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loramin
09-17-2017, 06:26 PM
I was really into trade-skills in the Velious era on live, and back then it was established "fact" that when you did a combine success or failure had no bearing on your chance of skilling-up. However, this is not true on P99 or on live, where successes have a higher chance of giving a skill-up.

It's possible that people in classic got it wrong, but they tended to research stuff like this, so I think there's also a chance that the game mechanics changed at some point. Unfortunately, because the Wayback machine doesn't archive the tradeskiller's forum posts, I haven't been able to find proof one way or the other.

What does this have to do with you? Well, if you want to spend some time on Google, the Wayback Machine, and similar sites (see Nilbog's guide (http://www.project1999.com/forums/showthread.php?t=5570)) all you need to do is find evidence (the kind Nilbog would accept) that explains the contradiction. Post it here and you'll help make the server more classic, or at least dispel an old myth ... and be 5k plat richer in the process.

Just to be clear, you get the 5k whether you find proof that the idea is a myth or that mechanics changed: I just want a conclusive answer.

Secrets
09-17-2017, 06:53 PM
There is no evidence that you can logically form that would provide a clear-cut answer to this.

The client contains no knowledge of what determines a tradeskill skillup, only that its skills are improved. Without extensive samples, it's hard to say. Try making a 250 recipe on live at skill 1-50, and see how many times it skills up.

See: msg_skillimprove in 2008 eqgame.

loramin
09-17-2017, 06:59 PM
Without extensive samples, it's hard to say. Try making a 250 recipe on live at skill 1-50, and see how many times it skills up.

But people did experiments just like that. In fact, I even found one that was a couple years past the classic era where they had some new characters all try to trivial heady kiolas, but use different paths, and it seemed to show pretty clearly that (at that point in the game) the path where you picked closer trivials (ie. ones more likely to succeed) skilled-up faster. See "The Experiment: Do you skill faster staying closer to trivials?" in this pdf (http://www.angelfire.com/rings/eqpages_pictures/Files/EconomicalSmithv6.pdf) (2004).

Tradeskillers have always put in a great amount of effort to figure these sorts of things out, I just can't seem to find any experiments like that one, but from the classic era. I don't think the problem is that they weren't done, I think it's that their results were posted in places like the tradeskill den site which didn't have its forum archived (there might be other ways to find them, but my web research-fu is weak).

Sorn
09-17-2017, 07:10 PM
Tradeskillers have always put in a great amount of effort to figure these sorts of things out, but unfortunately I can't seem to find any experiments like that one, but from the classic era. I don't think the problem is that they weren't done, I think it's that their results were posted in places like the tradeskill den site which didn't have its forum archived.

It IS out there, but Yuku (which took over ezboards) keeps blocking the internet wayback machine from displaying the archived pages. I managed to catch it unblocked once and found a treasure trove of info in the EQTC ezboards forums...

paulgiamatti
09-17-2017, 08:40 PM
Hate to say it, and I'm sure others are going to chime in with this too, but this would probably violate RMT rules as you're asking for an external service in exchange for in-game currency.

loramin
09-17-2017, 08:43 PM
Hate to say it, and I'm sure others are going to chime in with this too, but this would probably violate RMT rules as you're asking for an external service in exchange for in-game currency.

I thought about that, but it doesn't seem to fall on the list:

RMT (Real Money Trade) Sales
The involvement of any currency, items, or services external to any Project 1999 Server (Including but not limited to: real money (USD, Euro, Etc), regulated or otherwise (Bitcoins), Food/Delivery, Virtual currency of any other game (Platinum on Live or other EQEmulator Servers, Beta Keys for the latest new game, etc)) for any of that Project 1999 server's virtual items or service (Including by not limited to: Items, Platinum, Powerlevelling, Accounts/Characters) is strictly forbidden.

paulgiamatti
09-17-2017, 08:49 PM
It would be encompassed by "services external to any P99 server" - even if the research directly pertains to P99, it's still technically external as it's being done in the real world.

I'd allow it, but I can imagine GMs putting a foot down on this.

Kaeru
09-17-2017, 08:56 PM
Neat.

