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View Full Version : P99 Green: The way I see it.


Sillyturtle
08-29-2016, 07:52 PM
It's been stated by the staff that once the team has finished making updates and the game has reached the patch version they've targeted that it has always been their plan to provide an accurate journey for us from Classic and progressing through Kunark and back up to Velious with proper timing.

There's been some speculation on how they'll do this and the two most popular theories are that they'll either A) Wipe Blue 99 and start fresh or B) make Green 99, a new server that will progress independently of Blue 99 and once 'finished' will fold the characters and economy into Blue 99 before starting over. Here's my take on things:


Both have their pro's and cons as far as I can see it. I've asked my guild what they'd do if Blue 99 was wiped and started from scratch and surprisingly most of them replied that they'd probably quit. Whether they'd really quit or just grumble about it before reluctantly starting again is anyones guess, but they seemed pretty serious.

I'm totally in favor of a fresh economy, where the enormous glut of plat is gone and everyone is on equal standing and we can enjoy EQ as it was meant to be, right from the beginning. Apparently not everyone feels this way. So it's for that reason that I think option A is probably not the best idea.

Equally though, my concern for option B) Green 99 is that will we have enough population to withstand it? I think the answer is yes, as I honestly feel we'd steal people from current live servers like Phinigel. The reason I quit Phinigel is because I feel 2 months is simply too short of a turnover for each expansion launch and I know others feel the same. So we'd get people from there. I also feel that some of the people who proclaimed they'd quit if Blue 99 was reset would make new characters and play also, secure in the knowledge that they still have all their achievements over on Blue 99 intact.

All in all, I hope that's the option that Rogean takes once everything is all said and done. I know this is a hotbutton topic so I'd really like everyone who posts to keep it friendly.

I'd like to know what you think. Do you disagree with me? Do you perhaps see another alternative that I haven't mentioned?

Post away, friends.

Thulack
08-29-2016, 08:18 PM
1. They wont wipe blue.
2. Yes it would sustain but now with even more neckbeards then p99 had when it started so everything thats valuable would be camped by the same people for the existence of them dropping(manastone,Guise) and raid mobs would be cleared within a month of it opening and nothing would really be different from blue other then the extended timeline that it has had.

Gondule
08-29-2016, 08:21 PM
Sounds interesting for sure, not sure I have much input on the matter since I am totally new to EQ as a whole. If Blue 99 was wiped I think I'd be pretty bummed considering I'm really digging the experience of progressing and leveling. So honestly idk, I guess I'm more neutral on this topic but it would definitely be cool to see a clean slate server.

maskedmelon
08-29-2016, 08:25 PM
Fortunately we don't have to worry about Green stealing people from Phinny, because it will complete its progression before Green launches. Suggesting P99 would "steal" players from Phinny is both naive and irresponsible. There are a lot more differences beyond timeline. P99 does not appeal to the same player base. If it did, that would be grounds for shutting it down.

LordRayken
08-29-2016, 09:10 PM
Sounds like a very silly idea to break up the current playerbase.

Sillyturtle
08-29-2016, 09:21 PM
Fortunately we don't have to worry about Green stealing people from Phinny, because it will complete its progression before Green launches. Suggesting P99 would "steal" players from Phinny is both naive and irresponsible. There are a lot more differences beyond timeline. P99 does not appeal to the same player base. If it did, that would be grounds for shutting it down.

Can you explain what you mean by 'irresponsible' please? I don't think it's naive at all, considering several people playing on Phinigel also play here, as well as some people who used to play on Phinigel now play here (I myself am one of them, though I played P99 before Phinigel launched).

You are right that Phinigel will complete first and that's something that eluded me. However they're not going to shut P99 down. They've already publicly endorsed P99 as a fan project. No company would go back on such a public agreement like that.

LordRayken
08-29-2016, 10:04 PM
I am personally more worried that the Green server will simply split the player base we have in two.

Not going to start over on Green, either, so I won't be going over.

Sillyturtle
08-29-2016, 10:17 PM
I am personally more worried that the Green server will simply split the player base we have in two.

Not going to start over on Green, either, so I won't be going over.

I agree that is a valid concern, though in my mind I think there are enough people who would enjoy a fresh start and are 'fed up' so to speak of the current economy that they would return and our total number of players would go up.

There's a very large group of people who enjoy the progression aspect of Classic servers rather than the 'staying at top tier' that we're at now. I mean, the Sleeper has been woken etc, we're not going to see any more new content since we're at Velious, and the game starting at Classic is very different than starting a fresh character on current Blue 99.

That's enough of a draw for new population as far as I'm concerned, though I respect your fear of population splitting.

fuark
08-29-2016, 11:40 PM
1. They wont wipe blue.
2. Yes it would sustain but now with even more neckbeards then p99 had when it started so everything thats valuable would be camped by the same people for the existence of them dropping(manastone,Guise) and raid mobs would be cleared within a month of it opening and nothing would really be different from blue other then the extended timeline that it has had.

100%.

Believe you me, if you are anything other than a hardcore neckbeard with enough time
to make this a part time job, you will not be looting a manastone, guise, rubicite BP or anything else of value.

LordRayken
08-29-2016, 11:47 PM
I think it's a little stretched to think a new server would be anything different. After splitting the playerbase, the same exact things would occur again on the new server, and the "progression" would end. The only thing worse than doing the same content for years is repeating progression cycles.

The way to make the server fresh is figure out some custom stuff that still feels and or maintains the idea of classic. Race/Class combinations, possibly adding Vah Shir or something but having them start elsewhere, maybe a new class, like Archer that focuses totally on ranged weapons and can crit with ranged weapons, or just a race the community votes on as a whole way down the line, like Gnolls or Orcs. I know work has been done on texturing mobs and they CAN be modified to wear armor. (I realize this may never ever happen, but a small change to me that keeps things fresh is better than restarting over and over).

Simply repeating progression servers until we're out of colors is probably a good way to kill healthy userbases.

Handull
08-30-2016, 12:25 AM
It'll be fun if they release a time accurate server. One of the drawbacks of p99 as it stands is how many lvl 60 toons with best in slot gear exist. On a fresh server the top end wouldn't be so heavy, and raiding would be different at the very least.

You can assume people would be allowed to play both servers at once, and a lot of people would.

Having the "green" server roll into Blue would be a challenge as far as what happens if someone has more than 8 toons on the same account between blue and green? I don't see the addition of top end No Drop raid loot being an issue, since blue already has so much of that. The only thing I could see being a problem would be the trade-able items like Manastone that no longer drop. Since they are so expensive on Blue, I would expect a good number of people to farm them with the intention of holding them until the server rolls over into blue so they can resell. Making these items No Drop would be one way to combat this.

