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View Full Version : How would you solve poop-socked epic/quest mobs


Tetsuo
03-02-2017, 01:50 PM
Considering how populated the server is at end game and how poop-socked many mobs are for their drops quest related or not
(example I know a few people who payed over 100k for an MQ, and another who saved up a quarter of a million plat for a single quest piece because there would be no another way for them to get it)

I want to know what you would think a good solution to this would be if any to the congestion at end game.

I would like more triggered mobs like VSR that only drop quest pieces (not classic but neither is the length of our timeline)

However another suggestion which I find as a bandaid comes from Patrick
https://www.youtube.com/watch?v=ubePTrs2VJc
and push all the poopsockers somewhere else = )coughraid servercough

maskedmelon
03-02-2017, 01:57 PM
create vendors that sell a variety of lore based (Dispatch Orders, a Lover's Note, a Book of Interest, etc.) items to summon the epic mobs.

The items could be sold by one or more vendors for a hefty sum. They could be lazily implemented on one vendor for ease of use, or incorporated as alternative subquests.

All of the key components would cost like 25k or something.

It'd help drain plat out of the economy and allow people to complete their quests while demanding the also complete the content.

Connecticut
03-02-2017, 02:00 PM
Nothing suggested in this thread is going to be classic.

Buy socks or learn to accept you can't get the fattest loots in the game without them.

loramin
03-02-2017, 02:26 PM
Nothing suggested in this thread is going to be classic

Not true.

It's really not a question of "classic" or "not classic", it's a question of "classic environment" vs. "classic ruleset". Using socks (by which I really mean the P99 raid scene) is definitely not part of the classic Everquest environment. No one remembers raiding back in '99 being the same as P99 raiding. However it is the natural result of the P99 team's implementation of the classic ('99) ruleset.

I'd argue that suggestions in this thread are about making P99 more classic ... in the environmental sense (ie. people literally want raiding to be closer to what it was in the classic era). But given that the P99 team has been very clear about their desire to have a classic ruleset over a classic environment, I also don't see socks going away anytime soon.

myriverse
03-02-2017, 02:40 PM
A pooped sock never boils.

welly321
03-02-2017, 02:40 PM
A pooped sock never boils.

a boiled poop always smells

Spyder73
03-02-2017, 03:20 PM
Completely remove multi questing and a lot of problems go away

ZiggyTheMuss
03-02-2017, 03:28 PM
a boiled poop always smells

Sauté with minced garlic and olive oil instead. Mmmmmm!

dafier
03-02-2017, 03:39 PM
Completely remove multi questing and a lot of problems go away

I agree but I don't think it's a viable solution. Second blue server. Simple....

Allow 1 IP to connect to either at one time, unless they are given a IP exception.

NegaStoat
03-02-2017, 03:41 PM
Code for MQ removed. No MQ possible for any quest, at any time.
Code implemented that clickable items with a restricted class can ONLY be clicked by that class. Only exception to this could be classic Guise to keep people from screaming.
Remove recharging code from vendors by selling full charged item/discharged item/both bought back baloney.
Remove duck cast stop code.

That's what I would really enjoy seeing from the next server. It would be a perfect server if it was a 'hard mode' level 40 cap experience, but that's a pipe dream.

Edit - add GM spot check to EC tunnel sellers for multi-boxing on a semi-random scheduled routine.

indiscriminate_hater
03-02-2017, 03:53 PM
Grab a bucket and get on with it

Ravager
03-02-2017, 04:08 PM
Give up trying to make P99 what you want it to be. Play it how you want to play it and get your nostalgia fix, when you get to the point where you have to play it in a way you don't want to play it to progress, or you get bored doing the same things, find another server. Shit ain't changing here. TAK Project is fairly classic and in many ways more classic than P99, especially when it comes to client features.

Samoht
03-02-2017, 04:41 PM
I think they did a really good job on live with removing the bottlenecks when they implemented the VSR and the UDB. They also eventually implemented a ZRF in Skyfire, but he had a quest involved with getting him to accept the epic mats.

Kunark has been out for long enough already on P99, so it's time to remove the roadblocks here, and it wouldn't be too hard to implement something similar with Yendar Starpyre, Vessel Drozlin, Verina Tomb, etc.

But not any mobs with a PH (sorry, Grimrot and Raster).

