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View Full Version : So i want to make a melee class. Sk pal or war......... and GO!


demonith
08-19-2017, 02:22 PM
So i have be playing a primarily solo class and have a melee class i also enjoy playing (monk). however i want to play a tank class. Back on live i played a pal all the way through omens of war. I am torn as to what tank class i should plays this round through. SK is appealing, but i already have a necro. Pal is appealing but, i already did that adventure a decade ago. then there is war, which i feel gets no love.

So i am torn. i have 5k of plat i have built up for a tank class to derp around with, so what do you guys think? I expect the collective voice of the interwebs to guide me! (may god have mercy on my soul)

PS: Also please throw racial ideas in cause i seam to lean toward iksar for the ac regen.

PPS: Thank you for any information, i appreciate the time you put in for this :)

Baler
08-19-2017, 03:02 PM
Ogre Warrior best Raid tank
SK best trash mobs tank with lifetap/dps/snare
Pal is good trash mobs tank with heals/buffs/stuns
I know you don't mention them but Rangers get a discipline called weaponshield that parries all attack from the front for 15 seconds. Makes them valuable in raids.

SK solo-ability is high but except to be fear kiting at higher levels. They duo well with rogues.
Paladin solo-ability is low and slow. except to be using a small clickie heal between fights.

You have a Necro & a Monk. I'd say pursue the roll of a warrior, any race you want.

Argh
08-19-2017, 03:09 PM
Iksar Warrior! You can get some pretty good Kunark gear and weapons really cheap.

skarlorn
08-19-2017, 03:22 PM
here are your options

halfling warrior and join the Rivervale Vanguard. Get Sneak.

Dwarf warrior and get barrel roll

Gnome warrior and get clockwork armor

Iksar warrior and get scabies

Izmael
08-19-2017, 04:00 PM
Select the hard mode and play a tanking ranger.
Always insist on tanking and use snare/flame lick to gain aggro if you are laughed at.

If you die, blame the incompetent healers.

Rick Sanchez
08-19-2017, 04:21 PM
play what you want, you're worse then jerry. stupid furtada

skarlorn
08-19-2017, 05:35 PM
Roll a cleric go anon and always pretend to be a pally

Swish
08-19-2017, 11:18 PM
SK, be it an iksar, ogre/troll, or dark elf <3

Lhancelot
08-20-2017, 12:15 AM
Make a warrior for the most challenge.

play the race you find most fun and entertaining, or if you are a true min/max player consider ogre/iksar over the others due to superior racial traits.

Personally for min/max I prefer ogres due to frontal stun immunity. This trait is impossible to overlook.

As an ogre, your dps is rarely interrupted via stuns, and the massive starting STA and STR allows you to begin your warrior by stacking DEX instead of STA as all the weaker races usually do.

The only bad thing is warrior really is a vast plat sink, as you rely on clickies and weapons that proc to hold aggro and most of these toys cost a lot of plat.

Thing is, this class will give you a lot of things to do as you develop the character with all the necessities it needs to really shine and be successful.

It's a long term commitment playing a warrior... But I think possibly it will give you the most satisfaction in the end.

schnickusaurus
08-20-2017, 12:28 AM
Ill sell full Dreadscale iksar SK armor set to you for 3.5k if you want (all 9 pieces). Let me know.

Rivera
08-20-2017, 12:35 AM
halfling warrior and join the Rivervale Vanguard. Get Sneak.

Select the hard mode and play a tanking ranger.
Always insist on tanking and use snare/flame lick to gain aggro if you are laughed at.

If you die, blame the incompetent healers.

Only two viable options I see in this thread so far.

Trelaboon
08-20-2017, 09:43 AM
Shadowknight - will probably give you the most solo bang for your buck. I wouldn't avoid Shadowknight just because you have a Necro. Although they share some spells they are nothing alike. This class will give you the most individual playability, so if you want the option of soloing, this will be your best bet, especially with a 5k budget. In terms of raiding, they have almost zero utility

Gear options: Set of Crusty armor (around 2k) Mace of Shadowed Soul (800p) and Silver Chitin Hand wraps (2k)

Paladin - Will give you less solo potential, with a much higher group utility. Still provides that super nice snap aggro that Shadowknights are so good at, but with the ability to help your group a lot more with heals and especially Lay Hands when things go south. Don't expect to be doing much soloing 50+ unless your gear is really good. Loses effective raid ranking ability at 60. Will spend a good deal of your time healing.

