View Full Version : The Chetari
ManInRed
09-07-2016, 12:05 AM
Rate it or hate it.
Random attempt at something that would fit the classic theme, nothing serious. Just want to hear people bash or discuss.
__________________________________________________ _________
Chetari
http://i.imgur.com/HI6n0eI.png
Male and Female variants
Description
The Chetari are a race of Ratmen native to the continent of Velious in the Dragon Necropolis.
Two tribes are known to exist – Paebala Ratmen, who tolerate outsiders, and the xenophobic Chetari, who serve Zlandicar and will destroy anyone else. The history between the Necropolis’ two tribes of rat people is undocumented, but it involves a lot of fighting.
Chetari are, at best, a side note in the history of Norrath, though they are known to have fought bitterly and quite successfully against those expeditions launched into the Dragon Necropolis. Apparently, Zlandicar intended the Chetari to take care of anything less than a draconic strike force, leaving him free to pursue his work without disruptions.
There are also rumours of Chetari teams having been sent out by Zlandicar for obscure — but presumably unpleasant — purposes. Chetari are sometimes thought to be the ancestor of the secretive Ratonga race, which was encountered decades after the discovery of Velious. Whilst Ratonga claim this is true, it is unlikely that this theory is correct, though there might be a connection with the Paebala people.
The Dark Elves and exploratory Chetari have found that their goals align, and have formed a tenuous pact together. Although some Chetari have lost their pure white fur and bright red eyes upon leaving the Necropolis, these more common looking Ratmen are still just as sinister as their Chetari brothers and should not be confused for the more passive Paebala Ratmen.
Basic Information
Faction Alignment: Evil
Racial(s): Increased Consumption Rate, Scurry, Pack Rat
Starting City: Neriak
Playable Classes: Warrior, Necromancer, Rogue, Shadow Knight
Experience Modifier: 5% More Required per Level
Armor: Small, Medium Cannot Wear Robes
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Scurry
Chetari move quicker than other races, which gives them a great advantage when travelling unaided by magic.
Movement speed is increased by a latent 5% at all times
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Pack Rat
The Ratmen have a natural affinity for carrying heavy loads to and fro, which increases the amount of weight they can carry before they become encumbered.
Chetari can carry x1.5 their STR value before becoming encumbered (red weight)
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Increased Consumption Rate
Barbarians, Halflings, Ogres, Trolls, and Chetari all consume food and drink slightly faster than other races.
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Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Rhambuk
09-07-2016, 12:38 AM
Great!
Post velious custom content
skarlorn
09-07-2016, 01:09 AM
Turn fire giants into a playable race and I will approve your rats
Ivory
09-07-2016, 01:52 AM
I want playable gnome clockworks! With a %2,000 - %3,000 exp penalty! That's right! 20 - 30 times slower to level!
Oh, neat, you got a level in 5 hours? Well, for a gnome clockwork....it takes 100 hours!!!!
nyclin
09-07-2016, 02:08 AM
Tikitakiyiyiyi!
Sodors Finest Poster
09-07-2016, 07:52 AM
How high are ratmen models to gnomes/dwarves/halflings?
Would be interesting to play a race that has to look up to the smallest current playable races.
ManInRed
09-07-2016, 08:14 AM
I want playable gnome clockworks! With a %2,000 - %3,000 exp penalty! That's right! 20 - 30 times slower to level!
Oh, neat, you got a level in 5 hours? Well, for a gnome clockwork....it takes 100 hours!!!!
lol, that's crazy.
How high are ratmen models to gnomes/dwarves/halflings?
Would be interesting to play a race that has to look up to the smallest current playable races.
I think they are actually as tall or taller than dwarves, not sure though.
I'm like everyone else here in that obviously this server has to remain classic but I think Velious should have had it's own race like Kunark did.
How high are ratmen models to gnomes/dwarves/halflings?
Would be interesting to play a race that has to look up to the smallest current playable races.
They're about the same size, maybe a bit taller.
Cecily
09-07-2016, 11:25 AM
Aiyiyiyiyiyiyi!
Want to play one. Right now. Please make this happen.
EQBallzz
09-07-2016, 11:56 AM
That's pretty cool. I immediately thought of the Ratonga when I saw them. Shouldn't the priest class be represented in some form, though? I think every race has at least one priest represented. Druid seems out of the question but shaman and/or cleric perhaps?