And then after five years in Velious, implement extra scouts and Stormfeathers, too.

Daldaen
03-02-2017, 04:51 PM
Set respawn of everything to like 2 hours. Raid mobs, epic mobs, etc.

Sadiki
03-02-2017, 04:55 PM
The thing about P99's classic ruleset is that the playerbase isn't classic, and P99 doesn't adapt. When things became bottlenecked and horrible on live, they actively put in workarounds so that players in all guilds could continue to achieve things. P99 only puts in things that existed on live in this exact era, so we have people wall staring for entire days, clickfesting scout, and generally the whole server is one big toxic wasteland. Most of the server gets absolutely nowhere and leaves in disgust. The turnover rate here is absurd.

Mythanor
03-02-2017, 05:07 PM
I think they did a really good job on live with removing the bottlenecks when they implemented the VSR and the UDB. They also eventually implemented a ZRF in Skyfire, but he had a quest involved with getting him to accept the epic mats.

Kunark has been out for long enough already on P99, so it's time to remove the roadblocks here, and it wouldn't be too hard to implement something similar with Yendar Starpyre, Vessel Drozlin, Verina Tomb, etc.

But not any mobs with a PH (sorry, Grimrot and Raster).

And then after five years in Velious, implement extra scouts and Stormfeathers, too.

tobolamr
03-02-2017, 05:11 PM
On my old server, all raiding was scheduled on a master schedule forum. Each area was open to a group for a raid for a time period, and then they were out for a week. Or some period of time, I cannot recall. The booking rule was that you could not have it constantly manned - ie, your raid had to clear out completely at the end of your raid. If you showed multiple times and didn't get the mob, you were then able to get someone to pop it for you.

If you arrived and someone was already there, and they were NOT on the schedule, whomever was on schedule had preference. If the area was unclaimed, the groups had to negotiate who was camping what areas.

But it allowed all the raid guilds access, from the high end to the little shmoes on the bottom. It worked. And folks were happy with it.

I also know I had just gotten into raiding for a handful of raids.... and after a couple weeks, they all quit and went to WoW... LOL So I don't recall all the details.... But it worked very well on that server.

I admit, I have a long way to go before raiding here. I don't know what's going on here in that regard, and I'm not trying to overstep my bounds. I just wanted to share from my past experience. Who knows? Maybe it could be a very good way forward for folks here, too? Or not! lol

Phatez
03-02-2017, 05:16 PM
1) Farm play to buy pieces of epic--- What is the epic worth to you?

2) give up on having your epic-- what % of players on live had their epic in velious?

3) reroll a class with an easier epic

turbosilk
03-02-2017, 05:58 PM
Completely remove multi questing and a lot of problems go away

Wholeheartedly agree

Phatez
03-02-2017, 06:03 PM
Wholeheartedly agree

Extremely not classic. It will ruin major parts of the economy, and make a lot of the content MORE difficult. MQ helps people finish their epics a lot more than it hurts, believe it or not.

Sancta
03-02-2017, 06:07 PM
1) Farm play to buy pieces of epic--- What is the epic worth to you?

2) give up on having your epic-- what % of players on live had their epic in velious?

3) reroll a class with an easier epic

Can't do any of that because that requires actually putting in time for something you want and that's not how the forums work! You need to demand that the game be changed to your liking! /s

Maner
03-02-2017, 07:22 PM
On my old server, all raiding was scheduled on a master schedule forum. Each area was open to a group for a raid for a time period, and then they were out for a week. Or some period of time, I cannot recall. The booking rule was that you could not have it constantly manned - ie, your raid had to clear out completely at the end of your raid. If you showed multiple times and didn't get the mob, you were then able to get someone to pop it for you.

If you arrived and someone was already there, and they were NOT on the schedule, whomever was on schedule had preference. If the area was unclaimed, the groups had to negotiate who was camping what areas.

But it allowed all the raid guilds access, from the high end to the little shmoes on the bottom. It worked. And folks were happy with it.

I also know I had just gotten into raiding for a handful of raids.... and after a couple weeks, they all quit and went to WoW... LOL So I don't recall all the details.... But it worked very well on that server.

I admit, I have a long way to go before raiding here. I don't know what's going on here in that regard, and I'm not trying to overstep my bounds. I just wanted to share from my past experience. Who knows? Maybe it could be a very good way forward for folks here, too? Or not! lol

WoW didn't come out until long after this servers timeline. I highly doubt you had a raid rotation list after they moved most of the encounters to instances.

