View Full Version : Grouping Mechanics
Bayleo
02-02-2010, 04:40 PM
Does anyone know the exact numbers for how much xp you get from a mob with 2, 3, 4, 5, and 6 members in a party? I remember something like having a 6th party member is a xp freebie, but I don't know the rest of them.
Machail
02-02-2010, 04:51 PM
The full group xp came after kunark, maybe even velious. Not sure if it went in here or not though.
guineapig
02-03-2010, 11:12 AM
I think the exp rules for groups on this server follow the later rules, not the classic ones.
Which is good news for hybrids with wicked exp penalties.
Goobles
02-03-2010, 12:15 PM
NOT CLASSIC NOT CLASSIC
Nerf time!
Bayleo
02-03-2010, 03:25 PM
Does anyone have specific numbers though? It's a pretty important reference to have for group oriented games.
guineapig
02-03-2010, 04:30 PM
20% bonus for 6th member comes to mind but I never did know exactly how that works. I would imagine it has to be 20% per person in order for it to be even remotely noticeable.
Somebody even geekier than me might be able to find the info.
I found this:
http://strategywiki.org/wiki/EverQuest/Frequently_Asked_Questions#Experience_calculation
Looks complicated.... eyes started bleeding..... had to look away.
Let me know if it answers your questions.
The Situation
02-03-2010, 04:35 PM
For those that didn't want to look, here's a summary:
1 = 1.0 GB (Group Bonus)
2 = 1.2
3 = 1.4
4 = 1.6
5 = 1.8
6 = 2.16
(Assuming these are the same bonuses implemented on P1999.)
Bayleo
02-03-2010, 04:37 PM
Thanks guinea, that's dope!
Looks like for that 6th member instead of a 20% boost, you get 36% (almost double). VERY useful information ;)
guineapig
02-03-2010, 05:00 PM
Thanks guinea, that's dope!
Word homes!
When it comes to exp groups, it's always worth it to try an get a 6th in your group even if you are doing fine with 5.
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