View Full Version : Trainer question
Auuken
01-20-2017, 11:01 PM
As a fresh untwinked monk, does anyone have recommendations for practice points? Does it really matter?
I think I remember back in the day just putting like 1 skill point in each new skill to unlock it and then it didn't matter much? it's been so long
EDIT: Another example: do I have to have a point in sense heading for the skill to level as I spam the button?
Right now I'm leaning towards dumping points into Hand-to-Hand
Sorry if this is a noobie question <3
Animated0
01-20-2017, 11:04 PM
I believe at level 1 you want to train dual wield, hand to hand, one hand blunt and dodge.
I suggest reading one of the monk guides on the wiki.
Swish
01-20-2017, 11:14 PM
Always put a point in sense heading, 0-1 is harder than 1-200 I swear :D
Also you can make a macro to spam sense heading every time you use a skill.
So
/doability 1 (if you set that to kick or whatever monk skill)
/doability 2 (if you set that to sense heading)
alt+M for the abilities menu, think its the first tab across.
Auuken
01-20-2017, 11:14 PM
I believe at level 1 you want to train dual wield, hand to hand, one hand blunt and dodge.
I suggest reading one of the monk guides on the wiki.
Thanks - I suppose you can train them all up later right? You just need to put one point to learn a skill initially?
Auuken
01-20-2017, 11:15 PM
Always put a point in sense heading, 0-1 is harder than 1-200 I swear :D
Also you can make a macro to spam sense heading every time you use a skill.
So
/doability 1 (if you set that to kick or whatever monk skill)
/doability 2 (if you set that to sense heading)
alt+M for the abilities menu, think its the first tab across.
Ah, that's what I was thinking. I was sitting here SPAMING sense heading and not leveling it up from 0-1.
TY
NachtMystium
01-20-2017, 11:18 PM
Yeah, really the points you put into skills at the GMs are mainly to actually learn the ability, using it during combat and etc. will skill it up so it's not terribly important what skills you train as long as you put at least a point in to obtain the ability.
Mzy12345
01-21-2017, 12:54 AM
All of the basic Melee skills will max out no problem so I would not worry about them. As previous posters mentioned make sure you get at least 1 point in those you have to train once to start skilling up. Once you've done that I would dump the rest into mend as you level. It is terrible at low skill to the point you almost don't want to use it because it damages you so often. You are also leveling so fast early on that it will fall way behind. Practicing it should be a big help.
Swish
01-21-2017, 01:02 AM
Agree on mend, if you really dont want to spend at least 40-50 points on it I'd consider sitting at a bank or somewhere and afk'ing to watch a movie or do something else while the points slowly creep up.
Issar
01-21-2017, 01:51 AM
Just put sense heading on a single slot on a hot bar and bind that slot to A and D (turn keys). You'll hit those keys more than any other and it updates your direction while running without any additional key clicks
Jorgam
01-21-2017, 01:58 AM
Put a point in:
1hb
h2h
2hb
swimming
sense heading
bind wound
I put one point in each skill and no more. I prefer hoarding my points.
There isn't a practical purpose for points, though, so as long as you put at least one point in each thing, dumping the remainder whenever suits your fancy will be fine.
Swish
01-21-2017, 12:13 PM
Once you get up to the level, pumping points into disarm is a good idea as well.
Pain in the ass leveling it.
Can confirm that's a long long effort otherwise.
Ravager
01-21-2017, 03:03 PM
A point in Sense Heading. Whenever you get a new skill, a point in that when you level. Then I'd recommend saving yourself some trouble and putting the rest into Mend. Disarm is a good idea too if you have patience with skilling up Mend on your own.
I think my mend maxed out on its own by ~30. And my disarm maxed out in my mid to late 50s. It's fine if disarm doesn't max out until you're very high level since you pretty much never rely on it to actually disarm (it doesn't work frequently enough for that). I use it often, but usually just for aggro-generating purposes.
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