Rhambuk
09-07-2016, 12:25 PM
evil clerics
evil bards, using their high pitched squeaks to inflict damage on all in earshot
evil bards, using their high pitched squeaks to inflict damage on all in earshot
Chetari Piccolo
Effect: Split Eardrums
Cast on you: You wince at the earsplitting sounds of an ill-tuned piccolo
Cast on others: Soandso looks agonized.
Cast by you: You sound perfectly hideous and you and everyone around you knows it, but you keep playing anyway.
Boyblunder
09-07-2016, 02:56 PM
Movespeed bonus +5% when traveling along a wall...
Kevris
09-07-2016, 04:46 PM
+5 disease resist, -5 poison resist.
ManInRed
09-07-2016, 05:31 PM
+5 disease resist, -5 poison resist.
I thought about resists, but I figured most people would say the 5% bonus movespeed was overpowered and didn't want to tack on more stuff to the race.
I just remember with the Vah Shir some classes being mad because Vah Shir were better for those classes, but Vah Shir still don't feel "classic"
Might be their models.
Lagaidh
09-08-2016, 07:56 AM
To this day I curse the EQ community for choosing cat people when the first new race opened up... then frogs when we had ANOTHER CHANCE!?
What the hell?! OTHMIR! I want to be an otter paladin.
*Chitter*SKWEEE*
Lagaidh bashes you for 1 point of damage!
Lagaidh misses!
You glare at Lagaidh for 12 points of damage!
Lagaidh misses!
*CHITTER*CHITTER*
Rygar
09-08-2016, 09:23 AM
I love this idea. Would suggest an innate tracking ability of 50 or 75 that will never level, similar to courage with iksar.
Matter of fact 100 starting swimming and 50 forage sound good too.
Rats can hold their breath for long periods underwater, +50% lung capacity?
Teeroyoyort
09-08-2016, 10:34 AM
I want playable gnome clockworks! With a %2,000 - %3,000 exp penalty! That's right! 20 - 30 times slower to level!
Oh, neat, you got a level in 5 hours? Well, for a gnome clockwork....it takes 100 hours!!!!
I was thinking about custom GM events where clockworks were like terminators and the end boss (played by a GM) would drop a clickie illusions Noam clockwork
Kevris
09-08-2016, 12:18 PM
I thought about resists, but I figured most people would say the 5% bonus movespeed was overpowered and didn't want to tack on more stuff to the race.
I just remember with the Vah Shir some classes being mad because Vah Shir were better for those classes, but Vah Shir still don't feel "classic"
Might be their models.
I totally understand, but +5/-5 is a direct trade off. And if you think about their genetic background it makes a lot of sense, no?
I hope the GMs will ratify this idea.
maskedmelon
09-08-2016, 12:31 PM
I like the work that you put into this, but I do t wanna be a rat :/
NegaStoat
09-08-2016, 12:50 PM
I'm not gonna lie - I would like to be a rat. As previously mentioned, they deserve to have evil Clerics for their racial priest selection. I'd also like to see them get Monks for that sweet paw-to-paw combat feeling, but it's a moot point and people will still pick Iksar for the regen anyway.
I like the OP's stat choices - no need to add more to them. The only question I would have is how do the rats in the Hole factor into the lore revision?
ManInRed
09-08-2016, 12:52 PM
I love this idea. Would suggest an innate tracking ability of 50 or 75 that will never level, similar to courage with iksar.
Matter of fact 100 starting swimming and 50 forage sound good too.
Rats can hold their breath for long periods underwater, +50% lung capacity?
I had the racial ability Scent, but I removed it in favor of the faster move speed. One of the most annoying things for tanks and other pullers is not having SOW when they have to pull over long distances, so I figured a race with an innate speed boost would be something to look into.
If Ogres can be immune to frontal stuns, I think a race can be a little faster.
Forage however, I think is too much. Trying to keep it in line with classic races, not Iksar, which got like 10 things. But Iksar are "super evil" but that's still not a good trade off.
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Scent - Natural tracking (50)
Ratmen are natural scavengers and trackers by nature, hunting creatures down for their food and loot with their powerful noses.
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Ultimately didn't add it because less racials would be easier for more people to accept.
I totally understand, but +5/-5 is a direct trade off. And if you think about their genetic background it makes a lot of sense, no?
They do seem like they would get +5 to disease resist, or higher, but less is more when it comes to classic races.
I hope the GMs will ratify this idea.
That stung a little.
I like the work that you put into this, but I do t wanna be a rat :/
lol, I just looked at all the available monster races in EQ and what would fit better than Vah Shir.