Personally, I would love the chance to see this new server. I started on Live during Kunark and never raided there, and on p99 I started in Kunark as well. I'd love to see Fear/Hate/Sky as level 50 raids, see the one MM raid, etc. I think it would also be interesting to see Kunark/VP/Velious without everyone having best in slot gear. Of course I'd want to try and get a guise too. But I'd take the new server to roll a new class I haven't played before and have some fun. It would probably get stale if they then immediately rolled a second green server after the first ended, but I'm sure there's a way to make it fun.

Sillyturtle
08-30-2016, 12:39 AM
I think it's a little stretched to think a new server would be anything different. After splitting the playerbase, the same exact things would occur again on the new server, and the "progression" would end. The only thing worse than doing the same content for years is repeating progression cycles.

The way to make the server fresh is figure out some custom stuff that still feels and or maintains the idea of classic. Race/Class combinations, possibly adding Vah Shir or something but having them start elsewhere, maybe a new class, like Archer that focuses totally on ranged weapons and can crit with ranged weapons, or just a race the community votes on as a whole way down the line, like Gnolls or Orcs. I know work has been done on texturing mobs and they CAN be modified to wear armor. (I realize this may never ever happen, but a small change to me that keeps things fresh is better than restarting over and over).

Simply repeating progression servers until we're out of colors is probably a good way to kill healthy userbases.

See, I disagree completely with this.

There are other games and other franchises that prove that this is false. Diablo 2 ladder reset for example, Private Vanilla wow servers. The same population moves from one to the other doing that endless reset as that's what they enjoy.

I'm quite certain there's the same group of people here. Nothing would turn me off P99 more than custom content. I'm here because it's as accurate as possible for Everquest of this period. I'd leave the second custom content got introduced.

Regarding the previous' user comment that the same things would happen and it would eventually be the same as Blue 99 is correct. But for a long time while we're going through the content it would be a VERY different experience than now. Fresh economy and limited access to the strong gear we have now would force a very different type of playstyle. People would do things together much more than they do now.

And you don't have to be a neckbeard to get those items you mentioned. Yes it would be camped but anyone could obtain it if they worked for it. But things like that SHOULD require effort.

andvarion
08-30-2016, 12:40 AM
Honestly I think they really only need to do three things to better capture a true classic experience, and interestingly enough I don't seem to hear enough mention of them:


Change the traveling direction of the OoT boat back to the way it was on Live. Even if it was "wrong", our memories are of it being wrong. Part of a classic experience is recapturing classic memories.
Weekly server downtime (or simulated downtime), which incidentally causes repops (and no variance for that matter). Part of a classic experience is wanting to play on that certain day of the week and being unable to, and actually logging into the chat server (yeah, remember?!). Now I don't know if our Titanium clients even still have a chat server but that's what these forums are for. Then when the servers come back up let the neckbeards rush for mobs without variance. Variance does nothing to stop them, or help them, it's just simply not classic. Neckbeards gonna neckbeard. Let them do it classically.
Now this last one is perhaps my most controversial idea. My first two points deal with changes that would directly replicate what could be found in live. But this final point is more about abstractly recapturing one of live EverQuest's most defining characteristics: intrigue or mystery. Obviously we can't all forget where the bank is in Freeport. We can't forget how to play our favorite class. But these sort of things don't really change the way the game is played. What does change gameplay is knowing how itemization will change with future patches. On Live there wasn't a list of players waiting to camp Holgresh Elder Beads. It was often camped, sure, but it also often wasn't. You could walk up and find the camp empty at times. And here is the controversial solution: the staff should ever so slightly shift loot tables. Maybe the Holgresh Elder Beads don't get removed. Maybe FBSS does instead. Maybe the Manastone doesn't get removed and instead the fungi tunic does. My examples are probably wild and horrible, but you get the idea. "Item A is going to be added to the game next patch, and then removed two months later. We gotta camp the hell out of it!" is not classic. "Surprise! That powerful item you just happened to get, or that item you didn't bother to get, has been removed! Count yourself lucky/unlucky!" is classic.

fuark
08-30-2016, 01:31 AM
Sillyturtle: Nah, no one with a normal life schedule is going to have the time to get a guise or a manastone. Even stones on red were permacamped until they were removed and that's with a fraction of the population interested in actually getting lvl 40-50 on a pvp server.


Also the only feasible way to make a green server work is to just wipe it after progression is reached and restart. There's no way they are going to roll the green server into blue. There are a million problems that come with that and I doubt staff want to deal with that headache. This would be the most fun option too because it renders gear inconsequential and makes perma camping stones and guises pointless.

Handull
08-30-2016, 02:48 AM
What are the problems with rolling green into blue? One I didn't think of what duplicate names, but that's easy enough to fix. For me the idea of rolling green into blue is based on Diablo 2 & 3 having ladder seasons that roll into the main pool. Diablo 3 goes as far as to even have custom items you can only get in the season. Not saying p99 is the same as Diablo, but there are models for rolling seasonal players into a general population.

Sillyturtle
08-30-2016, 03:06 AM
Sillyturtle: Nah, no one with a normal life schedule is going to have the time to get a guise or a manastone. Even stones on red were permacamped until they were removed and that's with a fraction of the population interested in actually getting lvl 40-50 on a pvp server.


Also the only feasible way to make a green server work is to just wipe it after progression is reached and restart. There's no way they are going to roll the green server into blue. There are a million problems that come with that and I doubt staff want to deal with that headache. This would be the most fun option too because it renders gear inconsequential and makes perma camping stones and guises pointless.

Except they will, because it was easily achieveable when Phinigel, Ragefire and Lockjaw launched. Can't argue with history.

fadetree
08-30-2016, 07:55 AM
They should start from alpha when rangers were OP. Just sayin.

Kotopes
08-30-2016, 04:58 PM
@andvarion

They also need to introduce modem lag and disconnects as well, that shit was classic for good 3/4 of the playerbase back then :P

nectarprime
08-30-2016, 05:12 PM
It's not classic if my dad doesn't get woken up at 3am by skeleton noises and beats the shit out of me

Thulack
08-30-2016, 05:16 PM
Except they will, because it was easily achieveable when Phinigel, Ragefire and Lockjaw launched. Can't argue with history.

None of those servers have the dedicated players that p99 has. The camps will just be handed off between guildies. a few randoms will get lucky and might get one but the major campers that we have now will just continue on. Green and blue would be no different because it would be the same people playing on them. The mentality would just carry over. Yes raiding would be slow at first but the same people would be at the top on green that are on blue.

indiscriminate_hater
08-30-2016, 05:49 PM
bring back the compass

Evia
08-30-2016, 06:05 PM
It's not classic if my dad doesn't get woken up at 3am by skeleton noises and beats the shit out of me

Hahahaha

Thulack
08-30-2016, 06:08 PM
It's not classic if my dad doesn't get woken up at 3am by skeleton noises and beats the shit out of me

13 years of playing EQ with sound off because of this. Wasnt waking up parents when playing at 4am before school and just got use to not having it on so left it off over the years.

phacemeltar
08-30-2016, 06:14 PM
i was thinking it would be cool if when you die, you come back to life as a lvl 1 in your starter city. you cant loot your corpse unless you get some sort of revive/resurrection on it.

nectarprime
08-30-2016, 06:16 PM
i was thinking it would be cool if when you die, you come back to life as a lvl 1 in your starter city. you cant loot your corpse unless you get some sort of revive/resurrection on it.

