View Full Version : civ 6 ?
skarlorn
10-22-2016, 02:21 AM
just friggn bought it
downloadin now
AzzarTheGod
10-22-2016, 02:34 AM
Haven't played it yet but can say with certainty that I already knew skarlorn was among the chosen few aware of its release.
Shalom.
big_ole_jpn
10-22-2016, 02:37 AM
Seems good, better than civ 5 at launch anyway. I don't understand a lot of the mechanics like accommodations yet. Glad to see global happiness is out. Art style is awful and I find the game hard to look at, like it hurts my eyes trying to decide which tiles are resource tiles (game defaults to having the obnoxious resource icons on, so I think the devs are aware of how cluttered their "pretty" map is). Annoying cutscenes intermixed into the gameplay with no toggle off. Turn processing time is really high right from the get-go, feels like a multiplayer Civ 5 in how fucking long it takes. There is something to the core gameplay though, it's WAY better and more complete feeling than I am accustomed to nowadays in my pirated AAA games.
I haven't made it past 1000ad yet tho. The tech tree looks pretty stunted is my major concern - nukes are very close to the end of the line.
skarlorn
10-22-2016, 02:49 AM
Seems good, better than civ 5 at launch anyway. I don't understand a lot of the mechanics like accommodations yet. Glad to see global happiness is out. Art style is awful and I find the game hard to look at, like it hurts my eyes trying to decide which tiles are resource tiles (game defaults to having the obnoxious resource icons on, so I think the devs are aware of how cluttered their "pretty" map is). Annoying cutscenes intermixed into the gameplay with no toggle off. Turn processing time is really high right from the get-go, feels like a multiplayer Civ 5 in how fucking long it takes. There is something to the core gameplay though, it's WAY better and more complete feeling than I am accustomed to nowadays in my pirated AAA games.
I haven't made it past 1000ad yet tho. The tech tree looks pretty stunted is my major concern - nukes are very close to the end of the line.
hoping it turns out to be better than what you're saying here. i was on the fence for about 30 seconds, watched 10 seconds of a trailer and the cutscene cinematic made me Cum for buy
big_ole_jpn
10-22-2016, 03:10 AM
hoping it turns out to be better than what you're saying here. i was on the fence for about 30 seconds, watched 10 seconds of a trailer and the cutscene cinematic made me Cum for buy
It's better than what you should be expecting. All my gripes are UI so far
JurisDictum
10-22-2016, 03:13 AM
I like it so far but I've been too busy to play it a lot. It seems that they decided to make it more intricate rather than less. That's a good call IMO. I also like the "boost" for techs/civics. It allows your empire to be more customized by its environment, which adds a feeling of authenticity to the game.
4 and 5 needed a few expansions to become good, I suspect this will be no exception. Will sate my grand strategy / 4x fiending with stellaris and hoi4 until then
AzzarTheGod
10-22-2016, 04:04 AM
^ advice from the temple.
big_ole_jpn
10-22-2016, 05:08 AM
It's reasonable advice but this game actually seems fleshed out, has trade routes + religion + the various systems that were only added in expansions in the past. Worth a pirate.
Daywolf
10-22-2016, 09:51 AM
Hmmm... yeah I have been watching the countdown, they have even been putting older versions on sale leading up to this. I've been thinking about buying it, though maybe on sale, but then I have enough games atm that I picked up over the summer sales. They will probably have some nice expansions for this too, as they usually do.
I am craving something that is new but artsy fartsy though. Been watching the design & illustration section the past couple months, and there are like 17 pages of sales there right now. I'm thinking about picking up RPG MV, since I still have something left in the wallet after summer sales. Older versions are as low as 90% atm, though the latest is 50% and the only one with android export. Huummmmmm... decisions decisions... There are a few things on sale at steam atm, looking not so bad.
skarlorn
10-22-2016, 03:40 PM
I tried this last night while out of my gourd. I did not do very well. Will check back in ASAP
AzzarTheGod
10-22-2016, 04:12 PM
10-4 I read you boss.
keep us posted.
skarlorn
10-22-2016, 11:06 PM
couple of notes right now...
the art is over stylized and too loud. There are too many objects which seem really important to the eye on the stragetic map. Some of the icons are too big, so the actual landscape and units feel less tangible on the map.
feels a lot more complex than civ 5 does during the opening rounds. It's nice that builders are expended.
Movement is generally slower on the minimap. Even scout units can't travel freely over rivers.
The upgrade system is improved. The tree is laid out similar to a talent tree in vanilla WoW. You can interweave and even just get the most basic powerups before getting the creme de la creme. I particularly enjoyed upgrading my scout.
