50 from solusek ...
The Situation
02-08-2010, 11:46 AM
I say, instead, you stop dying 5-6 times a day leveling in fucktard zones like oasis with the worst ZEM possible. Essentially...L2P and stfu
Wow, is there a bigger douche on the server than this?
Murphy
02-08-2010, 12:08 PM
Wow, is there a bigger douche on the server than this?
No, not really.
yaaaflow
02-08-2010, 04:38 PM
I typed out why you were being ridiculously obtuse about the manastone/rubi bp issue, but I'm not here to make a fucking user manual for them so I will keep this short and sweet.
Limited usefulness: necro, shaman, or anyone soloing that can’t regen their own hitpoints. What’s the point of filling up your manapool at the cost of your hitpoints if your all alone and can get killed in 1 random hit afterwards.
So basically you want to be in a group or else you end up bandaging yourself of sitting to heal instead of just sitting to med like all those thousand of players did back in 1999.
Manastone is the only item in the game currently which can be used to increase your mana regen. This is very important.
No benefit from Rubicite Breastplate: <snip>
Rubi BP is the only item in the game currently which can be used to increase your passive hp regen. This is very important.
I dare say that if you feel like you NEED either of these items to play then your doing something wrong.
Who the hell said this? However, If you feel your character is reaching their max potential without one of those two items (and you aren't a monk) then you are wrong.
Edit: I am aware of one off items like mod rods or purchasable regen potions. Those are not at all equivalent to a manastone or a rubi bp.
guineapig
02-08-2010, 04:55 PM
I typed out why you were being ridiculously obtuse about the manastone/rubi bp issue, but I'm not here to make a fucking user manual for them so I will keep this short and sweet.
Manastone is the only item in the game currently which can be used to increase your mana regen. This is very important.
Rubi BP is the only item in the game currently which can be used to increase your passive hp regen. This is very important.
Who the hell said this? However, If you feel your character is reaching their max potential without one of those two items (and you aren't a monk) then you are wrong.
Well at this point we have come to an impasse based on differing opinions. I have yet to see a tank on a raid using a Rubi BP. Perhaps the tank was just not trying hard enough to reach their "max potential"? Maybe my opinion is not yours, but I can backup what I've seen so I wouldn't call it wrong.
Also, as far as I know manastones are not supposed to work in Planes and that is the end game of classic. I have yet to see anyone need a manastone when fighting Kobolds or Frogloks. Desire is another story all together. If you want the game to be easier then sure, get a manastone. I like a challenge and can manage my mana. You see, I have nothing against the existence of these items and that's not even what the conversation was about yet people keep bringing it up again.
I am very sorry that the topic of this thread has totally been hijacked by this whole Rubi/manastone BS...
I've yet to see an answer to my question about progression.
yaaaflow
02-08-2010, 05:21 PM
"If you want the game to be easier then sure, get a manastone. I like a challenge and can manage my mana."
This is like saying If you want the game to be easier then sure, hit level 50. I like a challenge so I keep myself at level 45. Manastone makes you better. Being level 50 rather than 45 makes you better. You want to keep your character at level 45 or you want to not get a manastone that's fine, just know your character is less useful because of it.
Anyway ending derail, I will again link you to something the GMs posted waaaay before hate was opened and all that.
http://www.project1999.org/forums/showpost.php?p=5491&postcount=12
This was posted in November, like 2.5 months before hate was released. It clearly shows their intention to release hate before Sol Ro. If this is such a problem that you did all sorts of research to prove that Sol Ro opened first WHY DID NO ONE CARE IN THAT THREAD.
edit: Wow I just noticed you were the next poster in that thread (ignoring Goobles of course, since it would be a stretch to call anything he's made on this site a worthwhile post). You knew 2.5 months ago that they planned to release hate before sol ro, why are you making a big deal about it now? You even started the thread back then asking how progression will be handled, Aeolwind lays it out for you, you say thanks for the help!
