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View Full Version : anyone know ETA for fresh EQ server?


phacemeltar
07-31-2016, 01:57 PM
first off, i know this is not the first time anyone has mentioned this problem. ive been playing alot recently (mostly low level toons), and ive noticed that the low end is heavily influenced by the amount of 40+ characters on the server. here's some examples:


it is not uncommon to be in a group at level 5 with someone in full ro/cultural armor


alot of players under level 30 have haste items


many groups kill mobs so fast that they run out of mobs halfway through the spawn timer


velious weapons are frequently handed out to new players, making it not uncommon for a low level to hit for max damage nearly every swing


alot of content goes untouched, or is impossible to find a group for


before people start suggesting that my post be banned to RnF, let me just state that i do not personally mind slaughtering low-end content. in fact, i usually mildly twink out my new toons in order to keep up with the trend.

what i am criticizing, however, is how the "classic feel" is totally lost to new players who have never experienced EQ. considering that this server (look in the top left of your screen) advertises "Classic Everquest", i think its a bit disillusioning to people with no prior experience, who come to this server to see what EQ is about.

i realize that this is by no means the fault of the development team. server administrators have no responsibility when it comes to player interactions, so long as those interactions stay friendly, and no one is offended. what the problem is, im not going to go into detail. im looking for a solution, i want to call on the community to create a status quo... for the benefit of the server.

rushing new players to 60 without giving them the time or opportunities to learn mechanics, does not seem like a good strategy to create a strong, lasting playerbase. there are so many community aspects of this game which are lost to this server because of this "rush" strategy. ive had many ideas for community events, but it seems like the majority of the playerbase is only interested in going to the same "hot zones" or getting PL'd.

Live is total shit until you get to endgame content, due to all the "fixes" they implemented. maybe a fresh p99 server might not be the answer to this problem, but for now i am excited to find out when i can expect one. thanks for reading, i know its bad

Bristlebaner
07-31-2016, 06:01 PM
Don't let others gear ruin your experience.

jolanar
07-31-2016, 07:08 PM
rushing new players to 60

lol.

90% of the people who play on this server don't make it to 60. Majority probably don't even make it past the low 50s hump.

Lunababy
07-31-2016, 09:31 PM
Try red, peoples standard of gear while leveling is a lot lower...expect to see bronze armor and bad weapons

LOL
you mean the fungi twinks that will camp you at level 10?

because that's all there is

R Flair
07-31-2016, 09:48 PM
Don't let others gear ruin your experience.

It effects you whether you realize it or not.

I think they should make good on their promise to "never wipe" blue or red, but they need 2 new servers if this project is going to continue to offer a classic experience. The current servers no longer offer that for all of the reasons listed by the OP and in my various posts on this topic.

The new servers should rotate through the timeline and then, at the end, transfer characters to the original persistent servers and start again.

The current mudflated and top-heavy servers do not offer a classic Everquest experience... no matter how much people want to ignore "the gear of others."

tristantio
07-31-2016, 09:50 PM
I think it has been done before, but probably the best bet would be self imposed limits on a guild wide scale (for instance, X amount of people all agree to never buy/sell from out of their guild, and only ever use guild attained items, as well as only grouping/buffing/assisting guildies).

This would basically be using the server as a sandbox to simulate a new/fresh server (you could even restrict going to kunark/velious etc.).

I would really love to see p99 staff come out with a new server though (with all the years of work they have tuned the database/quests etc. that is not open source to the p99 community, it seems like it would require an insane amount of resources for any non p99 developer to come up with their own classic box even in the same ballpark as p99).

Nixtar
07-31-2016, 09:50 PM
I take my responsibility by not being a min-maxing shitbag in exp groups and will accept anyone as long as doesn't completely halt the progress of the group(sometimes you need a puller/CC/tank/dedicated healer).

Duvain
07-31-2016, 11:04 PM
LOL
you mean the fungi twinks that will camp you at level 10?

because that's all there is

It's actually not like that at all. There are a couple twinks that hang out in Mistmoore but that's about it.

Ivory
08-01-2016, 12:21 AM
Yup.....a fresh server would be so fun....to actually play the game with other people doing quests and getting loot and feeling good about that "uber" ro quest you complete or something....

But right now? All that is hollow....knowing you could go buy something better for 50pp in commonlands at any time.

alphys
08-01-2016, 12:22 AM
Make screaming mace great again

Lunababy
08-01-2016, 01:54 AM
this guy couldn't be any further from the truth. Sounds like he got raped once by a twink and will never log in again. Please try red if your skin is thicker than paper.

