View Full Version : Wooly mammoths for exp.
Cambiant
05-20-2017, 04:13 PM
Pretty sure I'm doing this right...
Okay so I totally get that mammoths are written into the most popular tracking guide for the server (druids and rangers). Also, I admit that I don't know if calves are placeholders for adults.
Having said that: what the actual fuck are you guys doing when a /who reveals 4 druids or rangers between 25-30 in the zone and you decide to keep a mammoth charmed and not kill a single god-damned calf? This is a sweet, exp and money making spot for a couple people at a time. My main is a shaman and if there is more than one tracker here, I play an alt. /who everfrost on my alt reveals you dumb fucks going four trackers with charm animal at a time and you're ruining a solid spot. I'll patiently wait for you to outlevel the spot but really needed to point out that you're lazy as fuck and killing a solid spot.
Tupakk
05-20-2017, 04:50 PM
Mammoths aren't worth it. Goto Guk you will be much more valued there.
Bruno
05-20-2017, 04:54 PM
Exping in outside zones is bad
Cambiant
05-20-2017, 05:25 PM
Wait people who don't even play this game moniter rnf in their free time?
Cecily
05-20-2017, 05:46 PM
Wait people actually exp in Everfrost?
What the fuck?
Yeah it's a great exp and cash for druids and rangers of that level range.
Exping in outside zones is bad
Not really. ZEMs are a crutch for dungeon rats classes like necros. Rangers and druids, can enjoy the open sky for most of 1-60.
Arclyte
05-20-2017, 06:11 PM
Yes
Now are you gonna explain why anyone would exp in fucking Everfrost?
I quadded mammoths on my wizard
Pokesan
05-20-2017, 06:17 PM
dungeons are scary
Cambiant
05-20-2017, 06:25 PM
Hijacked by powergaming off-topic trolls, I definitely did this right. Continue.
Pokesan
05-20-2017, 06:47 PM
im the only ot weirdo here and responded sincerely
sorry you're having trouble levelling a shaman
paulgiamatti
05-20-2017, 06:59 PM
There are advantages and disadvantages to both grouping in dungeons and soloing outdoors. Soloing is nice because you aren't beholden to anyone - you can AFK whenever you want, do things however you want, go as slow or as fast as you want, etc. You also don't have to spend a second LFG and advertising yourself, which can sometimes drag on for hours if you aren't a core class.
The advantages to grouping, once you actually get a group, are pretty obvious. Better exp, and better chances at big loot items. It's also more entertaining - you're forced to socialize, and working with other people to achieve a common goal introduces a barrage of constantly changing dynamics.
Looks like this thread is full of the kind of saps who don't realize the badgers in the pit outside kurns are far better exp than kurns.
Swish
05-20-2017, 07:49 PM
Hijacked by powergaming off-topic trolls, I definitely did this right. Continue.
The main one doesnt even play here, got his forum account banned for "no reason whatsoever" and is very upset lately. Give him a hug when he gives you abuse <3
Tupakk
05-20-2017, 08:26 PM
Hijacked by powergaming off-topic trolls, I definitely did this right. Continue.
Shit I'll take that as a compliment.
Power gamer for life!!
kelsoider
05-20-2017, 08:30 PM
I dunno. Some outdoor zones are great for exping solo on certain mobs. Just depends on the circumstances. Crocs in Oasis, Yeti's in Dreadlands, Bloodgills in LOIO just off the top of my head. However if you can solo/duo zones like Sol A and guk, do that. It will be better exp. The problem I find is having a six man group. Won't matter what dungeon your in or level your at, turns into a grind.
Cambiant
05-20-2017, 08:32 PM
No you're not. Powergamers dont get emotionally invested enough in their characters to make that sweet sig pic. They spend their time talking about metas and posting on forums for decades old games they don't play anymore. Leveling without exploits is hard.
Bruno
05-21-2017, 06:02 AM
[QUOTE=Cambiant;2526638]Hijacked by powergaming off-topic trollsQUOTE]
Love it
Baler
05-21-2017, 09:02 AM
Outdoor zones are great because you have lots of space to move around, you're not stuck in a 2 foot by 4 foot box and you're not likely to get trained in an outdoor zone. A REAL outdoor zone.. So there are valid reasons not to hunt in dungeons.
Mammoths are okay-ish. But not the best. The major problem is that they're so darn spread out across the eastern edge of everfrost. And if there is more than 1 person killing them it feels super dry.
Looks like this thread is full of the kind of saps who don't realize the badgers in the pit outside kurns are far better exp than kurns.
Don't kill the mole people 'badgers' as you call them. So you can do kurns tower basement at higher level ~16-18. exp in kurns is vastly better. IDK what lune is smoking and if it's a joke/troll than he is just confusing anyone who may find this thread. There are Burynai SK and necro in kurns basement. So if you trash your faction with them outside in FoB pit. You'll never be able to enjoy kurns tower basement. Which is where you go after you make it to the top of kurns.
heyokah
05-21-2017, 09:39 AM
I recall going there when i first got canni and regen, so that would be lvl 24. I was there for the rib, but i ended up staying like 5 or 6 levels. They were almost all red iirc and the exp was pretty god damn solid. This was like a long ass time ago when the server was really newb heavy and there were druids eeeeeeverywhere. Especially at this spot. That being said, there are a bunch of static spawns outside perma. On the hill, and down in the little gully. They respawn in like 6 mins or something, which is very fast. So just camp those while other people are there, cuz i guarantee it was more crowded when i was there, and i could kill nonstop if i really wanted to.
TL;DR IT'S THE SEAFURY ISLE OF THE MID 20's
t3kn34k
05-21-2017, 12:41 PM
TL;DR IT'S THE SEAFURY ISLE OF THE MID 20's
...
Meanwhile.. at Mistmoore..
http://i.imgur.com/twhD1nc.jpg
Ravager
05-21-2017, 12:55 PM
Bull Elephants are a couple of levels lower than Mammoths and drop Giant Tusks too.
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