Finawin
02-08-2010, 06:17 PM
Lol rubicite BP important, that's rich
Character less useful because it doesn't have a manastone? You're off your rocker.
yaaaflow
02-08-2010, 06:25 PM
Character less useful because it doesn't have a manastone? You're off your rocker.
Seriously done with this manastone tangent after this post.
Lets take Cleric A and Cleric B
Cleric A has no manastone, so he regens mana at 19 mana/tick at 50.
Cleric B has a manastone, and with manastone/cheal he can regen his mana at an average of 40 mana/tick.
Aside from this, the two play exactly the same.
Cleric B is more useful than Cleric A.
The same goes for other casting classes, though to a lesser degree than clerics. A shadowknight with a manastone is better than the same shadowknight without one.
edit: for what its worth I talked with finawin in game and he actually agrees with me, he's just being a troll.
Finawin
02-08-2010, 07:16 PM
It's cute that you think that.
Danth
02-08-2010, 07:41 PM
"Cleric A has no manastone, so he regens mana at 19 mana/tick at 50.
Cleric B has a manastone, and with manastone/cheal he can regen his mana at an average of 40 mana/tick."
Meanwhile, average mana expenditure is on the order of say 15 mana a tick.
I don't buy into the manastone being some vital necessity. It's more of a crutch than anything else. The largest use for it I see is in speeding up raid-wipe recovery in the absence of rez-sticks.
Danth
yaaaflow
02-08-2010, 08:03 PM
I'm very glad the clerics I play with don't subscribe to the above train of thought.
Danth
02-08-2010, 08:16 PM
Whatever works, works. For what I do, whether I have a cleric who has a manastone, or one who hasn't, makes little difference. Stuff still dies, the orange bar goes up, and our goals are accomplished.
I rate a character's usefulness by whether the player can do his job and whether he drives me batty. The latter one is of prime importance.
All that's fairly off-topic though. In general, as far as content goes, I can't say I oppose the opening of Hate. Quite the opposite--I consider it a helpful compromise. Sol Ro, on the other hand, will probably annoy people when it opens. Whether or not the items-to-be-removed are all that important, many people *think* they're important and as such will miss 'em when they're gone. In this case perception overrules reality.
Danth
Dabamf
02-08-2010, 08:27 PM
Manastone on a cleric makes their mana regen scale with HP gear (during downtime). There is no other way in the game to increase mana regen with gear.
Manastone on any class with chloro (which is present at every raid, and many/most groups) also increases mana regen.
There is no other way in the game, besides clarity and besides class abilities like lich or canni, to increase mana regen.
Manastone also lets you get off 1-2 extra spells before wiping, that VERY frequently saves a group and sometimes even a raid. That's being completely neglected. Soloing, even as a necro, stoning down my last 30% hp to 10% to cast one last spell to down a bloodthirsty or allizewsaur has finished off a mob when I otherwise would have had to FD and reset.
Rubi bp is only really useful on a shaman end game. It's not that important.
utenan
02-09-2010, 01:54 AM
Well at this point we have come to an impasse based on differing opinions. I have yet to see a tank on a raid using a Rubi BP. Perhaps the tank was just not trying hard enough to reach their "max potential"? Maybe my opinion is not yours, but I can backup what I've seen so I wouldn't call it wrong.
Also, as far as I know manastones are not supposed to work in Planes and that is the end game of classic. I have yet to see anyone need a manastone when fighting Kobolds or Frogloks. Desire is another story all together. If you want the game to be easier then sure, get a manastone. I like a challenge and can manage my mana. You see, I have nothing against the existence of these items and that's not even what the conversation was about yet people keep bringing it up again.
I am very sorry that the topic of this thread has totally been hijacked by this whole Rubi/manastone BS...
I've yet to see an answer to my question about progression.
This.
yaaaflow
02-09-2010, 06:22 AM
This.