"Please come to red so I can gank you!!!"

Treefall
08-01-2016, 05:33 AM
Are they at the end of the patch cycle on this server?

I'm not saying they'll ever do a fresh server, but you'd at least think they'd want to have all the patches done (and also maybe pre-fix some things they considered mistakes that were "classic" but exploity).

If they were to start a fresh server...could they ever stop it and send all of those chars to the current blue/red servers? Would that be "fair" to those that earned those items while they were available on the current servers?

Then again if they started a fresh server with the anticipation of a reset...people would probably jump on it at first but eventually the server would hit whatever timeline where people would feel like it is worthless to even start on it.

They would almost need to make a new server with explicit knowledge that it would be a future dump server for other "new" servers.

Seems like a big ol' hassle.

fadetree
08-01-2016, 08:02 AM
At any rate:
No, no one knows the ETA for a fresh server.

heartbrand
08-01-2016, 08:26 AM
Never happening until the admin changes

Gumbo
08-01-2016, 01:49 PM
You know what will happen with a fresh server?

Everything that was talked about with players having full armor, being twinks and having the best of the best until an new patch comes out.

A fresh server isn't going to restart anything and make everyone work their way up the ladder of armor and weapons.

A fresh server is just going to have people create classes that they can powerlevel to get the items that will be removed later such as the Manastone and other items so they can make their twinks again.

phacemeltar
08-01-2016, 02:20 PM
You know what will happen with a fresh server?

Everything that was talked about with players having full armor, being twinks and having the best of the best until an new patch comes out.

A fresh server isn't going to restart anything and make everyone work their way up the ladder of armor and weapons.

A fresh server is just going to have people create classes that they can powerlevel to get the items that will be removed later such as the Manastone and other items so they can make their twinks again.

what youre forgetting about is the large number of exploits that have taken place since the launch of blue. i havent been here since launch, but i remember many times where the validity of blue server was comprimised. countless cases of using server lag to duplicate items, many non-timeline items being distributed, not to mention the fact that lots of patches have been applied with no reset of the server.

there is a post somewhere in the forums about how in the servers youth period there was millions of platinum that was basically created out of nowhere. rmt, scams, manastones, etc

myriverse
08-01-2016, 03:02 PM
It effects you whether you realize it or not.
Nope. Nothing affects you unless you allow it to.

Anyway... there's not going to be any fresh EQ server.

Amyas
08-01-2016, 03:15 PM
A new server would harm the population which would lower server health IMO.

trite
08-01-2016, 03:23 PM
first off, i know this is not the first time anyone has mentioned this problem. ive been playing alot recently (mostly low level toons), and ive noticed that the low end is heavily influenced by the amount of 40+ characters on the server. here's some examples:


it is not uncommon to be in a group at level 5 with someone in full ro/cultural armor


alot of players under level 30 have haste items


many groups kill mobs so fast that they run out of mobs halfway through the spawn timer


velious weapons are frequently handed out to new players, making it not uncommon for a low level to hit for max damage nearly every swing


alot of content goes untouched, or is impossible to find a group for


before people start suggesting that my post be banned to RnF, let me just state that i do not personally mind slaughtering low-end content. in fact, i usually mildly twink out my new toons in order to keep up with the trend.

what i am criticizing, however, is how the "classic feel" is totally lost to new players who have never experienced EQ. considering that this server (look in the top left of your screen) advertises "Classic Everquest", i think its a bit disillusioning to people with no prior experience, who come to this server to see what EQ is about.

i realize that this is by no means the fault of the development team. server administrators have no responsibility when it comes to player interactions, so long as those interactions stay friendly, and no one is offended. what the problem is, im not going to go into detail. im looking for a solution, i want to call on the community to create a status quo... for the benefit of the server.

rushing new players to 60 without giving them the time or opportunities to learn mechanics, does not seem like a good strategy to create a strong, lasting playerbase. there are so many community aspects of this game which are lost to this server because of this "rush" strategy. ive had many ideas for community events, but it seems like the majority of the playerbase is only interested in going to the same "hot zones" or getting PL'd.