I've also thought about a "hardcore" EQ server. Would be interesting, that's for sure.

But considering how pissed I've been when I lost a character in Diablo 2 hardcore, EQ Hardcore would make people in to murderers.

Sillyturtle
08-30-2016, 07:28 PM
None of those servers have the dedicated players that p99 has. The camps will just be handed off between guildies. a few randoms will get lucky and might get one but the major campers that we have now will just continue on. Green and blue would be no different because it would be the same people playing on them. The mentality would just carry over. Yes raiding would be slow at first but the same people would be at the top on green that are on blue.

Actually I disagree completely. One example was on Phinigel there was a particular person who would repeatedly train anyone trying to farm the GEBS camp. He'd camp there 18 hours a day. He had an absolute stranglehold on the market. But somehow I still managed to get my own pair.

I understand the point you're trying to make, but it's very mistaken if you think P99 is the epitome of 'elitist' and only here can people be anal about camping certain loot.

Furthermore, I can accept your point about how the top people on Blue will be hte top people on Green if they decide to roll on it. Sure. But why does that even matter? It's a new economy. There isn't the enormous glut of platinum and items that there is now. Hell, until Kunark releases and people get access to Sebilis there isn't even that much raw platinum entering the system.

I realize some people may not have seen the post, but Rogean has stated it has always been the plan to do this once they'd finished writing all the patches.

Here's the direct quote from nilbog. Please pay attention to the bolded part:

I can't give you an ETA, but I can add some information.

Since Kunark development, we have used a rule-based system when developing content and code. What this means is the work needed to add/remove timeline features only has to be done once, and a rule applied for the era.

For example, when a server is released (original eq launch date: march 1999), rubicite and manastones should drop until ~October 1999. When a new server is launched, all that is necessary is to set the correct era rules. The era switches allow us to apply rules to spawns, loottables, items, spells, doors, tradeskills, etc so they may be enabled/disabled without even a patch.

It has been, and still is the plan to release a timeline correct server a certain amount of time after Velious is complete. Velious still lacks 2 zones; Stonebrunt and Chardok revamp. There are patches between and after those times which need to be developed.

Corbin
08-30-2016, 07:58 PM
It's a different time and much more niche crowd. Yet, I'm not sure players are all that different.

I started EQ late, while POP was current and before LOY launched. I played for a couple of months on Tunare. I quickly became irritated with the idea that it was far more rewarding character progression to farm plat, than it was to do the interesting content myself. Other social factors regarding progression on an old mudflated server also left me disenchanted.

A new server opened up and my wife and I started up there. We were still very much newbs with regard to Everquest, computers and modern gaming in general. However, I leveled near the front of the pack on my warrior. I dropped and quested almost all of my own gear. First solo, then duo, followed by some friendly goupage and finally raiding. It was a lot of fun and we got a little carried away;)

In that time I was very much in favor of no drop gear and instancing as necessary evils.

I would say it's definitely possible for players to have a very different experience on a fresh server.


Also, new social groups form and old ones reform. Lots of guilds jumped on the server with various intentions. Most did not last, some became something new. Today, some of those groups continue to play in various forms and in various MMO's. Some are well known. The guild that I ended up with was formed by players who could not break into Plane of Time on their old server, due to key mobs being contested and kept down. We entered and cleared Plane of Time at level 65 on the new server. We did this with regularly scheduled raids and a rather casual style. That kind of raiding may not bring as much success on a fresh P1999 server, but the social groups who will have fun and the forms they take are not necessarily defined by the existing server.


I have no idea if my wife and I would play on a fresh server. The idea is greatly appealing, but I fear my tendency to over indulge. Lots of players would likely have a great deal of fun though and nothing is predetermined in that regard. We're currently enjoying a new play style for us. We have lots of alts, brief visits to the EC Tunnel resulting in a little twinking here and there, duoing different class combinations and exploring old content we never got to know well. It's been fun so far:)

Chaboo_Cleric
08-30-2016, 08:04 PM
enable PVP at launch. Problems with camps will be solved. No more CSR whining and crying about mobs

fuark
08-30-2016, 08:10 PM
Except they will, because it was easily achieveable when Phinigel, Ragefire and Lockjaw launched. Can't argue with history.

What I detailed is exactly what happened on red 99. Again, with the fraction of the player base that is on blue 99. This is an example using the exact player base of project 1999, unlike Phinigel. Lovely (a wizard on red) had bags full of manastones and a few other top players with enough time to kill. If you can't argue with history, then there it is. Now, take away pvp and the ability for players to pass camps to their friends. Those camps are never opening up.

I think a lot of newer players never played red at launch and don't talk to some of the more immersed players on blue.

Don't underestimate the number of people on project 1999 who don't have anything better to do with their time. A large portion of the raid scene on blue consists of people who don't have jobs (for whatever reason). That's not me trying to take a swipe at them, it's just the fact. Now put them on the green server. Yeah...

This only concerns those of you who want items like manastone, guise, rubi bp, etc. If you don't want those things, then this doesn't matter at all lol.

That said, I'll be making a dwarf pally for laughs.

tiadashi
08-30-2016, 08:33 PM
I would just like to see the ability to spawn as a mob make an appearance in some way, I really enjoyed that ( i think it was on a test server but not sure )

Baler
08-30-2016, 08:35 PM
I'm stoked to play on p99 recycled blue aka Green.

I've been telling my buddies it's coming so I should bring along a couple people at least.

Now we're waiting! :)

Sillyturtle
08-30-2016, 10:26 PM
What I detailed is exactly what happened on red 99. Again, with the fraction of the player base that is on blue 99. This is an example using the exact player base of project 1999, unlike Phinigel. Lovely (a wizard on red) had bags full of manastones and a few other top players with enough time to kill. If you can't argue with history, then there it is. Now, take away pvp and the ability for players to pass camps to their friends. Those camps are never opening up.

I think a lot of newer players never played red at launch and don't talk to some of the more immersed players on blue.

Don't underestimate the number of people on project 1999 who don't have anything better to do with their time. A large portion of the raid scene on blue consists of people who don't have jobs (for whatever reason). That's not me trying to take a swipe at them, it's just the fact. Now put them on the green server. Yeah...