Ok lets get this back on track. What is your question about the progression? Aeolwind posted 2 and a half months ago the order they intended to do progression and it shows hate before sol ro. Maybe that was intentional, maybe they were mistaken about the proper classic timeline, but the gripe is that they released hate early to please the raiding guilds, right? Were they also under pressure for that back whenever that progression list was made up, or is it possible that they always intended to release hate before sol ro and this isn't some nefarious GM favoritism to IB/div/trannys/whoever.
If your problem isn't the GM favoritism angle but simply that things are being done out of classic progression then some effort should have been made to let the GM staff know in perhaps the last 2 and a half months since they posted their timeline, not after they are already releasing the zone.
guineapig
02-09-2010, 08:43 AM
I'm sick of the favortism angle and refuse to go there. The thread has been shited up enough already.
Honestly, they have kept pretty hush hush about release dates. Also, since according to the regular timeline we would have had about 2 more months before anything was released Solro OR Hate, I thought all the info I was digging up was going to be helpful in some way. I had no idea this last patch was going to be what it was.
So yeah, I was a bit surprised that even though it was proven that things went down differently back in '99 that we went a different route. Two and a half months ago I didn't even think to question the timeline they had in mind because I simply assumed that it was going to be accurate.
Also, the population has definitely jumped by roughly 100 people very recently or at least seems to have so I figured giving more things for mid levels to do would be beneficial.
That's about it really. I still think my concerns are valid about content being released a bit too quickly but... What's done is done. I'm still playing. It's still a great server.
So, yeah....
matahari
02-09-2010, 06:44 PM
http://livinglegacy.station.sony.com/images/eq/nine_year_timeline.jpg
^^^ shows ro, hate, air opening around same time.
http://www.tski.co.jp/baldio/patch/19990913.html
^^^ 1999/09/13 shows hate and air portal spells being changed to a higher level spell. Which lends me to believe they were open at this point.
Patch notes 1 month later show ro opening.
So, Hate was in on live before temple of ro was.
patch notes 1 month after that showing levitation is no longer gonna work in poAir.
^^^^ hopes this clears things up
guineapig
02-09-2010, 07:11 PM
Actually, I posted this about 10 or so pages ago:
-----------------------------------------------------------
So this means that even though they mention changing the level of the Alter Plane: Sky spell on September 13, 1999, it didn't have anything to do with the actual launch of the zone. That leaves me with the following assumed release dates:
Temple of Solusek Ro: October 13th, 1999
Battle of Bloody Kithicor / Plane of Hate: October 31st, 1999 (estimate)
Plane of Sky: January, 2000
Kunark: March (or April), 2000
Ruins of Old Paineel (The Hole): June 22, 2000
If the server follows this time line we should be seeing the following:
(I rounded off to the month so in some cases it could fall on the month before or after based on the actual date)
Temple of Solusek Ro: early May, 2010
Plane of Hate: late May, 2010
Plane of Sky: August, 2010
Kunark: October, 2010
Ruins of Old Paineel (The Hole): January, 2011
-----------------------------------------------
Sky did not open anywhere near Solro or Hate and SolRo came out first (with very little time between it and hate). The changing of the spells did not signal the opening of the zones.
But anyway, we are beyond that now.
matahari
02-09-2010, 07:32 PM
Actually your right Guinea,
I found evidence to support plane of hate was implemented on oct 31st 1999.
http://web.archive.org/web/19991105023440/www.eqatlas.com/index.html
This is the patch notes 4 months after ro opens. It says people were exploiting with levitate to skip around plane of air. So it was less than 4 months after ro for poair.
http://www.tski.co.jp/baldio/patch/20000203.html
I will look for a date, but so far your timeline seems pretty correct. I can't complain eitherway. I'm just glad they are still working on content for the server! ;)
KrimzinIV
02-15-2010, 07:06 AM
Im gonna throw in a few points that ppl dont seem to realize but are pretty important and nobody brought up that I saw.
Immediate Issues:
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.
In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.
P.S for TLDR readers I gave you bold highlights! Sorry its long but it needed to be said!
