View Full Version : Warriors
DevGrousis
01-30-2011, 03:57 PM
How in need of tanks is this server? I was enjoying my paladin until all my friends were startig to get really far ahead of me in levels, so i decided to go with Warrior, but even at lvl 8 couldnt keep mobs attention on me
1) What is the proven way around this? Are there 2 weapons i HAVE to have to keep agro?
2) When (if) Kunark comes out, will my ability to keep agro change at all?
3) In this era, was it this hard for warriors to keep agro on live, or is it an P1999 issue?
Nedala
01-30-2011, 04:08 PM
1. Obsidian shards
2. i think with kunark taunt will work on higher lvl mobs (currently only working on blue or lower afaik)
3. Was always that way in classic
How in need of tanks is this server? I
Very in need. However, I'm not sure at what level brackets.
It's very difficult for my level 20s Warrior to find a group. I sit with LFG on for literally 4 hours in high-pop dungeons and not get one tell.
If you're going to be a tank, it seems most of the time you have to start your own group if you want to get any xp. Get used to doing that.
Icaro
01-30-2011, 06:10 PM
Healers and tanks are extremely needed, at least in the high teens
Try 2 gnoll hide lariats if you can't get obsidian shards. One of the warriors in my guild does that and he is really good about keeping aggro.
Try 2 gnoll hide lariats if you can't get obsidian shards. One of the warriors in my guild does that and he is really good about keeping aggro.
They only proc at 25.
OP: you can get a Polished Granite Tomahawk for about 1/4 the price of an Obsidian Shard. If you're hurting for money I would recommend the PGT, but if you can afford shards, get shards. You need aggro weapons to hold aggro. By the way, your paladin won't be leveling much slower than a warrior, since your EXP penalty is spread across the group. So a 40% penalty with a group of five people would only end up being an 8% penalty (assuming none of them have any penalty/bonus). Come Kunark, your taunt will work on targets who con higher than blue, so you will have somewhat better aggro generation, but it'll never be the same level as a PAL or SK.
Alkorin
01-30-2011, 09:04 PM
For what it's worth, I don't find it hard to -keep- aggro. I find it hard to get initial aggro, for sure, since we are entirely reliant on procs. There is at least one way to get around that but it takes a very patient mage.
Kunark will fix the taunt issue.
DevGrousis
01-30-2011, 09:16 PM
For what it's worth, I don't find it hard to -keep- aggro. I find it hard to get initial aggro, for sure, since we are entirely reliant on procs. There is at least one way to get around that but it takes a very patient mage.
Kunark will fix the taunt issue.
is there an estimated date on kunark?
freakyuno
01-30-2011, 09:17 PM
By the way, your paladin won't be leveling much slower than a warrior, since your EXP penalty is spread across the group. So a 40% penalty with a group of five people would only end up being an 8% penalty (assuming none of them have any penalty/bonus).
This statment, without the "details" being filled in, is just plain wrong, and only aids to further the misbelief on this server that certain race / class combos should be left out of groups because they penalize the entire group.
Dantes
01-30-2011, 09:51 PM
At level 8 you pretty much suck at everything, including getting and keeping aggro. Once you get past dual wield level and start doing crits, things get better. Once you get high level, not as many mobs are red/yellow anymore so taunt actually works on blues. There's plenty of higher level groups still looking for pure tanks, I get tells asking to come join groups on a regular basis.
Here's the proc weapon list I usually suggest...
Polished Granite Tomahawk (Level 10) - self-healing absorb
Obsidian Shards (Level 16) - 30pt DD and debuff
Kicsh Der Pavz (Level 20) - 300+ DoT
Gnoll Hide Lariats (Level 25) Skip these if you have shards - Stun
Axe of the Slayers (Level 30) - self-healing absorb
Short Short of the Ykesha (level 37) - 75 pt DD/stun
You can sneak around SolB and try not to die to pick up a Painbringer too. Procs at level 1. Sure it's an AE proc but CC sucks at low levels anyway, and the AE is a limited area.
This statment, without the "details" being filled in, is just plain wrong, and only aids to further the misbelief on this server that certain race / class combos should be left out of groups because they penalize the entire group.
Certain race/class combos DO penalize the entire group. That doesn't mean they should be left out, but it's how the game works. There's a thread up somewhere about the EXP mechanics. It's not exactly what I mentioned, but in effect it's very nearly the same thing. The bottom line is that the EXP is split up to the group to make everyone level at roughly the same rate regardless of individual penalties/bonuses.
Alkorin
01-31-2011, 06:49 AM
Gnoll Hide Lariats (Level 25) Skip these if you have shards - Stun
[...]
You can sneak around SolB and try not to die to pick up a Painbringer too. Procs at level 1. Sure it's an AE proc but CC sucks at low levels anyway, and the AE is a limited area.
Please, please, for the love of all that is good, don't use a Painbringer. Yes, CC sucks at low levels, but the second an enchanter starts mezzing something (or people start root parking, or you're just a bit too close to another non-KOS mob, or a guard, etc etc etc) you are going to regret using this thing. A lot.
Also, there is no way that Obsidian Shards are better aggro than Lariats. Stuns are still the best hate in game at this point. Don't skip them, even if you have a Shard or two -- in fact, I wouldn't even bother, and keep your Lariats until you get SSoYs. Yes, your DPS will suffer, but you will realize at some point that your DPS is largely irrelevant -- your aggro is all that matters when you're tanking.
When you aren't tanking, Axe of the Slayers all the way if you're soloing.
