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View Full Version : 1hr FTE Lockout should continue running even after the mob dies.


Dolalin
01-29-2017, 01:51 PM
Would force guilds to think strategically about which mobs they FTE, knowing it locks them out for an hour no matter what. Also ensures the mobs are spread more evenly between guilds.

rollin5k
01-29-2017, 02:11 PM
Cool idea Dolalin you are a cool dude

Dolalin
01-29-2017, 02:26 PM
will never happen, skippy.

Like lazy aggro and fixing blind? :D

Anything could and can happen. This would be good for the raid scene on the server.

Tankdan
01-29-2017, 02:46 PM
Or get rid of the 1 hour FTE rule and make raiding great again.

There's zero rush to log in to kill a mob now, where is the fun gameplay at, remind me? Log in and kill a mob with 99% success rate?

Pass

There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.

shtampy
01-29-2017, 03:08 PM
Or get rid of the 1 hour FTE rule and make raiding great again.

There's zero rush to log in to kill a mob now, where is the fun gameplay at, remind me? Log in and kill a mob with 99% success rate?

Pass

There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.

Who's really underemployed in this situation? The people able to answer bat phones at any time and who find that fun? This whole post made me lol

Sirban
01-29-2017, 03:21 PM
God damn this server sucks

Yoink1986
01-29-2017, 04:09 PM
^ bitter much?

bktroost
01-29-2017, 04:15 PM
Or get rid of the 1 hour FTE rule and make raiding great again.

There's zero rush to log in to kill a mob now, where is the fun gameplay at, remind me? Log in and kill a mob with 99% success rate?

Pass

There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.

when you reach this point and have your BiS items you are supposed to go away. You won. It's a time locked server. Leave and free up the high end content for the next person. Beat the game and move on in life.

Victorio
01-29-2017, 05:41 PM
when you reach this point and have your BiS items you are supposed to go away. You won. It's a time locked server. Leave and free up the high end content for the next person. Beat the game and move on in life.
Would happen faster if mobs didn't drop less loot (e.g. 2 loot Vulak instead of 4 loot.) Don't think there are any full BIS yet on the server.

Ravager
01-30-2017, 09:16 AM
Or get rid of the 1 hour FTE rule and make raiding great again.

There's zero rush to log in to kill a mob now, where is the fun gameplay at, remind me? Log in and kill a mob with 99% success rate?

Pass

There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.

Yes. Quite thrilling. Even reading about it is exciting.

Daldaen
01-30-2017, 09:23 AM
when you reach this point and have your BiS items you are supposed to go away. You won. It's a time locked server. Leave and free up the high end content for the next person. Beat the game and move on in life.

Well I mean at this point CSG has experienced AoW, Tunare, Vulak, Vyemm, Yelinak, Dain, King Tormax.

I think all the big guilds/alliances on this server have beaten the game. Unless beating the game only counts if you individually have lots of loot to show for it?

kotton05
01-30-2017, 09:24 AM
Why would it continue once it's dead? Makes no sense.

Culkasi
01-30-2017, 11:49 AM
Well I mean at this point CSG has experienced AoW, Tunare, Vulak, Vyemm, Yelinak, Dain, King Tormax.

I think all the big guilds/alliances on this server have beaten the game. Unless beating the game only counts if you individually have lots of loot to show for it?

More and more of us feels this way. If only there was a casual way to continue to experience this content at slow pace, without having to neckbeard to even get a glimpse of it.

Erati
01-30-2017, 11:53 AM
More and more of us feels this way. If only there was a casual way to continue to experience this content at slow pace, without having to neckbeard to even get a glimpse of it.

get them to reduce variance to 4 hours and get rid of locked encounters

dragon day would get cray cray

Daldaen
01-30-2017, 12:03 PM
More and more of us feels this way. If only there was a casual way to continue to experience this content at slow pace, without having to neckbeard to even get a glimpse of it.

As long as Sirken and Rogean are at the helm I don't see this being a thing. Maybe if Awakened leaves you could have more of a glimpse if Aftermath wants to continue sharing mobs but I suspect the KT/Eashen/Dozekar/Vulak type mobs they will want an opportunity at every single week.

And as much fun as killing Lord Feshlak is, after a little bit he just becomes the Lord Nagafen or Talendor that you guys have killed more than enough and are ready to move on to bigger and better things.

To be honest I'm really surprised at how long Europa/Omni/Azure Guard have stuck around the server. With how the climate has been for the past 6 years, either the BDA route of going to phinigel to allow instanced raiding at a set schedule or moving to TAKP with an enforced Rotation or P2002 with a lower population.