This was just an idea for like, way down the line, when everyone has consumed all the content 100x over and people are more open to custom content that actually fits classic. Not "OMG SUPER AWESOM DRAGON GOD RACE X100000 STRENGTH!!!1"
And the rats are rare enough that it wouldn't be like trying to add Gnolls or something as a player race.
Cecily
09-08-2016, 01:03 PM
Zlandi deity obviously. Make it normal "evil" faction and also KoS to Velious factions.
ManInRed
09-08-2016, 05:18 PM
Zlandi deity obviously. Make it normal "evil" faction and also KoS to Velious factions.
I wasn't sure what that would require. I think just giving them Dark Elf gods fits and giving them Neriak as a starting city helps because no actual custom content would need to be designed for them.
maskedmelon
09-08-2016, 05:24 PM
I wasn't sure what that would require. I think just giving them Dark Elf gods fits and giving them Neriak as a starting city helps because no actual custom content would need to be designed for them.
Could restrict them to Veeshan for deity ^^
ManInRed
09-08-2016, 08:37 PM
I love this idea. Would suggest an innate tracking ability of 50 or 75 that will never level, similar to courage with iksar.
Matter of fact 100 starting swimming and 50 forage sound good too.
Rats can hold their breath for long periods underwater, +50% lung capacity?
Yep, briefly considered tracking, actually.
I did write up the racial for the tracking ability, but again, when looking at the classic races, we don't have Iksar to compare things to, so they were getting a little overpowered.
------------------------------------
Scent - Natural tracking (50)
Ratmen have naturally gifted senses of smell, and being the natural scavengers and trackers that they are, they have honed their noses by routinely hunting down creatures for loot, and of course their food.
------------------------------------
Then again, if Ogres can have frontal slam immunity and Trolls can have regeneration and it's not overpowered, maybe Chetari can have a little more.
I was thinking about custom GM events where clockworks were like terminators and the end boss (played by a GM) would drop a clickie illusions Noam clockwork
Funny story, I actually spent some time trying to look at new classic themed classes. Technomancer was one of them, basically a mixture of enchanter and necromancer that summons different clockwork pets at different levels. I didn't get far with it. I don't feel like Beastlord was "classic" in feel, if you know what I mean.
I hope the GMs will ratify this idea.
That stung a little...
I like the work that you put into this, but I do t wanna be a rat :/
Lol, this is just an idea for like, wayyy down the road after we've all done raids and classic content 100x for so many years. Something to add to EverQuest without actual "custom" content or custom zones, because that's awful. The Chetari work because they can start in Neriak and require no actual custom content.
I'm not gonna lie - I would like to be a rat. As previously mentioned, they deserve to have evil Clerics for their racial priest selection. I'd also like to see them get Monks for that sweet paw-to-paw combat feeling, but it's a moot point and people will still pick Iksar for the regen anyway.
I like the OP's stat choices - no need to add more to them. The only question I would have is how do the rats in the Hole factor into the lore revision?
It would definitely be fun to play a Chetari Rogue, I think. I'll add Cleric to them, but I don't know starting stats yet. I was simply looking at what their classes are in the actual game, and I only found those four. The Ratmen in the hole are a separate group from the ones in Velious, I think. I got the lore from the EverQuest bestiary.
http://www.writeups.org/chetari-everquest/
Could restrict them to Veeshan for deity ^^
In my made up lore, they are "pretending" to fall in line with the Dark Elves and secretly their Clerics are worshiping Zlandicar.
http://i.imgur.com/jdvMiGP.jpg
ManInRed
09-09-2016, 08:03 PM
Some starter stat work. Probably needs some work, lol. They're the Barbarians of Agility.
Starting Stats
Cleric: 80 STR / 80 STA / 103 AGI / 90 DEX / 85 WIS / 80 INT / 55 CHA / 30 Bonus Points
Necromancer: 75 STR / 75 STA / 103 AGI / 100 DEX / 75 WIS / 90 INT / 55 CHA / 30 Bonus Points
Rogue: 75 STR / 75 STA / 113 AGI / 100 DEX / 75 WIS / 80 INT / 55 CHA / 30 Bonus Points
Shadow Knight: 85 STR / 80 STA / 103 AGI / 90 DEX / 75 WIS / 90 INT / 55 CHA / 25 Bonus Points
Warrior: 85 STR / 85 STA / 107 AGI / 90 DEX / 75 WIS / 80 INT / 55 CHA / 25 Bonus Points
Base stats do not change - they only go up based upon class choice.