P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
Excuse me? I'm a raider, and I hate manastones. Have never used one yet. Don't just assume. I agree with you, but you've already set the "I'm a bitchy casual player" tone.
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
Bitchy casual player x2....
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
I can't quite say you're thinking like the average player here. But I personally think it's too soon to open PoSky. Of course it won't be cleared first shot, it's MUCH harder. But I'm also 99% sure that the current high end guilds will keep gods/dragons dead while they are clearing PoSky. ;)
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
I didn't say this earlier.. but they do have a timeline they are following... I don't think this will change their mind.
Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
LOL
B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.
No instancing in EQ1. There is triggered mobs, but they still have trigger mobs that spawn. I agree this is the type of expansion that you keep around for a long time, but seriously? Release it soon? Come on... lol.
In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.
No shit? lol
P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
LOL. You're like a little evil crazy mad man. 99% of these ideas are way out to lunch. I can't honestly tell if you're trolling, or just don't know any better. :(
guineapig
02-15-2010, 09:21 AM
Technically, manastones are not meant to work in the planes...
Is there any plan to fix this or are they keeping that feature in the game?
Ghesta
02-15-2010, 09:48 AM
I=
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
Plenty of time for the elite who've been playing since october? Or plenty of time for the people who just joined in the last month?
It's a matter of perspective sir.
In addition this server isn't like original EQ where someone who would be a fan might see the box sitting in their store and decide to pick it up. The knowledge of p1999 spreads very slowly, via word of mouth. I only came across it recently and play as much as I can (which is not as much as I'd like).
Dabamf
02-15-2010, 09:52 AM
Manastones worked in the planes either until sol-ro opened or until Kunark was released. Not sure which one brought on their nerf in the planes, but they worked everywhere until one of those 2 events.
I gotta agree on keeping manastones in the game. Their usefulness pluments in Kunark but they're still situationally very useful, and one group of players shouldn't have a permanent advantage over another. But DE mask? The server's been out for almost 5 solid months. They don't need an artificial extension on that item.
Ghesta
02-15-2010, 10:03 AM
I think my thinking goes something like this... I'd have no problem with the DE mask or manastones being removed (2 items I'd like to get) if they were following a classic timeline. My reasoning? I know I could get those items by then.
However they are following their own timeline, so I don't know if I can get those items by then. In addition in original EQ people didn't know they were going to be removed so they weren't as heavily camped as they are on this server, as people WANT to get their items before they are gone.
Am I being selfish about this? Yes. So what?
KrimzinIV
02-15-2010, 12:46 PM
Originally Posted by KrimzinIV
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
Originally Posted by Jify
Excuse me? I'm a raider, and I hate manastones. Have never used one yet. Don't just assume. I agree with you, but you've already set the "I'm a bitchy casual player" tone.
Im very casual bitchy..heh /sarcasm - I didn't post it in my prior post but I would definitly fall into a Min/Maxer category so this probably wont apply to you if your not Jify. We only value something thats worth something to our character kinda like apple stock stock irl. If apple blew up 2morrow and shares went to 0.1 without hopes of a comeback it would be worth the same as a manastone to me prior and post kunark.
Originally Posted by Jify I can't quite say you're thinking like the average player here. But I personally think it's too soon to open PoSky. Of course it won't be cleared first shot, it's MUCH harder. But I'm also 99% sure that the current high end guilds will keep gods/dragons dead while they are clearing PoSky.
