View Full Version : Whirl till you HURL...
Icecometus
01-28-2011, 02:04 AM
Anyone else remember this being changed to a mez like spell during early classic?
Scrooge
01-28-2011, 08:50 AM
All I remember is not using it as much as I did here, but it has always been a stun.
epicentre
01-28-2011, 08:57 AM
Clearly underrated ATM. With clarity I can almost stunlock mobs. No more healer needed :-p
Nedala
01-28-2011, 09:18 AM
i think the enchs are well aware of it's usefulness :P
fischsemmel
01-28-2011, 09:27 AM
I didn't play in classic, just post-kunark, but I seem to recall almost never using the whirl line. It didn't seem to stun in quite the same way that all the other stun spells in the game did.
Was I a baddie? :(
Icecometus
01-28-2011, 09:49 AM
With clarity I can almost stunlock mobs. No more healer needed :-p
No more tank needed. Doesn't seem to fit the Vision. I am pretty sure it was changed, I will do some digging.
Icecometus
01-28-2011, 10:48 AM
OK from what I have read, mostly hearsay, it was used to level to 50 WAY to fast during the first couple of weeks of launch and was caught and nerfed into oblivion.
Enjoy it while it lasts. :rolleyes:
Oongah
01-28-2011, 11:56 AM
From what I remember, an enchanter and 2 rogues from FoH used Whirl till you hurl/back stab/ping ponging against high level mobs to basically level to 50 in a week or so when EQ went live. Whirl was nerfed shortly thereafter.
Chanus
01-28-2011, 12:15 PM
I don't know the date, but I know it was nerfed so that damage would break the stun (fundamentally making it a mez) either with Kunark launch or shortly thereafter.
Extunarian
01-28-2011, 02:11 PM
I don't think it was that damage broke the stun, I think it was more like DD damage and root, where it gave a chance to break the stun. However none of this matters unless we can find the patch message or other evidence showing what actually changed about it.
Chanus
01-28-2011, 02:35 PM
Well, as an Enchanter, I'm fine if it doesn't get changed :P
I realize that may not be fair, though.
SirAlvarex
01-28-2011, 03:04 PM
Stuns (atleast Whirl's stun) used to have a random duration. And by random, I mean way, way, way lower than the stated value.
This was bugged like a few months ago, and that was also the conclusion. Just no *definite* conclusion was drawn, so it hasn't been fixed?
I think it's the same thing with Lulls. Everyone knows they're broken, there just hasn't been a community push with hard facts on how it was handled.
guineapig
01-28-2011, 03:34 PM
It was melee damage that had a higher chance of breaking the stun, not too sure about nuking.
Basically, if you leave the mob alone the odds of it being full duration are supposed to be pretty good, but if you have 4 melee hacking away at it then the stun will break prematurely.
That was my experience with it on live and (also post nerf here way back). I don't think nuking had a high chance of breaking the stun but I'm not certain of this.
Rathali
01-28-2011, 03:38 PM
Whirl til you hurl was completely broken on live through classic and kunark. It had absolutely no effect on the mob. It was fixed much later, at a point where most of the population were fighting 55+ content that weren't affected by the spell anyway.
I've always thought it ridiculously OP that it functions at all on this server.
JayDee
01-28-2011, 04:30 PM
Enchanters never used that fucking spell when i played
Probably because it was fucking useless as opposed to p99 where its insanely OP
teganyavo
01-28-2011, 04:39 PM
Whirl Till You Hurl was insanely overpowered at launch, and was patched after not-too-long because it was basically gamebreaking. Then it fell into obscurity
I imagine the p99 version of Whirl is more in line with what it was like at the very beginning of live
Extunarian
01-28-2011, 05:34 PM
It was melee damage that had a higher chance of breaking the stun, not too sure about nuking.
Basically, if you leave the mob alone the odds of it being full duration are supposed to be pretty good, but if you have 4 melee hacking away at it then the stun will break prematurely.
That was my experience with it on live and (also post nerf here way back). I don't think nuking had a high chance of breaking the stun but I'm not certain of this.
Yes, this is what I meant. I don't know if nuke damage helped to break it, but I was using root's break chance upon DD as an example.
I recall using whirl when soloing with my animation on live. If there was a melee in the group I never used it.
Scrooge
01-28-2011, 06:58 PM
For those who started on P99 late, this spell was indeed nerfed earlier than it should've been, because of all the "solo enchanters hogging all the camps" as "they" like to say. Though personally, I think it's good enough even now. In times of our so-called kamikaze runs in Fear, I rarely ever had to use it though, it's just not that reliable.
Icecometus
01-28-2011, 10:07 PM
The bug report for this is over a year old... I know that the devs want proof that it was changed but it is likely one of the first stealth nerfs. All that need be done is be in a full group and have a enchanter sit there and stun lock the mob for you to see how lame this spell makes the game in its current state. I feel like this is a serious legitimacy issue, others may not, but it does not fit the vision of the game we are trying to recreate. If you use this spell to it's full effect on P99 you know it is OP as hell and should be nerfed back to the backwater of spells that no one uses at all.
Lickum
01-29-2011, 11:02 AM
The bug report for this is over a year old... I know that the devs want proof that it was changed but it is likely one of the first stealth nerfs. All that need be done is be in a full group and have a enchanter sit there and stun lock the mob for you to see how lame this spell makes the game in its current state. I feel like this is a serious legitimacy issue, others may not, but it does not fit the vision of the game we are trying to recreate. If you use this spell to it's full effect on P99 you know it is OP as hell and should be nerfed back to the backwater of spells that no one uses at all.
Well, P99 users can't do shit about it, so pack up your tears and make another bug report about it, you baby.
Icecometus
01-29-2011, 12:05 PM
Well, P99 users can't do shit about it, so pack up your tears and make another bug report about it, you baby.
I disagree. You can admit that it is not in line with classic EQ and try to convince the devs to change it to what it should be: a shitty mez.
/packtears
DevGrousis
02-06-2011, 03:53 PM
The bug report for this is over a year old... I know that the devs want proof that it was changed but it is likely one of the first stealth nerfs. All that need be done is be in a full group and have a enchanter sit there and stun lock the mob for you to see how lame this spell makes the game in its current state. I feel like this is a serious legitimacy issue, others may not, but it does not fit the vision of the game we are trying to recreate. If you use this spell to it's full effect on P99 you know it is OP as hell and should be nerfed back to the backwater of spells that no one uses at all.
Well, P99 users can't do shit about it, so pack up your tears and make another bug report about it, you baby.
haha amazing response :D
Icecometus
02-07-2011, 09:16 AM
It's all good. Gonna use this spell often in Kunark.
DevGrousis
02-07-2011, 01:32 PM
at level 15, it just doesnt seem real efficient for me. is whirl something that will ripen as i get more mana?
Extunarian
02-07-2011, 01:34 PM
Yeah, it takes a few levels for it to become mana efficient. I recall being able to use it a lot more in my early-mid twenties. Obviously once you get clarity you're golden.
DevGrousis
02-07-2011, 01:40 PM
so for soloing, you just pull with DoT, then when mob gets a hit pet engages you whirl them up and keep them whirled throughout the battle?
Extunarian
02-07-2011, 01:59 PM
Depends really. I think it's a waste of mana to stunlock everything if your pet can take it. The only time I really keep things stunned would be if I were soloing a wizzy or cleric type.
It really depends on what his holding you back while you solo - your mana bar or your pet's health? If it's the latter you might want to stun more, otherwise don't bother.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.