Qtip
09-17-2017, 10:41 PM
It would be encompassed by "services external to any P99 server" - even if the research directly pertains to P99, it's still technically external as it's being done in the real world.

I'd allow it, but I can imagine GMs putting a foot down on this.

What real money is involved?

paulgiamatti
09-18-2017, 12:03 AM
It doesn't have to be currency, as stated in the rules that Loramin just quoted. If I offer you a real world blowjob in exchange for 5k pp, that's RMT.

Mistle
09-18-2017, 12:09 AM
Do you not have anything better to do? Let the GMs worry about whether or not it is RMT, and stop being a friggin mall cop.

paulgiamatti
09-18-2017, 12:30 AM
Do you not have anything better to do? Let the GMs worry about whether or not it is RMT, and stop being a friggin mall cop.

I'm doing Loramin a favor by pointing it out in advance, since it was going to come up anyway. I don't know why I have to say it twice, but I like this idea and I'd support it, but it'd be unfortunate if someone took him up on his offer only to be reprimanded by P99's notoriously strict RMT enforcement.

Pokesan
09-18-2017, 08:14 AM
It IS out there, but Yuku (which took over ezboards) keeps blocking the internet wayback machine from displaying the archived pages. I managed to catch it unblocked once and found a treasure trove of info in the EQTC ezboards forums...

the greatest treasure pile of classic info is the eqmac.com forums, but the owner is being a real smaug about it

Mead
09-18-2017, 09:01 AM
It doesn't have to be currency, as stated in the rules that Loramin just quoted. If I offer you a real world blowjob in exchange for 5k pp, that's RMT.

See you in EC tunnel later today

Baler
09-18-2017, 09:05 AM
not trying to bring heat onto the OP but I wasn't aware we were allowed to pay p99 plat for things outside the game. Even information relating to the game. This could enable people to start legally blackmailing others for plat, just as an example. :confused: Or other things that the staff would inevitably frown upon.

Now I know what everyone is thinking. Baler stop being a stick in the mud. But as time has shown a few bad eggs ruin things for all of us. And a few bad eggs have already. Lets not let history repeat it self.

---
But I mean heck if we are allowed to sell classic everquest/p99 related materials for Blue Plat.....
I have some fun threads saved in complete that no longer exsist. WTS top secret threads 10k per thread.

(Another example of what i'm talking about)
I have nothing for sale here.

---
WTB complete forum rip of Blue Guild xyz, 100k.
(aren't these examples fun?)

---
P99's era accuracy has volunteers to thank for going out and searching for accurate information. If someone was to start paying people then A that would not be volunteering and B it could throw off the balance of what is being worked on.

Daldaen
09-18-2017, 09:19 AM
http://mboards.eqtraders.com/eq/showthread.php?22246-Fan-Faire-June-2005-Write-up-(Plus-Tanker-handout

About the skillup formula:

(This is a direct copy of the handout Tanker passed out at the Fan Faire, with a few corrections of typos. Tanker refused to email me a copy of his document, so there is a risk of transcription errors.)

Background

In order to explain how the formula was changed in as simple a fashion as possible, it's necessary to describe the formula as it sat before the changes made this Spring. The tradeskill formula has 2 parts, or Passes. Every time a tradeskill is attempted that can possibly give you a skillup, i.e., is not trivial, etc.), the formulae are run, and the player must succeed both Passes in order to gain a skillup.

Old Formula, Pass 1

Pass 1 of the skillup formula is as follows. Note that the chance to pass is a value between 0 and 100.

%-chance to pass = ( (S * 10) / (Y * D) ) / 10.0

D = 1 if the tradeskill attempt was successful at making the primary result, 2 otherwise.
Y = skillup difficulty of the current skill (for tradeskills, this is either 2, 3, or 4 currently). (Kyros note: see below for more on this factor.)
S = Player stat used for this tradeskill. For most skills, it is the higher of your WIS or INT, minus 15. For Smithing, it's the higher of your WIS / INT / STR (no minus 15). For Fletching and Make Poison, it's the higher of your WIS / INT / DEX (no minus 15).