Getting into Classical Era has more significance. The social policy tech tree is a big improvement imo and creates more opportunity for synergistic synchronization with your tech tree, productions, and objectives.
Objective system is a nice way to "speed up" the game. I find it's almost too easy to boost my techs and social policies. It happens automatically, even if you aren't researching that particular tech at the time. Perhaps this gets harder in harder difficulties. I played around on King with a friend.
Upgrading a unit also automatically heals it. No more burning upgrades for instaheal.
Overall, I don't experience the same dopamine fueled click frenzy that Civ 5 delivered. However, it seems like a really good game. I will continue playing it and hope to find the same levels of dankness I once discovered in the pits of Civ 5 addiction.
big_ole_jpn
10-22-2016, 11:24 PM
Overall, I don't experience the same dopamine fueled click frenzy that Civ 5 delivered. However, it seems like a really good game. I will continue playing it and hope to find the same levels of dankness I once discovered in the pits of Civ 5 addiction.
enjoyed the commentary and esp. the quoted part, agree.
it doesn't grab me like civ 5 does. But I think alot of that has to do with becoming familiar with the game's content and systems so ur brain knows how much dopamine to allocate per ingame event. Right now I am basically numb because I am not yet trained with what means what.
The mouse doesnt get excited bout the lever til he's been pumping it for cocaine water for a good 3 hrs.
It seems like a return to civ 4 style in a lot of ways (no global happiness, way more complexity in base game). Lot more promise in it than Civ 5 had at launch and that turned out fantastic. it's an exciting release honestly and i dont say that about many games, like i dont think ive said it since terraria. I was fully expecting shit and I'm pleasantly surprised.
I don't remember Civ 4 release very clearly at this point but I think 6 might be a better game than that was at launch. just sayin
big_ole_jpn
10-25-2016, 08:44 PM
been playing this more, the turn processing time is fucking retarded once you get to mid-game and the UI is annoying as shit. i am constantly moving the wrong unit because of how the game cycles thru units awaiting orders only sometimes, and with a good 3-second delay after you moved the previous unit.
Also I still have no idea what luxury resources do, I assume they have some bearing on amenities but when i trade for luxury resources my amenities dont go up???
I'll finish this save out and prolly repirate an updated version in 6 months. already on track to beat 1st game on Emp.
Daywolf
10-25-2016, 09:44 PM
been playing this more, the turn processing time is fucking retarded once you get to mid-game and the UI is annoying as shit. i am constantly moving the wrong unit because of how the game cycles thru units awaiting orders only sometimes, and with a good 3-second delay after you moved the previous unit.
Also I still have no idea what luxury resources do, I assume they have some bearing on amenities but when i trade for luxury resources my amenities dont go up???
I'll finish this save out and prolly repirate an updated version in 6 months. already on track to beat 1st game on Emp.
This is why I rather wait on new games, often until the first expansion or so. Or when they finish the game after release and the mod community FINALLY get the tools we were promised years before rather than the broken one at release. Nope, at the time of civ6 release, dumped my cabbage instead on RPG maker mv and the new medieval warfare DLC so I have a non-anime reference to scribble my own junk. Then Halo: spartan assault & strike (strike is way better, pretty fun, well worth the 3 bucks lol), and a few more pinball fx2 table DLC's - that plants vs. zombies table is a blast. No regrets :)
skarlorn
10-25-2016, 11:40 PM
been playing this more, the turn processing time is fucking retarded once you get to mid-game and the UI is annoying as shit. i am constantly moving the wrong unit because of how the game cycles thru units awaiting orders only sometimes, and with a good 3-second delay after you moved the previous unit.
Also I still have no idea what luxury resources do, I assume they have some bearing on amenities but when i trade for luxury resources my amenities dont go up???
So true big dog nippon. A friend and I have both experienced the same difficulties with moving wrong unit. It proves disastrous and is far too easy to do.
There's also this issue where if you move your unit into unknown tile space, they will then attack an enemy unit that's there. In civ 5 their movement would stop when they saw an enemy and you would be given a chance to choose what to do from there. Civ 6 is lacking this and it has cost the lives of many scouts who walked into barbarian outposts. Sometimes, I tell one guy to attack an enemy and the response time is so slow i figure that maybe my turn hasn't started again, then end up fucking up the attack sequence.
Agreed with what you said about the brain knowing where to look for dopamine surges. Luxury resources in Civ 5 were steady dopamine sources. ANd as you say, what the fuck do they do in this game? I don't even understand amenity system yet.
I haven't had the desire to keep playing past Classical Era yet. I keep rerolling hoping that some combination of starting land or civilization leader will juice me up. It hasn't happened yet. It's never been easy for me to stop playing Civ.
