View Full Version : Any LVL 14 Troll Shammy Tips?
Drakul
03-02-2011, 12:56 AM
I'm about to hit 14 on my troll shammy (Snookee).
I like to solo or duo sometimes with a friend and right now I have full banded with a treant staff. I've been dotting up slowing and meleeing.
I hear that at some point shammies begin root rotting... am I supposed to start with this at 14 or do we get root and more dots later?
Also, people have recommended using a shield, and a harpoon. Any ideas on how much these would cost?
In this range on my mage I leveled on WK bandits, then random EK stuff, then NK beatles. Would this be adviseable on a shammy as well? I also like to camp named good guys but some camps seem to be tougher to reach on my shammy than on my necro... not sure if shammys get invis of feign death eventually.
Any advice would be much appreciated.
xshayla701
03-02-2011, 01:09 AM
ya reroll an ogre shaman
no but seriously
Drakul
03-02-2011, 01:18 AM
ya reroll an ogre shaman
no but seriously
Any useful advice?
Don't care about the frontal stun issue but I could use some other tips from experienced shammies.
xshayla701
03-02-2011, 01:28 AM
Any useful advice?
Don't care about the frontal stun issue but I could use some other tips from experienced shammies.
Sometimes shamans are gonna get hit, and they're meant to be able to take it. If you get stunned and you need mana that's less time you have to cannibalize... unless you're an ogre. ~
nalkin
03-02-2011, 01:41 AM
ya reroll an ogre shaman
no but seriously
Lol man I was so close to saying that then kimmie distracted me.
bizzum
03-02-2011, 01:47 AM
ya reroll an ogre shaman
no but seriously
lies, you chose right.
never has being stunned meant a life or death situation. You can regen that lost HP back faster to canni more. All in all, it evens out.
You can root rot from 14, pretty much from any time you have poison and disease dots. Treant staff could get you a few extra damage at the start and possibly save the mana for the root, but I wouldnt count on it as reliable all the time. I grouped till 24 honestly till I got canni, its probably more fun and perhaps faster.
If you like to solo I think you're good in the Karanas for that level, maybe some of the OOT camps are possible, but I dont have that experience. Get ready to solo when you have a pet.
Also you don't get FD unless you count the sky ring which has like 3 charges (so no, you don't), and you get invis I think at 24.
bizzum
03-02-2011, 01:47 AM
Sometimes shamans are gonna get hit, and they're meant to be able to take it. If you get stunned and you need mana that's less time you have to cannibalize... unless you're an ogre. ~
If you're trying to canni while getting hit 9 times out of 10 you are probably doing it wrong.
Ralexia
03-02-2011, 01:49 AM
In groups, I use a big damage 2hander to melee inbetween med ticks. I'm using a gatorsmash maul at the moment(30dmg/70dly) and at lvl 23 its very nice to hit for 75dmg about once a battle for free. Since there's a 40 point damage cap before lvl 20 you should find a high damage weapon that will hit as close to 40 damage. The ogre war maul(17dmg/50dly) is a good choice. Its pretty cheap too, if you can find someone selling it. It isn't magical however, so you'll want to keep the treant staff for wisps, ghouls, etc.
xshayla701
03-02-2011, 02:07 AM
If you're trying to canni while getting hit 9 times out of 10 you are probably doing it wrong.
it's not preferred over canni dancing but shit, if you need mana you need mana and you can do it while standing just fine. didn't mean to derail SORRY
bizzum
03-02-2011, 02:13 AM
it's not preferred over canni dancing but shit, if you need mana you need mana and you can do it while standing just fine. didn't mean to derail SORRY
na i still love you come on now, just being a dick! Like I said it all evens out either way
Drakul
03-02-2011, 02:21 AM
Thanks for the tips. I'm going to save up for the harpoon and a good shield and play around a bit with root or kiting if I can't melee.
What race you choose isn't the biggest deal; each one has their benefits. Even barbs with their lackluster stats have some sweet gear in the end-game.
Anyway, I soloed my shaman from 1 to 35 or so. It's pretty slow; shamen don't become all that good soloers until canni/regen at 24, and even then it's 34 with their pets that they really hit their stride. From 14 through 33 I would recommend root-dotting. I would even experiment with using diseases exclusively, rather than poisons, which are less efficient (at least once you get Affliction). Diseases kill slower, but Affliction is an excellent spell, and if you're careful, you can root-dot two mobs simultaneously to good effect using diseases only. All your dots stack (including different ranks of the same line) and meleeing hurts a lot until you get regen. AC is still nice for when root gets resisted or partial-resisted, which is a lot, so that banded set will come in handy. Meleeing I wouldn't do a lot of until you get your pet.
As for where to level, I did South Ro from 9 to my high teens (mainly wandering undead at your level), if I recall correctly. After that, I headed to East Karana (gorge hounds), South Karana (aviaks and other wandering mobs), East Karana (crag spiders), Qeynos Hills (two guards and two Millers outside of Surefall Glade who you can take out two at a time), South Karana (gnolls outside of Infected Paw), and North Karana (the human guards at the bridge to South Karana and at the nearby tower). All of these areas were relatively easy to get spots at (granted, there was some competition for the gnolls outside of Paw, but there are wanderers you can take out as well; just watch the fuck out for Brother Qwinn) and had plenty of mobs to kill. The trouble with soloing as a shaman is that especially in the lower levels you have practically no crowd control, so you need to find single- or double-pulls or do some shenanigans to split the camps.
