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nilbog
10-04-2017, 02:02 PM
Starting this month, there will be two simulated respawns occurring at random dates/times.

These repops are designed to fill in the gaps of missing chances of rare npcs and raid targets from patches and downtimes which frequently occurred in the classic timeline.

At the beginning of each month, I will roll two random dates and times. It might be early in the morning, early in the evening, or directly in prime time; it is completely random. I believe random is the fairest way to accommodate players in all time zones.

I should have announced this on the 1st of this month, but instead of waiting till next month to start the program, I figured there's no harm in starting now.

Enjoy!

Sorn
10-04-2017, 02:12 PM
Eep

markcosmin
10-04-2017, 02:14 PM
Simulating verants inability to have server stability is classic af.

Zekayy
10-04-2017, 02:23 PM
Yay :) this has been demanded for a longtime

Mockba1980
10-04-2017, 02:29 PM
niiiiiice Thanks Nilbog $

Tankdan
10-04-2017, 02:32 PM
More Pixels for EVERYBODY!

Shaniril
10-04-2017, 02:45 PM
Simulating verants inability to have server stability is classic af.

QFT.

Bellringer
10-04-2017, 02:50 PM
This is an exciting and scary time. Thanks!

Detoxx
10-04-2017, 03:00 PM
Peas Nilbog and server staff! Question: will these repops reset timers for weekly spawns?

Pyrocat
10-04-2017, 03:18 PM
Good luck with ring/scout rolls XD

But seriously this is a great change to make the server more classic, thanks nilbog!

toddfx
10-04-2017, 03:51 PM
I have a newbie question. Will this also reset merchant inventories?

Thanks!

t3kn34k
10-04-2017, 04:04 PM
I have a newbie question. Will this also reset merchant inventories?

Thanks!

Definitely this guy (Nagafen eats him)
https://i.imgur.com/26rAZpa.png

Otherwise, no. Groundshakes should leave merchants items, but hard resets will reset inventories. (can you imagine your recharge merchant getting reset AND repops happening simultaneously making you need the clickies NOW, but also making you unable to recharge anyone?)

If you want to reset a merchant you can always kill them >:]

Ella`Ella
10-04-2017, 04:25 PM
What a time to be alive!

RedXIII
10-04-2017, 04:57 PM
Thanks Nilbog. \o/

khanable
10-04-2017, 07:35 PM
Very positive change

Grats nerds on your future pixels

Faited
10-04-2017, 08:25 PM
Thank you Nilbog & staff for this!

Dalven
10-04-2017, 08:57 PM
I have a newbie question. Will this also reset merchant inventories?

Thanks!

Did you ever make anymore of those glorious renders you used to do?

This is the change the server has needed for a long time - I might log in again!

Baler
10-04-2017, 09:28 PM
whoa

toddfx
10-05-2017, 02:06 AM
Did you ever make anymore of those glorious renders you used to do?

This is the change the server has needed for a long time - I might log in again!

Haha awesome, thanks for remembering! As matter of fact, yes I'm putting some final touches on another round of some EQ inspired 3D work (characters this time). Look for a new thread about it this month

Gustoo
10-05-2017, 07:50 AM
Finally!! Getting so classic now. Awesome!!?

Skew
10-05-2017, 08:13 AM
What a time to be alive!

:D

Toomuch
10-05-2017, 10:53 AM
Wait, are we talking completely random? Or random within reason?

Because if there's a repop on the 10th of the month at 10:30 am, and then the second repop of the month is ... on the 10th of the month at 10:55 am... well, that's kind of "classic", and kind of not. Generally, Verant/SoE would take a little bit longer to figure out something was wrong, re-code it/remove it/fix it, then reboot.

I don't want to over-complicate things for Devs, because this new development is absolutely outstanding (it means that me, as a bard in a more casual guild, might actually have some slim chance of getting my epic without buying it outright!), but could I be so bold as to suggest that there be at least 24 hours between all random repops? That would mean that repop #1 would also need to be, at the latest, something like 48 hours before the end of the month (so that repop #2 could be, at the latest, 24 hours before the end of the month).

With this 24 hour buffer in place, the craziest scenario I can think of is as follows: if the stars were perfectly aligned, the first repop would be 48 hours before the end of the month. The second repop would be 24 hours later, which is also 24 hours before the end of the month. The new month then starts, and the first repop of the month happens right away, 24 hours after the last repop. Finally, the second repop of that new month happens 24 hours after the last one. In total, 4 "mostly random" repops in 96 hours, thus allowing guilds, especially some of the lucky casual guilds, to benefit from it, and snatch up some lewts they'd otherwise not get a crack at.

Without that 24 hours buffer in place, there's the ever-so-slim chance that it goes more along the lines as follows: first random repop happens at 11:58pm (23:58) on last day of the month, second random repop happens at 11:59 pm (23:59) on last day of the month, first repop of the new month happens at 12:01 am (00:01) on first day of the new month, and second repop of the new month happens at 12:02 am (00:02). In total, 4 "completely random" repops in 5 minutes, effectively making it 1 "useful" random repop in 2 months.