If stats increase by a total of 20 – 30 bonus points
If stats increase by a total of 25 – 25 bonus points
If stats increase by a total of 30 – 20 bonus points
Cleric: Str, Sta, Wis increase by 5, 5, 10
Necromancer: Dex, Int increase by 10
Rogue: Agi, Dex increase by 10
Shadow Knight: Str, Sta, Int increase by 10, 5, 10
Warrior: Str, Sta, Agi increase by 10, 10, 5
Chetari Base: 75 Strength, 75 Stamina, 103 Agility, 90 Dexterity, 75 Wisdom, 80 Int, 55 Cha
Chetari Base Total: 553 – below Ogre
Zuranthium
09-10-2016, 04:11 PM
Rats shouldn't have faster move speed (well maybe along walls - that was actually a cool idea), but Centaurs should as a playable race.
LordRayken
09-11-2016, 01:25 AM
I love the idea of playable Ratmen, mostly because it fits the idea that Velious should have had it's own race like Kunark did. It's possible that there was something thrown about for Velious that we never knew about, as well.
I'm gonna have to disagree with Zuranthium though, talking about playable Centaur is going too far. Mice definitely scurry with bursts of speed when my cats see them
Anyways there have been some efforts to get armor textures showing on mobs like Frogloks, but there is no way in hell anyone would be able to get armor textures looking normally on Centaur.
Edit:
Found the old pics of the experiments.
http://i.imgur.com/GzHAwhz.jpghttp://i.imgur.com/FvTzvgE.jpg
http://i.imgur.com/f2oSNq6.jpghttp://i.imgur.com/Q2Hud9z.jpg
Chaboo_Cleric
09-11-2016, 01:31 AM
I love the idea of playable Ratmen, mostly because it fits the idea that Velious should have had it's own race like Kunark did. It's possible that there was something thrown about for Velious that we never knew about, as well.
I'm gonna have to disagree with Zuranthium though, talking about playable Centaur is going too far. Mice definitely scurry with bursts of speed when my cats see them, lol.
Anyways there have been some efforts to get armor textures showing on mobs like Frogloks, but there is no way in hell anyone would be able to get armor textures looking normally on Centaur.
You would you vermin
LordRayken
09-11-2016, 01:44 AM
You would you vermin
What, is this the race you'd rather play?
http://i.imgur.com/13fSH59.jpg
Zuranthium
09-11-2016, 01:57 AM
I'm gonna have to disagree with Zuranthium though, talking about playable Centaur is going too far. There have been some efforts to get armor textures showing on mobs like Frogloks, but there is no way in hell anyone would be able to get armor textures looking normally on Centaur.
Centaurs wouldn't use leg or foot equipment. I think it would be cool to have them as a playable race.
Centaurs would need horseshoes for their foot gear, obviously. +5 pummeling your enemies into a pulp!
LordRayken
09-11-2016, 02:51 AM
Centaurs wouldn't use leg or foot equipment. I think it would be cool to have them as a playable race.
Yeah actually. I think that would be a kind of neat addition as well. They could use it but their just wouldn't be a texture.
Champion_Standing
09-11-2016, 03:27 AM
not classic
ManInRed
09-11-2016, 04:27 AM
Centaur, huh? Now that would be a really unique race. I think the racial would need to be tweaked to be faster and they would need an innate ability to charge at enemies.
I'm thinking they would rival Ogres in strength? The problem is I can only see them being Warriors, Shamans, and Rangers.
pathius41
09-11-2016, 04:40 AM
I want playable gnome clockworks! With a %2,000 - %3,000 exp penalty! That's right! 20 - 30 times slower to level!
Oh, neat, you got a level in 5 hours? Well, for a gnome clockwork....it takes 100 hours!!!!
Count me in, but IF you made to 60 it better be worthwhile.
skarlorn
09-11-2016, 04:42 AM
I want to be a dog
Zuranthium
09-11-2016, 06:16 PM
I'm thinking they would rival Ogres in strength? The problem is I can only see them being Warriors, Shamans, and Rangers.
Paladin, Druid, and Bard would all fit with Centaur as well.
Inherent speed boost is a huge deal, so not being able to use leg or foot equipment would actually be a good balance anyway. They should probably have a strong racial Kick ability. I wouldn't put their strength as high as Ogres, but the second highest of all the races makes sense. Their starting agility would need to be shit, only 55 there (also, every race should really have a max cap for their stats, at least a soft cap, now that we're on that subject). Charisma only 55 because Centaurs are usually quite xenophobic and rude to outsiders, which is also a good balance with them being able to play Bards, since inherent speed boost on Bard creates the fastest character in the game. Wis/Int at 70, Dex at 75.