This only concerns those of you who want items like manastone, guise, rubi bp, etc. If you don't want those things, then this doesn't matter at all lol.

That said, I'll be making a dwarf pally for laughs.

I'd like to see the rule regarding the 'ability to pass camps to friends' over someone who has clearly been waiting and is not afk. We had the 'list' for elder beads. I don't think the administration would take too kindly to a group of people blatantly manipulating it like that.

Jaleth
08-31-2016, 01:08 AM
I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.

Handull
08-31-2016, 02:28 AM
I honestly thought Nilbog said they would be completely different servers (blue and "green") with no combining or rolling them ever. Blue would be a museum, as close to classic as it can possibly ever get, while "green" will go through an accurate time table and patches and eventually catch up to blue.
This however is where they diverge; blue will stay stuck in stasis, while "green" gets custom content within the bounds of lore of the core game and the first two expansions. New custom zones (if added) will look "old school" and quests may be added for further progression (AA'S maybe). This new content will keep within the spirit of classic EQ.

AAs won't happen, they ripped all that code out violently afaik. Makes no sense to have the two servers like that. Once green catches blue at the end of Velious you had two identical servers. Need to either wipe one or combine them if you want to do anything else imo.

coki
08-31-2016, 07:35 AM
Rogean and Sirken already said they wont wipe blue ever and it shall remain so as to the liken of a museum

Zuranthium
08-31-2016, 07:41 AM
The next server needs to be much different, not shitty exact-classic coding. When it comes out, Blue will likely become a relative ghost-town after not long (it certainly deserves to). There's no point to actually playing that server; it's a very sad game. It can just stand as a monument to the "exact classic coding". The next server needs to try its damn hardest to be the best possible version of what classic Everquest was actually supposed to be. A return to the adventure, unpredictability, and immersive high-fantasy feeling of what truly defines Everquest.

fadetree
08-31-2016, 09:01 AM
The next server needs to be much different, not shitty exact-classic coding.

Why are you here? That 'shitty' coding is the entire point of this. It's about recreating what EQ was, not about how fun you, or any of us, think it is.

delfi
08-31-2016, 09:26 AM
I'd like to see the rule regarding the 'ability to pass camps to friends' over someone who has clearly been waiting and is not afk. We had the 'list' for elder beads. I don't think the administration would take too kindly to a group of people blatantly manipulating it like that.

You can pass camps to whoever you want usually. However, some contested camps have rules. I don't fully understand how it evolves since i'm avoid those types of shitshows, but camps like elder beads have had GMs intervention after parties can't come to common ground. Lists, "no corpsing", and other rules are negotiated.

Manastone, guise, and other camps would quickly have a similar setup to avoid GM spam I'm sure.

Zuranthium
08-31-2016, 03:26 PM
That 'shitty' coding is the entire point of this. It's about recreating what EQ was.

No the shitty coding is not the point. "What EQ was" does not come down to the exact coding. The gameplay is entirely different when knowing everything about the game and having so much mudflation, as opposed to how it was actually played in 1999. The only way to return to that kind of gameplay is to make a game that actually allows for it. Not to copy the old coding.

Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.

nectarprime
08-31-2016, 03:42 PM
No the shitty coding is not the point. "What EQ was" does not come down to the exact coding. The gameplay is entirely different when knowing everything about the game and having so much mudflation, as opposed to how it was actually played in 1999. The only way to return to that kind of gameplay is to make a game that actually allows for it. Not to copy the old coding.

Besides, there are tons of things the original EQ designers would have changed to maintain/improve the integrity and depth of the game as intended, had they been aware of it or known how back then. NASA doesn't build the same spaceships as the first one that went to the moon, they build much better ships. The goal is the same: space travel, and there is no point in trying to rebuild a 1960's ship that can't do much and has a much higher chance of killing the pilots.

Are you high or just retarded?

alphys
08-31-2016, 04:01 PM
NASA never went to the moon and SOE never made everquest

Zuranthium
08-31-2016, 04:07 PM
Are you high or just retarded?

That question should be directed at anyone who plays Blue server any longer than the initial nostalgia kick. A person who finds the gameplay of that server interesting doesn't have much going on upstairs.

nectarprime
08-31-2016, 04:10 PM
That question should be directed at anyone who plays Blue server any longer than the initial nostalgia kick. A person who finds the gameplay of that server interesting doesn't have much going on upstairs.

Ah, the "no u" defense. I expected much more.

Sadre Spinegnawer
08-31-2016, 05:13 PM
Run the expansions backwards. End the game with the tutorial.

fadetree
08-31-2016, 05:36 PM
That question should be directed at anyone who plays Blue server any longer than the initial nostalgia kick. A person who finds the gameplay of that server interesting doesn't have much going on upstairs.

Again, why are you here?

nectarprime
08-31-2016, 05:43 PM
Again, why are you here?

When there are only 14 people on your server maybe you just have to take your aggression out somehow.

LordRayken
08-31-2016, 06:29 PM
I think we should honestly just reset the server daily. That gives people plenty of time to enjoy progression and every single day, too. We can call it Project 99 Time Wipe.

maskedmelon
08-31-2016, 06:35 PM
I think we should honestly just reset the server daily. That gives people plenty of time to enjoy progression and every single day, too. We can call it Project 99 Time Wipe.

lol ^^

Sillyturtle
08-31-2016, 07:47 PM
I think we should honestly just reset the server daily. That gives people plenty of time to enjoy progression and every single day, too. We can call it Project 99 Time WARP.

Fixed.


With a jump to the left......

Zuranthium
08-31-2016, 09:11 PM
I expected much more.

There are tons of reasons to list and they've all been said so many times. The game has nothing left in it to play for as a classic PvE version. Everything has long been figured out, the environment is very artificial, and the combat mechanics are extremely outdated and don't require skill. The whole game is nothing but standing around in line or doing a tedious repetitive task. Anything you do on Blue server is nothing but a boring waste of time, to try and get meaningless pixels.

PvP is the ONLY thing available that actually adds meaning and a dynamic element to the game. It makes people think more, consider their surroundings more, and ultimately need to have more skill. It makes the game world more like Everquest is actually supposed to be - immersive with unknown danger lurking around every corner. Contesting raid targets, doing any PvE content actually, becomes 100% more interesting. There is immediate, deadly competition and people need to gear themselves more for PvP.

entruil
08-31-2016, 09:14 PM
There are tons of reasons to list and they've all been said so many times. The game has nothing left in it to play for as a classic PvE version. Everything has long been figured out, the environment is very artificial, and the combat mechanics are extremely outdated and don't require skill. The whole game is nothing but standing around in line or doing a tedious repetitive task. Anything you do on Blue server is nothing but a boring waste of time, to try and get meaningless pixels.

