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Thetruth
02-11-2011, 07:16 AM
The truth says,

I am looking for a list of confirmed facts about the Progression server. Not flaming of any kind. Hard cold facts please.

So far after researching dev posts. I have confirmed : Vision for all races are the same, Coin is wieghtless, Sks new HT wont revert back to old HT which means 6 sks = destroys a raid mob nearly, Monk fist ratio will be new client side = best dps until planes of power, some augments confirmed, Marketplace confirmed, spells will not revert back to regular spell levels.

Anyone have any more to add. How many listened to the livecast and know something????

In closing I want to say that server sounds like it needs to be reworked.

Thetruth
02-11-2011, 07:20 AM
The truth says,

Just confirmed old commonlands and freeport WILL NOT BE IN GAME! WTF!!!!

muddy27
02-11-2011, 07:27 AM
Wow speak of the devil I was about to post something on this hey Truth heres some more true facts for soe's new prog server LOL. sony will never get another red cent from me. They have messed to many things up including, Star Wars Galaxies, and Vanguard.

"One of the most damning, that I'm currently aware of, is the monk damage tables being left as they are with current EQ , meaning that monks will have a "bare fist/weaponless" attack/speed of 26/20 at around 50. On classic and up, through quite a few expansions, this will put them at a staggering advantage over all other melee dps, even those with top raid weapons.

If that's not enough of a slap in the face, the shadow knight ability "harm touch" (or death touch, I can't remember the name exactly) is also being left as it is on current, which means that a big enough group of SKs, along with the overpowered DPS of monks, will pretty much trivialize all of the classic content.

Here's the source of this information - http://forums.station.sony.com/eq/posts/list.m?start=285&topic_id=173099 (around pages 20-21)"

Thetruth
02-11-2011, 07:30 AM
Wow speak of the devil I was about to post something on this hey Truth heres some more true facts for soe's new prog server LOL. sony will never get another red cent from me. They have messed to many things up including, Star Wars Galaxies, and Vanguard.

"One of the most damning, that I'm currently aware of, is the monk damage tables being left as they are with current EQ , meaning that monks will have a "bare fist/weaponless" attack/speed of 26/20 at around 50. On classic and up, through quite a few expansions, this will put them at a staggering advantage over all other melee dps, even those with top raid weapons.

If that's not enough of a slap in the face, the shadow knight ability "harm touch" (or death touch, I can't remember the name exactly) is also being left as it is on current, which means that a big enough group of SKs, along with the overpowered DPS of monks, will pretty much trivialize all of the classic content.

Here's the source of this information - http://forums.station.sony.com/eq/posts/list.m?start=285&topic_id=173099 (around pages 20-21)"

The truth says,

Thank you for your truth. It's really sad that soe didn't put even 1/20th of the effort P99 did. They really should pay our devs here to help them.

Thetruth
02-11-2011, 07:32 AM
Biltene

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Phenix2687 wrote:

Dev-Ngreth wrote:

lindz444 wrote:

I'm really worried about the monk fist table staying the same as live. Monks with 20/26 fists at 50 are absolutely ridiculous, there is nothing comparable to that level of weapon until PoP and by then, they have better fists. Is there nothing that can be done about this because it will really hurt the server. No dps is worth anything compared to monk dmg and tanks are really going to struggle between feigns. It just seems really silly. I don't think this was the case on previous progression servers so why has this choice been made for Fippy?


It is because the changes were made after the progression server was already past the point of that mattering.

It is the type of data that is global. To change this we would change it on all servers, which is not cool.

Similarly, SK Death Touch will be high for the time. And Mage Pets will be very powerful (probably necro pets)

It sounds to me like these changes should have never been made, same with the "zone revamps". Why are you always changing things that work just fine? Was there a huge outcry that barefisted monks are gimped for damage that I'm not aware of? And with HT doing that much damage on the live servers, where is the challenge to any of the classic content when you can kill Vox/Naggy with a few SK's. I'm going to be playing an SK and even I see the unfair advantage this poses. Sorry SOE for sounding bitter here because honestly I am really impressed with the effort put into this server thus far and I think you guys have done a great job. But really....? This is a HUGE problem. Please consider finding a solution to this, I've seen a few posted here already that make complete sense to me. If nothing else I think the community is right, make the changes global, I really don't think it's going to affect that many people.

We get it. You don't like the zone revamps. Get over it. It's not changing. No matter how much it displeases you. No matter how much you think the community is up in arms over it. They cannot, or will not do it. Either way, it's not going to happen. It's been stated multiple times in multiple threads. If it's so terrible, why not consider doing your levelling up on the Faydwer continent. Try something different than what you grew up with. Why not experience the part of EQ that you missed focusing on the Freeport/Commons/Oasis/Ro area, instead of rehashing what you've already done?

