Ledzepp02
02-09-2011, 09:08 AM
This is how it will play out:
-Change goes into effect on (whatever day it's decided...)and everything spawns at once, much like the server going down and re-spawning everything.
-Blah blah blah, we all race for mobs, it's fun and exciting. We have to prioritize, we have to pick a target, kill it, and move on to another one that's up, etc etc. You win some, you lose some.
-All the mobs have been killed, most likely within ~4 hours because CT takes a while and is typically saved for last.
Here comes the fun part, how variance can still play a part:
-Beginning either 5 or 6 days after ALL RAID TARGETS were killed, a window of +/- 48 hours (like we have) or +/- 24 hours (like it used to be) occurs.
-During this window, everything is obviously being tracked to find out which boss will spawn first. Several trackers from several guilds post up pretty much everywhere, as is the norm a week or so after a server crash like we've seen.
-HOWEVER, i'm tossing about the idea that it's not one boss who has been on variance, but all of them.
--Basically, let's say the first boss to spawn is Naggy. Competition flares and the race for Naggy commences. However, a specific amount of time later another boss spawns (lets say 15 minutes) regardless as to whether or not Naggy died. And then another 15 minutes passes and a third boss spawns. This is consecutively, and randomly, occurring until all major raid targets have spawned (phinny doesnt count, whatever. Keep him on 12 hours.)
-After, and ONLY AFTER, all major raid targets have been killed that have just spawned back to back to back, will the timer start for the window to open 5 (or 6) days later, repeating this process.
-So, essentially, Anywhere from 5-9 days you get bombarded with all raid targets, spawning one after another, in a random order each week, making these targets more exciting to race for.
You keep competition alive
You keep variance
You eliminate poopsocking, but retain overnight tracking
You allow for more time in PoSky
You allow for more time to enjoy everything else about EQ besides simply sitting and waiting for a mob to spawn
You stay sane
Just an idea i've been boiling over. Could be 15 minutes between mobs, could be 30. Doesn't matter. The principle is there.
/discuss
-Change goes into effect on (whatever day it's decided...)and everything spawns at once, much like the server going down and re-spawning everything.
-Blah blah blah, we all race for mobs, it's fun and exciting. We have to prioritize, we have to pick a target, kill it, and move on to another one that's up, etc etc. You win some, you lose some.
-All the mobs have been killed, most likely within ~4 hours because CT takes a while and is typically saved for last.
Here comes the fun part, how variance can still play a part:
-Beginning either 5 or 6 days after ALL RAID TARGETS were killed, a window of +/- 48 hours (like we have) or +/- 24 hours (like it used to be) occurs.
-During this window, everything is obviously being tracked to find out which boss will spawn first. Several trackers from several guilds post up pretty much everywhere, as is the norm a week or so after a server crash like we've seen.
-HOWEVER, i'm tossing about the idea that it's not one boss who has been on variance, but all of them.
--Basically, let's say the first boss to spawn is Naggy. Competition flares and the race for Naggy commences. However, a specific amount of time later another boss spawns (lets say 15 minutes) regardless as to whether or not Naggy died. And then another 15 minutes passes and a third boss spawns. This is consecutively, and randomly, occurring until all major raid targets have spawned (phinny doesnt count, whatever. Keep him on 12 hours.)
-After, and ONLY AFTER, all major raid targets have been killed that have just spawned back to back to back, will the timer start for the window to open 5 (or 6) days later, repeating this process.
-So, essentially, Anywhere from 5-9 days you get bombarded with all raid targets, spawning one after another, in a random order each week, making these targets more exciting to race for.
You keep competition alive
You keep variance
You eliminate poopsocking, but retain overnight tracking
You allow for more time in PoSky
You allow for more time to enjoy everything else about EQ besides simply sitting and waiting for a mob to spawn
You stay sane
Just an idea i've been boiling over. Could be 15 minutes between mobs, could be 30. Doesn't matter. The principle is there.
/discuss