Don't get me wrong, I'm not saying you should leave. But of the EQ servers available to you, this seems to be the one that suits your playstyle/interests the least. Though maybe the 1-box thing is the biggest factor to your member base in which case P99 is the only one with an extreme hardline stance on it.

Maybe I'm just pessimistic but I don't see the change that's necessary for you to enjoy the game at the rate or style you prefer being a reality at any point here. Atleast if the server history is any indication.

SoekiWiz
01-30-2017, 12:21 PM
More and more of us feels this way. If only there was a casual way to continue to experience this content at slow pace, without having to neckbeard to even get a glimpse of it.

Others have already said it. This server exists. You're not playing on it.

Phinny will allow you to play at a more casual pace and still have access to all the content you want via instancing.

If you played enough to level quickly and begin farming some plat, it should really only cost you 1 month of whatever the subscription fee is to start.

Thereafter, you can buy an in-game currency with platinum from other players that acts as a substitute to paying for a subscription with dollars.

----------------------

I hope you don't take this as a knock, I'm just trying to call a spade a spade, but saying that the people on the server who are investing the most time (referred to in your post as "neckbeard" style gameplay) should change their gaming experience to accommodate people who play less than they do, is a very bold statement of entitlement.

It's like doing 40 in the fast lane on the highway and throwing a shitfit when the guy behind you starts honking and riding your ass because you won't let him get around.

Don't like it? Don't use the fast lane!

----------------------

I strongly encourage that you at least give an instanced raiding server a shot if you feel this strongly about a level playing field. Right now you're in the sandbox with the other kids who aren't hyper sensitive to you wanting to build a castle in the middle. You're gonna have a bad time, mkay?

kotton05
01-30-2017, 12:27 PM
phinny you have to pay and their are ways to pay to win.

I assure you the ones who want to play phinny already jumped ship (looks at BDA)

In the future that server will be dry and everyone will come back to p99

SoekiWiz
01-30-2017, 12:46 PM
phinny you have to pay and their are ways to pay to win.

I assure you the ones who want to play phinny already jumped ship (looks at BDA)

In the future that server will be dry and everyone will come back to p99

Already mentioned that. I realize my response was a little wordy, but if you read the whole thing, that's addressed.

You pay to win on p99 too. The currency here is time spent.

All I'm saying, is the argument for an "equal pixels for all" arrangement on p99 servers is illogical based on the way the server is designed. It's designed to be competitive. In competition, there are winners and losers.

If you want everyone to get a participation trophy, again, Phinny is a much better alternative.

I'm not knocking either one, I'm simply pointing out the differences.

Daldaen
01-30-2017, 12:56 PM
phinny you have to pay and their are ways to pay to win.

I assure you the ones who want to play phinny already jumped ship (looks at BDA)

In the future that server will be dry and everyone will come back to p99

You have to pay, yes. If that is a huge impediment to your guild moving over I sort of understand. But for most people who are playing EQ still (in their late 20s-40s) that amount of money isn't really a problem. If you play here you most likely didn't have an issue paying back in 1999...

Pay to win mehhhh. I mean you can pay to get tradeable loot I guess but after Kunark almost everything is No Drop and loot rights aren't commonly found especially for the best stuff. With instanced content there's minimal point since no one can corner the market really.

What I've found on Phinigel is people usually cyclically play on these progression servers. When they release a new one in Classic many people jump on over to that one and repeat.

But that's just one server. There are also others out there that favor a more casual/sharing environment than P99.

Don't get me wrong, P99 does Classic EQ best by far so far as accuracy to the era goes. But that's the journey from 1-59. Once you get to 60 there are better avenues to entertain you if your goal is to raid in EQ. That's a solid chunk of the higher end casual guilds. Already level 60, done all the Kunark, HoTesting and Scout Charissa farming they can do.

Leiker
01-30-2017, 01:08 PM
Don't get me wrong, P99 does Classic EQ best by far so far as accuracy to the era goes.

Thats why I play here and why I continue to play here.

I think by now, Europa is probably the oldest guild on the server thats still active. Europa was a guild for most of Kunark when the only endgame thing a non-TMO member could hope to do was to clear Hate and Fear. What I am getting at is that Europa was not created as a raidguild. Maybe thats why it continues to exist?

The fact that the raiding scene/endgame is unclassic doesnt matter that much because we've only started endgame raiding slowly with the release of Velious. We have lots of of ground to catch up. AoW, Vulak, Vyemm, ect is something very new for us. We enjoy raiding yes, but we have plenty of people who rarely or never join raids.