Gorgetrapper
01-31-2011, 06:52 AM
Oh, and I'd suggest using Bladed Thulian Claws if you can get a hold of them, when I was leveling up, I had no problem holding agro because of how fast they were, not because of procs.
freakyuno
01-31-2011, 09:55 AM
Certain race/class combos DO penalize the entire group. That doesn't mean they should be left out, but it's how the game works. There's a thread up somewhere about the EXP mechanics. It's not exactly what I mentioned, but in effect it's very nearly the same thing. The bottom line is that the EXP is split up to the group to make everyone level at roughly the same rate regardless of individual penalties/bonuses.
Wrong.
Certain Races / Classes have an XP penalty. There is NO penality applied to the group. The way the mechanic works is based on the overall XP the char has earned.
Because classes with the 40% (or any other pen) require MORE xp to be a specific level, the XP is broken up in a way that the group receives less.
This however ONLY applies if the class in question actually has more total xp than the rest of the people in the group.
If you invited a 40% xp class to your group, that was 5 levels lower than everyone else, they wouldn't be penalizing the group in the slightest.
Wrong.
Certain Races / Classes have an XP penalty. There is NO penality applied to the group. The way the mechanic works is based on the overall XP the char has earned.
Because classes with the 40% (or any other pen) require MORE xp to be a specific level, the XP is broken up in a way that the group receives less.
This however ONLY applies if the class in question actually has more total xp than the rest of the people in the group.
If you invited a 40% xp class to your group, that was 5 levels lower than everyone else, they wouldn't be penalizing the group in the slightest.
Of course I'm talking about when everyone is the same level, in which case what I said applies. There's no reason to assume that every time you invite a hybrid they're 5 levels lower than everyone else. And anyway, even if they are lower level enough that they take a fair portion of the EXP, they're taking more than a non-hybrid their level. My original point, that hybrid penalty is not nearly as bad for the hybrid if he's in a large group, still applies.
Messianic
01-31-2011, 10:35 AM
BTW - I finally used a PGT for the first time last night on a level 18 character. Man that's an awesome weapon for a low level character (wish I had used it from level 10)...It blocks like 60 damage or so a proc, and procs frequently...
freakyuno
01-31-2011, 10:38 AM
Of course I'm talking about when everyone is the same level, in which case what I said applies. There's no reason to assume that every time you invite a hybrid they're 5 levels lower than everyone else. And anyway, even if they are lower level enough that they take a fair portion of the EXP, they're taking more than a non-hybrid their level. My original point, that hybrid penalty is not nearly as bad for the hybrid if he's in a large group, still applies.
Which was exactly the point of my first post. Without the details, your statment feeds the belief that hybrids on this server directly penalize them for being in the group, which isn't true at all. It's 100% based on total XP.
As a case in point. I've seen groups pass up hybrids lower level than the group average by a few levels, and accept a pure class 6 levels above them, purly based on the "XP Group Penalty"
john_savage1982
01-31-2011, 02:07 PM
Hey neckbeards debating mechanics and comparing willy sizes with your "logic" trying to contradict one another. Who gives a shit. Go fuck up some frogloks. /win
Dantes
01-31-2011, 07:59 PM
Please, please, for the love of all that is good, don't use a Painbringer. Yes, CC sucks at low levels, but the second an enchanter starts mezzing something (or people start root parking, or you're just a bit too close to another non-KOS mob, or a guard, etc etc etc) you are going to regret using this thing. A lot.
Also, there is no way that Obsidian Shards are better aggro than Lariats. Stuns are still the best hate in game at this point. Don't skip them, even if you have a Shard or two -- in fact, I wouldn't even bother, and keep your Lariats until you get SSoYs. Yes, your DPS will suffer, but you will realize at some point that your DPS is largely irrelevant -- your aggro is all that matters when you're tanking.
When you aren't tanking, Axe of the Slayers all the way if you're soloing.
I'd only suggest a PB as a last ditch effort if you can't afford anything else, and get it at low levels. When you're level 10 and fighting Orcs in EC, who cares? The mobs all die in seconds. Not all groups have CC. When you're getting single pulls from a monk the entire time, you can do whatever the hell you want.
My experience has been that Obsidian Shards are better than Gnoll Hide Lariats. Whenever I use Lariats, my damage output is so low that it doesn't help my aggro at all. It takes so much longer to kill mobs, there's actually more chances to lose aggro or fail to maintain aggro because the mob is alive for so long. Been there and done that, I say Lariats are no good for anything other than pet weapons. Obsidian Shatter is a 30pt DD with an AC debuff. Debuffs make mobs really pissed off too, just ask a Shaman. Hell, I've been grouped before with my 2 shards vs a higher level Ogre Warrior with 2 lariats equipped. I had aggro 90% of the time. That says something. I'm not just blowing smoke.
Axe of the Slayers is actually a decent aggro generator too. It produces a passive AE aggro like a heal. I know... I heard people saying that on here and I thought it was bullshit, but then I tried it myself. I was actually seeing mobs snap to me when it procs. It won't compare to a SSoY, but it's much cheaper. Several warriors on here have said they used it to tank through 30 to mid 40s and had success with it.
nalkin
01-31-2011, 08:13 PM
Hey guys, big nalkin here just dropping by to say warriors suck SK's rule. You won't catch me in a group with a warrior tank, can the same be said about you? Think it over~
Dantes
01-31-2011, 08:20 PM
Yeah but they have that 600% exp penalty that takes exp from all of their group members. Horrible stuff, that exp penalty. I hear that rare mobs spawn less when SKs are in your group too, and if they do they are less likely to drop the rare loot :p
Slugga
02-01-2011, 12:55 AM
painbringers pretty bad ass til about 20. small aoe area so its good if u position your mobs.
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