Gear options: Set of Crustacean Shell Armor (Around 2k) Sword of the Morning (400p) and Silver Chitin Hand Wraps (2k)

Warrior - Has probably the most expensive gearing requirements and the toughest road to 60. Your only option in this era if your desire is to continue tanking at 60 however. While leveling, solo will be slow, holding aggro will be a little annoying in groups and honestly it's a bit dull. Once you hit 60, that's when the class truly comes alive. There's nothing like standing toe to toe with a mob that hits for 800 damage and feeling all the Clerics focus on you.

Gear option: Set of Crustacean Shell Armor (2k) Venomous Axe of the Velium Brood (1k) and Silver Chitin Hand Wraps (2k)

Crustacean armor is pretty low AC, so in all three you will want to replace it as soon as you can, but there's almost no better armor out there when you're gearing on a budget. Whatever you choose, good luck and have fun!

I have a 60 Warrior, 53 Pally and 48 Shadowknight. I've truly enjoyed all three and you will have fun no matter which you pick!

Expediency
08-20-2017, 10:58 AM
Sk or pal? As long as you roll erudite (prexus) you picked the right answer. Fashionquest is the only quest

Trelaboon
08-20-2017, 11:24 AM
Sk or pal? As long as you roll erudite (prexus) you picked the right answer. Fashionquest is the only quest

Until you have to either wear that ugly ass scorpion helm or show off your purple hood.

Whirled
08-20-2017, 11:27 AM
or you could play a Bard.

fugazi
08-20-2017, 12:27 PM
Erudite shadowknight named Shenaynay.

mcoy
08-20-2017, 06:07 PM
Roll a cleric go anon and always pretend to be a pally

Hrm...

-Mcoy

Achromatic
08-20-2017, 11:07 PM
I'd say go for war since you already played a knight. Go ogre since you don't have much cash to dump into him.

Get cheap hp (most important) and sta gear. Don't focus on AC. More hp translates to tanking well all-conning mobs instead of just blue-and-under mobs with AC.

khandman
08-21-2017, 02:29 AM
Half-elf Paladin.

Just because we are awesome.

Jimjam
08-21-2017, 03:50 AM
Tanking geared rogue. Pretend to be warrior.

Always /role and never admit your true calling.

username17
08-21-2017, 06:01 AM
This has been discussed to death. See the 9 page RnF bait in the tank section (linked below).
http://www.project1999.com/forums/showthread.php?t=279590

demonith
08-21-2017, 07:06 PM
Thanks for the feedback everyone!

As well as the hilarious ideas of being a stealth derp tank (rouge anon warrior had me laugh pretty hard)

I think I may try ogre war and troll SK and derp around with both and see which one bites better.

Again thank you for the suggestions

Lhancelot
08-21-2017, 07:57 PM
Thanks for the feedback everyone!

As well as the hilarious ideas of being a stealth derp tank (rouge anon warrior had me laugh pretty hard)

I think I may try ogre war and troll SK and derp around with both and see which one bites better.

Again thank you for the suggestions

I played a halfling warrior to 40, then got my ogre warrior to 49. I solo'd on both predominantly. I found the ogre noticeably more hard hitting and just tankier overall. Same gears mind you.

Either it's the FSI, the massive STR and STA difference or everything together but hands down I found the ogre more fun and more powerful doing what I like to do, which is solo.

**Good thing is, even though you are huge and fat, you do have cobalt bracer to shrink yourself AND others! It's always fun to shrink people who hate being shrunk. ;)

Personally the massive size annoyed me, so I splurged and made myself ant potions to use on my ogre with my shaman when I needed to before I could use the cobalt bracer.

Another thing I found was I didn't need to shrink when outdoors because mobs are generally huge in outdoor locations... Just in dungeons was it needed and that's where cobalt bracer comes in handy once you 45 lvl and can use it.

Kesselring
08-23-2017, 12:45 AM
Monks are already the best damage mitigators for group based stuff. Just get yourself some stun proc weapons and watch as your cleric sits at FM so much that he starts nuking.

Now if you plan on doing harder stuff down the line (halls of testing, or raid targets) youll need a warrior. SK and Paladins are only good for offtanking adds in certain zones like kael. Paladins also get a +200hp buff which stacks with aego so it's nice to have a paladin around.

I know there's plenty of things that paladins and SK's are also good at, but theyre terrible damage mitigators compared to monks for group based stuff. They can tank harder stuff (like at halls of testing) but it's such a huge stress on healers, and if you're not geared up through the teeth then one bad attack round from a mob will bring you down.

SK's are fun to mess around on because of FD.

