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View Full Version : Unconventional leveling duos


Vexenu
09-06-2016, 02:07 PM
The best duos are well known by this point and have been discussed ad nauseum in dozens of previous threads. So let's talk about unconventional duos. What class combinations do you rarely see that actually work fairly well together? Remember, the focus here is on leveling and fun/unique gameplay rather than pure high-end duo power (Mnk/Shm and Enc/Clr pls go). Most of these assume at least modest twinking, so these suggestions are geared more toward people who want a fresh alt leveling experience rather than new players. Here's a few, a couple that I've tried and others that are pure theorycraft:

Paladin/Rogue: Paladin brings tanking, heals and CC, while the Rogue unloads DPS with no worry of pulling agro. Each class shores up the other's weaknesses perfectly. A simple duo with fairly relaxed gameplay for both players.

Bard/Monk: With decent weapons, haste and armor the Bard's tanking ability and melee DPS is very underrated, especially pre-50. This duo is best played by alternating tanking as needed between the two. Bard twisting haste, slow and regen makes for minimal downtime when combined with the Monk's DPS, tanking and Mend.

Warrior/Magician: Mage summons a max level Water or Air pet and keeps up his damage shield on the Warrior, who stays in a Zerker frenzy as much as possible. Mage nukes for added, DPS, summons band-aids for the Warrior and keeps a mana reserve ready to nuke down mobs quickly if the Warrior gets in trouble. Insane DPS but nonexistent CC. Best used in outdoor zones as a dark blue mob meat grinder.

Shadow Knight/Ranger: SK fears, Ranger snares. Fear kite all day, everyday, twice on Sundays. Limited self-healing and tanking from both classes allows slower but modest traditional killing as well. A fun faceroll duo if both players are heavily twinked (i.e. Fungi) and just want to mess around on pimped out hybrids.

Enchanter/Wizard: Enchanter employs the disposable pet charming method, while the Wizard handles snares, stuns on charm breaks and nukes to finish off the mobs. A decent dungeon duo, albeit rather fragile. About as useful as a Wizard will ever feel outside of raiding and porting. Requires attentive play from both players.

What are some others?

Ivory
09-06-2016, 02:16 PM
Magician / Ranger -

Ranger snares and flame licks to draw agro , magician stops pet from taunting....then kite things around with archery!

Later on (50+ against summoning mobs), the magician pet will be able to tank ....allowing the ranger to double damage with arrows!

Spyder73
09-06-2016, 02:19 PM
Necromancer/Shaman is incredibly powerful. Necromancer/monk is also fantastic. Really Necromancer/anything is really powerful if the necromancer can use their heals and taps effectively. Enchanter/necro makes for a brutal charm team

fadetree
09-06-2016, 02:30 PM
Yeah, a Necro who knows what he's doing is extremely powerful asset. In combos, I've done Necro/Ranger and that has worked out very well.

Sage Truthbearer
09-06-2016, 02:30 PM
I did a few levels in my lower 50s as a Paladin/Enchanter duo in KC.

I would single pull a mob and then root it and let the Enchanter's hasted pet kill it while I spammed Deepwater Helm heals on the pet.

It was excellent exp and I brought a lot to the table for the Enchanter since I pulled for him, kept his pet topped off, and made sure he never died with my heals/LoH, plus when his charm broke I was quick to stun/root/facetank so he could mezz and recharm.

skarlorn
09-06-2016, 03:14 PM
necro/enc is godmode outdoors

does rogue/sk count as unconventional? it's VERY rp

thewrush
09-06-2016, 04:10 PM
I'm going to be duoing Bard + Necro for multi mob root rotting. Or Bard will snare/fear and necro rips it apart with pet + dots. In dungeons, bard or pet will be tanking and bard can slow or jump in to take hits while necro heals pet or bard(if even necessary).

Yeah, pretty unconventional. So what.

P99 - doing things differently

Lojik
09-06-2016, 04:13 PM
29+ Wizard & Rogue isn't terrible, snare + Flux staff to aggro kite and rogue backstabs.

CrazyDwarf
09-06-2016, 04:14 PM
Warrior/Magician: Mage summons a max level Water or Air pet and keeps up his damage shield on the Warrior, who stays in a Zerker frenzy as much as possible. Mage nukes for added, DPS, summons band-aids for the Warrior and keeps a mana reserve ready to nuke down mobs quickly if the Warrior gets in trouble. Insane DPS but nonexistent CC. Best used in outdoor zones as a dark blue mob meat grinder.