Rygar
09-18-2017, 11:08 AM
http://mboards.eqtraders.com/eq/showthread.php?22246-Fan-Faire-June-2005-Write-up-(Plus-Tanker-handout

If I'm understanding this right, here would be some values to play with...

Pass #1 values:
Successful Combine w/ 255 wisdom, tradeskill difficulty = 2:
((240 / (2 * 1)) / 10 = 12% chance for skill up

Successful Combine w/ 255 wisdom, tradeskill difficulty = 4:
((240 / (4 * 1)) / 10 = 6% chance for skill up

Failed Combine w/ 255 wisdom, tradeskill difficulty = 2:
((240 / (2 * 2)) / 10 = 6% chance for skill up

Failed Combine w/ 255 wisdom, tradeskill difficulty = 4:
((240 / (4 * 2)) / 10 = 3% chance for skill up


Now mind you that is 255 wisdom factored in (255 - 15 deduction = 240). And that is just the FIRST PASS to succeed. On the second pass, if your skill is 190+ you have a flat 5% chance to skill up.

That is like saying if you could get a skill up if you roll an 880+ on a /rand 1000, but then need to roll 950+ on your second roll.

No wonder tradeskills are so brutal in classic.

Also may show some reasons why you think a successful combine is the same skill up percentage as a failed combine. If your tradeskill difficulty level was 4 on one recipe and 2 on a different recipe, the skill-up chances would be the same (meaning a success on the level 4 skill would give same probability as a failure on the level 2 skill).

Something I admit doesn't 'feel' right with Pass #1 being a general formula for all levels. Lower level combines tend to increase skill rather quickly, having just a 12% max chance with 255 wisdom seems off, no one has that at noob levels. Perhaps up to a certain skill you only had to pass 1 of the 2 formulas, but after 190 you need to pass both?

Daldaen
09-18-2017, 11:29 AM
Wrong.

You are missing the *10 to the stat. Basically it's redundant because the 10 multiplier and the 10 divisor cancel out. Just gonna use your first example:

240 / (2 * 1) = 120%

This means every successful combine on a difficulty 2 tradeskill with 255 WIS/INT, will pass check 1.

Which brings you onward to check 2. Which is determined by your current skill. If your skilll is 190+ it's a flat 5%.

But honestly outside of JC/Alchemy and niche Tailoring stuff, tradeskills are useless on a Velious locked server. Once Luclin or PoP release they all actually start to have value.

Rygar
09-18-2017, 11:38 AM
Wrong.

You are missing the *10 to the stat. Basically it's redundant because the 10 multiplier and the 10 divisor cancel out. Just gonna use your first example:

240 / (2 * 1) = 120%

This means every successful combine on a difficulty 2 tradeskill with 255 WIS/INT, will pass check 1.

Which brings you onward to check 2. Which is determined by your current skill. If your skilll is 190+ it's a flat 5%.

But honestly outside of JC/Alchemy and niche Tailoring stuff, tradeskills are useless on a Velious locked server. Once Luclin or PoP release they all actually start to have value.

Doh! Careless of me, and now it makes sense that Pass #1 would be easier than Pass #2.

And trade skills are useful as a tear soaked badge of honor!

Fixed Pass #1 formulas:
Pass #1 values:
Successful Combine w/ 255 wisdom, tradeskill difficulty = 2:
((240 * 10) / (2 * 1)) / 10 = 120% chance for skill up

Successful Combine w/ 255 wisdom, tradeskill difficulty = 4:
((240 * 10) / (4 * 1)) / 10 = 60% chance for skill up

Failed Combine w/ 255 wisdom, tradeskill difficulty = 2:
((240 * 10) / (2 * 2)) / 10 = 60% chance for skill up

Failed Combine w/ 255 wisdom, tradeskill difficulty = 4:
((240 * 10 / (4 * 2)) / 10 = 30% chance for skill up

Just for giggles using lower level wisdom of 150 for comparison:
Pass #1 values:
Successful Combine w/ 150 wisdom, tradeskill difficulty = 2:
((135 * 10) / (2 * 1)) / 10 = 67.5% chance for skill up