Basically, we don't play to raid. I've raided more endgame content in the last couple of months than ever before and its already starting to feel like a chore...but then again, thats EQ for ya :p

Legday
01-30-2017, 01:13 PM
There is no greater rush in P99 than getting a batphone saying that a mob is not only up, but it is INCOMING. And within 4 minutes it is in camp and we hope that enough people are logged in and ready to kill it. To me, that is fun. Not 5-10 underemployed nerds getting FTE while the rest of the guild logs in for free pixels.

Erati
01-30-2017, 01:19 PM
Legday keep those memories close to your heart

Feels like we wont see those days return

Zekayy
01-30-2017, 01:20 PM
Would happen faster if mobs didn't drop less loot (e.g. 2 loot Vulak instead of 4 loot.) Don't think there are any full BIS yet on the server.

There are several best in slot people. Hokushin is just one name that comes to mind.

Erati
01-30-2017, 01:23 PM
I dont think hes BIS- missing a Gharns off top of my head....

Zekayy
01-30-2017, 01:27 PM
I dont think hes BIS- missing a Gharns off top of my head....

Eh he's 99% best in slot.

Zekayy
01-30-2017, 01:29 PM
There were a few more that were best in slot I just can't think of them at the top of my head.

kotton05
01-30-2017, 01:33 PM
You have to pay, yes. If that is a huge impediment to your guild moving over I sort of understand. But for most people who are playing EQ still (in their late 20s-40s) that amount of money isn't really a problem. If you play here you most likely didn't have an issue paying back in 1999...

Pay to win mehhhh. I mean you can pay to get tradeable loot I guess but after Kunark almost everything is No Drop and loot rights aren't commonly found especially for the best stuff. With instanced content there's minimal point since no one can corner the market really.

What I've found on Phinigel is people usually cyclically play on these progression servers. When they release a new one in Classic many people jump on over to that one and repeat.

But that's just one server. There are also others out there that favor a more casual/sharing environment than P99.

Don't get me wrong, P99 does Classic EQ best by far so far as accuracy to the era goes. But that's the journey from 1-59. Once you get to 60 there are better avenues to entertain you if your goal is to raid in EQ. That's a solid chunk of the higher end casual guilds. Already level 60, done all the Kunark, HoTesting and Scout Charissa farming they can do.

Just stating there are pay to win methods. Also it is noteworthy you mention the cyclical people who jump to each new server. I was apart of one of those guilds awhile back. Got tired of it. I mean if you play p99 just to raid you certainly are doing it wrong like you stated. But like a few of my friends have said to me before we're all a little brain damaged(call it what you want) but we just keep on keeping on pixels or no pixels here.

icedwards
01-30-2017, 01:42 PM
As long as there's 16h variance no guild will seriously compete against A/A even with this proposed change.

The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.

Legday
01-30-2017, 01:45 PM
The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.

kotton05
01-30-2017, 01:55 PM
As long as there's 16h variance no guild will seriously compete against A/A even with this proposed change.

The real solution is frequent earthquakes/repops. There's just no way for two neckbeard guilds to monopolize everything at once. Even the best targets will be up for grabs. If the only mobs that "matter" are Vulak, Doze, KT, Eashen, CT, AoW and Tunare then 5/7 of those are available the second the ground shakes.

You vastly under estimate the other guilds on this server. The only thing holding a few back is just knowledge and means. Not neckbeards.

I mean I've seen CSG park for dain. He spawned, awakened tags dain kites him all thru the lower tunnels as they FTE vulak. Takes dain ages to reset for another pull, enough time for awakened to kill vulak then return to tag dain and do another 10 min pull. Who wants to deal with that shit. It isn't the variance. It's scum baggery of wanting to eat ever pixel to feed the Zerg most don't wanna deal with. I wonder if that petition is still open:)

Erati
01-30-2017, 03:11 PM
cute re-telling of something that never happened lol

your Awakened boner is insatiable

Daldaen
01-30-2017, 03:18 PM
I'm confused on how Dain is a kite if you pull him into the basement area...

NToV dragons are pulled across the zone to the maximum extent of the possible pathing. So were all of the Kunark pulls. People have always pulled to the point furthest away from the spawn to allow maximum response time to a batphone. Welcome to P99?

If a guild could FTE and kill Vulak before he paths from the basement to his throne I would be extremely impressed though.

Erati
01-30-2017, 03:30 PM
if Merkk did it 'back in the day' it was a leet strat Daldaen, these are different times now.

Different times indeed...

