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Fifield
10-04-2017, 02:11 PM
What the hell did i wake up to!

Simulated Respawns
Oct 04, 2017 - 1:02 PM - by nilbog
Starting this month, there will be two simulated respawns occurring at random dates/times.

These repops are designed to fill in the gaps of missing chances of rare npcs and raid targets from patches and downtimes which frequently occurred in the classic timeline.

At the beginning of each month, I will roll two random dates and times. It might be early in the morning, early in the evening, or directly in prime time; it is completely random. I believe random is the fairest way to accommodate players in all time zones.

I should have announced this on the 1st of this month, but instead of waiting till next month to start the program, I figured there's no harm in starting now.

Enjoy!


This is amazing, been waiting for this for years on this server. Great job

kined
10-04-2017, 02:16 PM
nice little addition. only thing i wonder is what kind of notice (if any) there will be of these simulated respawns.. im guessing from the message that it will just be a random earth quake that we always have to expect at any time until the monthly quota is reached? guess that would be nice for competition sake, but kinda rough on the batphone.

tiadashi
10-04-2017, 02:18 PM
I dont get the impression there will be ANY notice whatsoever

Sorn
10-04-2017, 02:19 PM
Sounds like no notice will be given, times will be random to keep it fair for all time zones, and batphoners should just live with it and adopt a saner raiding strategy? :D

Edit: In light of this, I think the community should rework the open naggy/vox raids...it seems like the open raid claiming the spawn after the repop would be easiest? And with two a month, one can be vox and one can be naggy, np...

NecroP99
10-04-2017, 02:23 PM
Let the pixels flow!!!

Zemus
10-04-2017, 02:30 PM
P99, now with 20% more raiding!

Erati
10-04-2017, 03:23 PM
Sounds like no notice will be given, times will be random to keep it fair for all time zones, and batphoners should just live with it and adopt a saner raiding strategy? :D

Edit: In light of this, I think the community should rework the open naggy/vox raids...it seems like the open raid claiming the spawn after the repop would be easiest? And with two a month, one can be vox and one can be naggy, np...

The best way for open raids to continue is to do the spawns AFTER the repop one is killed.

That way the windows will be pretty easy to narrow down without tons of legwork and you wont hamstring us neckbeards that are cursing the fact we have to leave Nagafen or Vox up at 3 am when we are in repop dragon killing frenzy mode.

Getting out of tracking the following one however is a much easier sell and I can confidently say AW would be in support of it. We would not support divying up the quake Vox/Naggy for the open raid though, just too messy with how RNG these resets should be. You could potentially have those dragons sitting up for hours and hours as last min preparations are made to get the Open Raid awareness out when the converse offers many more scheduling opportunities and possibilities that a successful Open raid thrives in.

Sorn
10-04-2017, 03:45 PM
The best way for open raids to continue is to do the spawns AFTER the repop one is killed.

That is what I meant! (sorry if it wasn't clear - should be 'the open raid claiming the spawn after the repop spawn')

Simulated repop Vox/Naggy is killed > Open raid on the next one a week later, because the time will be known.

We could never do a batphone open raid on these two.

Rivera
10-04-2017, 05:02 PM
Praise Nilbog.

skarlorn
10-04-2017, 05:13 PM
The best way for open raids to continue is to do the spawns AFTER the repop one is killed.

That way the windows will be pretty easy to narrow down without tons of legwork and you wont hamstring us neckbeards that are cursing the fact we have to leave Nagafen or Vox up at 3 am when we are in repop dragon killing frenzy mode.

Getting out of tracking the following one however is a much easier sell and I can confidently say AW would be in support of it. We would not support divying up the quake Vox/Naggy for the open raid though, just too messy with how RNG these resets should be. You could potentially have those dragons sitting up for hours and hours as last min preparations are made to get the Open Raid awareness out when the converse offers many more scheduling opportunities and possibilities that a successful Open raid thrives in.

Wow, this is awesome. It's impressive to see something which the community has called for for years actually delivered.

Will this be implemented from the start of Green server?

As per the open dragon raids, I agree with what Eratani has to say. I apologize for my negligence this past month, but I've been recovering from a major operation, and I have another one coming up soon; so if there's someone else who can step up and help keep the open raids alive during this change to the scene, the server would be very, very grateful.

NecroP99
10-04-2017, 05:22 PM
I apologize for my negligence this past month, but I've been recovering from a major operation, and I have another one coming up soon

Did you get your tits done or did you get the inversion done?