And I'm comparing this to how vanilla Civ 5 was for me, even when I was a total noob at it. I didn't understand much of the game, but by god I felt damn fine charging down barbarian scum with my horsemen.
I do have to say that the increased threat of barbarians early on is quite compelling and fun. Early game military is more important than ever.
The civilization leaders art still is fucking disgusting. I really hate it. It's like the Creative Director said "we want it to look more like a GAME!" but then everything looks like shit. Cleopatra looks like she's undergone too much plastic surgery. She doesn't even look egyptian. I'm really unsettled by this horrible direction and wish I could disable it.
So far, I give this game a 7/10. It has a lot of intricate strategy, so much so that I feel like I'm blundering along blindly right now. But is it so good that it's addictive, robbing my life in that sweet, nefarious way Civ 5 did?
n
o
skarlorn
10-25-2016, 11:42 PM
FURTHERmore, you can't rename your cities in Civ 6. Playing on Multiplayer as Congo and not being able to rename your capitol to N*ggerville or N3grop0l!s really ruins the game for me.
big_ole_jpn
10-25-2016, 11:57 PM
Oh man I ran into the attacking an off-map target too. Trade AI is also broken -- I have figured out how to trade any luxuries for 1gpt anytime a civ shows up with a trade offer...pretty embarrassing. You just shuffle the demands around and repropose and they always accept.
None of Civ 5's UI flaws were ever fixed which bodes pretty poorly. Hopefully these are severe enough to warrant attention.
big_ole_jpn
10-25-2016, 11:58 PM
FURTHERmore, you can't rename your cities in Civ 6. Playing on Multiplayer as Congo and not being able to rename your capitol to N*ggerville or N3grop0l!s really ruins the game for me.
Lool but you CAN rename units *Jarnauga emoticon*
AzzarTheGod
10-25-2016, 11:59 PM
Imma dust Civ 5 off I think
skarlorn
10-26-2016, 01:15 AM
Thanks guys.
I just want to take a quiet minute here. A moment to let you know.
GILGAMESH IS FUCKIN BEASSTTT YAWWWWYEEEEEEHAWWWWWW
check it
sumeria comes in hot and heavy with THIS mofo as the leader
http://i.imgur.com/ck2Kb15.jpg?1
that's right. my radio edit both epic AND swole
he comes in hot. heavy. fast with the War Carts.
War Carts are very powerful units. You can build them immediately no Tech req., the War Carts are the strongest starting military unit and do not take penalty when fighting pole arm units. They are very powerful. These are heavy hitters.
You can also build the Ziggurat for big sci boosts early on (iirc).
The sheer intense aggro levels early game off Sumeria just makes me smile. It takes little to no strategy I suppose, but this was easily the most fun game I played.
AzzarTheGod
10-26-2016, 01:58 AM
^ alright maybe getting Civ 6 and not dusting off Civ 5 afterall.
big_ole_jpn
10-26-2016, 02:12 PM
my game is playing the entirety of the audio of the opening cinematic mid-game for no reason...bizarre bug
skarlorn
10-26-2016, 04:05 PM
After morning sex I took a moment to reflect on this game further.
They did build in the dopamine triggers in the form or Eureka! Moments (when you accomplish the mini quest that cuts tech research time in half). Unfortunately, these are very easy to accomplish and happen so often that they don't really make me nut.
Furthermore, finding the civ 6 equivalent of ancient ruins also lets me down. The art style of the reward box is less delicious. However, discovering a great work is a pretty big rush.
Civ 5 golden ages were MASSIVE dopamine triggers.
It's also not as fun to explore early on with scouts. This is because scouts move more slowly than they did in civ 5 (before promotions). Encountering friendly tribes doesn't feel as epic as ancient ruins. I'd much rather find marble ruins than thatch huts populates by savages.
Final point for now : while the civil liberties tech tree is a good game design, it is less juicy than the policy trees of civ 5. The disparate art style in 5 made policies feel totally different than research. It also made more definition for your culture. In civ 6,you ultimately all have the same cultural policies. I really loved pumping liberty in 5 to get aggressive city placement, or having a huge city with tradition.
skarlorn
10-26-2016, 04:15 PM
DOUBLE POST = MAD
I think I figured out what happened with this game. They made it so intricate and contrived that it stopped being fun. This game is just not as fun as Civ 5. So when the play testers came around and they realized this very complex strategy system just isn't that enjoyable, I'm talking I don't want to play for more than a couple hrs at a time MAX, very low to no cravings for it, etc., they said "we need to make this game feel more FUN!"