Successful Combine w/ 150 wisdom, tradeskill difficulty = 4:
((135 * 10) / (4 * 1)) / 10 = 33.75% chance for skill up

Failed Combine w/ 150 wisdom, tradeskill difficulty = 2:
((135 * 10) / (2 * 2)) / 10 = 33.75% chance for skill up

Failed Combine w/ 150 wisdom, tradeskill difficulty = 4:
((135 * 10 / (4 * 2)) / 10 = 16.875% chance for skill up

Question remains if staff would accept this as ample evidence that successful combines were indeed higher skill up percentage than failed combines (part of the criteria of Loramin's bounty). I thought I saw in a thread you uninstalled P99, so not sure if you even care to collect or maybe donate it to a noob!

HippoNipple
09-18-2017, 11:43 AM
Everyone saying this is RMT needs to take a break from this game before it is too late.

loramin
09-18-2017, 12:24 PM
http://mboards.eqtraders.com/eq/showthread.php?22246-Fan-Faire-June-2005-Write-up-(Plus-Tanker-handout

Very nice find Daldaen, thank you!

I'm still a little curious, just because that source is from 2005 (it references the "Dragons of Norath" expansion, which I'd never even heard of, and I played for years after the classic period). As a result, what they refer to as "the old formula" might just be the formula from 2004-2005. In other words, if there was ever a change to the formula in the six year period before that post (not an unreasonable possibility), it may not have shown up in that post ... but there's no way to know as there's no "old old formula" mentioned there.

Still, that was great sleuthing, so maybe I should award half the prize? I totally want to be fair and give the promised reward, but since the above doesn't conclusively show that successes affected skill-ups in 1999-2001 it doesn't feel like it quite meets the criteria.

I'll leave it up to the forum: at the very least I owe Daldaen (or a proxy of his choosing) 2.5k, and if the consensus is that this is conclusive proof and I'm just being nitpicky then Daldaen will win the whole thing.

Lhancelot
09-18-2017, 12:35 PM
Have faith in the forumquesters here, ask your question and nearly everytime it will get some sort of response and answer with zero reward needed.

I am pretty sure Daldaen, Rygar, etc. would have tried to help regardless of a 5k reward being offered.

All a reward offer did was create dialogue that had nothing to do with the actual question in the thread. Like my post here. :p

Baler
09-18-2017, 12:43 PM
REAL WORLD TRADE

If staff let this slide they have to allow other Real World Trades with In Game plat acceptable.

loramin
09-18-2017, 12:54 PM
REAL WORLD TRADE

If staff let this slide they have to allow other Real World Trades with In Game plat acceptable.

While I understand the "slipper slope" argument, I have to disagree with this. The staff are not automatons, they're people. If they can reasonably distinguish "real RMT" from an attempt to make the server more classic then they can absolutely allow one and not the other. Hell, that's the legal standard of obscenity right (you know it when you see it (https://en.wikipedia.org/wiki/I_know_it_when_I_see_it))?

I'm not saying I won't get in trouble for this, but I'm willing to take the chance, and at least if I am wrong hopefully the staff will take mercy on me because of my intentions.

Baler
09-18-2017, 12:56 PM
While I understand the "slipper slope" argument,

So it's okay for me to sell everything and anything related to p99 or classic everquest for in game plat?

Information specifically.

I'll join an 'enemy' guild just to sell information about them. Based on loramin's "bounty" this is acceptable atm. Given the staff have not closed this yet.
This isn't eve online where scamming and subterfuge is allowed.

---
again I know people are going to call me bad names for being so picky. but slippery slope or not. This is bad. BECAUSE OF BAD EGGS IN THE PAST.

loramin
09-18-2017, 01:01 PM
So it's okay for me to sell everything and anything related to p99 or classic everquest for in game plat?

Information specifically.

I'll join an 'enemy' guild just to sell information about them. Based on Loriman's "bounty" this is acceptable atm. Given the staff have no closed this yet.

C'mon let's not get crazy here. What I'm saying is, the staff are people: there's a guy sitting behind a keyboard being Llandris or Sirken or whoever. I don't think those people are stupid: they've shown plenty of evidence of just the opposite in these forums.