If I'm not mistaken, you've been away from the game since Luclin. So, it's more than likely that monks were altered under a premise that they presumably were gimped for damage. And that said alteration would be definitely something you're not aware of, seeing as how you've been off playing other MMOs. It was probably done to 1) bring monks more in line with damage done by other classes having access to better weapons at earlier levels than before, or 2) just in an effort to help speed up the game for those at lower levels.

Change is inevitable. In a game thats 12 years old, it's going to adapt, grow, change, that's its very nature. This attempt by the devs is admirable. I hope the playerbase enjoys the server, and hopefully it helps bring more people back to EQ. I might make a character and dabble. But I understand the server for what it is, and you do not. What you want is the First Time EQ Experience all over again. It's understandable, everyone that experienced it knows what it was like. But, and I want you to absorb this, IT WILL NEVER BE THE SAME. Not ever. No matter how hard you try. And here's why: back then there was a sense of adventure about exploring the world, about learning about quests, and what mobs to kill, and what to stay away from (at least until you were ready). There was a sense of "we're all in this together, so let's make the best of it, and see what's out there". About the great unknown that was yet to be revealed. And guess what? It's since been revealed. You probably remember some quests...you know that if you see a Hill Giant at level 10, you should probably run, you know where a good leveling spot is, etc. You know the things now, that you only learned by experience before.

I hope you find what you're looking for, but it will never be the way you want it, even if they were able to make it 100% exactly like it was at launch. You may have fun, you may enjoy yourself, despite hating Freeport, but rest assured you'll never capture the magic, again. Good luck.


The truth says, People like this post deserve to die. This was taken off the forums that you linked.

Thetruth
02-11-2011, 07:33 AM
The truth says,

There you have it folks. If you are playing on the progression server make sure you roll a monk. Rogue dps is gimped shit compared to monks. Along with other classes. Make sure you stock up on tailoring Wu's will sell all the time.

Gorgetrapper
02-11-2011, 07:36 AM
Monk or SK, that's the only classes you should see on this server.

BuzWeaver
02-11-2011, 07:44 AM
From SOE:


Official Time Locked Progression Server FAQ
What will be the name of the Time Locked Progression Server?

•The Time Locked Progression Server will be named Fippy Darkpaw, as chosen by the community.

When will the Time Locked Progression Server open?


•Currently we are targeting Tuesday February 15, 2011 for the opening of Fippy Darkpaw.

What rule set will the Time Locked Progression Server use?

•The Time The Time Locked Progression Server will use the normal PvE rule set.

What sort of items and content will and will not be available at launch on Fippy?

•For the Fippy Darkpaw Server we have done our absolute best to remove items which would give an inappropriate or undue advantage such as Defiant Armor or certain tradeskill related items. Generally the items that you will find should be items that came with the expansion currently available or were unlocked during that expansion. Augments created specifically for progression servers will be available.

Will there be Hotzones or Hotzone drops?

•Hotzones and Hotzone items will not be available on Fippy at release

How about Marketplace items, will Mounts be available?

•In addition to restrictions on items initially available within the game, Marketplace, Loyalty, and Claim items have been similarly addressed. If an item or buff offers stats, it will probably not be offered from any of those methods until a later date. Mounts will not be available until Legacy of Ykesha is unlocked or later, depending on the mount.

How will tradeskills work on Fippy Darkpaw?

•We have made efforts to limit tradeskills to the expansion when the recipe actually came out. Potion making and jewelry making have had the old recipes enabled, and these will stay this way until the Prophecy of Ro expansion is unlocked. Similarly the new poisons will not be activated until around Underfoot. The exception is spell research where we will not reverse it to the older method. Instead, we have limited recipes for the appropriate expansion and made ingredients for research available in more zones..

How will progression work on Fippy Darkpaw?

•As with the previous progression servers, players will need to defeat certain challenges to unlock newer expansions. Once these challenges have been defeated there will be a grace period where the server will stay in the current expansion. After the grace period, players will be able to vote through an in game poll to unlock the next expansion. The voting period will be one week.

Initially the grace period will be 90 days before voting will start for Kunark, then 60 days for each expansion after that. At some point we will even have a vote to see if players wish to change that grace period.

If the majority of players vote to unlock the next expansion, the next expansion will unlock at the end of the poll. If the majority of players voted to stay with the current expansion, then there will be a one week grace period before another poll will be posted. This will happen until a majority players vote to unlock the next expansion.

Thetruth
02-11-2011, 07:54 AM
/08/2011 16:21:24 Subject: Re:Re:Re:It’s time to get ready for the arrival of Fippy Darkpaw on February 15, 2011!
Dev-Ngreth

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kurtzhair wrote:

jacklSK wrote:

Another question , racial bonuses enabled again ?

Aren't they still enabled now? At least the halfling EXP bonus, the Iksar/Troll regen and the other iksar stuff, and the warrior/rogue exp bonuses seem to still be in.