Live is total shit until you get to endgame content, due to all the "fixes" they implemented. maybe a fresh p99 server might not be the answer to this problem, but for now i am excited to find out when i can expect one. thanks for reading, i know its bad


I get what you're saying...I started playing on this server about a year before kunark came out (june-ish 2010) and there were still low level warriors twinks; full crafted, with double yak and fbss lol ...

DevGrousis
08-01-2016, 03:33 PM
It effects you whether you realize it or not.

I think they should make good on their promise to "never wipe" blue or red, but they need 2 new servers if this project is going to continue to offer a classic experience. The current servers no longer offer that for all of the reasons listed by the OP and in my various posts on this topic.

The new servers should rotate through the timeline and then, at the end, transfer characters to the original persistent servers and start again.

The current mudflated and top-heavy servers do not offer a classic Everquest experience... no matter how much people want to ignore "the gear of others."

THIS.

Great post, OP.

Could not agree more.

fadetree
08-01-2016, 03:33 PM
You know what will happen with a fresh server?

Everything that was talked about with players having full armor, being twinks and having the best of the best until an new patch comes out.

A fresh server isn't going to restart anything and make everyone work their way up the ladder of armor and weapons.

A fresh server is just going to have people create classes that they can powerlevel to get the items that will be removed later such as the Manastone and other items so they can make their twinks again.

Of course. But there will be a period of up to a year, I think, where things will be glorious. Then the twinking and item creep will start, but it will be a while before it gets really bad again. There's no way around it without mechanics changes. I always thought item breakage+item maintenance tradeskills plat sinks was a great mechanic, but we won't see that here. Yes, I mean your super special epic too.

Spyder73
08-01-2016, 03:39 PM
So leveling my necromancer with a Zlandicar Heart is not considered classic?

DevGrousis
08-01-2016, 03:39 PM
what youre forgetting about is the large number of exploits that have taken place since the launch of blue. i havent been here since launch, but i remember many times where the validity of blue server was comprimised. countless cases of using server lag to duplicate items, many non-timeline items being distributed, not to mention the fact that lots of patches have been applied with no reset of the server.

there is a post somewhere in the forums about how in the servers youth period there was millions of platinum that was basically created out of nowhere. rmt, scams, manastones, etc

I would love to see that post. Gets me thinking about how that type of stuff, before the server started seriously policing it, could have had a massive effect on the state of the economy of the current server. If it did have a huge negative effect, then knowing what the admins know now, this new server would stay "pure" alot longer, if not forever. There will always be twinks, but with people coming and going from the server, maybe the rate of crazy twinks would be diminished enough to keep its classic feel.

phacemeltar
08-01-2016, 03:52 PM
I would love to see that post. Gets me thinking about how that type of stuff, before the server started seriously policing it, could have had a massive effect on the state of the economy of the current server. If it did have a huge negative effect, then knowing what the admins know now, this new server would stay "pure" alot longer, if not forever. There will always be twinks, but with people coming and going from the server, maybe the rate of crazy twinks would be diminished enough to keep its classic feel.

it was most likely deleted, but i can try to search

edit: damn, that was easy: https://www.project1999.com/forums/archive/index.php/t-31176.html

i cannot attest to the validity, but ask some of the red die-hards, they probably can verify

phacemeltar
08-01-2016, 03:59 PM
also, why did derubael quit? his primary task was to eliminate the scammers, but he just disappeared one day in a fit of rage... sry to necro that conspiracy

kaev
08-02-2016, 12:03 AM
Make screaming mace great again

lol, screaming mace was never great. Although it was fun being a newb who didn't know any better. I still remember the fine steel greatsword my L8 paladin bought off another player fondly, and the combine longsword (oooo magic!) I bought at L10 with the proceeds from crafting arrows for others, but 1999 was a long time ago.

alphys
08-02-2016, 01:34 AM
srsly when magical weapons were rare and actually there was a period when you were like, " This wisp is going to kill me "

Polished granate tomahawk + Screaming mace = twink warrior, he has half a set of bronze wtf +2 str rings too

Ivory
08-02-2016, 01:41 AM
The first month of a new server is magic :D People collecting giant snake fangs to sell to lower levels.....people getting fire beetle eyes in freeport and taking the boat to kelethin to sell all the druids and rangers an eye for their spells....people offering to sharpen others rusty weapons for free to work on their smithing (because doing it another way just costs too much! no one has all the plat for that!).