So if you and I can both tell that my offer is different from people trying to better themselves through RMT, and the staff aren't dummies, then why can't they?

Baler
09-18-2017, 01:02 PM
But you're literally offering to pay people in game plat for information outside the game.

There are no exceptions for being a 'good guy'.
Which I think you are, a good guy with good intentions. Just your decision here is clearly unknowingly a bad move.

loramin
09-18-2017, 01:07 PM
But you're literally offering to pay people in game plat for information outside the game.

I think the "outside" part is questionable, since the results of my findings may well impact the mechanics of the game itself (or, more likely, will just satisfy my curiosity ... but there's a chance it will affect the game).

But look, I hear your concern. One person says "hey I'll give 100k plat to the first person who donates $40 to my breast cancer charity", and it sounds ok so the staff allows it. Then the next person says "hey I'll give 100k plat to anyone who donates to my (100% fake) charity", and before you know it we've got RMT. The whole slippery slope thing is real.

But what I'm saying is, this isn't establishing a legal precedent that RMT is ok. This is human beings drawing a hard-line ("RMT" is ok if and only if the only beneficiary is the server/common knowledge). As long as they hold to that line, and are able to clearly tell whether an "RMT attempt" falls on one side of it or the other, then there's no slippery slope risk.

Baler
09-18-2017, 01:10 PM
I've said what I have to say. It's up to the staff.

Whether Paying in game currency/items for information outside the game is allowed or not.

Pokesan
09-18-2017, 01:16 PM
Baler stop being a stick in the mud.

Baler
09-18-2017, 01:18 PM
Selling Pokesan's in game character names, guilds and playtime. PST for details. 50k plat in game blue || 15k plat in game red.

Pokesan
09-18-2017, 01:20 PM
Selling Pokesan's in game character names, guilds and playtime. PST for details. 50k plat in game blue || 15k plat in game red.

I'd like to collect on this. You'll have a PM shortly.

Baler
09-18-2017, 01:21 PM
Private Streaming Guild X's guild chat for 1k per hour.

Guild officer list 10k extra.

---
This example actually relates even more so to what I'm getting at.
selling exploits/bugs on blue 100k

Lifebar
09-18-2017, 01:28 PM
Someone just made 5k... or got their account banned for RMT... I'm still not sure what is going on here.

My whynotboth.jpg is still on cooldown.

Daldaen
09-18-2017, 01:37 PM
Very nice find Daldaen, thank you!

I'm still a little curious, just because that source is from 2005 (it references the "Dragons of Norath" expansion, which I'd never even heard of, and I played for years after the classic period). As a result, what they refer to as "the old formula" might just be the formula from 2004-2005. In other words, if there was ever a change to the formula in the six year period before that post (not an unreasonable possibility), it may not have shown up in that post ... but there's no way to know as there's no "old old formula" mentioned there.

Still, that was great sleuthing, so maybe I should award half the prize? I totally want to be fair and give the promised reward, but since the above doesn't conclusively show that successes affected skill-ups in 1999-2001 it doesn't feel like it quite meets the criteria.

I'll leave it up to the forum: at the very least I owe Daldaen (or a proxy of his choosing) 2.5k, and if the consensus is that this is conclusive proof and I'm just being nitpicky then Daldaen will win the whole thing.

So some EverQuest history, the DoN expansion was the one to increase the Tradeskill cap from 250->300. Because of this increase, as well as the Stat cap increases made possible by PoP/OoW level increases and AA lines like Planar Power + Innate Enlightenment, the "old" formula did not make sense any longer, and needed to be modified to account for the new skill cap.

Now you can read into this and say "well of course it could've been changed from 2001-2004". Yes, that is within the realm of possibility. But outside of a developer quote in that era (which as far as I'm concerned doesn't exist, I have looked), you will never have definitive proof. Logically, there is little reason to believe they changed the formula in that time period, particularly because of how friendly those calculations are for later expansion stat cap.

In PoP a 65 caster can reach 355 WIS/INT. In OoW a 70 caster can reach 405 WIS/INT. If the formula had been changed in the 2002-2004 period, one would assume it would be changed such that it accounts for these higher WIS/INT values that effectively make the first Check irrelevant as you will always pass it (unless difficulty 4 TS + failure).

