View Full Version : Sk questions
Kelor
09-11-2016, 11:42 AM
Im thinking of doing an iksar SK, would i regret not going ogre for the FSI?
How about Blood ember armor clickies are they useful at all?
Lack of slam with a 2hander, will that make much difference?
Thanks for responses.
brecon
09-11-2016, 12:25 PM
I don't think you'll regret it. Lots of Warrior MTs chose Iksar over Ogre, and they share similar concerns about the value of FSI and Ogre stats. For those Iksar the AC/Defense bonus outweighs the value of the FSI.
Danth
09-11-2016, 01:54 PM
Im thinking of doing an iksar SK, would i regret not going ogre for the FSI?
How about Blood ember armor clickies are they useful at all?
Lack of slam with a 2hander, will that make much difference?
Thanks for responses.
Only you know how important ogre bash resistance is to you. As a Shadow Knight you can live without it and not necessarily miss it much, but some people really get annoyed by the occasional stun. Just me, personally, I'd rather have the Iksar regen...it's nice to gain hit points, even if slowly, while feigned someplace or hiding in a corner after being the sole survivor of a wipe.
Some of the Blood Ember armor pieces are nice to have. The gauntlets, in particular, are handy as a no-mana snare. That being said, all of these pieces fall into the convenience category, and you can live without them. None of them are necessary or life-changing like a pre-nerf Circlet.
Slam is nice but you won't miss it all that much. A lot of Iksars will wind up wielding Greenmist with a shield anyway, eventually.
Danth
This is why you shouldn't: https://www.youtube.com/watch?v=fFsvESLXqCE
Tried troll SK once, felt horrible. Front stun immunity is prty hype and easily best racial perk in game. The higher str/sta helps also. Heard rumors the AC boost isn't actually there, not sure. Regen stops mattering later levels, and you oughta be grouping anyway rather than soloing. And even if you are soloing, fear kite is the way.
elwing
09-12-2016, 01:49 AM
regarding blood ember, gauntlets are nice to save mana, but not required, the nice item is the leg. FD clicky is great, longer cast time meaning it's hard to use but no cooldown after a failed attempt, that's invaluable after a first failure using the spell... and stats on it are nice too unlike most other pieces...
xKoopa
09-12-2016, 08:13 AM
^BE legs become useless at 60 except when oom(dodging faction on aary etc)
Death peace is just so good compared to FD
elwing
09-12-2016, 08:36 AM
Death peace is just so good compared to FD
True :)
edit:
I don't like iksar so I play a human, but other wise Greenmist > Blood ember...
Mendo
09-12-2016, 11:49 AM
This is why you shouldn't: https://www.youtube.com/watch?v=fFsvESLXqCE
Tried troll SK once, felt horrible. Front stun immunity is prty hype and easily best racial perk in game. The higher str/sta helps also. Heard rumors the AC boost isn't actually there, not sure. Regen stops mattering later levels, and you oughta be grouping anyway rather than soloing. And even if you are soloing, fear kite is the way.
I just can't get over the way Ogres fall... And the size is tough, had I been old school enough to get a dark elf mask I might have gone with Ogre.
Human is my choice because, Fashionquest.
The iksar 2HS is horrible, but:
a) You should be using a shield and a 1H you purchased from A/A for 50k
b) It's fixable. Zaela has a patch somewhere on the forums
Vandil
09-12-2016, 12:36 PM
Roll a Dark Elf SK. Put your starting points in STR and STA. You'll have plenty of INT for mana. You'll look like a badass, can deal with EC merchants after a few orc pawn kills, and you've got plenty of places to hunt that's not too far a jog from Neriak.
GreldorEQ
09-12-2016, 06:10 PM
BE gaunts would be a huge help for my group and solo adventures in my 50s, but The Dooming Darkness slowing effect is a must for fear kiting solo. I use bash instead of snaring if I am the only snare class, keep in mind your pet bashes too.
I made the iksar because: i wanted regen, i didnt want to stare at troll butt and because I wanted to do the Greenmist quest line.