Or people saving up a ton of money...to go to the gypsy camps....and...and....buy a combined weapon!! (it is magic, one of the earliest ones you can get if you save up)).

mrquincy
08-03-2016, 10:50 AM
Related thought, it might be neat if there were an eqemu server out there that periodically refreshes every year or so, maybe keep a leaderboard for each year. Make it like a sporting event rather than allowing for the long term problem of end-game player class imbalance. eg- "This year, Guild X had 30 lvl 60 toons, Guild Y had 28..." etc.

How long does it take a min-maxer to max anyway? Provided the server isn't populated exclusively by apex neckbeards, this could be a fun thing.

Poetic
08-03-2016, 11:24 AM
I would love to see a new server.. I think the majority of the population would absolutely love a new server. I think this has been proven by polls time and time again.. Every time this comes up, there are a select few players from top guilds with basically unobtainable items that try to throw down the idea of a new server and how it would be negative for the population. It's the elite trying to be selfish. Nothing new.

Amyas
08-03-2016, 11:43 AM
I would love to see a new server.. I think the majority of the population would absolutely love a new server. I think this has been proven by polls time and time again.. Every time this comes up, there are a select few players from top guilds with basically unobtainable items that try to throw down the idea of a new server and how it would be negative for the population. It's the elite trying to be selfish. Nothing new.

I have no level 60s and am not in a top tier guild and I do not want to see a server reset or a new server.

I don't want the servers population to go down and maybe become unhealthy. I don't want to start grinding again for a false since of equality, in less than a month's time people will have stuff on farm status and we will be right back to wear we started.

Unless you want a different expansion lock for a new server this is a temp fix.

Poetic
08-03-2016, 11:49 AM
for a false since of equality

Yep this doesn't feel like a biased post at all. Most of the reasons I see for a new server involve the joy of starting from scratch with lots of new players. You know the whole nostalgia factor of starting fresh. Classic.

Raev
08-03-2016, 11:57 AM
Personal opinion: I think first the issues with the current server need to be fixed. Specifically: reaching the end of the timeline, fixing large numbers of mechanics bugs (e.g. spell threat not classic, AC not classic, player resists not classic), making a few key changes to minimize classic oversights (capping PBAE at 25-30 targets, increasing item recharge costs, limiting users to 1 account so bans stick and people can't namesquat), and experimenting with raid rules until something is found that doesn't involve staring at a wall.

Anyway by that time Pantheon will be out and I suspect when that happens P99 will suddenly become a ghost town.

mrquincy
08-03-2016, 12:07 PM
... in less than a month's time people will have stuff on farm status and we will be right back to wear we started...


While this may be true, I'm thinking that a guaranteed periodic server wipe would cause people to play EQ in a different way, while still leveraging their classic skills.

skorge
08-03-2016, 12:09 PM
Never happening until the admin changes

^ this x 1,000. P99 admin is too scared to make a new server. I've been saying this for 2+ years now. Admin really dropped the ball on the huge delay between Kunark and Velious creating an "unclassic" experience solely based upon an unrealistic classic economy. Admin failed to adjust drop rates on key items such as Fungi tunics, Tstaffs, rbgs, cofs, etc...no attempt was made to adjust for the gap between Kunark and Velious. On a real classic server only a tiny fraction of players owned a Fungi tunic. As it stands on P99 it is far away from an actual classic experience. This is why several of us stopped playing P99. It was great while it lasted! New severs would bring old players back.

Heartbrand may be one of the most annoying dudes on P99 but he is spot on, on this comment.

Poetic
08-03-2016, 12:13 PM
limiting users to 1 account so bans stick
I don't really like the idea of perma ip bans and such. People deserve to be able to start over from scratch if they make a poor choice. The cost is losing your account. And besides you can always work around ip bans and limitations.


Pantheon will be out and I suspect when that happens P99 will suddenly become a ghost town.

This has been said about a ton of games and time and time again the new MMOS we think are going to rock really arent what we anticipate.. But ya pop will drop for few months and come right back up.

trite
08-03-2016, 12:23 PM
Nobody is full min/max in Velious era the loot is too rare...

korilla
08-03-2016, 12:25 PM
i personally don't understand why people would want a new server. ultimately in the end, it's going to end up just like this one. the neckbeards will neckbeard that server too. the only real reason i can see is if you didn't get a chance to bind at pots or obtain legacy items on this server.

Mordygan
08-03-2016, 12:55 PM
I can only assume anyone who is excited, or even thinks Pantheon is a real game, hasn't read the Rerolled thread.