I guess I'm kind of assuming that this is an automated process. If it's not automated, then there will probably be a little bit of "random within reason" added in. If it is indeed going to be automated, please consider the 24 hour buffer suggestion :).

Nommis
10-05-2017, 11:44 AM
Count me in.

https://i.imgur.com/Q7zu4TT.gif

Naethyn
10-05-2017, 11:46 AM
Thank you

Zade
10-05-2017, 03:04 PM
Nilbog you need to take the server down for 6 hours prior to pushing the repop button. classic af

malbadon
10-05-2017, 04:00 PM
Nilbog you need to take the server down for 6 hours prior to pushing the repop button. classic af
Yes! Yes!

So we can all sit in the chat channel (or as we call it now, discord) hoping to be the first ones in and racing the second it comes up!

I loved the "where's my refund, I pay for this" rants during live downtime.

ErlickBachman
10-05-2017, 04:21 PM
Good luck with ring/scout rolls XD

But seriously this is a great change to make the server more classic, thanks nilbog!

RIP and good riddance to that goofy shit. All Scout rolls did was create more drama. Server is better without it.

Pyrocat
10-05-2017, 04:24 PM
RIP and good riddance to that goofy shit. All Scout rolls did was create more drama. Server is better without it.

I think you misconstrued my comment. Scout rolls actually prevent a lot of drama from the spam-click-fest bullshit that came before it. I'm sure the scout rolling will continue, it's just going to be harder to get a timer.

Savok
10-05-2017, 07:10 PM
I think you misconstrued my comment. Scout rolls actually prevent a lot of drama from the spam-click-fest bullshit that came before it. I'm sure the scout rolling will continue, it's just going to be harder to get a timer.

Not really. Its easy to get the timer of repop and add 10 hours, just turn up 30 mins early.

SiouxNation
10-05-2017, 09:07 PM
Nilbog you need to take the server down for 6 hours prior to pushing the repop button. classic af

I believe our time was worth far less back then, so due to inflation I am suggesting this 6 hour window be reduced by atleast 50%. I think this number is generous if you base it on what we were all earning in 1999 vs today.

Oleris
10-05-2017, 10:03 PM
Haven't played in over a year, but this is a welcome change. Would be very nice if one was guaranteed during the weekend.

Ignight
10-06-2017, 03:05 PM
More pixels for A/A alts. Not much trickle down for the rest of the server.

/sigh

Does anyone actually believe that A/A will step aside and let other guilds farm these targets?

loramin
10-06-2017, 03:30 PM
More pixels for A/A alts. Not much trickle down for the rest of the server.

/sigh

Does anyone actually believe that A/A will step aside and let other guilds farm these targets?

More mobs = more mobs for everyone. A/A does not have any sort of magic monopoly on things, so they don't "let" anyone do anything. Other guilds have beaten them to kills many times before, and I have every confidence that they will continue to do so in the future with these new respawns.

Will A/A continue to dominate overall? Of course, because they're the people most invested in "competing". Just like in real life the teams that work the hardest, have the most experience, and have no life outside their chosen "sport" will tend to win.

But if you've been on this server long enough you can still remember the old days when TMO truly did monopolize content, and A/A is most certainly not that.

Ignight
10-06-2017, 04:47 PM
Again, who does this truly benefit?

Will A/A continue to dominate overall? Of course, because they're the people most invested in "competing".

Nuff said.

Tankdan
10-06-2017, 05:03 PM
Again, who does this truly benefit?

It benefits the ones willing to go after raid mobs when raid mobs spawn.

Pyrocat
10-06-2017, 06:37 PM
But if you've been on this server long enough you can still remember the old days when TMO truly did monopolize content

TMO never monopolized shit, except maybe the Chief camp in Droga.

loramin
10-06-2017, 07:09 PM
TMO never monopolized shit, except maybe the Chief camp in Droga.

I don't want to start a flame fest, so I won't bother arguing. I'll just say that anyone who wasn't around back then can very easily read the forum history to see the truth of our respective statements.

Also:

It benefits the ones willing to go after raid mobs when raid mobs spawn.

That. A/A has more interest so they will get more benefit. It's not demonization of A/A, it's a tautology: the people who put in the most time and effort in a time/effort-based system benefit most out of that system.

wwoneo
10-08-2017, 09:36 PM
TMO never monopolized shit, except maybe the Chief camp in Droga.

Did you really just say TMO never monopolized shit? Did you damage your brain in such a way that it left you with a memory disability?

Pyrocat
10-08-2017, 11:43 PM
https://wiki.project1999.com/Server_Firsts#First_Kills_.28in_Kill_Order.29

Detoxx
10-09-2017, 12:50 AM
Guys delusional, dont listen to him. The definition of monopoly is being the only guild to kill anything. TMO did this for 2.5 years. Server firsts literally has nothing to do with monopolies lol.