Not sure about penalties, though.


Correct. The bonuses will stay, the penalties will NOT be re-instated.

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Dev-Ngreth

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yinlaBB wrote:

Will revamped zones be back to their orriginal forms? ie Freeport, Nec Forest, Oasis/South Ro, Innithule Swamp, East Commonlands/commonlands, Kithicor Forest, High Hold Pass, Lavastorm, Toxxulia Forest, Ocean of Tears and Sleepers Tomb Plane of Mischief, Chardock, Veeshan Peak, etc when the expansions are unlocked

No. Revamped zones will be in their current form.
Some zones had "Alternate Data" these zone will have the original data if available, and swith to the "new data" at the aproximate expansion time it was done on live.


Message edited by Dev-Ngreth on 02/08/2011 16:14:02.
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Dev-Ngreth

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Ghost_of_Philphans wrote:

Aftahmath261 wrote:

Has the exp been scaled back and how much?

Are any of the revamped zones(freeport, oasis) returned to their former greateness?

Have translocators been removed from docks or are they still avalabe?

I think that you guys did a great job! It seems like you're really trying with this one and I know quite a few people are coming back to play on it!

the translocators aren't on the current servers.. i would doubt they would be on the TLP


exp has been scaled back. At this point I don't plan to give an exact number, though that may change.

revamped zones will stay with the revamp

translocators will still be available because boats are still unreliable. Unfortunately they are still buggy and we have not been able to spend the time needed to nail it down.
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Dev-Ngreth

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Laquish wrote:

another question, how will spell setup be?



Every 4-5 levels like old times, or will it be how it is now..every level?


It will be the current method of spell acquisition. __________________________________________________ ___________

Dev-Ngreth

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Mall wrote:

I am a little curious. So a time locked server. Does that mean hell levels are back? Does this means all the garbage that has been done to this classes over the years been reinstated as it was when the game came out? I believe you would have very interesting thing here things were as they were when the game was released. I think for the most part people don't realize how hard this game was back in the day. Very interesting! Lots of questions un answered.



Mall~


Hell levels are not back. We did not restore the original curves, instead we just slowed down experience gain overall. It will use the current "curves" but exp gain has been slowed.

Classes will be what they are "now"
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Dev-Ngreth

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Machail wrote:

EcaepDuTraeh wrote:

I am excited about this server for everyone, but I want to weigh in on the "server rush" debate that is going on due to this server's launch. Many are upset that the grace period is so short. I took 6 years to get to level 50 on 1999's rule set because I am a casual gamer. Getting it done in 90 days on the same rule set seems possible but unlikely for everyone who isn't multiboxing. While it is not certain that the server will move to the next expansion after 90 days, the proportion of hardcore EQers still playing seems to indicate that it won't be much longer than 90 days. This is the main contention of the more casual community.

Methinks you misunderstand the unlocks.

First, a bunch of people have to get to 50, then they have to kill Naggy, Vox, Phinny, CT and Inny. THEN we have 90 days. THEN we have a vote.

It's going to be a good chunk longer than 3 months before we see Kunark.

It took about 2-3 weeks before Kunark was unlocked on The Sleeper server in 2006. Add in a week-long vote, and we're already at 4 months.

There's also no indication that leveling is going to be as slow as it was in 1999, either. I wouldn't at all be surprised to see even the casuals in the mid 40s or higher after 4 months.

Though unlike Sleeper server, we do have an EXP slowdown going which will affect the rate of level gain this time.

I don't doubt there will be some people that spend very long hours, and optimize everything possible in a way that was not possible in 1999 and do it quickly, but it will not be as easy as the last time we did the progression server.
( Must of never herd of project 1999)
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Thetruth
02-11-2011, 07:57 AM
OMG READ THIS SHIT

Dev-Ngreth

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Mardy wrote:

I think some people are wondering about what happens after you die. Do you get sent to the soulbinder right away or do you get a chance to be rezzed like the way it is now? Also what happens to the corpse, does it stay where you died and you would have to retrieve them to get exp back?


You can hover like now. This MAY change if we reinstate full corpse recovery.

Thetruth
02-11-2011, 07:58 AM
Dev-Ngreth

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jamesdiamond1 wrote:

treebouncer wrote:

Are monk fists going to be reverted to original ratios?!

Has been asked already along with coins not having weight. no comments on it so far

Monks will heave the new ratios, and coins will continue to be weightless.

Thetruth
02-11-2011, 08:00 AM
Dev-Ngreth

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Durron wrote:

Please please PLEASE keep corpse runs back in...



Seriously do not WoWify progression =/




We plan to put this up to a vote ASAP. (and a progression server only vote at that)

Unfortunately it is too risky a change for us to slam it in, AND I am not convinced that we have a true representative sample. These would be the true original punishing corpse runs where if you don't get your corpse in 7 days, you loose your items.