Have a specific link in what you are refering to?

http://www.rerolled.org/showthread.php?3460-Pantheon-Rise-of-the-Fallen-1-Thread-in-MMO

This one seems to be more positive than what you are suggesting, 3 years later.

mtkoan
08-03-2016, 04:51 PM
i personally don't understand why people would want a new server. ultimately in the end, it's going to end up just like this one. the neckbeards will neckbeard that server too. the only real reason i can see is if you didn't get a chance to bind at pots or obtain legacy items on this server.

True, but the journey to that point is what is magic. We're pretty much capped out now.

If the opportunity was available, I would probably spend well beyond what is considered a healthy and normal amount of time as a developer to will a fresh p99 server into existence...

Thulack
08-03-2016, 05:05 PM
srsly when magical weapons were rare and actually there was a period when you were like, " This wisp is going to kill me "

Polished granate tomahawk + Screaming mace = twink warrior, he has half a set of bronze wtf +2 str rings too

Yes those were great times and now that you actually have knowledge of the game 17 years later you would live in a PGT+Screaming mace world for a few weeks before you knew you could upgrade to something better. The "newness" factor only lasts so long especially for a 17 year old game.

All a new server would do is give a fresh start. The neckbeard hardcore players will still run laps around the casuals who will complain they still cant do anything cause of the hardcores 6 months in.

phacemeltar
08-03-2016, 05:11 PM
the neckbeards will neckbeard that server too.

the neckbeards arent the problem. this server's progression was skewed by unfinished code being released and exploited, as well as the timeline being adjusted while the server was live, with no reset or fixes in-between. the hackers/exploiters are the problem, and though their exploits were patched out, the issues they created were never undone.
the p99 code has been refined since then (with great help from the community) to a working example. were a new server to be launched with the current code, things would turn out very different from the way they are. though, the current state may not be ideal.. so i think its wise of the devs to not release a new server until they know it wont be exploited again. this is why im wondering about how far out the finished product is.

i remember reading somewhere on forums before velious happened, that the build was almost finished, but i havent heard much since.

nilbog
08-03-2016, 05:19 PM
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

Phenyo
08-03-2016, 05:22 PM
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

First for holy shit hype. Thankyou for some transparency.

Will the new server recycle after a certain point and characters transferred to existing blue? Or will this just be Blue 2.0 redux.

Calrizien
08-03-2016, 05:23 PM
Thanks for the update Nilbog

nyclin
08-03-2016, 05:29 PM
Awesome. Thank you for everything you do, nilbog.

Llandris
08-03-2016, 05:46 PM
To add to nilbogs post, this project is ran entirely on volunteer hours (sorry to state the obvious). Things may not move at an accelerated pace, but they are getting done. After all RL obligations are out of the way, we sit down and spend hundreds of hours dedicated to this game. If you would like to contribute (Dev or CSR), please put in an app and it will be reviewed.

nilbog
08-03-2016, 05:53 PM
Will the new server recycle after a certain point and characters transferred to existing blue? Or will this just be Blue 2.0 redux.

There are options which haven't been fully discussed. One option is as you said, once the new server reached the end of Velious, merge those characters back into the original existing p99 server. At that point, start a new one. i.e. Recycle

There will be announcements when those decisions are made.

Phenyo
08-03-2016, 05:59 PM
There are options which haven't been fully discussed. One option is as you said, once the new server reached the end of Velious, merge those characters back into the original existing p99 server. At that point, start a new one. i.e. Recycle

There will be announcements when those decisions are made.

Thanks for taking the time to elaborate and all the hard work you do.

Jimjam
08-03-2016, 06:44 PM
We're just beta testers... truth is the real p99 will be an automated private server for the staff and pals.

No petition spamming, MQ RMTing griefers allowed! Sorry, lads ;).

phacemeltar
08-03-2016, 07:59 PM
sweet, thanks!

Laugher
08-03-2016, 08:08 PM
Pras 99, thx for the update Nilduder :)

AenorVZ
08-03-2016, 08:24 PM
Awesome news that this is still happening. I'll spread the word. Thanks Nilbog and staff.

maskedmelon
08-03-2016, 08:43 PM
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

チョーべリグー❣️(^。^)

Raev
08-03-2016, 09:55 PM
Nilbog, has there been any consideration about capping PBAE targets, thus slowing down the chardok L60 raid parking alt toon printing press?