PvP is the ONLY thing available that actually adds meaning and a dynamic element to the game. It makes people think more, consider their surroundings more, and ultimately need to have more skill. It makes the game world more like Everquest is actually supposed to be - immersive with unknown danger lurking around every corner. Contesting raid targets, doing any PvE content actually, becomes 100% more interesting. There is immediate, deadly competition and people need to gear themselves more for PvP.

it was there all along... insert game here... idea of burnt...

Sillyturtle
08-31-2016, 10:55 PM
There are tons of reasons to list and they've all been said so many times. The game has nothing left in it to play for as a classic PvE version. Everything has long been figured out, the environment is very artificial, and the combat mechanics are extremely outdated and don't require skill. The whole game is nothing but standing around in line or doing a tedious repetitive task. Anything you do on Blue server is nothing but a boring waste of time, to try and get meaningless pixels.

PvP is the ONLY thing available that actually adds meaning and a dynamic element to the game. It makes people think more, consider their surroundings more, and ultimately need to have more skill. It makes the game world more like Everquest is actually supposed to be - immersive with unknown danger lurking around every corner. Contesting raid targets, doing any PvE content actually, becomes 100% more interesting. There is immediate, deadly competition and people need to gear themselves more for PvP.
It is only boring meaningless and outdated if you have done it before multiple times. Most people haven't. I certainly haven't. P99 is my first time enjoying Everquest.

I think you're very biased. At least you certainly appear that way with your adamant assertion that PvP is the only worthwhile thing in EQ.

It might be that way for you, but it definitely isn't for the majority. We know this to be a FACT due to how tiny the Red 99 population is.

LordRayken
08-31-2016, 10:58 PM
There are tons of reasons to list and they've all been said so many times. The game has nothing left in it to play for as a classic PvE version. Everything has long been figured out, the environment is very artificial, and the combat mechanics are extremely outdated and don't require skill. The whole game is nothing but standing around in line or doing a tedious repetitive task. Anything you do on Blue server is nothing but a boring waste of time, to try and get meaningless pixels.

PvP is the ONLY thing available that actually adds meaning and a dynamic element to the game. It makes people think more, consider their surroundings more, and ultimately need to have more skill. It makes the game world more like Everquest is actually supposed to be - immersive with unknown danger lurking around every corner. Contesting raid targets, doing any PvE content actually, becomes 100% more interesting. There is immediate, deadly competition and people need to gear themselves more for PvP.

I've seen some jaded people here, who like to use terms like "arbitrary" and apparently attack the entire core of EverQuest.

You could literally say what you said about any video game that's been out for a certain period of time.

I wonder why people go back and play Mario Bros, or any games they've already beaten before?

You're hilarious, man. These kind of extreme viewpoints that negate themselves are crazy to hold. You fumble when trying to explain why PvP is good after damning EverQuest's combat mechanics and calling the game outdated.

Zuranthium
08-31-2016, 11:24 PM
I wonder why people go back and play Mario Bros, or any games they've already beaten before?

If people go back and play games it's because they are fun. PvE classic-coded Everquest in this modern age is not. Particularly the end-game.

It is only boring meaningless and outdated if you have done it before multiple times. Most people haven't. I certainly haven't. P99 is my first time enjoying Everquest.

It doesn't matter if you haven't done it before, the game is not Everquest. Everything is on a wiki. The mudflation is crazy. The population is totally different. You're not getting the real experience. It's like playing a game with a cheat code enabled the whole time, except not even very fun in this case. People keep chasing the carrot because they think suddenly something cool will happen if they keep at it, but nothing cool is going to happen. Feel free, spend your life trying to get max gear on a PvE server that is more like a factory than a game. In the end you'll look back and realize what an empty pursuit it was and how much time you wasted.

NegaStoat
09-01-2016, 12:09 AM
I have no interest in playing on current P1999 due to the game's current state with plat, raiding, the incredibly HUGE span of time between Kunark ending and Velious starting, Chardok AoE's, etc.

I'm a player that checks back every so often for news on the new server. There are many like me. It was previously mentioned on a Sirken stream that current Blue would be finished and left running as a pristine museum piece of work, and the new server might have small changes made to it that would make life easier for the server staff in dealing with players, disputes, and general bullcrap behavior.

I'm all for it if it happens. I'm certain that the staff has learned MANY hard lessons about EQ and the current player base. I'd be hellishly interested in what a 'revised' server offering might entail.

Sorn
09-01-2016, 01:27 AM
It was previously mentioned on a Sirken stream that current Blue would be finished and left running as a pristine museum piece of work, and the new server might have small changes made to it that would make life easier for the server staff in dealing with players, disputes, and general bullcrap behavior.

Current blue is a beta test of the real Project 1999, where dev fixes bugs and makes sure every single official change is connected to an era so the patches that changed gameplay during the targeted time period will happen automatically and everything is complete recreation of EverQuest from launch to just before Luclin.

The recycle server people talk about is going to be Project 1999 as envisioned by the project founders and dev team. That is the pristine museum piece. We're just the experimental test subjects. :P

That said, research thoroughly and bug report all the things!

Izmael
09-01-2016, 07:48 AM
An idea for Green99 would be: make it super hard until it's merged.

1. Every mob summons
2. Every mob hits for 3x his dmg on Blue
3. You can never resist a mob's spell
4. Every mob's run speed is 3x its speed on Blue


If people want to farm some extra manastones or Guises, they will have to earn it.

fadetree
09-01-2016, 08:09 AM
If people go back and play games it's because they are fun. PvE classic-coded Everquest in this modern age is not. Particularly the end-game.



It doesn't matter if you haven't done it before, the game is not Everquest. Everything is on a wiki. The mudflation is crazy. The population is totally different. You're not getting the real experience. It's like playing a game with a cheat code enabled the whole time, except not even very fun in this case. People keep chasing the carrot because they think suddenly something cool will happen if they keep at it, but nothing cool is going to happen. Feel free, spend your life trying to get max gear on a PvE server that is more like a factory than a game. In the end you'll look back and realize what an empty pursuit it was and how much time you wasted.

I bet you're fun at parties.

LordRayken
09-01-2016, 08:15 AM
If people go back and play games it's because they are fun. PvE classic-coded Everquest in this modern age is not. Particularly the end-game.



It doesn't matter if you haven't done it before, the game is not Everquest. Everything is on a wiki. The mudflation is crazy. The population is totally different. You're not getting the real experience. It's like playing a game with a cheat code enabled the whole time, except not even very fun in this case. People keep chasing the carrot because they think suddenly something cool will happen if they keep at it, but nothing cool is going to happen. Feel free, spend your life trying to get max gear on a PvE server that is more like a factory than a game. In the end you'll look back and realize what an empty pursuit it was and how much time you wasted.

This really hateful outlook is pointless to hold. You're just breaking things down to their most basic formula.