So what did they do? The Creative Director was suddenly in charge of making Civ 6 feel like a fun game. Instead of sticking with their realist artwork of 5, they branched off and went into the god-awful, cartoon like "game" artwork that we see.
http://i.imgur.com/2XbIE3g.jpg
^ cleopatra. Yaw. I feel real inspired by her feminine power. JK. she looks like a collagen inflated WHORE.
now look at this chinese fuck:
http://i.imgur.com/EDufAY7.jpg
These faces are fucking disgusting. And I can just hear the Art Director stroking himself over how they look so "fun."
"When they see this art they will definitely know they are playing a FUN GAME," is probably what he thought.
big_ole_jpn
10-26-2016, 04:36 PM
Thanks guys.
I just want to take a quiet minute here. A moment to let you know.
GILGAMESH IS FUCKIN BEASSTTT YAWWWWYEEEEEEHAWWWWWW
check it
sumeria comes in hot and heavy with THIS mofo as the leader
http://i.imgur.com/ck2Kb15.jpg?1
that's right. my radio edit both epic AND swole
he comes in hot. heavy. fast with the War Carts.
War Carts are very powerful units. You can build them immediately no Tech req., the War Carts are the strongest starting military unit and do not take penalty when fighting pole arm units. They are very powerful. These are heavy hitters.
You can also build the Ziggurat for big sci boosts early on (iirc).
The sheer intense aggro levels early game off Sumeria just makes me smile. It takes little to no strategy I suppose, but this was easily the most fun game I played.
found skarlorn IRL
https://i.imgur.com/9Ah72pI.png
im pretty far in my game now, cleared my entire continent of subhumans (playing the beauty Cleopatra) and now gunning for science victory I think. Dopamine triggers for combat and capturing cities are still STRONG and I like the combining armies mechanics.
Agreed about the eureka moments. There are too many, they mostly happen accidentally, and playing the game well will require memorizing and planning out all of them (ie, gotta build 1 slinger and get a kill with it every game even tho slingers suck DICK etc). it's like integrating xbox achievements into gameplay. The game lacks the fun factor.
But it's still way better than civ 5 was at launch -- i have high hopes for the expansion schedule.
big_ole_jpn
10-26-2016, 05:51 PM
game crashes 100% of the time if you change policies with a trader unit selected
AzzarTheGod
10-26-2016, 05:52 PM
enough bullshitin cop civ 6 or reload civ 5?
big_ole_jpn
10-26-2016, 06:09 PM
im all about the 3rd option if u know what i'm saying =))
skarlorn
10-26-2016, 06:18 PM
Odds are they will iron it out and it will be a good game, if ugly. I thought about reinstalling civ 5 and I'd rather keep playing around with civ 6.
I'm a creative artist irl so I pay for entertainment. Just cause it strikes home to me nawmean.
Hope this helps.
Furniture
10-26-2016, 06:21 PM
civ games are for bitches, be a man and play ck2+all expansions
Baler
10-26-2016, 06:23 PM
@Furniture - You ever play Supreme Commander or it's stand alone expansion forged alliance? (supcom 2 sucked)
big_ole_jpn
10-26-2016, 07:33 PM
ok i beat a game on emperor and very expansive playstyle so i officially have clout and some insight into this game's shortcomings. incoming rant.
http://i.imgur.com/as2AxSq.png
it succeeds at giving a good 1st impression, but ultimately: game sux.
by the end (getting science victory after conquering a continent) all i needed to do was mash end turn to finish production of space rockets, but it was taking literally 45 seconds to process each turn (huge map) and all the gameplay mechanics added in Civ 5 to reduce large civ micromanagement have been removed. There is no puppeting, there is no assigning cities to just convert production into gold or science -- instead there are limited-run projects that produce science or gold, but have to be re-set every time they complete (in as little as 2 turns in a good production city).
So on top of the 1 minute I am sitting totally idle between turns waiting for my CPU, here I am painstakingly assigning building projects for 40 cities when there is no need to do so. Being forced to assign all of these vestigial projects is made doubly enraging by the fact that the scroll wheel sensitivity is WAY TOO LOW on the production selection panel. To scroll down to the bottom, where the produce science/gold projects are located, I either have to grind my mouse scrollwheel until my arm is going numb or I have to carefully click on the sidebar slider thing and drag it down.
https://i.imgur.com/dXKHb1A.png
I had to do this roughly 70 times after I was already at the point where all I needed was to shit out space parts with every unit idle. Took about 40 minutes to do the final 30 turns when literally all I needed to do was hit "end turn" 30 times.