Ivory
09-11-2016, 09:11 PM
id play a gnoll. way cooler than froglok
Brownies....imagine playable brownies!!!! Would be so amazing! So tiny, so brownie. They could even start in rivervale (since Nillipus has been working there as a diplomat for so many years).
Also, they are basically just really tiny elves....so it would be possible to display all armor even! :o
ManInRed
09-12-2016, 12:44 AM
Paladin, Druid, and Bard would all fit with Centaur as well.
Inherent speed boost is a huge deal, so not being able to use leg or foot equipment would actually be a good balance anyway. They should probably have a strong racial Kick ability. I wouldn't put their strength as high as Ogres, but the second highest of all the races makes sense. Their starting agility would need to be shit, only 55 there (also, every race should really have a max cap for their stats, at least a soft cap, now that we're on that subject). Charisma only 55 because Centaurs are usually quite xenophobic and rude to outsiders, which is also a good balance with them being able to play Bards, since inherent speed boost on Bard creates the fastest character in the game. Wis/Int at 70, Dex at 75.
I'm having a hard time thinking about how to balance that and also make it feel classic and not slapped on custom content.
A Centaur would have great strength and stamina I think, so it's hard to imagine anyone rolling a Barbarian if they were introduced as a strong good aligned monster race.
At any rate, the speed boost would need to be higher, making them ideal and more fun to play as plain Warriors when pulling without sow, and the carry capacity could be 2x as much before becoming encumbered.
id play a gnoll. way cooler than froglok
The Scent racial I came up with was originally an idea for Gnolls, so they could be natural trackers. I just don't see Gnolls being a viable player race.
Brownies....imagine playable brownies!!!! Would be so amazing! So tiny, so brownie. They could even start in rivervale (since Nillipus has been working there as a diplomat for so many years).
Also, they are basically just really tiny elves....so it would be possible to display all armor even! :o
Haha, I considered Bixies a long time ago.
I was working on an idea for a Technomancer type class that has two summons, one as a weak warrior that can tank and one as a much weaker Shaman that only casts weak buffs on the summoner and the summoners party, like a "repair clockwork" that can also cast weak heals too. Basically a support summon. Both would have to be managed or they'd break down/fade with oil or random parts instead of bone chips like the Necromancer.
I had an idea for a playable clockwork race, too, but it didn't pan out. Anything that seems too "custom" is a turn off.
skarlorn
09-12-2016, 01:16 AM
orcs should really be playable.
Lunababy
09-12-2016, 01:46 AM
I was working on an idea for a Technomancer type class that has two summons, one as a weak warrior that can tank and one as a much weaker Shaman that only casts weak buffs on the summoner and the summoners party, like a "repair clockwork" that can also cast weak heals too. Basically a support summon. Both would have to be managed or they'd break down/fade with oil or random parts instead of bone chips like the Necromancer.
I had an idea for a playable clockwork race, too, but it didn't pan out. Anything that seems too "custom" is a turn off.
http://vignette4.wikia.nocookie.net/aokb/images/5/5e/Profession_Metaphysicist.JPG/revision/latest?cb=20050711142954
Zuranthium
09-12-2016, 03:08 AM
Brownies....imagine playable brownies!!!!
Faeries, with a home city of Lesser Faydark, is how I'd do it.
orcs should really be playable.
They'd basically just be smaller Ogres without frontal stun immunity, but at the same time I guess an Evil playable race of their size should be in the game. Crushbone area would need to be expanded for sure, plus adding in the Hills of Shade as their newbie zone.
paulgiamatti
09-12-2016, 09:17 AM
Here for this.
ManInRed
09-12-2016, 06:01 PM
http://vignette4.wikia.nocookie.net/aokb/images/5/5e/Profession_Metaphysicist.JPG/revision/latest?cb=20050711142954
Is this Anarchy Online?
Faeries, with a home city of Lesser Faydark, is how I'd do it.
They'd basically just be smaller Ogres without frontal stun immunity, but at the same time I guess an Evil playable race of their size should be in the game. Crushbone area would need to be expanded for sure, plus adding in the Hills of Shade as their newbie zone.
Yeah, but I feel like anything that requires actual custom content would never be accepted and would probably be crappy.
Adding simply a race and only a race is more like a texture change - allowing a new race with better stats that makes another race useless is also really stupid.