Nexii
01-30-2017, 04:47 PM
No, the solution isn't more raid rules. It's actually having less rules, more earthquakes, and less/no variance. No guild is large or powerful enough to take all targets simultaneously.

Daldaen
01-30-2017, 04:50 PM
No, the solution isn't more raid rules. It's actually having less rules, more earthquakes, and less/no variance. No guild is large or powerful enough to take all targets simultaneously.

It is known.

But they don't seem to want to set up automated Earthquakes (or don't have the mechanical capabilities to allow this).

Just set the respawn on everything to 2 hours. Nerds will gourge themselves on pixels just like a child on Halloween. Then they'll get sick after killing Dozekar for the 12th time in 2 days and maybe decide "let's schedule a raid and aim to kill stuff during a set time".

getsome
01-30-2017, 04:53 PM
There are several best in slot people. Hokushin is just one name that comes to mind.

hokushin is my alt, and that is far from the truth. he needs lot of work still.

Nexii
01-30-2017, 04:56 PM
It is known.

But they don't seem to want to set up automated Earthquakes (or don't have the mechanical capabilities to allow this).

Just set the respawn on everything to 2 hours. Nerds will gourge themselves on pixels just like a child on Halloween. Then they'll get sick after killing Dozekar for the 12th time in 2 days and maybe decide "let's schedule a raid and aim to kill stuff during a set time".

Eh I don't think fast spawns would be so great. That's going down the instant gratification path that ruined modern MMOs. What was great about EQ was there was always more to do.

I think the earthquakes solution might get implemented if more of the player base was behind it. But that doesn't seem to be the case (yet). I'm not sure why that is when only a small percentage of players race even in the more dedicated guilds.

Daldaen
01-30-2017, 05:28 PM
This is a server locked to Velious. With no AAs, no Augments, almost no long quests...

There are plenty of people who have run out of things to do. The expansions are just bad for content once you hit level 60.

Legday
01-30-2017, 05:32 PM
I think the earthquakes solution might get implemented if more of the player base was behind it. But that doesn't seem to be the case (yet). I'm not sure why that is when only a small percentage of players race even in the more dedicated guilds.

I promise you that everybody (and nobody moreso than the racers) wants more earthquakes.

Nexii
01-30-2017, 05:43 PM
I promise you that everybody (and nobody moreso than the racers) wants more earthquakes.

Threads like this might indicate otherwise. But I concede, it's the casual players that think somehow more rules will fix things.

Daldaen
01-30-2017, 05:48 PM
do not understand the "rush" thingy. You want adrenaline, just empty you adrenals. Don't have to press buttons or jump out a plane or anything at all ^^

On topic though, implementing OP suggestion would essentially free up a bunch of dragons for other guild as the top end put a hold on kills whenever Vulak, AoW, Doze, etc were in window. That is until A/A splintered. Not going to happen though and don't think it is a particularly good idea :/

Regarding the rush thing... Being forced to rush into an engage due to the rules of the server was the only way to provide an actual challenge to the 24/7 competitive guilds. None of the dragons are a challenge to them when they have an hour to prepare. These guilds built themselves around the 24/7 raid scene and have member bases in excess of 100-125+ members. They'd need to split in three to have some semblance of a challenge.

But when the dragon is in your camp within 2-5 minutes of spawning, you may not even have a warrior or 4-5 clerics, and you're tanking with a Paladin and 3 clerics until more log in.

Basically it was a self inflicted way of forcing the content to become difficult by rushing it and killing it so quickly that half of your guild couldn't even respond to a batphone if they wanted to. The things you have to do to make Velious interesting :/.

Rogue305
01-30-2017, 05:56 PM
Rotation is the only solution. FTE racing is not classic. Reduce or eliminate variance. The experiences offered by Phinny and P99 are totally different. To offer phinny as "solution " is silly. I am a former Original Gangsters Club member and I loved my time on Phinny.

I think if the top two guilds joined in on the rotation their racers might find all this cool free time to do other things in the game or even in life, rather than waiting hours and hours to track a mob.

Erati
01-30-2017, 05:59 PM
see Lammys sig

Rogue305
01-30-2017, 06:01 PM
P.S. Maybe the staff we would be more willing to have Earthquakes if they knew it was going to benefit more guilds than the top 2 all the time.

Erati
01-30-2017, 06:02 PM
top guilds move the fastest - this is classic

Caiu
01-30-2017, 06:06 PM
P.S. Maybe the staff we would be more willing to have Earthquakes if they knew it was going to benefit more guilds than the top 2 all the time.
They definitely benefit other guilds. Crazy to think otherwise or naive.