Swish
08-23-2017, 02:13 AM
Can confirm a SK on a Velious raid is fairly boring...and having a rogue main I always felt like bringing the SK was pointless if it wasn't for plate pixels

Troxx
08-23-2017, 06:49 AM
Warrior:

You will do more damage than knights. You will be far more gear dependent, thus this is the most expensive tank to equip up to a functional level. With great twinkage you can solo, but even a paladin will do this better outside of fungi at low level. Comparably geared knights will generally always solo better from a survivability standpoint. The warrior may kill faster over blocks of time but vs tougher content or when shit hits the fan you're left with the options of just laying over dead or skittering to a zone like. Knights have spells that allow for a greater margin of safety with self heals, FD, snare, root etc. Defensively you're the best but knights will allow for more efficient use of healer mana as there won't be aggro bounce. Vs raid targets and brutal melee content, from 52 onwards no other class comes close. Even with the best gear aggro management requires your group to at least not be idiots - though being competent is ideal. You never know when that first proc will happen, but generally after that first proc is in you should be ok if you chose your weapons wisely and your group is capable.

SK:

You will do less damage than warrior but more than paladin. You can self heal but it's kinda weak and mana inefficient. Aggro is trivial, you will shine here. With FD and invis you are the most mobile. Fear kiting makes solo easy in many places but you won't kill anything fast. Did I mention FD? Biggest perk by far of the SK class. Groups will want you around - you make a good tank with solid aggro. Raids will be boring.

Paladin:

Depending on how you measure power, this class undeniably brings the most power to the table. Your personal dps is the lowest of the 3. Your survivability vs tough content is far beneath warrior from 52 onward but superior to SK (assuming the SK doesn't just fd and let everyone else die). Though the least offensive and not the most defensive, it's in the factoring in of everything else where total paladin power is best demonstrated. You have on demand root. You have capable heals - enough so that you could pretend to be a priest and situationally fill that role. You have stuns. You can lull. You eventually get Rez. You get a fairly good heal over time. You get meaningful buffs to self and others. LoH can save the day. Soloing is slow due to low dps but you can heal yourself, root the mob, and recover to keep fighting. Smart groups will want you and smart groups will prefer you over SK given the choice (and equal gear). On raids you shouldn't be expecting to tank big stuff if a warrior is around, but you will always have an important job of healing when the clerics are occupied with the cheal chain.


That's my take in a nutshell.

Race?

Pick what you want. Ultimately race choice is a lot less important than some feel it to be but certain races have an obvious advantage.

Minmax for warrior is Ogre/iksar
Minmax for paladin is dwarf by a long shot.
Minmax for SK is Ogre.

Lhancelot
08-23-2017, 08:02 AM
Warrior:

You will do more damage than knights. You will be far more gear dependent, thus this is the most expensive tank to equip up to a functional level. With great twinkage you can solo, but even a paladin will do this better outside of fungi at low level. Comparably geared knights will generally always solo better from a survivability standpoint. The warrior may kill faster over blocks of time but vs tougher content or when shit hits the fan you're left with the options of just laying over dead or skittering to a zone like. Knights have spells that allow for a greater margin of safety with self heals, FD, snare, root etc. Defensively you're the best but knights will allow for more efficient use of healer mana as there won't be aggro bounce. Vs raid targets and brutal melee content, from 52 onwards no other class comes close. Even with the best gear aggro management requires your group to at least not be idiots - though being competent is ideal. You never know when that first proc will happen, but generally after that first proc is in you should be ok if you chose your weapons wisely and your group is capable.

SK:

You will do less damage than warrior but more than paladin. You can self heal but it's kinda weak and mana inefficient. Aggro is trivial, you will shine here. With FD and invis you are the most mobile. Fear kiting makes solo easy in many places but you won't kill anything fast. Did I mention FD? Biggest perk by far of the SK class. Groups will want you around - you make a good tank with solid aggro. Raids will be boring.

Paladin:

Depending on how you measure power, this class undeniably brings the most power to the table. Your personal dps is the lowest of the 3. Your survivability vs tough content is far beneath warrior from 52 onward but superior to SK (assuming the SK doesn't just fd and let everyone else die). Though the least offensive and not the most defensive, it's in the factoring in of everything else where total paladin power is best demonstrated. You have on demand root. You have capable heals - enough so that you could pretend to be a priest and situationally fill that role. You have stuns. You can lull. You eventually get Rez. You get a fairly good heal over time. You get meaningful buffs to self and others. LoH can save the day. Soloing is slow due to low dps but you can heal yourself, root the mob, and recover to keep fighting. Smart groups will want you and smart groups will prefer you over SK given the choice (and equal gear). On raids you shouldn't be expecting to tank big stuff if a warrior is around, but you will always have an important job of healing when the clerics are occupied with the cheal chain.