Every single video game in the history of mankind is about
Collecting X
Going to Y
Defeating Z

You can literally break down every game if you want, and use the same logic. Every video game is a factory.

Your reductionist philosophy is pretty nonsensical.

"I know, I'll come to a community of people playing this game, and insult everything about it."

Enjoy Red.

Va1entines
09-01-2016, 08:26 AM
I feel casuals want a environment that they will fair to them, but that will never happen on classic everquest. You can create a new server every month... and sry casuals you will never be the top teir you strive for. You are awarded based soley on time served.

Jaleth
09-01-2016, 05:01 PM
Current blue is a beta test of the real Project 1999, where dev fixes bugs and makes sure every single official change is connected to an era so the patches that changed gameplay during the targeted time period will happen automatically and everything is complete recreation of EverQuest from launch to just before Luclin.

The recycle server people talk about is going to be Project 1999 as envisioned by the project founders and dev team. That is the pristine museum piece. We're just the experimental test subjects. :P

That said, research thoroughly and bug report all the things!

You are correct. This test server however, unlike all test servers in the history of forever, will not be wiped.

LordRayken
09-01-2016, 05:10 PM
I feel casuals want a environment that they will fair to them, but that will never happen on classic everquest. You can create a new server every month... and sry casuals you will never be the top teir you strive for. You are awarded based soley on time served.

No, no, you see, they keep thinking if they have a brand new server everyone will be "equal."

Zekayy
09-01-2016, 09:38 PM
You are retarded if you think they're going to wipe blue. Sirken stated on many streams they would never ever wipe the blue server nice troll though kid

Lagaidh
09-01-2016, 09:50 PM
1. They wont wipe blue.
2. Yes it would sustain but now with even more neckbeards then p99 had when it started so everything thats valuable would be camped by the same people for the existence of them dropping(manastone,Guise) and raid mobs would be cleared within a month of it opening and nothing would really be different from blue other then the extended timeline that it has had.

Players' inability to grasp this reality indicates their addiction. There's always a mitigating factor that prevents the player from having "been a contendah". If they just had a fair shot... they could do X, Y and Z, too.

In a community this insular, as long as their will holds out, the same folks rule any new server. It's not like it's going to be hidden from the players with the most time to invest and the straightest path to influence. The only time I have ever seen the balance of power shift in the whole P99 community comes down to a few things: a) current top dogs burn out because b) a new group of people are willing to double down on the known tactics to tire out the status quo, or c) a pile of people get banned for cheating.

The map is out. Nothing will change. That's not necessarily good or bad. It simply is the way it is.

Safon
09-01-2016, 09:55 PM
My big question is will the original elite (no I am not one of them, I've never been elite on this server except at tunnelquest lol) rule a refresh server once again. Unless memory fails, the original crew that formed the server's first guild, Rusty Long Swords, then Fine Long Swords, then became IB, are the original elite. and didn't they continue tin various incarnations to dominate the server at times? (at others being surpassed, for whatever reasons).

Lagaidh
09-01-2016, 10:02 PM
Perhaps. I've seen in Live a couple of server splits and the big boys reacted in different ways.

At times, they were invested in their current server and wanted to stay. It is difficult to manage the migration of a large guild, especially in early live when the transfer of your toon across servers was anything but smooth. These types of guilds wanted to keep their machine firing on all cylinders because they already had their current server where they wanted it.

Another kind of group of elites were folks near the top of their server, but hadn't been able to break through to content controlled (or only achieved thus far) by the biggest group on the current server. This sort of 'Beta' elite always seemed to view a new server as the shot they were looking for.

brecon
09-01-2016, 10:05 PM
Players' inability to grasp this reality indicates their addiction. There's always a mitigating factor that prevents the player from having "been a contendah". If they just had a fair shot... they could do X, Y and Z, too.

In a community this insular, as long as their will holds out, the same folks rule any new server. It's not like it's going to be hidden from the players with the most time to invest and the straightest path to influence. The only time I have ever seen the balance of power shift in the whole P99 community comes down to a few things: a) current top dogs burn out because b) a new group of people are willing to double down on the known tactics to tire out the status quo, or c) a pile of people get banned for cheating.

The map is out. Nothing will change. That's not necessarily good or bad. It simply is the way it is.

Some of us didn't hear about P99 til well into Kunark bro. So for some people those things do change who owns what.

More to the point...some people actually like progression. I don't necessarily want to sock a guise, but I do want to be in a guild in scrappy gear trying to solo Naggy the first time, when we're all 50s doing the encounter the way it was designed to be done.

skarlorn
09-01-2016, 10:37 PM
please wipe it Clean 201Green

Zuranthium
09-02-2016, 02:19 AM
Every single video game in the history of mankind is about
Collecting X
Going to Y
Defeating Z

You can literally break down every game if you want, and use the same logic. Every video game is a factory.

No. Good games present meaningful choices and engage you in some kind of special way. Not just doing something pointless in order to waste time.

Lagaidh
09-02-2016, 03:41 AM
Some of us didn't hear about P99 til well into Kunark bro. So for some people those things do change who owns what.

More to the point...some people actually like progression. I don't necessarily want to sock a guise, but I do want to be in a guild in scrappy gear trying to solo Naggy the first time, when we're all 50s doing the encounter the way it was designed to be done.

Oh I'm with you in personal play style. I'm simply stating what will happen if another P99 server opens and the inability of others to accept that.

I can see your point though, and it's a good one. There will be those moments you and yours can win and feel great about on the journey. I do feel fortunate that I got here so long ago. There have been good times, and dark times, but the earlier days of this server were a little less prescribed. It was great. Thank you for reminding me.

Nixtar
09-02-2016, 08:45 AM
I just want to be there at the start or close to the start. I still love P99 but it isn't quite the experience I remember. Of course there will be people who blow through the pre-kunark content but the vast majority won't.

It will also be interesting to see pure classic race/class combos, i.e. not easy mode(iksar) necro/monks.

fuark
09-02-2016, 09:00 AM
Some of us didn't hear about P99 til well into Kunark bro. So for some people those things do change who owns what.

More to the point...some people actually like progression. I don't necessarily want to sock a guise, but I do want to be in a guild in scrappy gear trying to solo Naggy the first time, when we're all 50s doing the encounter the way it was designed to be done.

Unfortunately, just like red, unless you're in the top guild with time to invest you will never get to do Nagafen with a scraggly group of ragtags in banded armor. Within a month the hardest crews will be 50 and have batphones going out whenever he spawns. Green isn't the savior people are looking for. No matter the server, time invested in Everquest = you win.

Not trying to say it's a good or bad thing, just how it is.

Annashii
09-02-2016, 09:59 AM
Actually I disagree completely. One example was on Phinigel there was a particular person who would repeatedly train anyone trying to farm the GEBS camp. He'd camp there 18 hours a day. He had an absolute stranglehold on the market. But somehow I still managed to get my own pair.