The decision to make playing an expansive civ way more effective (no global happiness) coupled with the complete dissociation from Civ 5's biggest feature other than hex, reducing tedium by allowing you to puppet conquered cities and just use them as gold farms, was VERY INCOMPETENT. I just can't get my head around it, it's such a simple feature, honestly an inefficiency for the player but saves a lot of tedium. Doesn't break gameplay in any form or fashion. I just don't get how they could feel like it was a mistake.
As for the breadth of content, the game gives you the impression it's deep but ultimately the tech tree is half-finished. By the time you get nukes you are already at the point where you need to be wrapping up your domination victory (I am skeptical achieving a domination victory on a giant map + continents is even possible) or other victory condition. I had been planning a world-conquering and everything went what I would consider smoothly by Civ 4 or 5 standards, but by the time I got the techs for fast-moving naval units I realized I was 4 techs from nukes which are 2 techs from space race, and my science output was getting me a tech every two turns at that point. If your output is decent you'll be getting future tech about 15 turns after you get the tech for manhattan project.
Okay the UI and unit control problems make the game sound very flawed for playing expansive/military, but let's imagine you are playing for a peaceable culture victory or something. You probably don't have much military going on, so you are more or less mashing the "end turn" button building projects as fast as the game will allow you. Because it takes a full minute to process a turn, the ratio of gameplay to load time is about 1 to 20. Sounds fun!!
by the end of this game I was getting epinephrine triggers instead of dopamine. I will not be suffering thru the horrid late game again for at least a good 6 months.
o yeah, the final two civics (the 2 equivalents of "future tech" in the civic tree) are the following:
http://i.imgur.com/WBPEPJ0.png
http://i.imgur.com/zUnF5N6.png
OY VEY!!!
o yeah, the final two civics (the 2 equivalents of "future tech" in the civic tree) are the following:
http://i.imgur.com/WBPEPJ0.png
http://i.imgur.com/zUnF5N6.png
OY VEY!!!
choked on my hummus
http://i.imgur.com/zByG2TT.gif
Daywolf
10-26-2016, 09:09 PM
I thought civ was suppose to progress forward, not in reverse towards the stone age... :/
AzzarTheGod
10-26-2016, 11:53 PM
The GUI and art is disgusting and you said the map HUDs are disgusting too? Yikes the entire direction sucks. Leaning towards civ 5 replay.
Ahldagor
10-27-2016, 12:50 AM
Globalization inevitable due to expansive consumer markets for basic and luxury goods?
AzzarTheGod
10-27-2016, 12:53 AM
Globalization inevitable due to expansive consumer markets for basic and luxury goods?
Nah I don't buy chink products. cya
big_ole_jpn
10-27-2016, 05:19 AM
there are great generals you make follow units around, not sure what you mean by level cap -- did generals level in civ 5?
you can combine up to 3 units into an army which has increased attack power but the same HP. Interesting way to mix the old stack mechanics with the one unit per tile mechanic.
Ahldagor
10-27-2016, 10:07 AM
Nah I don't buy chink products. cya
You'd be surprised how much Chinese manufactured goods have decreased in the US, but mainly is there a way to ensure trade agreements in civ6? I like to do trade, primarily, while building military. Was fun ruling the Americas and all of EU but England in Empire: Total War while playing as Prussia.
Daywolf
10-27-2016, 10:17 AM
Globalization inevitable due to expansive consumer markets for basic and luxury goods?Egads! It's GOG! (Globalist Occupational Government). It's an NWO simulator! Is there a autographed George Soros edition?
big_ole_jpn
10-27-2016, 02:26 PM
Sounds pretty cool actually. So what happens if you combine, say, a scout with a chariot and an archer.
In Civ 4, you could attach generals and level the unit to become a force to be reckoned with. Unfortunately there was a cap which put a limitation and how powerful a unit could ultimately become.
Can't remember how it worked in Civ 5, but some element of this was missing altogether.
I played the hell out of Civ 4 and I honestly don't remember there being great generals at all. Been a while. You still promote units tho.
Can only combine the same unit, up to 3 maximum. It just raises combat strength, nothing more interesting than that.
You'd be surprised how much Chinese manufactured goods have decreased in the US, but mainly is there a way to ensure trade agreements in civ6? I like to do trade, primarily, while building military. Was fun ruling the Americas and all of EU but England in Empire: Total War while playing as Prussia.
It seems like they wanted to expand the trade and diplomacy quite a bit -- there's a cassus beli system for going on wars with reduced warmonger penalties etc -- but the trade AI is broken. I figured out how to get any luxury for 1 gold per turn by gaming the trade AI, only prerequisite is they come to you with an offer and you renegotiate.
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