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View Full Version : A fresh, fun start.


Brutal_X
09-02-2017, 11:43 AM
Hey guys, I'm looking to start a new character and the plan is to either not twink at all or to do so very minimally.

I'm looking for a class that isn't an Enchanter or Necromancer as I already have both of those. I'm open to all classes though, be they caster, melee, or hybrid. Preferably one that has some good use in groups but doesn't have an awful time soloing or duoing either.

Not super familiar with classes outside of Necromancer or Enchanter as they have both been leveled largely through way of soloing. So I figured I'd ask around the community and pick up any valuable information as to what would be a fun roll. Thanks in advance for any recommendations or information!

Zekayy
09-02-2017, 11:50 AM
Roll a shaman everyone needs a good buff and they get sow at level 9

Zekayy
09-02-2017, 11:52 AM
plus torpor at level 60 cant go wrong with that either

loramin
09-02-2017, 12:38 PM
plus torpor at level 60 cant go wrong with that either

At 130k it will take casual players quite awhile before they can purchase Torpor (it took me about four years). That being said, even without Torpor (or epic) Shaman are still an awesome class, both for soloing and grouping.

The other strong option for a starting solo-able class (that's not Enchanter/Necro) would be Druid. They're not as mighty as Shaman, but they do get ports (which can be a great way to earn plat).

Other possibilities (which I'm less familiar with): Bard or Magician.

fadetree
09-02-2017, 02:22 PM
Ranger! Gear is cheap and they are fun.

Lhancelot
09-02-2017, 05:01 PM
Go rogue or warrior. Pure melees, both really rely on groups especially if you untwinked.

This would be the polar opposite of your other experiences on classes that are very strong solo even without gears.

This would prove the most challenging and grant you a far different experience in the game than before imo.

Warrior would be the hardest of the two. It wouldn't take much to get fair weapons as a rogue and be successful in groups whereas with warrior it requires not only gearing appropriately but also groups needing to accomodate the warrior with gameplay around the warriors weaknesses. Rooting mobs for aggro purposes for the warrior, etc.

In the end both would be rewarding as they both are great for groups or raids, if you wanted to take them that route.

mickmoranis
09-02-2017, 05:25 PM
I feel like ranger is great for this becuse its certainly a class that, if you're geared its like, 'who cares' and if you're not geared its like 'who cared anyway'

so you can just do your thing without anyone expecting anything of you.

Id also reccomend a paladin for this journy, that's a fun class to do quests with and gear that way and RP that you're rescuing the karanas from teh darkness

Dreenk317
09-02-2017, 05:32 PM
Id also reccomend a paladin for this journy, that's a fun class to do quests with and gear that way and RP that you're rescuing the karanas from teh darkness

There is already a quest to save the karanas. ALL you have to do is WALK, not run, all the way across WK.

All who have tried have given up and hit gate or turned on run though.

Swish
09-03-2017, 01:59 AM
How about a bard or druid? That way you can still retain the option to charm stuff, although in a diluted way.

Bard will keep your fingers busy, druid is flexible enough to solo or group based on what you wanna do.

xtraball
09-03-2017, 03:28 AM
And join <Auld Lang Syne> !

Jimjam
09-03-2017, 03:45 AM
When you say minimal twinking, do you mean no hand me downs or do you mean no ECmart?

If you mean no handmedowns a good start to a warrior is to spend the first 4 levels in North Ro killing decaying skeletons. A full set of cloth, some backpacks and a rusty two hander from these monsters is a great start. You'll make a tonne of bone chips to ECmart for a 1:2 weapon (Sword of Skyfire, green jade broadsword, etc). Hell, as there are merchants in the inn you will even make a considerable amount of plat just from vendoring the spare weapon/cloth/bag/food drops.

If you mean self found only gear things are a little more tricky. On my self found warrior I quested a bloodforge hammer early to kill wisps in NK (xp and money for vendor bought armor). At around 17 I ventured to Kurns tower to find an Iksar Berserker Club. This makes a great self found primary weapon to be coupled with a polished granite tomahawk.

I think the trick is to find gear upgrades that are on your groups xp path. Kurns and Highpass are both great zones for XP (especially when you factor in scalps/bone chips).

In the 20s I based my grouping around where I could find components for crafted armor quests. It really let me see the world! For the 30s/40s I rotquested a Scimitar of the Ykesha and Trochilic's Skean. Albiet with Velious out there might be better alternatives (Orc Fort!?).