Also, half of IBs server firsts were bugged / exploited mechanics :D

wwoneo
10-09-2017, 12:51 AM
Guys delusional, dont listen to him. The definition of monopoly is being the only guild to kill anything. TMO did this for 2.5 years. Server firsts literally has nothing to do with monopolies lol.

Also, half of IBs server firsts were bugged / exploited mechanics :D

^^^

Pyrocat
10-09-2017, 03:09 AM
Sounds like salt to me.

I was in IB -> TR -> Rampage -> Awakened and TMO never dominated during any time I was raiding. Granted I quit the game a few times, so it's possible during one of my breaks in (late?) Kunark they were more active.

Frieza_Prexus
10-09-2017, 12:33 PM
No. While IB and IB legacy guilds have far more firsts than TMO and its legacy guilds, TMO still has the longest and most dominant period on the server.

It utterly choked Kunark for years averaging for months at a time 90%+ spawn monopolization. The depth to which it was entrenched in VP with parked characters, rare clickies, and 24/7 train police was staggering.

You can talk about who was better and more skillful all day long and what would have happened had X received more or less GM favoritism than Y, etc. etc., but if you're asking which group held the entire server on lockdown the longest the answer is that it isn't even close.

mattkwi
10-09-2017, 02:35 PM
So much revisionist history and glory days syndrome in the thread.

Toomuch
10-11-2017, 04:23 PM
Let's get back on topic please.

This 2x a month Earthquake/Repop is great, and IMO simulates classic as well as can be expected. One important point though - Is this a fully automated process? Do we know if it's literally 100% random times? My point being, is there a chance it happens 4 times in a 10 minute stretch (2x right in a row at the end of Month A, then 2x in a row at the beginning of Month B)? Is there going to be any guaranteed buffer period?

Or, if this is a manual;y executed process that nilbog and/or Rogean will do every time, then forget about all my other questions above.

It'd just be nice to know a teeny bit more about how this all is planned to work. :)

Again, I think this is awesome, I'm just very curious about processes, "pest practices", and such shenanigans.

Daldaen
10-11-2017, 04:36 PM
One thing that has long been absent from P99 is raid mob up-timers.

On server ups every raid mob is instantly spawned. Many of them should have 0-24 hour Windows where they can spawn after server up. Certain ones like Velious city leaders I believe did not have this. But ToV dragons and open world dragons should have it for example.

It should probably also apply to simulated repops. I'm sure everyone remembers sending out Druids and rangers to track and see what's up after resets! Very exciting stuff classic was.

ErlickBachman
10-12-2017, 02:32 AM
...TMO never dominated during any time I was raiding.

You must've had time off. TMO dominated some shit for some time. And I think the server was way more toxic at that time too.

trite
10-13-2017, 07:29 PM
You must've had time off. TMO dominated some shit for some time. And I think the server was way more toxic at that time too.

Yeah, they were like a bunch of neckbeards RMTing everyting to pay their rent, guild died when server staff was like wtf why is half your guild RMTing all the high end content on the server.....was just a noob at the time but that's what i remember happening

Baam
10-15-2017, 06:36 AM
On red we kill each other for camps and mobs. Not stand in line on some bs list lol

Freakish
10-15-2017, 08:48 PM
Whatever you're doing over on red seems like it's working. Keep it up.

trite
10-17-2017, 06:44 PM
On red we kill each other for camps and mobs. Not stand in line on some bs list lol

oh, you guys have more than one high end raid guild on your server? Or are we the ones who have to fight for a share of the limited resources (pixels) on our non-empty server?

Bellringer
10-20-2017, 10:13 AM
It might be early in the morning, early in the evening, or directly in prime time; it is completely random.

My new favorite part of this is arguing with the idiot tinfoils about "completely random".

:D

Naethyn
10-20-2017, 10:47 AM
https://imgur.com/BLIFs3T.jpg

Fragged
10-23-2017, 11:26 AM
Lol Naethyn, thats a good one.

Imago
10-24-2017, 01:52 AM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Daloon
10-25-2017, 12:24 PM
30*30:1
1/900 chance of a repop occuring on the same day in a given month

Nagoya
10-25-2017, 01:37 PM
926.43*

there are 30.4372916666 days per month, not 30 ^^/

Imago
10-26-2017, 11:12 PM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Tecmos Deception
10-30-2017, 08:12 PM
I believe random is the fairest way to accommodate players in all time zones.

:rolleyes:

wwoneo
10-30-2017, 08:51 PM
:rolleyes:

Welcome back buddy. Hope this is a sign of return.

Imago
11-01-2017, 01:08 AM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Imago
11-07-2017, 04:25 AM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Speedi
11-08-2017, 12:39 PM
This is the best thing to happen to these servers in a while. Good job!

Imago
11-12-2017, 03:04 AM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Loto
11-12-2017, 03:05 AM
Do these sim repops happen on both servers at the same time, or just on blue? I've heard that this is a Blue-only occurrence.

Sivaeb
11-30-2017, 08:44 AM
is this still a thing?

m3yfield
11-30-2017, 03:12 PM
confirmed. still a thing!

Sivaeb
11-30-2017, 09:27 PM
yessir