I understand the point you're trying to make, but it's very mistaken if you think P99 is the epitome of 'elitist' and only here can people be anal about camping certain loot.

Furthermore, I can accept your point about how the top people on Blue will be hte top people on Green if they decide to roll on it. Sure. But why does that even matter? It's a new economy. There isn't the enormous glut of platinum and items that there is now. Hell, until Kunark releases and people get access to Sebilis there isn't even that much raw platinum entering the system.

I realize some people may not have seen the post, but Rogean has stated it has always been the plan to do this once they'd finished writing all the patches.

Here's the direct quote from nilbog. Please pay attention to the bolded part:


Cute and idealistic (things that don't exist on p99). As someone who has played since 2010, I can confirm, Thulack is 1000% right. The same people will control everything. The first person high enough to camp the contested items will just pass camp between guildies for the life of the item. Sure, it had gotten better on p99. But if you think a manastone(purely for holding onto and selling later) doesn't get 90% of the neckbeards hard then we play on very different servers.

Annashii
09-02-2016, 10:01 AM
Unfortunately, just like red, unless you're in the top guild with time to invest you will never get to do Nagafen with a scraggly group of ragtags in banded armor. Within a month the hardest crews will be 50 and have batphones going out whenever he spawns. Green isn't the savior people are looking for. No matter the server, time invested in Everquest = you win.

Not trying to say it's a good or bad thing, just how it is.

This is exactly why Phinigel is popular. Keep preaching it though. Green will be .0001% different from Blue we play on now. All the exact same people getting and hoarding the exact same items. Legit there will be no difference. Same with raid targets etc.

Tuurin
09-02-2016, 10:05 AM
C'mon people, you have to realize that EQ, even with its vast sandbox world and crazy time investment to level, is not designed to entertain you forever. No game is. Eventually you're going to get to the point where you either need to start over (e.g. do things that are "repetitive") with a new toon or move on to another game. We've all been doing this for a long time, so yes it feels repetitive if you keep doing the same things over and over again and follow the guides/min-max ways to progress your character.

Again, it's a SANDBOX game- it's up to you to make it interesting. And when it's not any more, then do something else for a while. But that doesn't mean its a POS game and anyone that plays it is a retard. That's just your perspective because you've literally exhausted yourself on playing a game for longer than it's intended to entertain you.

Khaleesi
09-02-2016, 12:20 PM
we'd steal people from current live servers like Phinigel.[/B]



This is the ultimate reason another server will not be made - Daybreak's cuckholding of Rogean.

Splade
09-03-2016, 02:56 PM
Pls stop making threads like this.

Safon
09-04-2016, 05:17 AM
Early days of this server were freakin great lmao, totally different world. So glad I got here month 1.

LostCause
09-04-2016, 06:54 AM
i miss /target without LoS

ahhh yes those days.

Rhambuk
09-05-2016, 12:54 PM
Early days of this server were freakin great lmao, totally different world. So glad I got here month 1.

Loved global chat with the andain stories

Swindle
09-05-2016, 02:40 PM
Loved global chat with the andain stories

Andain, that brings back memories. That and the dude who'd train the EC tunnels all the time.

If Pantheon comes out, and it is looking like it will, the current Blue population will drop in half at least. A lot of us are just staying on the Methadone until the new crack comes out.

Rhambuk
09-05-2016, 04:11 PM
Pantheon eh?

I've been out of the loop

Rhambuk
09-05-2016, 04:17 PM
Wait is that the ones ? Mcquaid was working on a few years back but still needed heavy funding?

Swindle
09-05-2016, 05:30 PM
It looks like they got their house in order now. They got gameplay demos on YouTube and such.

Sillyturtle
09-05-2016, 07:39 PM
Early days of this server were freakin great lmao, totally different world. So glad I got here month 1.

Precisely. It's a vastly different experience than playing now on Blue, which is what I care about.

Even if the naysayers (no offense but that's what you guys are right now) are right in that the same people will camp things like Manastones etc, I don't care. The economy will be fresh, prices wont be vastly inflated and it will be a MUCH different experience.

That's what I and many others are looking forward to from Green 99.

Pls stop making threads like this.

No. Make me.

LordRayken
09-05-2016, 07:54 PM
Sorry, you're just, totally and completely incorrect Silly.
In a month things will be back to the same way they are on this current server.
Literally all we will see is
1. People will move from Blue to Green (simply wipe blue if that's the case). Soon, everything on Green will be a carbon copy of what we saw on Blue.
2. Green will split the playerbase, so we will have 500 on each server actively, changing the dynamic of both servers and killing off interest of longer, more established players, and hurting new players.

fadetree
09-05-2016, 08:08 PM
1. True
2. No, it won't kill any dynamics.

JackFlash
09-05-2016, 08:47 PM
Sorry, you're just, totally and completely incorrect Silly.
In a month things will be back to the same way they are on this current server.
Literally all we will see is
1. People will move from Blue to Green (simply wipe blue if that's the case). Soon, everything on Green will be a carbon copy of what we saw on Blue.
2. Green will split the playerbase, so we will have 500 on each server actively, changing the dynamic of both servers and killing off interest of longer, more established players, and hurting new players.


I think you're forgetting this server has been around for many years and thousands of people have come and gone. The neckbeards will be back.

feanan
09-05-2016, 09:15 PM
The benefits of green is an accurate timeline.

No 100's of donals bp's being around for years enabling duoing of cash camps.
Bugs squashed. All the early day dups, RMT, etc gone.
No chardok factory churning out 60's...

etc etc.

regardless if it splits the server...I had thought they said that green would roll back in to blue.

if this ever happens, they shouldn't allow characters to be played concurrently on both servers like they do on red. Neckbeards should have to choose between whatever they are camping on green, or poopsocking on blue, but not do both at the same time. :)

Sillyturtle
09-05-2016, 11:48 PM
Sorry, you're just, totally and completely incorrect Silly.
In a month things will be back to the same way they are on this current server.
Literally all we will see is
1. People will move from Blue to Green (simply wipe blue if that's the case). Soon, everything on Green will be a carbon copy of what we saw on Blue.
2. Green will split the playerbase, so we will have 500 on each server actively, changing the dynamic of both servers and killing off interest of longer, more established players, and hurting new players.

Nah.

fuark
09-06-2016, 01:14 AM
Precisely. It's a vastly different experience than playing now on Blue, which is what I care about.

Even if the naysayers (no offense but that's what you guys are right now) are right in that the same people will camp things like Manastones etc, I don't care. The economy will be fresh, prices wont be vastly inflated and it will be a MUCH different experience.

That's what I and many others are looking forward to from Green 99.



No. Make me.

Do you think prices on blue are too high?

??????