A few fair examples of efficient combos but this... this... this fucking.... what... lol... this is just fucking random word generating.

A mage can solo using this exact method with earth pet.

The warrior is redundant.

Jmcwrestling
09-06-2016, 04:22 PM
A few fair examples of efficient combos but this... this... this fucking.... what... lol... this is just fucking random word generating.

A mage can solo using this exact method with earth pet.

The warrior is redundant.

Me and my GF use this duo actually. Its really nice actually and we kill really fast.
and we basically do it just like the OP mentioned. Kinda random and doesny synergize amazingly well, but we kill effectively.

thufir
09-06-2016, 04:28 PM
Shadowknight/rogue is really good of course. Shadowknight fear kites and rogue stabs repeatedly. Basic, but it's hard to get better without resorting to classic duos. This one is particularly good if the shadowknight has the fear/snare blood ember clickies.

Shadowknight/necro is surprisingly all right after the necro gets a good necroheal. Did this in KC camping the blood ember boots.

Shadowknight/shaman also works, monk/shaman has more dps, but shadowknight has better aggro control. Fewer roots for the shaman, less chaos in a multipull.

Cleric/magician is underrated, especially early going. You can be rolling from level 4 onwards, just get that fire pet up, cleric and magician heal it while mobs beat on its DS and die, watch the xp flow. It's like powerleveling yourselves.

icedwards
09-06-2016, 04:39 PM
Rogue + Bard has been some of the best duo exp I've had on this server. Hoping the swarm nerf gets more bards in the mood to snare kite.

Ivory
09-06-2016, 05:12 PM
Ranger + Ranger!!! Who both use archery!!! It would be glorious!! They would travel the lands, shooting things with arrows....being archers!

pogs4ever
09-06-2016, 05:40 PM
Rogue + bard.

Spyder73
09-06-2016, 05:52 PM
Rogue + bard.

I did some rogue bard while leveling my Bard, and while effective due to fear kiting, it is incredibly PITA because fear kiting is f#cking miserable on anything but a necromancer

pogs4ever
09-06-2016, 06:05 PM
Oh yah. When I do it I use the snare that allows for incredibly tight circles and crazy agro, my dps may be a little less than fear but you don't have to follow a fear path around so it is less taxing on my attention span. Can snare kite in many dungeon rooms with some practice.

ZiggyTheMuss
09-06-2016, 07:08 PM
I don't know if this is considered unconventional, but Druid and.... Druid! Great, fast exp if you are in an area with lots of animals you can both charm without having to worry about breaking charm for full exp.

Wilhelm
09-06-2016, 07:32 PM
My wife and I are rogue/shaman. We do.pretty well.

fugazi
09-06-2016, 07:33 PM
Paladin/Bard. A melee duo that can survive and prosper in dungeons. Lulls, charms, roots, stuns, buffs and heals. The limited damage can be nullified through charm, fighting undead and well, bard haste helps quite a bit.

Tons of fun to play and there is undead to be found at all level ranges.

Ranger/paladin can also duo well thanks to snare and fear undead/animal. They also form a solid core for outdoor dungeon groups.

Ranger/anything can work in an outdoor setting tho. If not fearing animals, flame lick does the trick. I dont think I could stand it tho.

Landael
09-06-2016, 07:48 PM
Wierdest duo I was ever in with my necro was Necro/shaman outside KC, me actually doing the healing while the shaman was meleeing with a 2hander =) worked like a charm too.

Also Necro/Monk was tearing it up in velks with nec heals was fun

Ezrick
09-07-2016, 01:39 AM
Had good success outdoors in the early levels with Enchanter/Druid. Two charmed pets on a snared/feared/dotted mob.

Great for clops and giants and things that a druid can't fear.

Jimjam
09-07-2016, 03:21 AM
Wierdest duo I was ever in with my necro was Necro/shaman outside KC, me actually doing the healing while the shaman was meleeing with a 2hander =) worked like a charm too.

Also Necro/Monk was tearing it up in velks with nec heals was fun

It's like shaman monk, except the necro is the shaman and the shaman is the monk :p.

Izmael
09-07-2016, 06:28 AM
It's like shaman monk, except the necro is the shaman and the shaman is the monk :p.