Good luck on next surgery m'lady

skarlorn
10-04-2017, 05:25 PM
i had extra fingers put onto me so that i can multi box on vintage eq servers to gain pixels faster so i can Win Friends and Influence People

FatMice
10-05-2017, 12:50 AM
Would be curious as to why this is now being implemented?

timeflux
10-05-2017, 12:52 AM
Last hurrah before Green replaces Red :D

Mead
10-05-2017, 01:04 AM
Would be curious as to why this is now being implemented?

Needed to make sure bda wasn't coming back

vorpal_raddish
10-05-2017, 02:57 AM
Neat!

Skew
10-05-2017, 04:28 AM
Nice job.

But this had been promised before , remember ?

Glasken
10-05-2017, 10:20 AM
This has been a long time coming, and is a much welcome change! Prais!

Toomuch
10-05-2017, 11:04 AM
I just posted the below on the actual announcement thread, but thought I'd add it here as well.

Wait, are we talking completely random? Or random within reason?

Because if there's a repop on the 10th of the month at 10:30 am, and then the second repop of the month is ... on the 10th of the month at 10:55 am... well, that's kind of "classic", and kind of not. Generally, Verant/SoE would take a little bit longer to figure out something was wrong, re-code it/remove it/fix it, then reboot.

I don't want to over-complicate things for Devs, because this new development is absolutely outstanding (it means that me, as a bard in a more casual guild, might actually have some slim chance of getting my epic without buying it outright!), but could I be so bold as to suggest that there be at least 24 hours between all random repops? That would mean that repop #1 would also need to be, at the latest, something like 48 hours before the end of the month (so that repop #2 could be, at the latest, 24 hours before the end of the month).

With this 24 hour buffer in place, the craziest scenario I can think of is as follows: if the stars were perfectly aligned, the first repop would be 48 hours before the end of the month. The second repop would be 24 hours later, which is also 24 hours before the end of the month. The new month then starts, and the first repop of the month happens right away, 24 hours after the last repop. Finally, the second repop of that new month happens 24 hours after the last one. In total, 4 "mostly random" repops in 96 hours, thus allowing guilds, especially some of the lucky casual guilds, to benefit from it, and snatch up some lewts they'd otherwise not get a crack at.

Without that 24 hours buffer in place, there's the ever-so-slim chance that it goes more along the lines as follows: first random repop happens at 11:58pm (23:58) on last day of the month, second random repop happens at 11:59 pm (23:59) on last day of the month, first repop of the new month happens at 12:01 am (00:01) on first day of the new month, and second repop of the new month happens at 12:02 am (00:02). In total, 4 "completely random" repops in 5 minutes, effectively making it 1 "useful" random repop in 2 months.

I guess I'm kind of assuming that this is an automated process. If it's not automated, then there will probably be a little bit of "random within reason" added in. If it is indeed going to be automated, please consider the 24 hour buffer suggestion .

Xap
10-05-2017, 11:04 AM
Would a seasoned poopsocker explain this to a non-raider?

Does it just essentially mean 2 more random repops of raid targets per month? Which targets will be repopping?

NecroP99
10-05-2017, 12:13 PM
Would a seasoned poopsocker explain this to a non-raider?

Does it just essentially mean 2 more random repops of raid targets per month? Which targets will be repopping?

yes all raid targets repop on a rumble

2 guaranteed repops every month has positives and negatives for A/A. The thing people don’t realize is there is literally nothing the devs can do to stop guilds like A/A (who have 50 people ready to log in within 5 minutes) from dominating the server unless Sirken is willing to put bag limits each week, a 7 day variance that makes tracking exhausting, or a rotation (and even that would end up getting heavily abused).

It doesn’t necessarily guarantee 2 more rounds of mobs each month either – rather it resets the current mobs 2 times each month. The exception would be if a rumble happens right after a raid target dies, then it will be essentially a bonus mob because almost none of the timer was able to run.

Basically this will make tracking less intensive for A/A and they will dominate now more than ever before. Tight raid windows only promote poop socking.

Negatives –

You are tracking Trakanon for 10 hours and a rumble happens – you just wasted 10 hours of tracking because the guild needs to flock to nToV to secure Vulak and Doze.

Rumble happens 2 am – All raid mobs now go into the 16 hour window at a time that will have tons of late night pops which means late night and early morning kills. Not really all that different from now but not ideal.