There will not be, and never will be, a Shadowrest on progression server.

The side issue is it ends up costing us plenty of extra money, because no matter how much you say it, people really don't want to loose their stuff... so they cost us customer service money getting they corpse restored after it poofs. This is NOT the lone deciding factor on this, but it will be weighed against how much players actually really do want it. If the Vote is overwhelming to bring it back, and we are not overruled by the financial folks AND it is reasonable in code (The new item code was not implemented for corpses because we had no items on corpses already) we will bring it back. But there are MANY consideration as you can see.

So I am not saying absolutely no, we will not bring it back, but we are not going to spend the extra resources until we are reasonable sure the server actually really wants it. Message boards are NOT a good enough measure of the interest becuase it is only a fraction of the players.


The truth is,

there wont be corpse runs. SOe take time and fix this My ass.

BuzWeaver
02-11-2011, 08:00 AM
It seems they will be addressing Trade Skill Items. About three weeks into the original progression server people were able to make Misty Thicket Picnic Baskets and Qeynos After Noon tea. I will admit I bought both, as I recall they were 7sp per item.

It was a lot easier for me to use both items because as a Druid I could summon food, force eat, then put both items in the consumable slots with no concern of eating them. Shortly there after I figured out how to make them myself, but left the game before I had a high enough school level to make the final combine.

The stats with either item was better than any Planes dropped armor.

Thetruth
02-11-2011, 08:01 AM
WTF!~!

Dev-Ngreth

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zaloog wrote:

Are Soulbinders left in each city? (I hope so!!!!)


Yes. We decided that we did not need to punch tanks this way. Soulbinders are staying.

Thetruth
02-11-2011, 08:02 AM
Dev-Ngreth

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Jaah wrote:

Will the kerra isle zone be returned?


It will still be merged in with the new Toxx, not a separate zone.

Thetruth
02-11-2011, 08:03 AM
Dev-Ngreth

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Maelie wrote:

Will melody be enabled on this server from the get go, or eventually released?






Melody will be available immediately.

fugazi
02-11-2011, 08:04 AM
Hahaha, good going Sony.

Thetruth
02-11-2011, 08:04 AM
Dev-Ngreth

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terrischatter wrote:

Are you going to remove focus effects from items available in classic? Focus effects didn't exist until Luclin (or perhaps very late Velious). But they added focus effects to pre-Velious/Luclin items. For example, golden efreeti boots had enhancement haste added to them. Will they be reverted to the old form with no focus effect for progression?

Also, any chance of seeing useable-from-inventory DE masks and manastones for a month or two? I know the answer's probably no, but had to ask.


We will not be able to have a different data set, we can just restrict some whole parts from dropping/spawning. So in the example of the boots, it will had the focus effect because we cannot restrict part of a concrete entity like that. It will either be no boots at all until later, or they drop with the changes.We plan on having a select set of "iconic" items drop for a limited time. At this time we will not be sharing the list, and may never share the list

Therefore All focus effects will be enabled. If the item is too powerful or the dev wasn't lazy on that item. The item will not be in game until later. Hmm I wonder how much time they will spend on which items stays and goes .

Thetruth
02-11-2011, 08:09 AM
Dev-Ngreth

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lindz444 wrote:

I'm really worried about the monk fist table staying the same as live. Monks with 20/26 fists at 50 are absolutely ridiculous, there is nothing comparable to that level of weapon until PoP and by then, they have better fists. Is there nothing that can be done about this because it will really hurt the server. No dps is worth anything compared to monk dmg and tanks are really going to struggle between feigns. It just seems really silly. I don't think this was the case on previous progression servers so why has this choice been made for Fippy?


It is because the changes were made after the progression server was already past the point of that mattering.

It is the type of data that is global. To change this we would change it on all servers, which is not cool.

Similarly, SK Death Touch will be high for the time. And Mage Pets will be very powerful (probably necro pets)


MORE MAGE OP

Thetruth
02-11-2011, 08:20 AM
The truth is,


A recap:

1) Monk dmg will remain the same as it is currently.
2) Coin is wieghtless
3) Soulbinders in game
4) Corpse recover is non exsistant.
5) Sk harmtouch is that of current live
6) Mage and necro pets currently how they are on live ( Over powered)
7) Focus effects on items will be in game , unless the item is chosen not to be in game. <this goes the same for flowing thought>
8) Revamped zones stay in game
9) Hell levels are not back
10) Maps are in game
11) Stat point values will remain as they are in live
12) Some market place items are in game
13) All Spells will remain how they are on live. O You gain a new one every level sigh
14) Kerra isle is merged with tox.
15) Boats are no in game translocators are.