Bro wait til the new server, you won't be paying 500p for a Ghoulbane, you'll be paying 8k. That's what I sold them for on red. Good luck getting that 8k when there are 800 people all wanting to camp sea furies and halfling guards.

That's the thing man, *any* item worth camping will be perma-camped by people with nothing better to do. When red first came out I was home for the summer after working overseas with nothing to do in a boring town. Camping 6 ghoulbanes back to back and handing it off to your friend is pretty easy to do from the living room couch during a summer off.

(Normal people with consistent responsibilities can't do this)

ukaking
09-06-2016, 08:06 PM
All this talk about items and Id just love to get lowbie groups and kill lowbie shit and meet new folks. The journey folks. Its all about the journey.
And for Christ sakes, how about you make your character interesting with a little back story to them as well? You know, like the way the game was INTENDED to be played?

Brut
09-06-2016, 08:28 PM
Fresh servers are prty hype tho. That feel when Unrest named drops are major upgrades!

Ezrick
09-07-2016, 01:27 AM
The next server needs to be much different, not shitty exact-classic coding. When it comes out, Blue will likely become a relative ghost-town after not long (it certainly deserves to). There's no point to actually playing that server; it's a very sad game. It can just stand as a monument to the "exact classic coding". The next server needs to try its damn hardest to be the best possible version of what classic Everquest was actually supposed to be. A return to the adventure, unpredictability, and immersive high-fantasy feeling of what truly defines Everquest.

i disagree. When the bat-phone rings the blue players playing on green will flee like cockroaches in a spotlight back to blue for their lewtz. What will happen is that blue will essentially become a raid-only server for the 186,000 level 60s who are already there. Many (most?) don't even play on blue now unless their cell-phone goes off.

Lagaidh
09-08-2016, 08:14 AM
Do you think prices on blue are too high?

??????

Bro wait til the new server, you won't be paying 500p for a Ghoulbane, you'll be paying 8k. That's what I sold them for on red. Good luck getting that 8k when there are 800 people all wanting to camp sea furies and halfling guards.

Actually, if Green were another Blue server, then the prices for items in the early going would be reasonable. There will be some merchants trying to peg prices high, but when a server is young, sales are fast- folks want to get back to playing.

On blue, the first item I purchased from another player was a Ghoulbane, for 600p. That was August of 2010. Kunark was a looooong way off. Granted, at that time, 600p was closer to the 8k you joke about than it seems now.

Red's economy is VERY weird. I'd not use it to predict patterns on another blue ruleset server. It's just not the same.

Gruktar
09-09-2016, 03:35 AM
Like others have suggested, the best thing they could to do bring back the "classic" feel is to change up some of the in-game values, for example:

-Change up the loot table so different named drop different items.

-Change respawn times for zones and rare spawns so players have to discover the new values.

-Change spawn locations for rare mobs.

-Set a new time line for items that get nerfed or removed so no one knows if or when they will actually get removed.

-Change the ZEMs so players have to figure out which zones give the best experience rates.

-Change race/class exp penalties.

Blue can be the "base classic experience" and each additional server/color can have different random values so that each iteration is a little different than the last and players don't go into it knowing exactly what to expect.

AzzarTheGod
09-09-2016, 04:05 AM
Fortunately we don't have to worry about Green stealing people from Phinny, because it will complete its progression before Green launches. Suggesting P99 would "steal" players from Phinny is both naive and irresponsible. There are a lot more differences beyond timeline. P99 does not appeal to the same player base. If it did, that would be grounds for shutting it down.

This. Also part of the agreement Rogean entered into was agreeing to cooperate with Daybreak on avoiding competition.

I'm honestly not sure if Rogean is even allowed to release a Luclin/PoP box anyway with the agreement he entered into.

The details haven't been fully disclosed.

skarlorn
09-09-2016, 04:17 AM
This. Also part of the agreement Rogean entered into was agreeing to cooperate with Daybreak on avoiding competition.

I'm honestly not sure if Rogean is even allowed to release a Luclin/PoP box anyway with the agreement he entered into.

The details haven't been fully disclosed.

which begs the question:
why aren't the details being released? First benghazi with the lies, now this... thanks authority for being shady again

AzzarTheGod
09-09-2016, 04:34 AM
lol yeah its like Benghazi 2.0 around here!

86753o9
09-09-2016, 06:47 AM
Whats needed is a server for the big raid guilds and a seperate server for everybody else.

Angushjalmur
09-09-2016, 12:03 PM
Whats needed is a server for the big raid guilds and a seperate server for everybody else.

Or just instanced raid zones. That would also alleviate the RMT problems I keep hearing people talk about.

Zuranthium
09-09-2016, 07:00 PM
More to the point...some people actually like progression. I don't necessarily want to sock a guise, but I do want to be in a guild in scrappy gear trying to solo Naggy the first time, when we're all 50s doing the encounter the way it was designed to be done.

If that's what you want then create a guild where only pre-Kunark equipment is allowed and nobody is allowed to go above level 50, then go kill Naggy and Vox. If you can get the players it would be much more fun on the server as it exists right now, as compared to a server where everyone is crowding around Naggy and Vox and the other pre-Kunark camps.

Of course, the problem is that the players won't "stay the course" when there are other options in the game. So unfortunately it just never works out with the setups available. Try to play by your own rules and people will get distracted by the reality of what is around them. Try and have a progression server and everything is a clusterfuck. Sticking to the exact classic code doesn't work. It is static and has been done to death.

sonicjoose
09-09-2016, 07:43 PM
I'd come back if they wiped blue, or made a green server

turbosilk
09-17-2016, 05:40 PM
The benefits of green is an accurate timeline.

No 100's of donals bp's being around for years enabling duoing of cash camps.
Bugs squashed. All the early day dups, RMT, etc gone.
No chardok factory churning out 60's...

etc etc.

regardless if it splits the server...I had thought they said that green would roll back in to blue.

if this ever happens, they shouldn't allow characters to be played concurrently on both servers like they do on red. Neckbeards should have to choose between whatever they are camping on green, or poopsocking on blue, but not do both at the same time. :)

Here are some of the reason I'm really looking forward to green. Been here a few months and so many melee just running around with velious armor/weapons. If I didn't want a challenge I'd be playing [insert ezmode MMO name here]

turbosilk
09-17-2016, 05:41 PM
Fresh servers are prty hype tho. That feel when Unrest named drops are major upgrades!

Oh ya.

banff
09-18-2016, 06:51 PM
As someone who just started on this server yesterday, I would love to be able to get in on Green when it launches. Not because I'm going to get phat lewts - I work too many hours for that - but because having a whole bunch of people doing the early stuff together would be really neat.

Just my two cents.

GraveZero
09-23-2016, 05:45 AM
This sounds like a lot of fun. We can all be noobs together.