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View Full Version : Rotating Ruleset for Recycle with Regular Rollover to Red?


Vexenu
07-07-2017, 06:55 PM
The concept of a Recycle server has proven to be fairly popular on the forums. Others clamor for Teams PvP. Some simply think there should be a second Blue server, while a masochistic few wait with bated breath for a Discord server.

But why choose? What if we could have it all? (at least in turn).

What if we had a Recycle server with a rotating ruleset? And what if the characters made on the Recycle server, instead of being deleted when the server reset came, were instead rolled over onto the underpopulated Red server?

Not only would this allow the community to enjoy a variety of rulesets, it would invariably help to repopulate the Red server over time, leading to a notable reduction in the ubiquitous Red recruiting posts (<-- I can feel I've already won many over with this point).

One of the biggest perks of this idea would be in allowing the staff and community to experiment with different rulesets in order to keep the game fresh. The idea behind P1999 is to faithfully recreate classic Everquest. And that's largely mission accomplished. This is why we have a lot of people requesting that Luclin and PoP be added in the future. However, this is unnecessary. You do not need to add new content to the game to keep it interesting and challenging. You simply adjust the rules by which the game is played.

Imagine something like this:

Recycle season 1: Teams PvP. Duration: 4 months.
Recycle season 2: Hardcore Rules (no XP from mobs in outdoor zones) Duration: 4 months
Recycle season 3: Roleplaying (languages required, all items tradeable) Duration: 4 months

One year. Three fresh server launches with totally different experiences. No characters permanently deleted. Red server gets a steady influx of players. Winning all around.

There should obviously be an XP bonus of some type in place. The particulars could be fleshed out without too much trouble. The point is that relatively simple changes to the ruleset can drastically change how the game is played, and require zero modification to the game's actual content. P1999 with these "6R" rules remains fully and recognizably classic, yet the game takes on a fresh aspect since ruleset modifications would force us to adjust our playstyles and strategies.

What do you think of this idea? What sort of rotating rulesets would you most like to see on this server? What server lifespan would be appropriate with a modest XP bonus in place? Share your thoughts.

mickmoranis
07-07-2017, 07:11 PM
yeah I hope recycle99 is teams. I hope its regular timeline and resets after luclin launch.

I think its going to be discord though.

Teako
07-07-2017, 08:07 PM
Or we could just remove the tumor abomination that is Red99, and it's community and accept the fact that EverQuest was never - at all - ever - intended to be a PvP centric game.

Caiu
07-07-2017, 08:08 PM
Or adjust the current rule set to teams without the server starting over. Assign any current characters to their correct teams and move on.

Ghost of Starman
07-07-2017, 08:37 PM
Or we could just remove the tumor abomination that is Red99, and it's community and accept the fact that EverQuest was never - at all - ever - intended to be a PvP centric game.

Nah, it needs to be there to soak up a good percentage of the Aholes and anti-social griefers and borderline sociopaths like it currently does.

Dulu
07-07-2017, 08:45 PM
how will discord work with no risk of dying in pve and all raid bosses death touch precious

release teams 2017

Or we could just remove the tumor abomination that is Red99, and it's community and accept the fact that EverQuest was never - at all - ever - intended to be a PvP centric game.

http://i.imgur.com/uZYX1JS.jpg

mickmoranis
07-07-2017, 08:55 PM
Or we could just remove the tumor abomination that is Red99, and it's community and accept the fact that EverQuest was never - at all - ever - intended to be a PvP centric game.

over under that this guy likes luclin graphics

Pokesan
07-07-2017, 08:56 PM
I suggest they not make another pvp server as the current one is extremely unpopular

skarlorn
07-07-2017, 09:15 PM
surely by now everyone knows these threads are pointless?

just watch... and wait... and cum when the time is right.

Meep
07-08-2017, 12:13 AM
I suggest they not make another pvp server as the current one is extremely unpopular

I disagree. More would play with a teams ruleset and item loot needs to be given a chance.

mickmoranis
07-08-2017, 12:46 AM
I disagree. More would play with a teams ruleset and item loot needs to be given a chance.

i think more people would play teams, but idk if item loot is a good idea, blues will be like, i mean... imagine a blue person losing a pixel, theyd be so sad theyd cry and never log back in.

Vexenu
07-08-2017, 07:52 AM
Why are people focusing on the Red part? That's really just a bonus - instead of losing your character at the end of the server's cycle, you could at least still play it on Red. Or you could roll a fresh character on the next cycle. No one is saying you HAVE TO play on Red at all.

The main focus should be on the idea of rotating rulesets, and on what sort of rulesets people think would be most fun on a 4-6 month server cycle with accelerated XP.

mickmoranis
07-08-2017, 02:02 PM
hey vex, you're asking for shit theyve openly said they would do, thats why people arent focusing on your points.

Qtip
07-08-2017, 02:40 PM
Start a new blue server. EQ pvp is horrible. Teams/item loot/ffa is just a waste of time. Will end up being a ghost town after a month of two.

Just release another blue server with classic timeline.