These are just the discovered issues. More will come as we encounter THE TRUTH!

fugazi
02-11-2011, 09:38 AM
So we just need monks, sk's and casters? Check.

kenzar
02-11-2011, 09:43 AM
a guild of 100% SKs that constantly farm shiny brass idols could at least take down naggy/vox within a week or two. Inny/CT might take some cooperation with healing and dps classes due to the trash clearing involved. But seriously why make a warrior when u can have a tank with a built in manaburn?

This server is going to crash and burn hard, SOE does it again.

Harrison
02-11-2011, 09:44 AM
It doesn't matter how bad it will be. Even here we've seen that retards will still all flock over to it and pay them money for a half-assed, shit product.

Zexa
02-11-2011, 11:15 AM
Truth, you sound really butthurt that SoE isn't making a classic server. Almost like you expected more effort on their behalf and now you feel betrayed.

This leads me to believe that you are in fact retarded. The Truth hurts.

Although, this does make me truly sad. Anyone with a little sense knew that this server would be nothing like classic and all early content would be trivialized. I planned on playing a monk, but all desire to do so is ruined by the fact that end game monk weapons will be useless.

Thetruth
02-11-2011, 12:14 PM
Truth, you sound really butthurt that SoE isn't making a classic server. Almost like you expected more effort on their behalf and now you feel betrayed.

This leads me to believe that you are in fact retarded. The Truth hurts.

Although, this does make me truly sad. Anyone with a little sense knew that this server would be nothing like classic and all early content would be trivialized. I planned on playing a monk, but all desire to do so is ruined by the fact that end game monk weapons will be useless.

The truth says,

I am uncovering the truth about the server. Which has led me the truth about you. You immaculated shit spewing fortified fuck pole.

Crone
02-11-2011, 01:14 PM
They said iconic items, such as Guise, manastone, Rubi, will be in game, but only some of them. That there is a list of items SOE has that will be in game, but they don't think they will ever release that list.

The truth. We need more info on Guise masks!!!!

guineapig
02-11-2011, 02:36 PM
I'm going to 6-box a group of 1 cleric, 2 monks and 3 SK's and solo me some dragons!

Or just 6 Shadowknights and kill a boss every time my harm-touches refresh.

Slathar
02-11-2011, 02:38 PM
I'm going to 6-box a group of 1 cleric, 2 monks and 3 SK's and solo me some dragons!

Or just 6 Shadowknights and kill a boss every time my harm-touches refresh.

wow you're hilarious! do you have any more material you'd like to share with us?

Uthgaard
02-11-2011, 09:25 PM
Totally sigged.

Was so hard to choose which quote to sig.

Thetruth
02-11-2011, 11:18 PM
Totally sigged.

Was so hard to choose which quote to sig.

The truth says,

NIce!

Thetruth
02-12-2011, 03:07 AM
Update:


02/11/2011 18:49:56 Subject: Re:Re:It’s time to get ready for the arrival of Fippy Darkpaw on February 15, 2011!
Dev-Ngreth

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deepruntramp wrote:

We need to know Skill caps at 50 for Fippy. Are they going to be 200 (or 225 for H2H?) like Classic, or 260 like Live?


They will be like live.

Thetruth
02-12-2011, 03:16 AM
The truth is,


A recap:

1) Monk dmg will remain the same as it is currently.
2) Coin is wieghtless
3) Soulbinders in game
4) Corpse recover is non exsistant.
5) Sk harmtouch is that of current live
6) Mage and necro pets currently how they are on live ( Over powered)
7) Focus effects on items will be in game , unless the item is chosen not to be in game. <this goes the same for flowing thought>
8) Revamped zones stay in game
9) Hell levels are not back
10) Maps are in game
11) Stat point values will remain as they are in live
12) Some market place items are in game
13) All Spells will remain how they are on live. O You gain a new one every level sigh
14) Kerra isle is merged with tox.
15) Boats are no in game translocators are.
16) Skill caps will be 260 like on live.
These are just the discovered issues. More will come as we encounter THE TRUTH!

Rogean
02-13-2011, 11:54 PM
The more I read about their new server and the things they are leaving in, like SK HT.. the more I laugh and think this will just be a new recruitment platform for our server.

Get to work pals. Accounts will be open until the 21st.. go to town in OOC with the spammage.

Thetruth
02-14-2011, 12:30 AM
The more I read about their new server and the things they are leaving in, like SK HT.. the more I laugh and think this will just be a new recruitment platform for our server.

Get to work pals. Accounts will be open until the 21st.. go to town in OOC with the spammage.

Thats a good idea , we should post screenshots =p

Abacab "The REAL truth"
02-14-2011, 03:24 AM
Coming soon to a progression server near you!

Trainfest 2011: "When the grinding gets easy, you're getting trained to efreeti"


Brought to you by Abacab stuilols

chtulu
02-14-2011, 04:52 AM
So who's making a guild of P99 players for this?