Evia
08-03-2016, 10:52 PM
Nilbog, has there been any consideration about capping PBAE targets, thus slowing down the chardok L60 raid parking alt toon printing press?

Not classic.


Chardok revamp (which he basically said is on the horizon, should correct Chardok aoe)

Raev
08-03-2016, 11:01 PM
I don't think anyone was AEing down an entire zone at once in classic with limited network connections and PCs <shrug>

Evia
08-03-2016, 11:44 PM
I don't think anyone was AEing down an entire zone at once in classic with limited network connections and PCs <shrug>

On seventh hammer in circa Era 2000 chardok aoe was a thing. Maybe not every server.

fadetree
08-04-2016, 09:59 AM
Nice!

AenorVZ
08-04-2016, 04:30 PM
Can confirm devs have been tweaking (read: nerfing) multiple noob quests used for leveling. If they're doing this much fine detail work this far into the life cycle of the project, it means they're getting ready for new servers.

Amyas
08-04-2016, 04:44 PM
Can confirm devs have been tweaking (read: nerfing) multiple noob quests used for leveling. If they're doing this much fine detail work this far into the life cycle of the project, it means they're getting ready for new servers.

speculation

alphys
08-04-2016, 05:39 PM
Can confirm devs have been tweaking (read: nerfing) multiple noob quests used for leveling. If they're doing this much fine detail work this far into the life cycle of the project, it means they're getting ready for new servers.

I love when someone saunters into FOB and offers 3p per stack of bone chips then gets swamped with offers.

I think its the kaladim quest that gives the most XP for those?

Lojik
08-04-2016, 05:55 PM
I love when someone saunters into FOB and offers 3p per stack of bone chips then gets swamped with offers.

I think its the kaladim quest that gives the most XP for those?

A lot of people use bone chips for faction work too though, particularly in cabilis

AenorVZ
08-04-2016, 06:44 PM
speculation

Informed speculation.

Jaleth
08-04-2016, 06:50 PM
I would love to see a new server.. I think the majority of the population would absolutely love a new server. I think this has been proven by polls time and time again.. Every time this comes up, there are a select few players from top guilds with basically unobtainable items that try to throw down the idea of a new server and how it would be negative for the population. It's the elite trying to be selfish. Nothing new.

I'd prefer no new server unless they did a non classic removal of hybrid experience penalty from the start. In classic EQ players didn't know about the penalty so those classes were picked as personal player preference and they weren't shunned from groups because of it. My 2 favorite classes are the knight classes, and though I didn't mind the penalty that much, I grouped with others who did, saying " ...don't want my exp sucked into a black hole".

I am a VERY casual player, my highest is a 52 wizard while my others are 32 and 11; been playing since 2011 and I worked literally years to twink my knights. (Not uber gear but Ro and Darkforge armor (quested), CoS jboots, Sword of the Morning, noc blade, Atramentous shield, Sarnak Battle Shield, sash of the dragonborn etc)

Now I don't mind if they start a fresh green server, hell if that server does eventually have custom content at the end of that velious timeline then that sounds really exciting. But I'd probably stop playing altogether if they wiped this server, but thank goodness they wont.

kaev
08-05-2016, 12:13 AM
i personally ...

I personally am deeply curious (well, ok, shallowly curious) as to whether you are the same dude who used that avatar on Calmdown's Scrapheap Challenge EVE fansite years ago.

Lhancelot
08-05-2016, 08:46 AM
I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

Wow cool.

Ivory
08-05-2016, 11:45 AM
It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

I'll translate!!

"Maybe in a couple years!".

luno
08-05-2016, 01:24 PM
To add to nilbogs post, this project is ran entirely on volunteer hours (sorry to state the obvious). Things may not move at an accelerated pace, but they are getting done. After all RL obligations are out of the way, we sit down and spend hundreds of hours dedicated to this game. If you would like to contribute (Dev or CSR), please put in an app and it will be reviewed.
Hey Llandris, my day job is DBA (mysql) and i do a lot of unity dev in my spare time.

I don't use the forums much, but I am curious about the team's current needs and the application process. Could you point me to some docs on the process of submitting an application?

zati
08-06-2016, 05:40 PM
NVM lol

alphys
08-06-2016, 06:40 PM
What class is best to roll on a new server to get a chance on the rare items? Manastone ect?

Stormfists
08-07-2016, 11:13 AM
Phinigel.

Metalopolis
08-07-2016, 11:32 AM
Www.clownpenis.fart