Not if they care about having bragging rights as being the #1 guild on server. I suppose I could be wrong I dont know the mentality of the high end guilds here. If I was running IV here though the minute SKY came out we would be there until we had established us as the #1 guild on server. In turn giving us the rights to anyone who wants to be recruited into the clear #1 raid guild of the server. Also in turn fucking up guild morale of any other guild on server that has seen its first taste of "Oh shit we cant kill something they can" feeling. If you are not familiar with sky shit, you cant just clear it and come back the next day to pick up where you left off. (Read make sure levitate and Spell:Summon Corpse dosent work when Sky is released if you want to slow progression way the fuck down)
Originally Posted by KrimzinIV Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
This was half joking, yes. I am serious about this being a waste very few players used this zone even when it was brand spanking new and shiny in live. The reason this zone was even introduced was because at the time a very small amount of live population was doing the planes. I know this is classic but if classic Joe knows how to do plane of hate/fear hes going to do it. Its not hard anymore like it used to be. The only players who will use the zone for non key items (Temp Staff) will be solo'ish non guilded non raiders which lets be serious your on a server with 200ish players on most nights and you have what 3 guilds doing planes already? The fire giant toes were a joke however.
Originally posted by Jify No instancing in EQ1. There is triggered mobs, but they still have trigger mobs that spawn. I agree this is the type of expansion that you keep around for a long time, but seriously? Release it soon? Come on... lol.
We meant the same thing just worded it differently you can do 4 Druid epics in a row if they have the trigger items ready. As far as Kunark, how many ways can you rotate the gods from 2 planes and 2 dragons in classic between 4 guilds? Its a shitty cycle of players quitting because they have every peice of plane armor and are only logging in to hope that the off chance an item from a god drops they need. Versus guilds trying to get their foot in the door. You cant split planes between 4 guilds and expect ANYONE to enjoy it casual or raider and this scenario is approaching soon. 4 Guilds cant be in all the raid zones at once when Kunark is open which leads to alot more fun and smarter decision making from guild leadership on targets.
Aeolwind
02-15-2010, 12:55 PM
Im gonna throw in a few points that ppl dont seem to realize but are pretty important and nobody brought up that I saw.
Immediate Issues:
1) Manastones are OP as shit UNTIL KUNARK because the item could not be used in Kunark zones. You want these disabled in kunark when its released, dont let anyone tell you otherwise. Your only bitching will come from raiders. Casuals will love you if you do this and keep it in game, which should be done.
2) Rubicite sucks dick all around its twink gear, even those of us who used it and owned it in classic live knew this, wake up. Sucks dick even more once Fungi becomes available to twink with. Keep in game
3) Open Sky if you implement this zone correctly guilds wont be clearing this on the first try like PoF/PoH and it will open those zones to up and coming guilds due to your current high end guilds competing for bragging rights in Sky.
4) DE Mask should be removed when Kunark is released thats plenty of time this is a hugely coveted item for alot of casual players that never got to get this.
Down the Road Thoughts:
A) If your having problems with Sol Ro just scrap it, its really one of the biggest wastes they ever came out with. Save yourself the time and focus on Sky / Kunark. Pretty much every item save for staff of temp flux and maybe 1-2 others are either easily replaced by current lvl 50 gear or early kunark/sky gear. Be careful getting too caught up on being classic and keep in mind even casuals wont use this zone 95% of the time even if kunark wasnt available. Put an NPC in Lavastorm for the staff of temp flux and require some Fire Giant toes for it and call it a day. You'll thank me later!
B) Open Kunark As much as you think this will "Speed Up" the server it will actually gain your server players and keep things slowed. The reason for this is because Kunark Era wasn't fast. Players will race up into Trak rape his face off and start going into VP. Once they camp VP keys for an entire guild that is, with no boxing on this server this wont be fast. Once in VP they will be slapped in the face, again if you code it correctly. AE's are extremely important in this zone so dont open it with half assed pussy AE's or it will ruin your Casual vs Raider time line. If you can make it hard enough for guilds to progress past Hosh (First real skill check in game excluding sky @ 50) you wont have any trouble with the rest of your server population catching up. If you need help with how this zone works send me an email not alot of players have experience with this zone in the Kunark era. I would be happy to help tell or show you what you need to balance the zone. The great thing about Kunark was it didn't completely ruin Classic hitting Nag / Vox / PoF / PoH was still in your raiding guilds schedule. Add in Sev / Gore / Tal / VS / Trak / VP / AND Epic 1.0 Raids (LOTS of these and a lot are instanced) You will be giving players more room to grow form bigger guilds foster stronger communities level together and make your server better. If you want to stagnant a server for any long period of time this is the expansion you do it in.