Dentalplan
02-14-2011, 05:08 AM
Wonder how quickly p99 promotion will get you banned. Let's find out!

Lill-Leif
02-14-2011, 06:17 AM
The more I read about their new server and the things they are leaving in, like SK HT.. the more I laugh and think this will just be a new recruitment platform for our server.

Get to work pals. Accounts will be open until the 21st.. go to town in OOC with the spammage.

Is that such a wise idea? Sony might get upset if people from p99 start to advertise on their servers...

Harrison
02-14-2011, 06:37 AM
They don't give a fuck, nor do they have the capacity to do dick about it.

Omnimorph
02-14-2011, 07:37 AM
They don't give a fuck, nor do they have the capacity to do dick about it.

Err... they could ban anyone who's oocing about p99 pretty effortlessly.

I'll probably log on, see if there's anyone i recognise and /t them if they have tried p99 or not.

Rogean
02-14-2011, 07:57 AM
Well I wouldn't be spamming like the dude thats spilling the profanity in EC on our server.. but a line here or there.

Aprio
02-14-2011, 12:15 PM
P99 makes SOE swallow it's manlove as you beg for more, go on! Beg you bastard forgotten son of McQuaid...

....and you love it!!

Got quite a few friends that are all set up to try the Fippy server, gonna drop a www.project1999.org link in their shoutbox ;)

Myrkskog
02-14-2011, 02:40 PM
I'm going to go scribble a description and Project 1999 URL on all the tavern boards. Remember that shit?

Anyone remember where they all are?

*So badass*

Crone
02-14-2011, 02:45 PM
I'm curious how stable the server is going to be at launch. They say it'll launch at 10am PST. That at least stops the rush, compared to if they were to open the server during peak time. It'll ramp up as it gets into the evening, however, will the intial rush still cause problems?

oldhead
02-15-2011, 06:27 AM
So who's making a guild of P99 players for this?

I will be playing and will defiantly join a Project1999 guild if it is named as such.

oldhead
02-15-2011, 05:49 PM
True Fact,

They just added a second server because the first one filled up.
Was filled within an hour. yikes...


Now will it deflate and merge once everyone's free week is up?

purist
02-15-2011, 06:20 PM
Abandon any hope of connecting today.

http://img829.imageshack.us/img829/2038/fippy.jpg

Serona
02-15-2011, 06:26 PM
True Fact,

They just added a second server because the first one filled up.
Was filled within an hour. yikes...


Now will it deflate and merge once everyone's free week is up?

Reports of 2000+ within 2minutes of the launch,

Surely a lot of the subscriptions are from accounts in good-standing being reactivated, but, it's a huge turn out and I believe 2 servers will remain populated for quite some time.

So,

"The Truth Says,"

Cry More.

Harrison
02-15-2011, 06:29 PM
Now will it deflate and merge once everyone's free week is up?


Yes.

Its largest dropoff will be when Luclin hits, like last time.

Crone
02-15-2011, 06:37 PM
Having the chance to farm AAs, from the start, and not having to hop right into the game knowing you need 2k+ , 4-5k even, or more, is a huge positive for me.

I love Luclin raid content at the same time. VT isn't that bad. lol

Massive Marc
02-15-2011, 06:44 PM
The following post is so ridiculous, SOE has the worst PR group ever, let alone designers and developers.

"at 50 harm touch does around 2500 damage, so 5-6 ak's can do half a bosses hitpoints...


Also a tactic that was and will probly be used again shadowknights go in, all harm touch the boss, and die, warrior picks up the now 50% boss, shadowknights get rezzed, (since HT refreshes on death) and HT it again, boss dies."

wut ??!?!

Massive Marc
02-15-2011, 07:07 PM
Sorry for the double post, just a quick update.

"Straight from their facebook!!!! Should be up tomorrow or later today!

"Due to the overwhelming demand for the new Time Locked Progression Server Fippy Darkpaw, we are happy to announce the launch of a second Time Locked Progression Server! We are hard at work readying the new server for launch and expect it to be available by February 16, 2011 if not sooner."

In case anyone is interested.

Harrison
02-15-2011, 07:29 PM
Having the chance to farm AAs, from the start, and not having to hop right into the game knowing you need 2k+ , 4-5k even, or more, is a huge positive for me.

I love Luclin raid content at the same time. VT isn't that bad. lol

What?!

VT was a nightmare. Staring at a wall in a CH chain for 30+ minutes = mind numbing.

It probably won't be as bad this time around, but it was absolutely horrid the first time through.

Crone
02-15-2011, 07:36 PM
I don't mind that. Was neat fights, albeit a bit long. But was still some fun times. :) The loot was great!

oldhead
02-16-2011, 05:09 AM
So, here was my experience of the server. I played for about 2-3 hours tonight.

Logged on, 200+ people in free port newb area.
Odly enough there were no harsh words, not much KS'in, not much trash talking in chat. Chat was relatively quite for how many were on. people just asking questions and people helping.