That's my take in a nutshell.

Race?

Pick what you want. Ultimately race choice is a lot less important than some feel it to be but certain races have an obvious advantage.

Minmax for warrior is Ogre/iksar
Minmax for paladin is dwarf by a long shot.
Minmax for SK is Ogre.

I never leveled a SK past 20 on this server, but thought of making one just because of the mobility they have and FD being an option to survive nearly any bad encounter.

Iksar SK someday will be able to work Greenmist which looks really nice, also not being massive is a plus. I wish SKs had the equivalent of a cobalt bracer to shrink the fatties... Using pots is ok for a bit, but over time I'd hate to have to keep popping ant pots if I was an ogre.

Trelaboon
09-06-2017, 06:28 PM
Warrior:

You will do more damage than knights. You will be far more gear dependent, thus this is the most expensive tank to equip up to a functional level. With great twinkage you can solo, but even a paladin will do this better outside of fungi at low level. Comparably geared knights will generally always solo better from a survivability standpoint. The warrior may kill faster over blocks of time but vs tougher content or when shit hits the fan you're left with the options of just laying over dead or skittering to a zone like. Knights have spells that allow for a greater margin of safety with self heals, FD, snare, root etc. Defensively you're the best but knights will allow for more efficient use of healer mana as there won't be aggro bounce. Vs raid targets and brutal melee content, from 52 onwards no other class comes close. Even with the best gear aggro management requires your group to at least not be idiots - though being competent is ideal. You never know when that first proc will happen, but generally after that first proc is in you should be ok if you chose your weapons wisely and your group is capable.

SK:

You will do less damage than warrior but more than paladin. You can self heal but it's kinda weak and mana inefficient. Aggro is trivial, you will shine here. With FD and invis you are the most mobile. Fear kiting makes solo easy in many places but you won't kill anything fast. Did I mention FD? Biggest perk by far of the SK class. Groups will want you around - you make a good tank with solid aggro. Raids will be boring.

Paladin:

Depending on how you measure power, this class undeniably brings the most power to the table. Your personal dps is the lowest of the 3. Your survivability vs tough content is far beneath warrior from 52 onward but superior to SK (assuming the SK doesn't just fd and let everyone else die). Though the least offensive and not the most defensive, it's in the factoring in of everything else where total paladin power is best demonstrated. You have on demand root. You have capable heals - enough so that you could pretend to be a priest and situationally fill that role. You have stuns. You can lull. You eventually get Rez. You get a fairly good heal over time. You get meaningful buffs to self and others. LoH can save the day. Soloing is slow due to low dps but you can heal yourself, root the mob, and recover to keep fighting. Smart groups will want you and smart groups will prefer you over SK given the choice (and equal gear). On raids you shouldn't be expecting to tank big stuff if a warrior is around, but you will always have an important job of healing when the clerics are occupied with the cheal chain.


That's my take in a nutshell.

Race?

Pick what you want. Ultimately race choice is a lot less important than some feel it to be but certain races have an obvious advantage.

Minmax for warrior is Ogre/iksar
Minmax for paladin is dwarf by a long shot.
Minmax for SK is Ogre.

I'm not sure I agree on the Dwarf. At 60, especially in raid gear, wisdom is the most superior stat for a Paladin, and High Elves really shine here. I think Dwarf is best if you're gonna be super casual and never really raid

Same with Shadowknight, I think I'd rather have SK over Ogre just because of that Awesome AC bonus, but I guess that one could really go either way.

Brut
09-06-2017, 07:14 PM
Warrior if you wanna sit around LFG and can't do much on your own, then tank all the biggest dragons someday.
SK if you wanna have fun invising and FDing freely around the world, but still be a gimped necro/monk by the end of the day.
Palathing if you wanna cast Divine Barrier on people and look cute.

Knights are pretty useless overall, warrior is a better investment long term.

Troxx
09-07-2017, 07:00 AM
Useless?

Hardly ... unless your existence on p99 is limited to logging in for batphone raids. Knights fill their role exceedingly well and have a clearly defined purpose for 99% of eq. The only area they don't have that clearly defined role for is raiding.

Lhancelot
09-07-2017, 07:27 AM
Tanking geared rogue. Pretend to be warrior.

Always /role and never admit your true calling.

Yeah this. ^^^

"Warrior, why do you never use your defensives?!"

Rogue-Warrior says, "Defensives are for wimps."

Jimjam
09-07-2017, 07:32 AM
"My disc timer is down, I blew it on dps".