Tasslehofp99
03-02-2017, 07:29 PM
1) Farm play to buy pieces of epic--- What is the epic worth to you?

2) give up on having your epic-- what % of players on live had their epic in velious?

3) reroll a class with an easier epic

this.


Or join one of the like 6 guilds that can complete your epic for you.

turbosilk
03-02-2017, 10:04 PM
Extremely not classic. It will ruin major parts of the economy, and make a lot of the content MORE difficult. MQ helps people finish their epics a lot more than it hurts, believe it or not.

Save me the classic statement because its about how the game was played during classic which is why for example the AE nerf makes P99 more like classic. MQ wasn't out of control in classic like it is here and it create a non-classic environment . It hurts a lot more people by creating pay to play barriers.

Phatez
03-02-2017, 10:10 PM
:cool:Save me the classic statement because its about how the game was played during classic which is why for example the AE nerf makes P99 more like classic. MQ wasn't out of control in classic like it is here and it create a non-classic environment . It hurts a lot more people by creating pay to play barriers.

Try reading the second and third sentences of my statement. Both unrelated to it not being classic.

Topgunben
03-02-2017, 10:32 PM
server is too top heavy atm. can we all agree on that?

Phatez
03-02-2017, 10:41 PM
http://www.investopedia.com/university/economics/economics3.asp

Tetsuo
03-02-2017, 11:55 PM
Extremely not classic. It will ruin major parts of the economy, and make a lot of the content MORE difficult. MQ helps people finish their epics a lot more than it hurts, believe it or not.

Not sure how charging people exorbitant amounts of money "helps people finish their epics"

Also as for ruining a major part of the economy the only people that would be seriously hurt by a removing of MQ (which i'm not advocating for or against) would probably just be the people who farm MQs (which in turn blocks people who need it from getting it) for profit.

Even if you got rid of MQ you would still have individuals or groups who camp the mob the former MQ would have been on and extort/charge people for loot rights like some higher end guilds do in Hate and then tell us they are "doing you a service"

Im not suggesting for a crusade on poop-sockers or that everyone gets an easy ticket to all raid content/loot but possible but unlikely implemented ideas that could alleviate congestion for endgame content regarding quest related drops (which would cut into poop-sockers profits so they probably wouldn't be happy about lowering demand and lower prices).

Im not demanding for instancing or complete overhauls either, what I suggested would be a small expansion of current mechanics already in game to address a problem created by such a top heavy game that isnt going to be adding any higher level content.

kotton05
03-03-2017, 09:01 AM
If one poops for a mob only way to win is to poop harder.

maskedmelon
03-03-2017, 10:49 AM
I actually think abstaining from food while and before socking is ideal.

1.) you don't need a sock
2.) temporary caloric deprivation heightens mental acuity
3.) simple body weight maintenance
4.) you don't need to brush your teeth
5.) no rashes

kotton05
03-03-2017, 10:54 AM
Lol ^

Most these folks are Years out on realizing nothing will change. Deal with it how ever that may be or go to phinny is the general consensus I've gathered.

Lhancelot
03-03-2017, 11:40 AM
Lol ^

Most these folks are Years out on realizing nothing will change. Deal with it how ever that may be or go to phinny is the general consensus I've gathered.

Yep. ^^^

jakerees
03-03-2017, 12:06 PM
I went back to playing live. The concept of the server is great, but I don't have time to deal with the raid scene here. Try red, stay blue? Just go live.

turbosilk
03-03-2017, 12:42 PM
I went back to playing live. The concept of the server is great, but I don't have time to deal with the raid scene here. Try red, stay blue? Just go live.

Nah. I left live and wow due to ezmode, handouts and crazy power creep

Phatez
03-03-2017, 01:51 PM
Not sure how charging people exorbitant amounts of money "helps people finish their epics"

Also as for ruining a major part of the economy the only people that would be seriously hurt by a removing of MQ (which i'm not advocating for or against) would probably just be the people who farm MQs (which in turn blocks people who need it from getting it) for profit.