I don't care about the Platinum. Charm a skeleton in some newbie zone and feed him the Platinum and let new players crush skeletons trying to find it.

Baler
09-18-2017, 01:41 PM
^this isn't the Bug Section. While I commend you for trying to find a solution. It's still wrong how it was presented and disrupts the natural flow of things.

And I'm not Ranting Or Flaming. I am discussing the Topic.

Lhancelot
09-18-2017, 01:47 PM
http://i.imgur.com/fXn0GX8.gif (https://imgur.com/fXn0GX8)


Lots of mudsticks, drysnitches, and unnecessary rewards offered in this thread.

Baler
09-18-2017, 01:50 PM
Lhancelot don't you dare try to leech reputation from this.
https://i.imgur.com/G8Bcecm.gif
filthy leech.

Lhancelot
09-18-2017, 01:58 PM
Lhancelot don't you dare try to leech reputation from this.


http://i.imgur.com/umjwhqQ.gif (https://imgur.com/umjwhqQ)

I am just enjoying the show, friendo.

Baler
09-18-2017, 02:01 PM
https://i.imgur.com/hqg92yP.gif

pasi
09-18-2017, 02:23 PM
I've literally given away plat for people to convince me which item to order off a Jimmy Johns menu. I don't think they give a shit if you pay a 5k incentive for information to improve the server.

Y'all take RMT too seriously. Haven't been much on EQemu, but most emulator servers offer RMT direct from the GMs/devs.

loramin
09-18-2017, 02:26 PM
ow you can read into this and say "well of course it could've been changed from 2001-2004". Yes, that is within the realm of possibility. But outside of a developer quote in that era (which as far as I'm concerned doesn't exist, I have looked), you will never have definitive proof.

First off, it could also have changed in 1999-2001, and that might still explain things (eg. if people set beliefs in 99, but din't update them when things changed). But to the main point, I realize you can't prove a negative. What I was hoping to find was ... look back in the day it was "common knowledge" that skill-ups were independent of success. This "fact" was repeated many times in old forums. Whether it was true or not I can't say, but it was a belief held by many back then.

So if people were spreading bad information, at some point the correct information became known, and at that point there should be forum posts of people correcting the mistake. Alternatively, if the belief was correct at some point and stopped being correct there should be evidence of that. But the whole community of tradeskillers with belief X should not be able to switch to belief Y without some record of it, and that's what I had hoped that someone could find (or if someone can find a way to access the old EQ traders forum posts I could probably find it myself).

NachtMystium
09-18-2017, 02:29 PM
What a big surprise the guy(Baler) who made the thread about people violating the name policy comes up again as the official "P99 Stick In The Mud™". I'm imagining a frail, pasty-white body typing away about how people violate extremely trivial matters on a 15+ yr old elf sim.

Baler
09-18-2017, 02:31 PM
Yeah let's just ignore all the past rule violations people have contemplated in the past. Screw baler am I right?

PS. If the staff let this slide. I'll be buying and selling every example I've posted in this thread.
It will be a new age of scamming on P99.

These are all examples of information outside the game.
top secret threads 10k per thread.
forum rip of Blue Guild xyz, 100k.
Private Streaming Guild X's guild chat for 1k per hour.
Guild officer list 10k extra.
selling exploits/bugs on blue 100k
Exactly what this thread is. Paying in game plat for information outside the game.

---
It doesn't matter if OP is a 'good guy'. He probably likes me considerably less now, but like I said. he unknowingly dove down a rabbit hole. And there are rules because BAD EGGS... have caused there to be rules.

Rules are Rules,. like it or not.

And if I'm the only person who get's a slap on the wrist for this thread than something is amiss.

Baler
09-18-2017, 02:49 PM
I've explicitly stated I hate rmt'ers and I have zero interest in buying or selling information outside of P99 in which I would not be able to naturally and through normal means be able to obtain in game. Everything I've presented is examples of ways in which people would use 'buying/selling information outside the game' to profiteer through in game plat transactions. Some of which could in fact be rule violating in their own actions.