Lhancelot
09-07-2017, 08:35 AM
"My disc timer is down, I blew it on dps".

yeah, more technical and better. ^^^

I will use this on my rogue-warrior one day.

maskedmelonpai
09-07-2017, 10:03 AM
Personally the massive size annoyed me

yeah, i felt that way before too. sometimes it difficult to manage, but that really more about others i seen or been with. it most difficult taking them in tight spaces. i can only imagine how they must feel trying to fit :/ it always make me feel super bad ESPECIALLY if I'm pulling and am not coming all the way, so they gotta move more :c unrest porch anyone?

as far as OP go though, for tanks, a pally can be super useful in a bad or underperforming group. shadow shadow Knights are just as good with aggro and really neato with they life taps, they can basically keep they hp steady while working down a mob. warriors just hit stuff. there nothing extra special about them, but I would say they fantastic for people who liek a slower pace and more time to talk and have fun rather than mash buttons. rangers are super cool of course and monks are over powered. rogues used to be able to pull until sneak got nerfed and in all honesty, done right a hard tank is pretty impressive. most bards just join you group though and sing manado get in a corner of twist in haste if they not watching netflix.

Therudwiz
09-07-2017, 11:36 AM
Paladins are the bees knees :D

Stuns, blinds, roots, lulls, a sword made of fire and righteousness !
Seriously though, give them a try. I get a lot lot lot of shot for being a Paladin. Can't tank a dragon bro? No, but seriously, fire sword....

Lhancelot
09-07-2017, 12:13 PM
yeah, i felt that way before too. sometimes it difficult to manage, but that really more about others i seen or been with. it most difficult taking them in tight spaces. i can only imagine how they must feel trying to fit :/ it always make me feel super bad ESPECIALLY if I'm pulling and am not coming all the way, so they gotta move more :c unrest porch anyone?

as far as OP go though, for tanks, a pally can be super useful in a bad or underperforming group. shadow shadow Knights are just as good with aggro and really neato with they life taps, they can basically keep they hp steady while working down a mob. warriors just hit stuff. there nothing extra special about them, but I would say they fantastic for people who liek a slower pace and more time to talk and have fun rather than mash buttons. rangers are super cool of course and monks are over powered. rogues used to be able to pull until sneak got nerfed and in all honesty, done right a hard tank is pretty impressive. most bards just join you group though and sing manado get in a corner of twist in haste if they not watching netflix.

Out of all I wrote that's the part you chose to focus on? :p

I agree pallies are great, especially in bad groups where you actually can use all of the utilities a pally gets... But if you end up in a great group, it's SO boring.

Lhancelot
09-07-2017, 12:42 PM
Warrior if you wanna sit around LFG and can't do much on your own, then tank all the biggest dragons someday.
SK if you wanna have fun invising and FDing freely around the world, but still be a gimped necro/monk by the end of the day.
Palathing if you wanna cast Divine Barrier on people and look cute.

Knights are pretty useless overall, warrior is a better investment long term.

So, if you go afk a lot, don't have time to look for groups most days, have no time to invest in tanking dragons, and want to solo/farm smaller item camps is warrior a good choice, Sir. Brut?

Just asking for a pal of mine, that has this obsession with playing a warrior yet I keep trying to get him to try a SK out. He wants to play a tank/plate class, enjoys melee only and refuses to try to level a SK up because he feels it's too "weak."

Therudwiz
09-07-2017, 01:32 PM
Just asking for a pal of mine, that has this obsession with playing a warrior yet I keep trying to get him to try a SK out. He wants to play a tank/plate class, enjoys melee only and refuses to try to level a SK up because he feels it's too "weak."
Well, it is his choice. If he wants to tank big boy targets, he is on the right path.

mefdinkins
09-07-2017, 01:36 PM
here are your options

halfling warrior and join the Rivervale Vanguard. Get Sneak.

Dwarf warrior and get barrel roll

Gnome warrior and get clockwork armor

Iksar warrior and get scabies

this

Gozuk
09-07-2017, 02:35 PM
Warriors are a blast to play.

Beserker frenzy kicks ass. Crits/Crippling blows are intoxicating and you can play around with a 2hander for big numbers. You can wear/weild just about anything and nearly any race can be a Warrior.

A Knight would be better for RP... I'll give them that. Maybe that's just me being uncreative though.

Cloke

Bellringer
09-07-2017, 02:46 PM
Why did this thread get bumped. Flip a coin and go with it. If you end up hating it, try the other. There is no rush here, nor is the server going anywhere.

Most importantly, have fun.

newagemystic
09-07-2017, 10:55 PM
I hate paladins...

That being said, Nature's Defender is the best looking sword in all of EQ, go tunare elves.