Even if you got rid of MQ you would still have individuals or groups who camp the mob the former MQ would have been on and extort/charge people for loot rights like some higher end guilds do in Hate and then tell us they are "doing you a service"

Im not suggesting for a crusade on poop-sockers or that everyone gets an easy ticket to all raid content/loot but possible but unlikely implemented ideas that could alleviate congestion for endgame content regarding quest related drops (which would cut into poop-sockers profits so they probably wouldn't be happy about lowering demand and lower prices).

Im not demanding for instancing or complete overhauls either, what I suggested would be a small expansion of current mechanics already in game to address a problem created by such a top heavy game that isnt going to be adding any higher level content.

People do MQ for free or reasonable prices all the time. It's called having friends.

Lhancelot
03-03-2017, 02:29 PM
People do MQ for free or reasonable prices all the time. It's called having friends.

"friends" :rolleyes:

loramin
03-03-2017, 05:37 PM
Try red, stay blue? Just go live.

Comparing blue/red to live is like comparing Super Mario Brothers to Super Mario Galaxy: both have "Mario" (or "Everquest") in their name, and they're related, but they're completely different games.

skarlorn
03-03-2017, 05:42 PM
1. find all the Elf Lords who waste their lives camping these items

2. determine what emotional, physical, social support they lack (which drives them to elf addiction)

3. give the person what they need

4. less poop sockin

bum3
03-03-2017, 06:45 PM
try stop being NERDS ya buncha NERDS

Your thumbnail... Pre-nerd. I like your style. When do you convert to being a nerd as he did?

articnv
03-05-2017, 01:28 AM
on my server the only thing trhat got roated was VT luclin and we had 3 to 4 guilds that were doing end game content so yes we had trackers coh mages but guilds raid during certain tiems and didnt stray out of thoose tiems for the most part. Yes we did ahev a bat phone back in the day for epic mobs it went like this collect call from xxx mob poped...

Ikon
03-05-2017, 09:01 PM
Nothing suggested in this thread is going to be classic.

Buy socks or learn to accept you can't get the fattest loots in the game without them.
Not true. Proper implementation of the classic PnP required players to share spawns. This PnP policy was implemented in 2000, to paraphrase Gordon Wrinns announcement it was to address "some players are being arseholes and believe they can monopolize spawns and even entire zones".

The PnP policy encouraged rotations by declaring that any mob whether exp or raid must be shared by players working out between themselves how to share spawns. In the event that players refused to share a gm or guide could be summoned and make them share. If it was raid targets guilds who refused to share could be warned and if they continued to violate the policy the guild could be disbanded.

Before anyone replies that they don't remember this please read my thread titled monopolizing spawns and remember your memory after 17 years is almost certainly wrong and if you played for a year or two and petitioned once a day everyday while you were playing (extremely unlikely) you would have still only been exposed to a very small % of overall petitions regarding the PnP. In other words your opinion of the PnP enforcement based on your 17 year old memory of the small amount of times you may have invoked or had others invoke PnP means squat.

Lhancelot
03-05-2017, 09:10 PM
This PnP policy was implemented in 2000, to paraphrase Gordon Wrinns announcement it was to address "some players are being arseholes and believe they can monopolize spawns and even entire zones".


He called them "arseholes", we now call them neckbeards.

Nothing has changed in 17 years, people will be people in MMO games: Greedy, selfish, monopolizing neckbeards.

Only difference is Wrinn called them what they were, and here they are insolated and allowed to use words like "being competitive" to cover up the truth of their selfish and toxic behavior.

Ikon
03-05-2017, 09:25 PM
He called them "arseholes", we now call them neckbeards.

Nothing has changed in 17 years, people will be people in MMO games: Greedy, selfish, monopolizing neckbeards.

Only difference is Wrinn called them what they were, and here they are insolated and allowed to use words like "being competitive" to cover up the truth of their selfish and toxic behavior.
Yeah. There were a lot of angry people in my thread who felt threatened by my bringing up the classic PnP. Wonder who they were lol.

The PnP wasn't perfect and Gordon acknowledged that a year after implementation but it did work because it scared players into cooperating - they had a choice of corpsing that item and continuing to camp and then risking a GM showing up and despawning the corpses and giving away their camp or worse refusing to allow the guy waiting a place in line and a guide showing up and forcing them to alternate spawns which might give the guy their next rare item.

Given that most players would choose to take all the phs and give the camp up when they got the item.

Corpses also only lasted 24 hours if you were online with any character not the 7 days we currently have.