They must have turned up the spawn rates because it wasnt hard finding rats, snakes, and skells to kill. There was very very little KS'in going on. I was expecting everyone to be trying to swarm my shit. Only times someone attacked the mob i was on was when it was by mistake or when I gt a little aggressive about a mob. Shame on me.
When someone did attack a mob I was on it was an honest mistake and they tend to back off.

I did some who's. It pretty apparent the top level'ers are boxers or groups or friends. I'd put my money on boxers. Highest level when i logged off was 16 on flippy and 12 on the other server.

The game feels easy.. I was tanking 3 blues and a white at a time at level 3 and coming out of the fight with 70% hp. The regen rate is bumped as I have zero downtime. I mean even as a nubber I expect down time.

I did see quit a few people displeased with all of these easy features. No CR's, easy kills, maps, the find button... I also made sure I sent them people a tell and informed them about project1999 for a more accurate classic feel.

I was surprised at how much fun I had tho. I was shocked at the community and how mature it was. I want to play more. =)

purist
02-16-2011, 07:16 AM
I don't think it's nearly as much of an easy feel as the previous poster painted it. For one, he neglects to mention how the experience goes by at a snail's pace. I made a Human Bard and soloed in the West Freeport area and it took around 50+ minutes of soloing just to get to level 2. And that was the standard time to get to level 2 for pretty much everyone that was there, if not more. It was also extremely crowded, I remember that there was over 50 of just Human Monks alone in the West Freeport.

OTOH, I made an Erudite on the other server and made my way to Toxx. It had the perfect amount of people in it. I walked outside and was instantly invited to a group of 2 Mages, 2 Enchanters and a Wizard. We had fun for the next 3 or so hours killing gnoll sentries, eventually moving our way across bridge to killing briars and poachers 'till we were all level 4.

Thetruth
02-16-2011, 07:30 AM
The truth is,

I played on Flippy. Most fun I ever had in a long time. So many new players and the adventures were fun. I got left behind in levels. I am only level 7 right now. Which took all day. I will be restarting on the 2nd server. I will also be taking 2 weeks off from work. Expect me on the forums either not at all or a lot during meditating sequences.

fugazi
02-16-2011, 07:35 AM
I don't think it's nearly as much of an easy feel as the previous poster painted it. For one, he neglects to mention how the experience goes by at a snail's pace. I made a Human Bard and soloed in the West Freeport area and it took around 50+ minutes of soloing just to get to level 2. And that was the standard time to get to level 2 for pretty much everyone that was there, if not more. It was also extremely crowded, I remember that there was over 50 of just Human Monks alone in the West Freeport.

OTOH, I made an Erudite on the other server and made my way to Toxx. It had the perfect amount of people in it. I walked outside and was instantly invited to a group of 2 Mages, 2 Enchanters and a Wizard. We had fun for the next 3 or so hours killing gnoll sentries, eventually moving our way across bridge to killing briars and poachers 'till we were all level 4.

I might be wrong here, but I think they spread out the xp over all the levels so that you'll gather levels over an more even pace?

Ledzepp02
02-16-2011, 07:39 AM
The truth is,

Expect me on the forums not at all.

Sounds good, enjoy the rest of your life, all 3 years and 7 months of it.

CALL ME NOW, I BE TELLIN YA UR DEATH DAY N SHIT.

Crone
02-16-2011, 09:59 AM
Started a Gnome necro, and Steamfont was pretty camped. Started on Vulak, and saw quite a few mage boxes of 2-6 mages all following one guy. Their pets running around raping.

Joined up with some other people and killed in butcherblock. Being evil, didn't think I could use soulbinders in Gfay or BB, so the couple CRs I had really ate into exp time as I had to run back from Steamfont. Super fail. :(

Best place to kill I've found is just outside Kaladim. Holy hotspot of mobs. Unlimited nonstop killing of mobs for my group of 6, and many others. Once we found that spot, the rest of the group flew up to nearly level 5 before I logged off. Druid got to near level 5, necro is nearly level 4. Not bad.

I'm off all day tomorrow, so incoming poopsock starting tonight.

Thetruth
02-16-2011, 10:02 AM
Started a Gnome necro, and Steamfont was pretty camped. Started on Vulak, and saw quite a few mage boxes of 2-6 mages all following one guy. Their pets running around raping.

Joined up with some other people and killed in butcherblock. Being evil, didn't think I could use soulbinders in Gfay or BB, so the couple CRs I had really ate into exp time as I had to run back from Steamfont. Super fail. :(

Best place to kill I've found is just outside Kaladim. Holy hotspot of mobs. Unlimited nonstop killing of mobs for my group of 6, and many others. Once we found that spot, the rest of the group flew up to nearly level 5 before I logged off. Druid got to near level 5, necro is nearly level 4. Not bad.