In closing for what its worth I'm not in any "Raid Guild" on the server and I'm level 13.
P.S for TLDR readers I gave you bold highlights! Sorry its long but it needed to be said!
P.P.S If you really wanted shit to be hot open Kunark but keep VP Locked. Use the extra time you need to balance VP and cockblock progression.
Unfortunately, I disagree with you on most of the down the road stuff. Some of the other you are correct, but not for the reasons you cited nor are your times correct.
KrimzinIV
02-15-2010, 01:05 PM
Some of my down the road part of the post was in a joking manner I guess so maybe I should state it in one sentence
Solro -Waste, no value to casual or raider.
Kunark - Just an opinion of mine and we all know how that saying goes. I dont expect everyone to agree.
Not sure what your referring to as my times being incorrect though?
nilbog
02-15-2010, 01:16 PM
Be careful getting too caught up on being classic
But.. that's what I'm trying to do here. O.o
If your having problems with Sol Ro just scrap it,
We aren't having trouble with it, and it is necessary for progressive quests. Two of the clicky items for my magician I still used into Velious. The right click "eye of zomm" bracelet and the clicky "invis animals" boots. Not to mention the focus items.. etc, which are required later for the epic.
I know its all opinions, but those are valuable items for casual or raid players.
Finawin
02-15-2010, 01:23 PM
No value to casual or raider in SolRo? Lawl
Trimm
02-15-2010, 01:30 PM
But...but what of the Burning Rapier? Will someone please think of the Burning Rapier?!
KrimzinIV
02-15-2010, 01:45 PM
First and foremost - your server is great. I'm having a great time playing here thank you for putting forth the time and effort to make such a place possible.
Im obviously a little sarcastic toward Sol Ro and know it needs to be in the game for the Kunark epics alone(++ to my Kunark sooner post haha) and for mages to be running around with Brooms! If your not having any trouble with it then whatever I had to say wont really matter. My information about it was just in the rumor of 1.5 days playing here hehe
I gotta call BS on the eye of zomm bracelet and invis animals boots being useful in anything other than extreme rare instances though! Cmon be honest haha! Although Im sure its more useful than alot of the other things in the zone. The amount of work required to get alot of the quest items is 10x the work of zoning into plane and looting item off corpse that is better in 9/10 cases unfortunately =(
Thanks again for the work youve put in on the server!
KrimzinIV
02-15-2010, 01:49 PM
But...but what of the Burning Rapier? Will someone please think of the Burning Rapier?!
Hahah man I remember every rogue on the server would have those things at level 30 it was epic 0.5
guineapig
02-15-2010, 01:52 PM
I gotta call BS on the eye of zomm bracelet and invis animals boots being useful in anything other than extreme rare instances though! Cmon be honest haha! Although Im sure its more useful than alot of the other things in the zone. The amount of work required to get alot of the quest items is 10x the work of zoning into plane and looting item off corpse that is better in 9/10 cases unfortunately =(
Thanks again for the work youve put in on the server!
While I see your point to a certain extent, you must keep in mind that not every player on this server plans to join a raiding guild. yes, there are some really bad quests in that zone with terrible rewards but not in all cases.
I for one am looking forward to doing the enchanter mask quest because it is an upgrade to what I'm wearing and it will bring back fond memories (the real point of the server existing). I'm also curious to see what the Alliance stick is actually going to do since alliance is broken. It might be my new way to pull mobs without using mana. :p
KrimzinIV
02-15-2010, 01:55 PM
Yea Chicanery -
My view is a little jaded I probably assume more ppl will do hate / fear than anticipated. It will at least give bards something to do while they are LFG! haha
nilbog
02-15-2010, 01:58 PM
Am I the only person who originally played a mage? :P
Bracelet was used to acquire targets for Call of the Hero, without having to run there yourself.
