PDA

View Full Version : Chardok 2.0 - and incoming changes


Lhancelot
09-26-2017, 10:14 AM
When Chardok 2.0 is patched in, what all does it include? I looked through some old posts on the topic, and seen these changes.


1. Halfling Ranger/Paladins, Gnome SK/Paladins added.

2. Wizard critical hits added.

3. Melee changes for 2-Handed weapons added, including damage bonuses.

4. Melee changes for monks including triple attack.

5. Chardok changes including many new items added as well as quests.


Is anything else being added?

Erati
09-26-2017, 10:24 AM
1. Never will see these.
2. Never will see these.
3. Yes. Soon (tm)
4. Yes. Soon (tm)
5. Yes. Soon (tm)

Toomuch
09-26-2017, 10:30 AM
Technically, to add some details with your point #5, there will be some slight changes to Temple of Droga, namely adding in the mobs A goblin traitor, An angry goblin, and Warlord Skargus. Along with those, A sarnak spy will need to be added to Frontier Mountains, and A shady goblin to Warsliks Woods.

You kind of implied those, but I felt like stating the obvious anyways ;)

aaezil
09-26-2017, 10:37 AM
If a dev didn't say it, then its just some guy speculating. There are no posts (from a dev) about if and or when triple attack will be added. I feel bad for all those suckers who bought into Tstaff "because triple attack"

Lol

I do hope they make 2 hand better though, currently its abysmal

deezy
09-26-2017, 10:44 AM
When Chardok 2.0 is patched in, what all does it include? I looked through some old posts on the topic, and seen these changes.


1. Halfling Ranger/Paladins, Gnome SK/Paladins added.

2. Wizard critical hits added.

3. Melee changes for 2-Handed weapons added, including damage bonuses.

4. Melee changes for monks including triple attack.

5. Chardok changes including many new items added as well as quests.


Is anything else being added?

------------------------------
March 19, 2002
------------------------------

** Changes for Low Level Characters **

- Halflings and Gnomes have new classes available to them: Halfling
Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All
of the necessary NPCs and items should be available for these new
classes

** Combat **

- Wizards now have an inherent chance to score a critical blast with
their damage spells after 11th level. This ability does not lessen the
chance of scoring a critical hit with Alternate Experience abilities
that grant criticals

http://everquest.allakhazam.com/history/patches-2002-1.html

The changes that do happen appear here, everything before the luclin release.
http://everquest.allakhazam.com/history/patches-2001-2.html

Daldaen
09-26-2017, 10:50 AM
1. Never will see these.
2. Never will see these.
3. Yes. Soon (tm)
4. Yes. Soon (tm)
5. Yes. Soon (tm)

Eratani is correct.

Short hybrids are a Luclin abomination. But they would be a worthy penalty for the excellent Luclin content if we can get that server released.

March 2002 Patch (http://www.tski.co.jp/baldio/patch/20020319.html)

Halflings and Gnomes have new classes available to them: Halfling Rangers and Paladins as well as Gnome ShadowKnights and Paladins. All of the necessary NPCs and items should be available for these new classes.

Wizard Innate critical blasts are also Luclin era. One of the many reasons Luclin is an incredible expansion.

Graffe 2002 (http://web.archive.org/web/20020523123725/http://www.graffe.com:80/)

Tuesday March 19th, 2002 Patch Message

Wizards now have an inherent chance to score a critical blast with their damage spells after 11th level. This ability does not lessen the chance of scoring a critical hit with Alternate Experience abilities that grant criticals

Erati
09-26-2017, 11:11 AM
I dont think it would be that crazily unclassic if P99 ( at the end of our timeline, think Chardok2.0 aka last patch) threw wizards a bone and allowed innate crit when they ding lvl 60

I think the Innate % is only like 2 - 5 %

Think about it Nilbog ! <3

jpetrick
09-26-2017, 11:13 AM
I do hope they make 2 hand better though, currently its abysmal

Not for monks.

kotton05
09-26-2017, 11:24 AM
Not for monks.

Yup I've seen some top parses before when the monk was using the bo staff or abashi on kunark stuff. Not so much on the high ac mobs of velious tho.

deezy
09-26-2017, 11:35 AM
I dont think it would be that crazily unclassic if P99 ( at the end of our timeline, think Chardok2.0 aka last patch) threw wizards a bone and allowed innate crit when they ding lvl 60

I think the Innate % is only like 2 - 5 %

Think about it Nilbog ! <3

Hopefully we can see stuff like that in custom content they had hinted at.

Kelor
09-26-2017, 12:36 PM
http://www.ttlg.com/forums/showthread.php?t=5782

Skew
09-26-2017, 01:01 PM
Why no to the Halfing and Gnome hybrids?

Leiker
09-26-2017, 01:07 PM
Imbued Granite Spauldors become rogue usable (again, since they used to be on P99)

Doesnt that happen with Chardok 2.0 as well, does anyone know for sure?

Jimjam
09-27-2017, 01:26 AM
Might have been a troll but on Sirky's most recent stream at the end there was a glimpse of a Casino mob. Got a feeling if real it would be for chances at stuff like Guises, a classic thing. Wizard crits don't really feel classic, keep luclin AA type stuff in Luclin.



Doing research a few months back I discovered that Verant toyed with adding Triple attack to ranger as well as monks. Turns out they outdpsed monks with that change and so they added an attack buff at 55 and 60. Poor rangers wouldn't get it for years.

That probably works out in rangers favour. They are already pretty aggro ganky. Adding a whole bunch of extra swings makes that worse. Making their existing swings better perhaps the way to go.

Also, I suspect triple attack would have been level 60 only. The attack buff will benefit rangers while they are levelling up as well as at 60.