I'm off all day tomorrow, so incoming poopsock starting tonight.


Dude the second server is up now?

Crone
02-16-2011, 10:08 AM
Dude the second server is up now?

Was up last night around 4:30pm PST.

Thetruth
02-16-2011, 10:10 AM
Was up last night around 4:30pm PST.

FUCK!!!! I AM LATE

Crone
02-16-2011, 10:13 AM
FUCK!!!! I AM LATE

Don't worry. I've heard the highest level is level 12 on Vulak, level 16 on Fippy.

However, last night around 10:30pm PST, which I know is pretty early in poopsocking terms, the highest level was level 6. Only about 15-20 of each class level 4+.

The insane experience rate for even just level 1 is deterring a lot of people I think. I like it personally. Makes it feel epic to hit level 4. :p

Daldaen
02-16-2011, 02:10 PM
theres 1 21, 2 20s and a few 17-18s on atm. One group in Sol A, one group in U Guk.

On fippy at least.

Crone
02-16-2011, 02:16 PM
Damn, I'm falling behind. I gotta catch up tonight!! :)

Someone post some numbers from Vulak!

JayFiveAlive
02-18-2011, 08:00 PM
I am going to start a ranger on the 2nd server tonight I think. I've heard nothing but awesome things about the new progression servers. Really looking forward to it!

Henri
02-18-2011, 11:11 PM
I love Luclin raid content at the same time. VT isn't that bad. lol

Put a bullet in my head - VT is terrible - only thing worse is farming emperor keys in ssra for an entire guild...

Haynar
02-19-2011, 12:23 AM
Put a bullet in my head - VT is terrible - only thing worse is farming emperor keys in ssra for an entire guild...
Amen Brother.

I was a 3 boxer back then, it was bad enough doing it 3 times. Then not to mention the guildies I helped, but I leveled up 2 coh mages and did them too.

Geesh, I was one of those idiots.

/sigh

Haynar

redghosthunter
02-28-2011, 10:42 PM
Quote by Neoen of New S$E "classic" servers

"Whats with the mounts in the market? I thought that was taken out? Im seeing them everywhere now."

http://forums.station.sony.com/eq/posts/list.m?start=135&topic_id=173676

Goobles
03-01-2011, 12:36 AM
They took marketplace mounts and WR bags away. Issued refunds for those who bought them.

Goobles
03-01-2011, 12:38 AM
Fact: Fippy reached max capacity like 15 minutes after it was launched at 1pm EST.

They opened Vulak shortly after.

guineapig
03-01-2011, 01:29 PM
So when do they open Plane of Sky?

http://www.fippydarkpaw.com/

I see no mention of it at all after all the previous bosses have been killed.

quellren
03-01-2011, 04:48 PM
Holy Shit.
Server goes live on 2/15
Phinny downed on 2/20
Vox and Nag on 2/22
Innoruuk on 2/23
Cazic Thule on 2/24

Server has been up 2 weeks today and the 90 day grace period is already in effect.

Japan
03-02-2011, 01:51 AM
I've been playing this server a bit, boxing Tupac and Kesha, and wow is content trivial. A group of lvl 5's in blackburrow can chainpull groups of 4-5 mobs infinitely and not experience downtime. When there isn't a lot of competition in a dungeon, it's worthwhile to let a mob run (they run at 50%hp) so he can train you with a shitload of socials to massacre.

The whole experience is soulless and disturbing even beyond the typical corporate media experience.

I wouldn't bother but that the environment is conducive to amazing griefing. It's a perfect combination of the transient WoW community that never learns your name, and the emotionally stunted EQ retards who fly off the handle when you break etiquette. I ninjad blackburrow gnoll skin, market value 40pp, and someone followed me most of the way from Qeynos to Freeport shouting for all to hear about what a terrible person I am. Rage this palpable is pretty hard to come by nowadays, sadly.

KilyenaMage
03-02-2011, 02:13 AM
Someone followed me most of the way from Qeynos to Freeport shouting for all to hear about what a terrible person I am. Rage this palpable is pretty hard to come by nowadays, sadly.


If this is true...and based on my EQ experiences it may well be...the just LMAO.


I wouldn't have been able to finish the run to FP. I would have gotten a headache from laughing too hard.

Vanech
03-02-2011, 05:57 AM
/08/2011 16:21:24 Subject: Re:Re:Re:It’s time to get ready for the arrival of Fippy Darkpaw on February 15, 2011!
Dev-Ngreth

Developer

Joined: Aug 5, 2005
Messages: 6986
Offline


translocators will still be available because boats are still unreliable. Unfortunately they are still buggy and we have not been able to spend the time needed to nail it down.


My favorite bit here, SoE has pretty much unlimited money and code monkeys to throw at the issue, and still can't fix it...

P99 did :)

/rude soe