Positives

Tight windows for all raid mobs. As the weeks go on without a reset mobs start spreading out naturally because some will pop early in window and some will pop late in window. P99 has a 16 hour variance on raid target spawns. Meaning when you kill Vulak at noon on a Sunday he will spawn sometime between 4am and 8pm the following Sunday. This happens a couple of times and all of a sudden mobs are spread throughout the entire week and it makes A/A ‘have’ to track for obscene amounts of time.

TLDR - Only positive about this is that it will gear the sh!t sockers on the server faster so they can retire and new people can take their spot. AKA the cycle of P99

Xap
10-05-2017, 12:30 PM
yes all raid targets repop on a rumble

2 guaranteed repops every month has positives and negatives for A/A. The thing people don’t realize is there is literally nothing the devs can do to stop guilds like A/A (who have 50 people ready to log in within 5 minutes) from dominating the server unless Sirken is willing to put bag limits each week, a 7 day variance that makes tracking exhausting, or a rotation (and even that would end up getting heavily abused).

It doesn’t necessarily guarantee 2 more rounds of mobs each month either – rather it resets the current mobs 2 times each month. The exception would be if a rumble happens right after a raid target dies, then it will be essentially a bonus mob because almost none of the timer was able to run.

Basically this will make tracking less intensive for A/A and they will dominate now more than ever before. Tight raid windows only promote poop socking.

Negatives –

You are tracking Trakanon for 10 hours and a rumble happens – you just wasted 10 hours of tracking because the guild needs to flock to nToV to secure Vulak and Doze.

Rumble happens 2 am – All raid mobs now go into the 16 hour window at a time that will have tons of late night pops which means late night and early morning kills. Not really all that different from now but not ideal.

Positives

Tight windows for all raid mobs. As the weeks go on without a reset mobs start spreading out naturally because some will pop early in window and some will pop late in window. P99 has a 16 hour variance on raid target spawns. Meaning when you kill Vulak at noon on a Sunday he will spawn sometime between 4am and 8pm the following Sunday. This happens a couple of times and all of a sudden mobs are spread throughout the entire week and it makes A/A ‘have’ to track for obscene amounts of time.

TLDR - Only positive about this is that it will gear the sh!t sockers on the server faster so they can retire and new people can take their spot. AKA the cycle of P99

Thanks for the explanation mate, much appreciated. Is it all raid targets? Like the Gods/etc?

And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.

NecroP99
10-05-2017, 12:39 PM
Thanks for the explanation mate, much appreciated. Is it all raid targets? Like the Gods/etc?

And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.

All raid targets - Cazic Thule, Vulak, Tunare, Innoruk, Naggy, Vox, Gorenaire, Venril Sathir, Trakanon, Velkator, Noble Djorn, Ect, Ect. All raid targets that have a FTE message will be reset.

The way it works is everyone will get a message that says something (I don't remember exactly what it says)

*The ground begins to shake and the monsters of Norrath return, find somewhere safe to be*

It will have no effect on the economy whatsoever. There are more CoFs on the server than there are active players (food for thought on why they cost 75k)

Dreenk317
10-05-2017, 02:18 PM
is this going to be a full on reset, like resets there spawn timers, or is it going to be one of those soft resets, that just spawns the mobs but doesnt effect the spawn timers?

Ravager
10-05-2017, 07:22 PM
nice little addition. only thing i wonder is what kind of notice (if any) there will be of these simulated respawns.. im guessing from the message that it will just be a random earth quake that we always have to expect at any time until the monthly quota is reached? guess that would be nice for competition sake, but kinda rough on the batphone.

It's not Nilbog's fault idiots use batphones for a video game.

skarlorn
10-05-2017, 08:47 PM
And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.

This will instantly double the price of CoF.

There will be 2x as many CoF. That means the neckbeard pixellord must farm 2x as hard to maintain serverwide monopoly. 2x the workload means he's going to factor overitme into each of those CoFs before they hit the market as an uncut CoF. Then the EC greedlords will get their filthy hands on those Pure 100% CoFs and step on them and jack the price up until you're paying 120k for a CoF but it's realy just an FBSS sewn into a red burlap sack.

Tetsuo
10-05-2017, 08:58 PM
3 mob bag limit after repop it would be funny to see

Baler
10-05-2017, 10:48 PM
No rest for the wicked.