For example, if we add a high str/stam race like Orc without frontal stun immunity like Ogre, what's the point of the Orc? Even if it's the smaller and more maneuverable evil tank race, there would be very little point to play it.
This is why Chetari struck me as pretty much perfect. Also, any races that can start where races already have starter zones work the best.
Centaur is probably just too powerful, it would invalidate Barbarian.
Kender
09-12-2016, 06:17 PM
5% run speed boost is too much. It takes the inherent danger out of fleeing an encounter
25 innate tracking would make more sense, somewhat useful but not overly so (ask all the druids when they were nerfed to 25)
and/or 50 forage would work to.
both are things rats do.
Ivory
09-12-2016, 07:03 PM
Yeah, but I feel like anything that requires actual custom content would never be accepted
Hehe they won't even allow gnome SKs / Paladins (who come a couple months after the server timeline stops)....the chances of custom races and things is like negative 49 percent :P That's right! Negative! They might delete an existing race just for askin!
Zuranthium
09-13-2016, 02:30 AM
For example, if we add a high str/stam race like Orc without frontal stun immunity like Ogre, what's the point of the Orc? Even if it's the smaller and more maneuverable evil tank race, there would be very little point to play it.
A lot of people dislike playing Ogre because of how jarring the size is. Orc also wouldn't have exp penalty like Ogre does. Race is more about flavor anyway - there's no "point" in playing a Human, they are inferior at literally everything except maybe Ranger, yet many people still do it.
Centaur is probably just too powerful, it would invalidate Barbarian.
Nah, if they are giving up leg and foot equip in return for speed boost, that means they are inferior tanks.
paulgiamatti
09-13-2016, 11:32 AM
Would be cool to make the current blue server a place for thought-out custom content like a new playable race, without overdoing it, once we have a green/recycle/classic timeline progression server. Run the new server until the end of Velious, merge it into blue, repeat. Plans for 2020 and beyond.
Droog007
09-13-2016, 01:14 PM
.
Jimjam
09-13-2016, 02:16 PM
I thought it would be cool to be able to acquire secondary races, like becoming a zombie, werewolf, vampire or space marine (okay, maybe not an augmented post-human sci fi super-soldier).
What are the practical considerations for adding a race? Does it need to be something that is already in global load files? What about displaying armour? Might be a bit strange if cloth looks like skeleton, leather like zombie and chain like mummy!
Also, what about UI files, won't the character creation screen need editing?
maskedmelon
09-13-2016, 02:22 PM
Don't believe you can add races without modifying the client. I know this is true for classes. You can tweak/modify existing ones, but cannot add without changing client.
If it were to be implemented it would have to be done via quest/transformation in game.
LordRayken
09-13-2016, 11:52 PM
I like the idea of expanded "classic" content, instead of made up crap.
I think you could probably replace Froglok and Vah Shir in the the character creator slots with a custom race. I doubt you'd have to modify the client. Class wise, there's no way in hell I'd be okay with a custom class. However, a slightly tweaked race with a classic model would be fun to mess around with. After all, that is what Iksar were when Kunark came out to classic EQ players.
I voted Aviaks along with the Archer class, basically an all ranged support class that only shot arrows and would be a modified warrior, but Centaur and Chetari both sound promising as races. Centaur would be fun and I don't think giving them a speed boost would make running any less scary, considering SOW already does that. It would just make pulling without sow much less tedious for an all day tank.
If Vah Shir had a classic model they'd be better, like the Kerrans.
If Vah Shir had a classic model they'd be better, like the Kerrans.
As a matter of fact, Vah Shir on live have a low polygon model that shows when you disable Luclin models. They added this long after Luclin came out, though. The models look like Vah Shir, but they're strangely attenuated.
7840
Cecily
09-14-2016, 12:39 AM
Brownies....imagine playable brownies!!!! Would be so amazing! So tiny, so brownie. They could even start in rivervale (since Nillipus has been working there as a diplomat for so many years).
Also, they are basically just really tiny elves....so it would be possible to display all armor even! :o
Brownie was the name I wanted for my ranger. Taken though :(
Jaleth
09-14-2016, 09:09 AM
Turn fire giants into a playable race and I will approve your rats
I just wanna be a dragon. Full size. At level 1 have 100,000 hps and great aoe spells. Will need a raid force to take me down. Of couse I'll get more powerful by 60. :D
LordRayken
09-14-2016, 09:27 PM
Heh, this turned goofy.
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