After I hit 35 or so, I got fed up with soloing (camping the same 3-5 guards in North Karana over and over again got to be a major drag) and went to Lower Guk to group. Then I went to Solusek B. Lately I've been soloing again since grouping's gotten a little monotonous (if you wanna go 40-50 in Sol B you're basically confined to one of two camps), but grouping is definitely an option to keep in mind in general. As a shaman, you're not really a good soloer until late in your career, and you're desirable to groups throughout.
Wudan
03-02-2011, 03:52 AM
I never root/roted on my 70shm. Shaman can take dmg and he is also decent at melee! Shaman really should not root/rot after canni/regen at 24 - unless ur on mob that hits really hard. What you need to do is maximazie your melee dmg. Get a good weapon + procs and face the mob! Also, dont underestimate 2HB! As shaman I would keep my 1hb, piercing and 2hb skills maxed, cause you never know what weapon you will get and there are some great 2hbs for shammy that will do great deal of extra dmg!
Drakul
03-02-2011, 04:37 AM
Hey Estu thanks for that I was actually planning to go out to the Karanas. My buddy has a level 20 mage I can duo with. Forgot about the same line dot stacking, thats handy.
As far as procs go I have a treant staff but all it does is root... does 20 dmg per hit though so thats nice since my dots only tick for 13 total right now.
I never root/roted on my 70shm. Shaman can take dmg and he is also decent at melee! Shaman really should not root/rot after canni/regen at 24 - unless ur on mob that hits really hard. What you need to do is maximazie your melee dmg. Get a good weapon + procs and face the mob! Also, dont underestimate 2HB! As shaman I would keep my 1hb, piercing and 2hb skills maxed, cause you never know what weapon you will get and there are some great 2hbs for shammy that will do great deal of extra dmg!
If you're twinked with leet gear then yeah, it would make more sense to melee. Otherwise I think it's debatable that meleeing is better at 24 than root dotting. At 24 I had full banded, a bark shield, and a gloomwater harpoon. I didn't find meleeing efficient until I got my pet; before then, I just took a lot of damage in exchange for not that much I was dishing out, even with slow on the mob and haste on myself. I found that the best way to solo exp at those levels was to simultaneously root-dot two blues with sicken and affliction.
tristantio
03-02-2011, 12:03 PM
I have a 60+ sham on live (original toon actually) and a 32 sham on p99.
On live I did lots of meleeing, however this time around on p99 I'm going the root/rot method more often than not.
Honestly, it seems a lot better because while those dots are ticking away you can sit and regen mana (canni in between mana ticks for even more goodness) and end a fight vs a dark blue/even con at nearly full mana.
Basically you are able to combine your downtime and dot time so you do not have to have an extended med break.
If I am being lazy instead of root/rot and med I will sometimes just dot up the mob and chain nuke it to death and then go afk for 5 minutes while medding up.
nalkin
03-02-2011, 03:09 PM
Come velious all the trolls and barbs are gonna be sitting in a semi circle watching the ogres solo dragons. Then I am gonna walk up to them all with my epic pet and be like sup guys can my pet get some buffs I am gonna go solo some dragons like the ogres, and the trolls and barbs will be full mana cause they won't be fighting them.
Messianic
03-02-2011, 03:14 PM
Come velious all the trolls and barbs are gonna be sitting in a semi circle watching the ogres solo dragons. Then I am gonna walk up to them all with my epic pet and be like sup guys can my pet get some buffs I am gonna go solo some dragons like the ogres, and the trolls and barbs will be full mana cause they won't be fighting them.
Or Lodizal. Don't forget soloing Lodizal ;P
Drakul
03-02-2011, 06:47 PM
Come velious all the trolls and barbs are gonna be sitting in a semi circle watching the ogres solo dragons. Then I am gonna walk up to them all with my epic pet and be like sup guys can my pet get some buffs I am gonna go solo some dragons like the ogres, and the trolls and barbs will be full mana cause they won't be fighting them.
Is it really impossible to solo as the other races or just harder and riskier?
Edit: And can you duo them if you can't solo because of this?
Grizlor
03-02-2011, 09:16 PM
You can still solo west wastes dragons as a non ogre (yeldema should be doable in horrible gear immediately upon dinging 60 if you have torpor) but the other ones that AOE might require some more gear and an instant click like coldain ring 8+ and or black fur boots.
I don't see kunark dragons being soloable until in full NToV gear, and even then you'd only have 5k hp or so, but lodizal, stomples, and other easily slowable things shouldn't be a problem.
mwatt
03-03-2011, 08:14 PM
When soloing, whether to root/dot or do a combination of melee and spells is situational, sometimes optional, and often affected by your level.
In general, some combination of spell casting and melee is usuable most of the time. Certainly pre-Afflication you will want to do this. Post Affliction the root/dot really comes into it's own as an option. However, once you get the pet, you will find that you will frequently have to "tank" for the pet for a portion of the fight. On some fights, particularly as mobs begin hitting very hard at the higher levels, you will want to mainly root/dot and just use the pet sparingly or not at all in some cases.
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