I leveled an enchanter duoing with another enchanter to lvl 52 or so.

It's a pretty good duo really. Letting the animations kill the mob while it's slowed works really well.

Raev
09-07-2016, 10:01 AM
The problem with these is that they are either a) big-dog and me-to, e.g. enchanter/wizard or b) fear kiting, which is annoying for melee.

One of the 'unconventional' duos I always thought would be fun would be Bard/Druid. It's not really a duo, your goal is to pick up 4 melee and have them alternate tanking. Bard/Druid can combine for 50+ points, damage shield huge resists, and 35 HP/tick of regen, so you should be able to stay alive without a cleric. Four melee and a 50 point damage shield should be decent damage too.

Stormfists
09-07-2016, 04:14 PM
Me and my GF use this duo actually. Its really nice actually and we kill really fast.
and we basically do it just like the OP mentioned. Kinda random and doesny synergize amazingly well, but we kill effectively.

Soon as you said GF I knew you were lying.

Lagaidh
09-08-2016, 07:57 AM
Best duo (probably because of the player) for me back in Live prior to the min max treadmill: Paladin + Ranger.

If you're patient, that duo can accomplish a LOT.

Kotopes
09-09-2016, 06:59 AM
I did ENC/ROG 51+ in Seb on live by stunlocking frogs and having epic rogue poke them from behind. Not sure how practical it is here though as we were both uber raid geared by then.
Best done vs casters so enc can tap mana. Those jin frogs were just perfect, hp is low enough and they stay blue till upper 50's.

Angushjalmur
09-09-2016, 12:20 PM
Ive done SK/ Rogue duos and had a lot of fun fear kiting. Idk how unconventional that combo is, but it was pretty great so long as you dont fear a mob into a group of its buddies

Pheer
09-09-2016, 12:53 PM
Around high 40s on my rogue I trio'd moat in CoM with two necros, it was absolutely disgusting exp and ridiculously easy once we broke the camp and had plenty of room to fear kite.

fash
09-09-2016, 01:41 PM
Enchanter/Shaman: Tash+Malo. Spam fetter and blind while rogue pet wrecks incapacitated player for yt.

captainswjr
09-09-2016, 02:27 PM
Enchanter + Ranger outdoors.

I did a faction group with a guild ranger on my enchanter. Ranger's have pretty much every utility spell that Enchanters lack.

I charmed a fairly dark blue mob after the Ranger snared it. Then I gave it weapons, and a mage mask, and haste. I stayed far far away from the scary bastard.

Ranger pulled with snare, tash + chase the moon(fear) send it pet, med. Very easy to recharm with snare on pet. Fought the wizard mobs easily since they can't cast while feared. Big Blue Pet + ranger made very short work of each mob. Can pull everything single with Harmony.

The duo didn't last long though. We got a cleric, rogue, mage and monk looking for faction too. The mobs dropped stupidly fast with pets, rogue, ranger, and monk all hitting it and mage dropping nukes.

That's the real key.. once you're going and making exp groups tend to coalesce around you.

Rygar
09-09-2016, 02:40 PM
I was thinking of something strange that would be cool yet effective. How about BARD + BARD?!

Assume for a minute they don't kite 25 mobs together and just want some conventional hack and slash / fear kiting. I'm not terribly familiar with all their songs, but with 2 bards there has to be some amazing stacking going on.

Constant mana / hp regen, can use all the DoT songs together to add up on DPS, would think even both melee starts to become significant especially if twinked with some higher ratio weapons like Breath of Harmony, double charm capabilities, slows, self buffs, stuns, resists, mezz, cancel magics, etc.

The mobs may just melt from all the song madness! Would rule especially outdoors, but can also handle difficult zones together such as droga and dalnir with lulls and CC.

fadetree
09-09-2016, 02:51 PM
Enchanter + Ranger outdoors.

I did a faction group with a guild ranger on my enchanter. Ranger's have pretty much every utility spell that Enchanters lack.

I charmed a fairly dark blue mob after the Ranger snared it. Then I gave it weapons, and a mage mask, and haste. I stayed far far away from the scary bastard.

Ranger pulled with snare, tash + chase the moon(fear) send it pet, med. Very easy to recharm with snare on pet. Fought the wizard mobs easily since they can't cast while feared. Big Blue Pet + ranger made very short work of each mob. Can pull everything single with Harmony.



Yep. We make great pets.