I mained an Ogre SK on live for a decade or so - I don't miss the FSI as much as I wished I had regen on the ogre, thats for sure.
So far, stuns have made no difference in success of group and solo content up to 54 - the regen, however, has been a welcome racial - paired with a Fungi, downtime is reduced greatly.
My bottlenecks have been DPS and mana regen - not stuns or str/sta/int.
elwing
09-13-2016, 10:04 AM
My bottlenecks have been DPS and mana regen - not stuns or str/sta/int.
QFT...
Swish
09-13-2016, 11:16 AM
it's nice to gain hit points, even if slowly, while feigned someplace or hiding in a corner after being the sole survivor of a wipe.
+1 to that
I went dark elf and no regrets for fashionquest etc but if not for a Vindi BP I think I'd have struggled to get up in raid wipe situations...troll/iksar the way to go I'd say :)
demokatt
09-13-2016, 02:41 PM
Human Shadowknight!!
elwing
09-15-2016, 08:15 AM
Human Shadowknight!!
Bertoxxulous!
Trungep99
09-16-2016, 12:14 PM
If you plan to solo a bunch then iksar & troll regen are amazing . I play a troll and rarely do I ever get frontal stunned. I also love having slam, being able to interrupt spells with out needing to put on a shield has its perks
Jaleth
09-16-2016, 04:56 PM
Can't stand the classic troll and ogre characters, so humans were the most appealing to me, but DE'S wouldn't be so bad as well. Again fashion quest.
Jaleth
09-16-2016, 04:57 PM
Human Shadowknight!!
Yes!
Bertoxxulous!
And YES!
Kutsumo
09-16-2016, 05:10 PM
Im thinking of doing an iksar SK, would i regret not going ogre for the FSI?
How about Blood ember armor clickies are they useful at all?
Lack of slam with a 2hander, will that make much difference?
Thanks for responses.
After all the times you've asked this question, made threads about it, and debated it with me over the past few years you should be the leading expert. I can't believe you're still creating these threads! :rolleyes:
maskedmelon
09-16-2016, 05:18 PM
Go human or delf OP ^^ You can put on a fungi if you wanna pretend you a lizard ^^
elwing
09-18-2016, 02:40 PM
You can also get welcomed by iksar... I am as a fellow Bertoxxulous worshipper...
You can also get welcomed by iksar... I am as a fellow Bertoxxulous worshipper...
Non kos to iksars?
elwing
10-02-2016, 01:04 PM
Non kos to iksars?
Yes, took thousands of goblins, iksar bandit and exactly 260 stacks of bone chips, but I'm fine now, trough most merchant won't sell, I have to bank FD and the haggle baron still wants my head, I'm fine with all guild and there's some merchant on guild factions...
Vicatin
10-03-2016, 11:46 AM
Thinking about starting an ikky SK. Where would you recommend starting stats? For those 60 well-geared ikky SKs, wheres your str/sta unbuffed?
For those 60 well-geared ikky SKs, wheres your str/sta unbuffed?
Less than a similiarly geared ogres!
Hur hur hur.
Beastagoog
10-04-2016, 06:03 PM
Less than a similiarly geared ogres!
Hur hur hur.
Got em.
Beastagoog
10-04-2016, 06:12 PM
I dont play an sk.
But heres a summary of what I understand:
Ikky sk:
Average starting stats
*Regen
*Small ac bump at 60 (i think itd like 40-50 extra ac).
*Amazing 1hs questable
*Can wear robes for fashion question: vp robe/skyshine robe if your super lucky.
*With your greenmist main hand you can pick up a nice shield to boost your ac even more.
*def the more fashion quest race
Ogre:
Amazing melee stats, but if you raid alot these dont matter bar INT/AGI
Frontal stun (great for getting fd off in shit situations)
2hand bash.
Base regen is a joke.
*beast tank looking
Troll:
Great melee stats.
Regen
2hand bash.
*great custom velious helm
*could be considered the inbetween ikky-ogre race
Human/eurodyke = meh. Eurodyke has amazing int tho.