Boots were used if your pet got lost in the zone, and was too far away for a "/pet get lost", you could click your boots while running.
In both cases, these are items you can pull out of a bag, without having to mem new spells, etc.
KrimzinIV
02-15-2010, 02:05 PM
Eye of Zomm is level 8 mage spell and prob would right click mem from a spell gem as fast as u could open a bag equip it and cast it by the time you are using it for "Call of Hero"
The boots however i will eat my words on, thats more useful than I thought about, even if it is a once in a while kinda thing. What era was summon companion? Just curious
Yea, nobody played mages really in my era of live or gave a shit about the ones that did because they sucked so much ass in raids compared to wizards.
nilbog
02-15-2010, 02:42 PM
FEBRUARY 21, 2001
Magicians:
* Added new level 59 spell: Valiant Companion.
* Added new level 39 spell: Summon Companion.
* Rain spells no longer count pets against total number of entities they can damage (all rain spells).
* Added level 29 spell for Mages: Expedience.
There is one interesting point here, at least. Looking back on it, the amount of time spent from Kunark to Velious seems especially short.
I mean, it always seems like Kunark had much more content. But, 51-60 was a serious grind, and since the majority of the new zones were built for leveling Iksar from the ground up, the few remaining progression leveling areas (KC/Chardok/HS/Sebilis) got boring way before 60.
But the real question is: would there be enough raid content to keep everyone going for a while? I guess that depends on how hard VP will be at this point.
guineapig
02-15-2010, 04:01 PM
There is one interesting point here, at least. Looking back on it, the amount of time spent from Kunark to Velious seems especially short.
I mean, it always seems like Kunark had much more content. But, 51-60 was a serious grind, and since the majority of the new zones were built for leveling Iksar from the ground up, the few remaining progression leveling areas (KC/Chardok/HS/Sebilis) got boring way before 60.
But the real question is: would there be enough raid content to keep everyone going for a while? I guess that depends on how hard VP will be at this point.
I would say that epics alone will be a HUGE time sink (think of how many clerics there are per guild, for example and that's one of the easier epics). In addition to that there are other long quest chains in Kunark that are worth doing, each raid will have to be done like 50 times by each guild in an attempt to gear up all their mains. Oh, and then there will be tons of faction work going on as well, not only for the Kunark cities and towns but also for the epics themselves in some cases.
(I for one plan on being able to waltz right into to Cabalis any time I want WITHOUT an illusion. And I will accomplish that goal!)
How much time all this will take is anybody's guess. If there are 1-2 more raid guilds competing for raid/epic mobs then that will certainly slow things down a bit. I am choosing not to worry about it, the game becomes less fun when thoughts about deadlines enter into the equation.
I will level to 60 on my main, then spend my time between working on an Iksar necro from 1-60 or helping out my guild with raids and epics. I'll probably skip my own epic like I did on Live simply because I don't have that kind of time to dedicate to a game much less a single in game item.
I have no idea why I just wrote all that.... I should not be stuck at work on President's Day.
KrimzinIV
02-15-2010, 05:19 PM
There is one interesting point here, at least. Looking back on it, the amount of time spent from Kunark to Velious seems especially short.
I mean, it always seems like Kunark had much more content. But, 51-60 was a serious grind, and since the majority of the new zones were built for leveling Iksar from the ground up, the few remaining progression leveling areas (KC/Chardok/HS/Sebilis) got boring way before 60.
But the real question is: would there be enough raid content to keep everyone going for a while? I guess that depends on how hard VP will be at this point.
Yep thats pretty much exactly what im saying, make sure its coded to be hard as fuck. Make the accomplishment worth something, the way Progression servers should have been. There were VERY FEW guilds on live that did VP when kunark was out past silverwing most of them hadnt been 60 long enough and just said fuck it and did Velious (Was the smart decision at the time)
Aeolwind
02-15-2010, 06:46 PM
Most of the SolRo stuff was done before we released. So, it won't be a waste of time.
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