Pokesan
09-18-2017, 02:59 PM
for the record i didn't pm baler and it was just gonna be goatse anyway

<3

Dreenk317
09-18-2017, 04:25 PM
I've explicitly stated I hate rmt'ers and I have zero interest in buying or selling information outside of P99 in which I would not be able to naturally and through normal means be able to obtain in game. Everything I've presented is examples of ways in which people would use 'buying/selling information outside the game' to profiteer through in game plat transactions. Some of which could in fact be rule violating in their own actions.

This says you only have interest in RMT'ing for information that you could find out in game on your own. That is all the information..... everything could eventually be found out, by you, in game. Be it guild officers, guild raid strats, bugs and exploits, bannable offense gossip, etc. So....... who dove down a rabbit hole now.....

Edit: doesn't the naming policy say something about sticking to names that fit a high fantasy format?
https://en.m.wikipedia.org/wiki/Baler
Can't really see one of these rolling around norrath.... but maybe my imagination isn't good enough.

Baler
09-18-2017, 04:33 PM
Great rationalization Dreenk317, NOT.

My point is valid. And just because the "good guy" is at fault doesn't mean I'm wrong. I talk a lot and it gives a lot of people opportunities to spin my words into poison. I want the best for this community and I see an opportunity for true evil to spill in and take advantage of a moment of weakness.

Baler
09-18-2017, 04:42 PM
Edit: doesn't the naming policy say something about sticking to names that fit a high fantasy format?
https://en.m.wikipedia.org/wiki/Baler
Can't really see one of these rolling around norrath.... but maybe my imagination isn't good enough.

Balor is the final, and most powerful, incarantion of the Leveler that is seen in the current age of Myth: The Fallen Lords. He is in command of the Fallen Lords, six sorcerers general of terrible power, who are trying to destroy the world with an army of undead, trow giants and terrible beasts.

My nickname is over 20 years old, in which I've used on roleplay hardcore enforced mmorpgs servers. You're grabbing at fireflies and missing. But it's the response you want. *spits*
I'd like to add for everyone else that this quote is from a wiki and not some kind of e-pean post.

Mistle
09-18-2017, 05:01 PM
I've said what I have to say. It's up to the staff.

Good, then stfu. You arent even a mall cop, this is nothing more than trolling. Go make an rnf thread where your BS belongs. Let the people who actually care about the topic talk.

Mead
09-18-2017, 05:01 PM
taking baler serious for any reason is laughable

just use that ignore function and go about your business

Lhancelot
09-18-2017, 05:02 PM
What a big surprise the guy(Baler) who made the thread about people violating the name policy comes up again as the official "P99 Stick In The Mud™". I'm imagining a frail, pasty-white body typing away about how people violate extremely trivial matters on a 15+ yr old elf sim.

Hey now, I think you guys going a bit hard on Baler. He means well. I just look at the good things he does, not the bad. :)

That being said....

I've literally given away plat for people to convince me which item to order off a Jimmy Johns menu. I don't think they give a shit if you pay a 5k incentive for information to improve the server.

Y'all take RMT too seriously. Haven't been much on EQemu, but most emulator servers offer RMT direct from the GMs/devs.

Exactly this. ^^^

No one needs an incentive to give this kind of information.

All you got to do is put it on the forums, and some knowledgeable nerd is going to give an answer. I mean this in a positive way, not a negative btw.

Also, if anyone considers what Loramin did as a violation of RMT rules, I think they going a bit deep.

Common sense should prevail here. That's why no guide is bothered thinking this is some sort of RMT violation thing. :rolleyes:

Kaeru
09-18-2017, 05:03 PM
Anything for fashion right ?

Baler
09-18-2017, 05:06 PM
Let the people who actually care about the topic talk.
Are you encouraging people to break the rules? Pushing me away because I'm trying to bring the truth to light. Despite how much I talk.
Edit: This thread was not posted in Bug section.

taking baler serious for any reason is laughable
Known to troll, known to smooz (http://www.urbandictionary.com/define.php?term=smooz).

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And lhancelot a leech since the start.