You're gunna do slightly more base damage with ogre and troll till you get raid geared/buffed to the teeth on the ikky sk.
Also ogre+troll is large races which is shit for Kunark/classic dungeons. So expect to carry some shrink pots.
I also believe you can have 100 int starting on an ikky if you dump points in to one? Which helps with your life taps/fear kiting etc. I think trolls you can get 87 starting with points dumped in to it.
Beastagoog
10-04-2016, 06:13 PM
If I was a casualish non super raiding player I'd go ikky or troll.
Esp if your forced to solo at some point. A fungi+natural regeb is nice.
I'd dump all points in to INT too.
Is a class that shines as group tank best, trying to max int to have many lifetaps is just silly. Shoulda just played a necro if plans to solo. Same for regen.
Only thing em gonna concede in this is that ogre velious plate is the worst graphic. FashionQuest wise troll wins.
Beastagoog
10-05-2016, 04:34 PM
Is a class that shines as group tank best, trying to max int to have many lifetaps is just silly. Shoulda just played a necro if plans to solo. Same for regen.
Only thing em gonna concede in this is that ogre velious plate is the worst graphic. FashionQuest wise troll wins.
A pal/sk without mana is like a wet noodle for damage and use. Their power lies within their spells/manapool.
I'd 100% argue int/wisdom is the most.important stat on sks/pals.
Agi/int/wisdom are the 3 hardest stats to get above 200 in velious. Str/stm are easy for raiding players. Esp if you're a ogre/troll. I think you only need 205 stm base and a shaman will take you the rest of the way to 255. So if you raid alot you def wanna focus on int.
Put it this way: (theory example only)
Ogre Sk #1
Player put 10 str 10 stm
210str =max hit 200
190 stm = 3k hp
110int = 1800mana
Ogre sk #2
Player went 20 int
200 str = 195 max hit
180stm = 2930hp
130int = 2000mana
Throw buffs on those 2 ogres and you end up with pretty much the same melee stats only difference is onr has 200 more mana. (Theory example only)
Disease Cloud costs 10mana.
What do you need the 2k for? Only reason is to spam lifetaps to solo some low 50s mob at 60, which, again other classes could do way better. SK is a group tank, int doesn't really matter since you get aggro from very low mana consumption spells.
Also I gots most of my points in dex, since as said, str and sta aren't hard to cap, and agi hardly matters. Int just isn't a big deal for SK. Paladins, yes, since they get actual buffs worth casting and group heals and HoT, but an SK primarily casts a low mana cost FD and low mana cost aggro spells. There just isn't a point where you feel like 2-3 more lifetap casts would've done something big.
Symbioticforks
10-05-2016, 07:10 PM
DEX over INT (pve) seems totally fine. It's just when it comes to (pvp) INT is what provides your staying power and the ability to do constant damage. (Lifetaps / Asystole / Boil Blood)
If your lifetaps land they also allow you to stay in on mobs through AoE's without taxing healers. Most recent use besides tanking Kunark content we've found for SK's is to let them tank Halls of Testing. You can slow the mobs immediately with the snap agro.
If your lifetaps land
Sure wish.
Farzo
10-09-2016, 08:17 PM
I thought lifetaps were a 100% land rate ( maybe with the exception of high level raid targets )?
elwing
10-10-2016, 02:11 AM
nope, lifetaps are low resist (-200 magic) and either 100% effective or 100% resisted, but they can be resisted. I haven't seen a resist on regular exp mob at 43 for quite a long time trough... obviously, since it is magic based, all mobs with really high MR to prevent snare and such have good chance to resist...
It gets randomly resisted by seb juggers, kithi DEs, ToV trash, slowable boss dragons, to name some. It should be that only 100% magic immune mobs like Black Reavers can resist it, or mobs that are vastly higher level than the player. As it is, pretty much anything that's 5-10levels higher or has high MR is frequently resisting taps.
Generally landing a tap on a malo'd/Tash'd boss dragon works well enough, but you still get a random resist in there now and then. And if it ain't resist debuffed, it's a coin toss.
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