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These people are the true off topic posters. I wish a staff member would get involved SOONER rather than later.
P99 doesn't have vigilante justice nor mob justice. It's up to the staff/owner(s).

This thread is not my cross to bear. That being said it's obviously clear that there are those who wish to cause me harm in any way possible which will inevitably lead to others believing that I'm a 'bad guy'. *sigh*

I'm a forum quester and I'll at times straddle the line. I'm for the rules however and anyone who has been around this community for years will know how toxic this place would be without rules. Especially rules pertaining to the Game portions of this community.

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I'm tired, im going to sleep. at this point i'll be repeating myself anyways. Good luck all, be safe.

Lhancelot
09-18-2017, 05:26 PM
Are you encouraging people to break the rules? Pushing me away because I'm trying to bring the truth to light. Despite how much I talk.


Known to troll, known to smooz (http://www.urbandictionary.com/define.php?term=smooz).

---
And lhancelot a leech since the start.

---

These people are the true off topic posters. I wish a staff member would get involved SOONER rather than later.
P99 doesn't have vigilante justice nor mob justice. It's up to the staff/owner(s).

This thread is not my cross to bear. That being said it's obviously clear that there are those who wish to cause me harm in any way possible which will inevitably lead to others believing that I'm a 'bad guy'. *sigh*

I'm a forum quester and I'll at times straddle the line. I'm for the rules however and anyone who has been around this community for years will know how toxic this place would be without rules. Especially rules pertaining to the Game portions of this community.

Nice rant! ^^^

Are you really hoping the admins get involved to solve your inability to process what others write that you don't like? :p

Baler, I accept you for your inept social awareness, unlike others I don't hold this against you. You simply can't help it.

However I have to comment on your insults.

Your insults are derived from a brain that simply fails to see the big picture.

Your brain seems to lack any concept of normal socialization patterns amongst humans, particularly those that communicate through forums.

Most people understand online forums are where people share and pass information back and forth. :rolleyes:

Mead
09-18-2017, 05:33 PM
I'm a forum quester and I'll at times straddle the line. I'm for the rules however and anyone who has been around this community for years will know how toxic this place would be without rules. Especially rules pertaining to the Game portions of this community.

By straddle the line you mean be banned from the forums? Very selective over what you're a stickler about

aaezil
09-18-2017, 09:30 PM
ban for rmt byebye

Dreenk317
09-19-2017, 01:52 AM
Balor is the final, and most powerful, incarantion of the Leveler that is seen in the current age of Myth: The Fallen Lords. He is in command of the Fallen Lords, six sorcerers general of terrible power, who are trying to destroy the world with an army of undead, trow giants and terrible beasts.

My nickname is over 20 years old, in which I've used on roleplay hardcore enforced mmorpgs servers. You're grabbing at fireflies and missing. But it's the response you want. *spits*
I'd like to add for everyone else that this quote is from a wiki and not some kind of e-pean post.

Taken from the p99 naming policy.

Names from popular media. These names can be either fictional (e.g. Rambo, Darthvader) or non-fictional (e.g. Garth Brooks, Pierce Brosnan, George Washington, Michael Jordan).

Fantasy-oriented names which are easily recognized from popular existing media (e.g. Merlin, Gandalf, Drizzt).

Swish
09-19-2017, 03:12 AM
Taken from the p99 naming policy.

Names from popular media. These names can be either fictional (e.g. Rambo, Darthvader) or non-fictional (e.g. Garth Brooks, Pierce Brosnan, George Washington, Michael Jordan).

Fantasy-oriented names which are easily recognized from popular existing media (e.g. Merlin, Gandalf, Drizzt).

Until the likes of Parge Lenis and other humorous names are changed en masse I don't think we have to worry about a Baler/Balor.

Also this isn't RNF, I hope there's some forum justice to meet the mads on this page.

Mead
09-19-2017, 08:36 AM
staff probably lost lots of sleep over loramin's grand rmt scheme

servers shutting down real soon

thanks loramin

Lhancelot
09-19-2017, 08:48 AM
thanks loramin

http://i.imgur.com/iDCSJHp.gif (https://imgur.com/iDCSJHp)